Talk:Weapon Enchantments

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Revision as of 15:27, 29 January 2024 by Ken (talk | contribs) (Created page with "{{Missing Info}} ===Negative=== Slow = -10% APS Godawful = -20% DMG Inferior = -5% DMG, -5% APS Broken = -10% DMG, -5% APS Crappy = -5% DMG Ominous = -1 Luck Tortoiselike = -25% APS Lousy = -10 base DMG Rusty = -5% DMG, -10% Reload Speed Defective = -20% Reload Speed ===Epic=== Disenchanting = +25% DMG vs enchanted enemies Savage = +50% Critical Hit Multiplier Deadly = +25% Critical Hit Multiplier Violent = +10% DMG Nimble = +20% Reload Speed Fierce = +10...")
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Information: This page is currently a stub, missing a bunch of information or outdated since a game update. Please bear with us while we fill these in!

Negative

Slow = -10% APS

Godawful = -20% DMG

Inferior = -5% DMG, -5% APS

Broken = -10% DMG, -5% APS

Crappy = -5% DMG

Ominous = -1 Luck

Tortoiselike = -25% APS

Lousy = -10 base DMG

Rusty = -5% DMG, -10% Reload Speed

Defective = -20% Reload Speed

Epic

Disenchanting = +25% DMG vs enchanted enemies

Savage = +50% Critical Hit Multiplier

Deadly = +25% Critical Hit Multiplier

Violent = +10% DMG

Nimble = +20% Reload Speed

Fierce = +10 Base DMG

Precise = +10% Crit%

Superior = +5% DMG, +5% APS

Feral = +20% DMG against Beasts and Monstrosities

Ethereal = +20% DMG against Aberrations and Celestials

Blessed = +20% DMG against Fiends and Undead.

Quick = +10% APS

Massive = +20% Range

Amplified = +20% Area Radius

Legendary

Unreal = +10% DMG, +20% Reload Speed, +5% Crit%

Vicious = +25 Base DMG

Rapid = +20% APS

Hulking = +20% DMG

Lucky = +1 Luck

Legendary = +10% DMG, +10% APS, +5% Crit%

Savage = +50% Critical Hit Multiplier