Bosses

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Revision as of 15:49, 6 January 2024 by Rezyn (talk | contribs)

Floor 1

The Pit

Boss Details
Minotaur
Weakness: lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.

Resistance: None

Unique Floor Mob:
Boar
Spider Queen
Weakness: fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.

Resistance: None

Unique Floor Mob:
Spider

Fairy Forest

Boss Details
Evil Oak
Weakness: fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.

Resistance: natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.

Goblin King
Weakness: fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.

Resistance: None

Floor 2

Boneyard

Boss Details
Lich
Weakness: natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.

Resistance: NecroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.

Unique Floor Mob:
Raging Spirit

Banshee
Weakness: natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.

Resistance: coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.

Unique Floor Mob:
Wisp

Forgotten Mines

Boss Details
Mole King
Weakness: soundEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.

Resistance: lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.

Rock Golem
Weakness: explosion damageExplosion damage persists through the armor threshold.

Resistance: fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.

Floor 3

Jungle

Boss Details
Mandrake
Weakness: fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.

Resistance: natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.

Unique Floor Mob:
Unreasonably Angry Carrot

Queen Bee
Weakness: coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.

Resistance: PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.

Unique Floor Mob:
Bee Hive

Swamp

Boss Details
Tanglejaw Maw
Weakness: NecroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.

Resistance: natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.

Troll
Weakness: fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.

Resistance: PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.

Floor 4

Catacombs

Boss Details
Vampire
Weakness: radiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.

Resistance: darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom.

Unique Floor Mob:
Darkwing Bat

Gargoyles
Axe Weakness: lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
Firebreather Weakness: lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.

Axe Resistance: strikingAll striking damage is physical damage.
Firebreather Resistance: fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.

Unique Floor Mob:
Tombstone

Sewers

Boss Details
Shambling Mound
Weakness: slashingAll slashing damage is physical damage.

Resistance: natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.

The Vermin King
Weakness: fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.

Resistance: PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.

Floor 5

Desert

Boss Details
Sphinx
Weakness: darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom.

Resistance: radiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.

Unique Floor Mob:
Cactus

Pharaoh
Weakness: coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.

Resistance: NecroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.

Unique Floor Mob:
Mummy

Castle

Boss Details
Jousting Champion
Weakness: lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.

Resistance: thrustingAll thrusting damage is physical damage.

The Pied Piper
Weakness: lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.

Resistance: soundEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.

Floor 6

Reef

Boss Details
Kraken
Weakness: lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.

Resistance: soundEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.

Unique Floor Mob:
Calamari

Neptune
Weakness: thrustingAll thrusting damage is physical damage.

Resistance: lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.

Unique Floor Mob:
Merfolk

Library

Boss Details
Book Golem
Weakness: fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.

Library Guardian
Weakness: lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.

Floor 7

Volcano

Boss Details
Phoenix
Weakness: lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.

Resistance: fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.

Unique Floor Mob:
Blaze

Red Dragon
Weakness: lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.

Resistance: fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.

Unique Floor Mob:
Red Dragon Wyrmling

Frozen Cavern

Boss Details
Commander Walrus
Weakness: lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.

Resistance: coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.

Ice Dragon
Weakness: lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.

Resistance: coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.

Floor 8

Halls of Agony

Boss Details
Cerberus
Weakness: natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.

Resistance: PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.

Unique Floor Mob:
Medusa

Succubus
Weakness: natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.

Resistance: PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.

Unique Floor Mob:
Iron Maiden

Palace

Boss Details
King's Guard
Spear Weakness: fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
Hammer Weakness: lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.

Spear Resistance: lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
Hammer Resistance: fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.

Arch Pontiff
Weakness: None

Resistance: None


Floor 9

Deep Dark

Boss Details
King Ooze
Weakness: PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.

Resistance: thrustingAll thrusting damage is physical damage.

Unique Floor Mob:
Ooze

Mind Flamer
Weakness: fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.

Resistance: energy damage

Unique Floor Mob:
Flying Brain

Arcane Domaine

Boss Details
Arcane Golem
Weakness: magical

Resistance: magic

The Abomination
Weakness: fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.

Resistance: PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.


Floor 10

Death's Castle

Boss Details
Death
Weakness: None

Floor 11

Shadow Planes

Boss Details
Placeholder Boss - Shadow Planes
File:Placeholder.png
Weakness: None

Burning Hells

Boss Details
Tiamat
Weakness: None

High Heavens

Boss Details
Bahamut
Weakness: None

Floor 12

Shadow Planes II

Boss Details
Placeholder Boss - Shadow Planes II
File:Placeholder.png
Weakness: None

Burning Hells II

Boss Details
Amon
Weakness: None

High Heavens II

Boss Details
Eden
Weakness: None



General Tips

  • Explosive start:

Bombs are very powerful against early floor bosses.

  • Study boss patterns:

Bosses have specific patterns of attacks that they follow. Learning these patterns can help you dodge their attacks and strike when they are vulnerable.

  • Save your potions:

Potions can be incredibly useful, especially during boss fights. Make sure to save them for bosses where you really need them, rather than using them up early on in the game.

  • Be patient:

Boss fights can take a while, so be patient and take your time. Rushing in can often lead to mistakes and unnecessary damage.

  • Keep moving:

Staying still makes you an easy target for bosses. Keep moving and dodging their attacks to stay alive.

History

[0.1.9c]:

  • Nothing that's known

Removed Optional Bosses

Boss Details
Floor 3 - Pylon
Info
Floor 6 - Pylon
Info
Floor 9 - Pylon
Info
Mega Death
Weakness: None