User:Ken
From Tiny Rogues Wiki
Magic
Name | Weapon Type | Rarity | Handling | Damage Range | APS | Range | Effect | STR | DEX | INT | |
---|---|---|---|---|---|---|---|---|---|---|---|
Abyssal Bible | 4 | 1 Common |
120-245 | 1 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. with this weapon summon an abyssal wraith companion that lasts 4 seconds. Abyssal Wraiths: APS: 2.00 DMG:dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. Grants: +5% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. [0.1 seconds cooldown] |
D | A | |||
Accordion | 3 | 2 Uncommon |
65-130 | 2 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. This weapon gains 10% more attack speed per stack of Tipsiness you have. (Up to 100%) |
B | C | |||
Acid Cloud Scroll | 2 | 1 Common |
185-205 | 2 | Very Far | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | E | C | |||
Acoustic Guitar | 2 | 2 Uncommon |
75-150 | 2.5 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. | C | D | |||
Agony Staff | 3 | 2 Uncommon |
130-265 | 2 | Far | Primary attack deals wound damageAll wound damage is physical damage. and inflicts VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. | E | D | |||
Apprentice Wand | 1 | 1 Common |
55-115 | 3 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. | D | ||||
Arc Staff | 2 | 2 Uncommon |
5-500 | 2 | Far | Primary attack is a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] | C | ||||
Arcane Torrent Tome | 2 | 1 Common |
45-115 | 2.5 | Far | Spawns an arcane totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals thrusting damageAll thrusting damage is physical damage. with its primary attack. [Totem Limit: 3] |
E | B | |||
Archon Scepter | 4 | 1 Common |
45-95 | 5 | Short | Primary attack deals magical damage and grants a stack of ArchonArchon is a stackable status effect that grants +3 intelligence per stack. Stacks last 1 second decaying one after another. Up to 10 stacks.. | S | ||||
Asteroid Defense Scepter | 4 | 1 Common |
15-155 | 5 | Medium | Primary attack deals energy damage. Periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a beam that deals energy damage 2 times per second. |
D | A | |||
Aurora Scroll | 5 | 1 Common |
90-150 | 2 | Very Far | Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicts AuroraAurora is a radiant damage over time status effect that deals 250% of radiant infliction damage as radiant damage 2 times per second for 10 seconds.. | S | ||||
Ballista Construction Manual | 3 | 1 Common |
65-125 | 2 | Far | Spawns up to 2 ballistas that deal thrusting damageAll thrusting damage is physical damage. with their primary attacks. | B | C | |||
Balrog Wand | 5 | 1 Common |
145-485 | 1.25 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | S | S | |||
Banjo | 2 | 2 Uncommon |
50-100 | 4 | Medium | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. | C | C | |||
Banshee Tome | 3 | 1 Common |
200-335 | 1 | Far | Spawns a spooky totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. with its primary attack and fearsFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. on hit. [Totem Limit: 3] |
D | D | A | ||
Barbwire Staff | 4 | 2 Uncommon |
115-245 | 1.5 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage., can hit multiple times and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. | A | ||||
Beetle Wand | 3 | 1 Common |
175-185 | 2 | Very Far | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds. . | B | ||||
Bell | 3 | 1 Common |
110-230 | 2 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. | D | C | C | ||
Blasting Wand | 4 | 1 Common |
80-190 | 4 | Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | E | A | |||
Blight Wand | 5 | 1 Common |
95-105 | 4 | Far | Primary attacks deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and toxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times. . | S | S | |||
Blizzard Scroll | 2 | 1 Common |
165-215 | 2 | Very Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | E | C | |||
Bombardment Tome | 3 | 1 Common |
80-155 | 1 | Far | Spawns a mortar totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals explosion damageExplosion damage persists through the armor threshold. with its primary attack. [Totem Limit: 3] |
C | C | B | ||
Bone Wand | 2 | 1 Common |
70-140 | 3 | Far | Primary attack deals striking damageAll striking damage is physical damage.. | D | C | |||
Bubble Wand | 2 | 1 Common |
65-90 | 4 | Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | C | ||||
Candy Scroll | 3 | 1 Common |
120-245 | 2 | Very Far | Primary attack deals striking damageAll striking damage is physical damage.. On attack, gain a stack of Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks. . |
B | ||||
Chrono Staff | 2 | 2 Uncommon |
140-255 | 2 | Far | Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicts Chrono ShiftChrono Shift is a debuff that reduces movement speed by up to 30% and lasts 4 seconds. . | D | C | |||
Comet Scroll | 3 | 1 Common |
90-155 radiant 160-330 magical |
3 | Primary attacks deal radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . Has a 10% chance to instead cast a secondary attack that deals magical damage and leaves behind a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. on impact. | D | B | ||||
Consecration Tome | 2 | 1 Common |
55-95 | 2 | Far | Spawns a holy totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. with its primary attack and inflicts a stack of Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. [Totem Limit: 3] |
D | C | |||
Crimson Staff | 2 | 2 Uncommon |
15-235 | 2 | Primary attack deals energy damage and inflicts DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. . | B | |||||
Crystal Scepter | 2 | 1 Common |
50-95 | 5 | Medium | Primary attack deals magical damage. On draining an accumulated amount of 1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. 3 crystals that deal thrusting damageAll thrusting damage is physical damage. each. |
C | ||||
Crystal Wand | 2 | 1 Common |
70-140 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On draining an accumulated amount of 1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. 3 crystals that deal thrusting damageAll thrusting damage is physical damage. each. |
E | E | C | ||
Dark Wand | 4 | 1 Common |
45-215 | 3 | Far | Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflict corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack.. | D | A | |||
Dark Wizard Staff | 4 | 2 Uncommon |
45-245 | 2 | Far | Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. . This weapon deals 25% more damage depending on how evil you are. (Up to 100%) |
A | A | |||
Demon Scythe Wand | 4 | 1 Common |
45-90 | 3 | Far | Primary attacks deal slashing damageAll slashing damage is physical damage. and hit 3 times. | B | A | |||
Disintegration Scepter | 3 | 1 Common |
15-175 | 5 | Medium | Primary attack deals energy damage and inflicts a stack of DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. . | E | B | |||
Dragon's Breath | 4 | 1 Common |
100-100 | 8 | Medium | Primary attacks deal fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflict ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. | A | A | |||
Drain Scepter | 3 | 1 Common |
65-130 | 5 | Medium | Primary attack deals wound damageAll wound damage is physical damage. , inflicts DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds. and grants InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds. . | B | C | |||
Druid Bible | 2 | 1 Common |
105-210 | 1 | Short | Primary attack deals striking damageAll striking damage is physical damage.. As a secondary attack, shoots leafs that deal nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflict NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. while spinning for 2 times per second. |
E | D | |||
E-Piano | 4 | 2 Uncommon |
45-90 | 3 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. While standing still you have double the attack speed with this weapon. |
A | A | |||
Eldritch Bible | 5 | 1 Common |
120-235 | 1 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. During combat, periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a tentacle dealing strikingAll striking damage is physical damage. damage and inflicting HorrorHorror is a emotion debuff that adds +200% to minimum damage taken roll and counts as Fear and lasts 8 seconds. every 2 seconds. |
C | S | |||
Ex Mortis | 4 | 1 Common |
90-180 | 2.5 | Far | Spawns a bonespire totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals thrusting damageAll thrusting damage is physical damage. with its primary attack. [Totem Limit: 3] critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. your on taking damage effects. [1 second cooldown] |
D | D | S | ||
Explosion Scroll | 4 | 1 Common |
170-430 | 1.5 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | D | A | |||
Fey Lute | 1 | 2 Uncommon |
80-150 | 2 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. | D | D | |||
Fiend Commander Codex | 5 | 1 Common |
60-100 | 1.25 | Far | Spawns a hell portal totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals striking damageAll striking damage is physical damage. with its primary attack and inflicts Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds. . [Totem Limit: 3] Grants 4 Imp companions . APS: 2.00 DMG: 109 to 208 thrustingAll thrusting damage is physical damage. Grants: 5% increased attack speed. |
S | S | |||
Fireball Wand | 1 | 1 Common |
50-185 | 1.5 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | E | D | |||
Firebomb Codex | 2 | 1 Common |
75-265 | 1.5 | Far | Spawns a firebomb totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. with its primary attack. [Totem Limit: 2] burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. inflicted by this weapon deals 25% more damage. |
D | C |