Wiki Editing
Adding Events
- Events have their own unique pages such as https://roguepedia.net/w/Statues
- The Events page is automatically populated when you create a unique page for the Event.
- The easiest way to create one is copying the source from another Event page by clicking on Edit Source (e.g. https://roguepedia.net/w/Statues)
- Either search for the event name or write it in the url to create it. For example if you want to make a Penguin of Hell Event, you would go to the page https://roguepedia.net/w/Penguin_of_Hell and create the page from there.
Colour Code
Example: {{Col|Br|Mushroom}} = Mushroom
For adding new colors edit the source code here: https://roguepedia.net/w/Template:Col
R = fb0034 e.g. crits
O = f83c00 e.g. fire
Y = E1CD4D e.g. lightning, EXP
Y2 = e4bf08 e.g. tipsiness
P = ae00fa e.g. weapon, primary attack, secondary attack, trigger, buff
P2 = 722a9f e.g. toxic
P3 = 924ee0 e.g. elemental
P4 = 6a2797e.g. horror
G = 64ce03 e.g. numbers, percent
G2 = 26ff66 e.g. dexterity, ranged, mark
G3 = 65d75d e.g. lighter green for evasion
G4 = 78b801 e.g. Nature
Suppression = 00b5a2 e.g. Suppression, Dragonscale
Set = 00af00 e.g. item Sets
B = 1dc1ee e.g. Mana stuff
B2 = 69b2f2 e.g. cold
B3 = 20c5f1 e.g. intelligence
B4 = 0342d8 e.g. dark damage
Gr = 82838e e.g. cooldowns
Gr2 = 9eb1c3 e.g. chrono shift
Br = 513d38 e.g brown like thrusting damage
Be = d5caad e.g beige like holy and bone-y
Pi = c201ca e.g pink like emotion
Pi3 = a5016f e.g dark pink like Drain
Pi4 = a8034e e.g slightly dark pink like bleed but not bleeding
Pi5 = a8034e e.g a hot pink for Magic Find
Esp = d77bba e.g a bright pink for Esper traits specifically
Le = 0342d8 e.g Dark blue like Lethal hit and curse
Ta = ef8414 e.g Orange like taunt
H = cc423c e.g Red like the heart, Scorch
Po = 048c04 e.g Dark green like poison damage
En = 8ce3d5 e.g Light blue like energy damage
Lb = 8ce3d5 e.g Light blue like Tailwind, Supersonic
Melee = fc68b4 e.g Pink like melee
Armor = 0f748c e.g Blue like Armor
Ph = 6c4434 e.g Brown like physical
Gold = edcf4e e.g Gold like gold
Soul = 76d1e3 e.g Turquoise blue like Soul
Uncommon = 63ceee e.g uncommon rarity items
Rare = e2c96b e.g rare rarity items
Epic = b300fd e.g epic rarity items
Legendary = f65100 e.g legendary rarity items
Keywords
For adding new keywords edit the source code here: https://roguepedia.net/w/Template:KW
{{KW|2H}} = Two-Handed2-handed weapons disable your offhand.
{{KW|Adrenaline}} = AdrenalineAdrenaline is a buff that grants 100% increased damage and lasts 1 room.
{{KW|Armor}} = Armor
{{KW|ArmorBreak}} = Armor BreakArmor Break
Breaks Armor on max stacks.
Duration: 4 seconds
Max Stacks: 5
{{KW|Arrogance}} = ArroganceArrogance is a emotion buff that grants 100% increased damage with non-crits and lasts 8 seconds.
{{KW|Aurora}} = AuroraAurora is a radiant damage over time status effect that deals 250% of radiant infliction damage as radiant damage 2 times per second for 10 seconds.
{{KW|BattleRush}} = Battle RushBattle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks.
{{KW|Berserk}} = BerserkBerserk
x1.30 Attack Speed
x1.30 Movement Speed
Duration: 10 seconds
Max Stacks: 1
[Emotion] [Buff]
{{KW|Bible}} = BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.
{{KW|Bleed}} = BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
{{KW|Block}} = Block Block prevents one hit of damage taken.
Refreshes each floor.
{{KW|Body}} = body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed.
{{KW|Bola}} = BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.
{{KW|NonTrigger}} = non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks.
{{KW|Bomb}} = Bomb
{{KW|Bounty}} = G
{{KW|Bow}} = BowBows disable any non-quiver offhand.
{{KW|Burn}} = BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
{{KW|Charm}} = CharmCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
{{KW|Charms}} = CharmsCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
{{KW|CheapShot} = Cheap ShotCheap Shot is a buff that 100% increased trigger damage and lasts 4 seconds.
{{KW|Chill}} = ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
{{KW|CloseRange}} = Close Range Hits at Close Range deal x1.20 Damage.
{{KW|Cold}} = Cold DamageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]All cold damage is elemental damage and inflicts Chill.
{{KW|ColdElementalist}} = Cold ElementalistFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Cold Elementalist is a buff that grants 100% increased cold damage and lasts 4 seconds.
{{KW|CombatProwess}} = CombatProwess
{{KW|Companion}} = Companion
{{KW|Companions}} = Companions
{{KW|CompanionSign}} = Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds.
{{KW|Concentration}} = ConcentrationTip: Avoid taking damage by using evades and block .Concentration is a buff that grants 100% increased effects of infusion buffs and lasts 1 room. Concentration is lost when you take damage.
{{KW|Confuse}} = confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds.
{{KW|Confusion}} = ConfusionConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds.
{{KW|Crit}} = Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.
{{KW|Crits}} = Critical Hits The damage from critical hits is multiplied with your critical hit multiplier.
{{KW|Crossbow}} = CrossbowCrossbows disable any non-quiver offhand.
{{KW|Crush}} = Crushing Hits Crushing Hits deal guaranteed Top End Damage.
{{KW|Crushs}} = Crushs
{{KW|Curse}} = Curse Cursed Hits have x0.50 chance for Hit Effects to happen.
{{KW|CursedHit}} = Cursed Hit Cursed Hits have x0.50 chance for Hit Effects to happen.
{{KW|CursedHits}} = Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen.
{{KW|Dark}} = dark DamageGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]All dark damage inflicts Gloom.
{{KW|DefyDeath}} = defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor.
{{KW|DemonRage}} = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds.
{{KW|Dex}} = DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.
{{KW|Disintegration}} = DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times.
{{KW|DNA}} = DNA
{{KW|Doom}} = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.
{{KW|Drain}} = DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds.
{{KW|Elemental}} = elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.
{{KW|Energy}} = Energy Damage
{{KW|EnemyArmor}} = Armor Health is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.
{{KW|Evade}} = Evade Evades refresh after 5 combat encounters without taking damage or evading.
{{KW|Explosion}} = Explosion DamageExplosion damage persists through the armor threshold.
{{KW|Fatigue}} = FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.
{{KW|Fear}} = FearFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
{{KW|Fire}} = Fire DamageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn.
{{KW|FireElementalist}} = Fire ElementalistFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Fire Elementalist is a buff that grants 100% increased fire damage and lasts 4 seconds.
{{KW|Flail}} = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.
{{KW|Flask}} = -flaskFlasks take 2 seconds to drink and recover 1 heart .
To use a flask hold V.
{{KW|FocusedMight}} = FocusedMight
{{KW|Fragility}} = FragilityFragility
x1.30 Damage Over Time Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
{{KW|Fury}} = FuryFury
+4% Attack Damage
Duration: 4 seconds
Max Stacks: 10
[Emotion] [Buff]
{{KW|Glitter}} = GlitterGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
{{KW|Gold}} = Gold
{{KW|Harmony}} = HarmonyHarmony is a buff that grants 40% more attack speed.
{{KW|Health}} = Health Health is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.
{{KW|Heart}} = Heart
{{KW|Soul_Heart}} = Soul Heart
{{KW|Hearts}} = Hearts
{{KW|HolyFire}} = Holy FireHoly Fire is a fire buff that grants +75 to 150 fire damage and lasts 8 seconds.
{{KW|Hunger}} = HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit multiplier.
{{KW|Instability}} = InstabilityInstability
x1.40 Top End Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
{{KW|Int}} = IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.
{{KW|Intimidate}} = IntimidateIntimidate
x1.25 Melee Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
{{KW|Invigorate}} = InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds.
{{KW|Judgement}} = JudgementJudgement
x1.25 Radiant Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
{{KW|Key}} = Key
{{KW|LeH}} = Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing.
{{KW|LeHs}} = Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing.
{{KW|LH}} = Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen.
{{KW|LHs}} = Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen.
{{KW|LH|20}} = +20% Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen.
{{KW|LHs|20}} = +20% Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen.
{{KW|Lightning}} = Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]All lightning damage is elemental damage and inflicts Shock.
{{KW|LightningElementalist}} = Lightning ElementalistFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Lightning Elementalist is a buff that grants 100% increased lightning damage and lasts 4 seconds.
{{KW|Locust}} = LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds.
{{KW|Luck}} = Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.
{{KW|Luck|1}} = +1 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.
{{KW|Magical}} = Magical Damage
{{KW|MagicFind}} = Magic Find Magic Find
Chance For:
↳ Upgrading Item Rarity
↳ Completing Sets
↳ Weapons to be Pre-Enchanted
Makes you find more Rare, Epic and Legendary items.
{{KW|Mana}} = Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
{{KW|ManaBurnout}} = Mana BurnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over.
{{KW|ManaStar}} = mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout.
{{KW|Nature}} = Nature DamageNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]All nature damage is considered elemental damage and inflicts Nettles.
{{KW|Necrotic}} = NecroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis.
{{KW|NonTrigger}} = non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks.
{{KW|NotVeryEffective}} = not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
{{KW|PA}} = Primary attack
{{KW|PAs}} = Primary attacks
{{KW|PaperBomb}} = Paper BombPaper Bomb is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 200% of accumulated infliction damage as explosion damage. Up to 5 stacks.
{{KW|Periodically}} = Periodically
{{KW|Poison}} = PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
{{KW|PoisonDMG}} = Poison DamagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
{{KW|PoisonElementalist}} = Poison ElementalistFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Poison Elementalist is a buff that grants 100% increased poison damage and lasts 4 seconds.
{{KW|Power}} = PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.
{{KW|Puncture}} = PuncturePuncture
+10 to 30 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 5
[Debuff]
{{KW|Radiant}} = Radiant DamageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]All radiant damage inflicts Glitter.
{{KW|Rage}} = RageRage
+4% Attack Speed
Duration: 4 seconds
Max Stacks: 10
[Emotion] [Buff]
{{KW|RaisedMorale}} = RaisedMorale
{{KW|Repeat}} = RepeatRepeated attacks deal 25% less damage.
{{KW|RepeatedAttacks}} = ReviveRecover 2 Hearts on Revive.
Revive refreshes every Floor.
{{KW|Revive}} = non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks.
{{KW|Rupture}} = RuptureRupture
x1.25 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
{{KW|Ruthless}} = Ruthless Hit Ruthless Hits gain
x2.00 Top End Damage.
{{KW|Ruthlesss}} = Ruthless Hits Ruthless Hits gain
x2.00 Top End Damage.
{{KW|SA}} = Secondary attack
{{KW|SAs}} = Secondary attacks
{{KW|Scepter}} = ScepterThis weapon is considered a channeling weapon.
{{KW|Scorch}} = ScorchScorch
x1.25 Fire Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
{{KW|Shock}} = ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
{{KW|Shriek}} = ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds.
{{KW|SilverBolt}} = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.
{{KW|Slash}} = Slashing DamageAll slashing damage is physical damage.
{{KW|SnowBrand}} = Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds.
{{KW|Soul}} = Soul
{{KW|Sound}} = Sound DamageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.
{{KW|SoundMelee}} = SoundMelee
{{KW|SoundMelee2}} = SoundMelee2
{{KW|SoundRanged}} = SoundRanged
{{KW|SoundRanged2}} = SoundRanged2
{{KW|Stamina}} = Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).
{{KW|StickyGoo}} = Sticky GooSticky Goo
x0.75 Movement Speed
Duration: 4 seconds
Max Stacks: 1
[Debuff]
{{KW|Str}} = StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.
{{KW|Strike}} = Striking DamageAll striking damage is physical damage.
{{KW|StrikeRanged}} = StrikeRanged
{{KW|StrikeRanged2}} = StrikeRanged2
{{KW|StrikeMelee}} = StrikeMelee
{{KW|StrikeMelee2}} = StrikeMelee2
{{KW|SugarRush}} = Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks.
{{KW|SuperEffective}} = super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage.
{{KW|Supersonic}} = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds.
{{KW|Suppression}} = Suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
{{KW|Swiftness}} = SwiftnessSwiftness
+20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Buff]
{{KW|Tailwind}} = TailwindTailwind
x1.05 Attack Speed
x1.05 Movement Speed
x1.05 Orbital Speed
x1.05 Tick Speed
Duration: 8 seconds
Max Stacks: 4
[Buff]
{{KW|Taunt}} = TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
{{KW|Thrust}} = Thrusting DamageAll thrusting damage is physical damage.
{{KW|ThrustMelee}} = ThrustMelee
{{KW|ThrustRanged}} = ThrustRanged
{{KW|ThrustRanged2}} = ThrustRanged2
{{KW|Toxic}} = ToxicToxic
x1.25 Poison Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
{{KW|Trigger}} = TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6.
{{KW|TriggerMania}} = Trigger ManiaTrigger Mania is an emotion buff that grants 1% increased attack speed. Stacks last 1 second decaying one after another. Up to 10 stacks.
{{KW|Triggers}} = TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6.
{{KW|Virus}} = VirusVirus is a damage over time status effect that deals 100% of infliction damage as energy damage 1 time per second for 8 seconds.
{{KW|Vul}} = VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
{{KW|Wound}} = Wound DamageAll wound damage is physical damage.
{{KW|Zap}} = ZapZap
x1.25 Lightning Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
{{KW|Good}} = Good
{{KW|Evil}} = Evil
Damage Type Tags (Keywords)
{{KW|SlashN}} = SlashingAll slashing damage is physical damage.
{{KW|ThrustN}} = ThrustingAll thrusting damage is physical damage.
{{KW|StrikeN}} = StrikingAll striking damage is physical damage.
{{KW|MeleeN}} = Melee
{{KW|RangedN}} = Ranged
{{KW|MagicN}} = Magic
{{KW|MagicalN}} = magical
{{KW|LightningN}} = LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]All lightning damage is elemental damage and inflicts Shock.
{{KW|ColdN}} = ColdChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]All cold damage is elemental damage and inflicts Chill.
{{KW|FireN}} = FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn.
{{KW|RadiantN}} = RadiantGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]All radiant damage inflicts Glitter.
{{KW|DarkN}} = DarkGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]All dark damage inflicts Gloom.
{{KW|PoisonN}} = PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]All poison damage is elemental damage and inflicts Poison.
{{KW|NecroticN}} = NecroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis.
{{KW|SoundN}} = soundEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.
{{KW|ExplosionN}} = ExplosionExplosion damage persists through the armor threshold.
{{KW|EnergyN}} = Energy