Traits
From Tiny Rogues Wiki
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain classes that have class-only traits, such as the Super Hero, Esper and Cyborg.
Strength Traits
Name | Description | Conditions | Type | |
---|---|---|---|---|
Adrenaline | • Gain +1 missing Heart . • Gain +25% Effect of Emotions per missing Heart . |
??? | Strength | |
File:Placeholder.png | An Honest Day of Work | Modifiers to your Stamina Recovery Speed also apply to Skill Effect (). | ??? | Strength |
Ancestral Aid | Grants 2 Ancestral Spirit Companions . APS: 2.00 DMG: 80 to 110 SlashingAll slashing damage is physical damage. Each grants: +10% Attack Speed |
??? | Strength | |
Arrogance | On inflicting TauntTaunt x1.35 Damage Taken at Close Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] or CharmCharm x1.25 Damage Taken at Far Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff], deal x1.30 Damage with Non Critical Hits for 8 seconds [Emotion] [Buff] |
??? | Strength | |
Attack of Opportunity | After not having attacked for 2 seconds, your next Attack grants you CourageCourage x1.50 Attack Speed with Melee x1.25 Attack Speed with Ranged x1.25 Attack Speed with Magic Duration: 8 seconds Max Stacks: 1 [Emotion] [Buff]. |
??? | Strength | |
Barbarism | Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +5% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.. | ??? | Strength | |
Battle Rush | Grants PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. if you meet the breakpoint: ↪25% increased Movement Speed: +25 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. ↪50% increased Movement Speed: +25 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. ↪100% increased Movement Speed: +25 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. |
??? | Strength | |
Beef | Gain +100% Stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., but gain -50% Stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. and IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. | ??? | Strength | |
Berserk | On Skill Used, grants BerserkBerserk x1.30 Attack Speed x1.30 Movement Speed Duration: 10 seconds Max Stacks: 1 [Emotion] [Buff]. |
??? | Strength | |
Blessed Hammer | Your Attack and Skill gain a 25% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Holy Hammer on Hit that deals 195 to 290 RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage. |
??? | Strength | |
Blunt Trauma | StrikingAll striking damage is physical damage. damage from you and your Companions inflicts InstabilityInstability x1.40 Top End Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff]. |
??? | Strength | |
Bone Crusher | • Your Atacks inflict a stack of CrushCrush Deals 525 to 1275 Physical Damage on Max Stacks Damage Scaling: 0/50 : 0/0 : 0/0 Maximum Stacks: 5 Duration: 4 seconds [Ailment] with Crushing Hits Crushing Hits deal guaranteed Top End Damage.. • CrushCrush Deals 525 to 1275 Physical Damage on Max Stacks Damage Scaling: 0/50 : 0/0 : 0/0 Maximum Stacks: 5 Duration: 4 seconds [Ailment] deals x0.50 damage when inflicted with Ranged or Magic |
??? | Strength | |
Boozer | Booze Buffs are permanent and have +100% Effect. | ??? | Strength | |
Brawler | Grants +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per actor in the room. (up to +100) (Actors are you, your Companions and Enemies.) |
??? | Strength | |
File:Placeholder.png | Brawn Over Brain | Grants +20% Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. Recovery per Strength Trait you have. | ??? | Strength |
Close Combat | Grants +100% Ruthless Hit Chance Ruthless Hits gain x2.00 Top End Damage. at Close Range Hits at Close Range deal x1.20 Damage.. |
??? | Strength | |
File:Placeholder.png | Explosive Force | Your Attacks and Skill gain a 25% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. an Explosion on hit that deals 160 to 195 ExplosionExplosion damage persists through the armor threshold. Damage. |
??? | Strength |
Fire and Blood | You can stack BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] up to 10 times but BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] deal x0.20 damage. |
??? | Strength | |
File:Placeholder.png | Hand Of Hearts | Grants +10% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. per Heart Container you have. | ??? | Strength |
Heavy Draw | Half your StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. also applies to DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Scaling from Ranged Weapons. | ??? | Strength | |
Holy Fire | RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage from you and your Companions , grants you Burning PassionBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]Burning Passion +35 to 85 Fire Damage to Attacks Duration: 8 seconds Maximum Stacks: 1 [Emotion] [Buff]. |
??? | Strength | |
File:Placeholder.png | Momentum | • Gain +30% Stamina Recovery Speed . • On Dash, your next 5 Attacks or Skills deal guaranteed Crushing Hits Crushing Hits deal guaranteed Top End Damage.. |
??? | Strength |
File:Placeholder.png | No Pain No Gain | Modifiers to your Cursed Hit Chance Cursed Hits have x0.50 chance for Hit Effects to happen. also apply to your Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.. | ??? | Strength |
Overwhelming Presence | Grants +0.25% Buff Effect per point of Equip Load Capacity you have. | ??? | Strength | |
Pack Mentality | • Your damage rolls twice and takes the lower value. • +1 Companion Capacity . |
??? | Strength | |
Pointy End | ThrustingAll thrusting damage is physical damage. damage from you and your Companions inflicts PuncturePuncture +10 to 30 Physical Damage Taken Duration: 4 seconds Max Stacks: 5 [Debuff]. |
??? | Strength | |
Power is Power | PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also increases effect of debuffs. | ??? | Strength | |
File:Placeholder.png | Pushing Through | Each point of Equip Load on you grants: ↪+0.25% Stamina Recovery Speed ↪+0.25% Movement Speed ↪+0.25% Damage |
??? | Strength |
Rage | • Your Attacks grant you a stack of RageRage +4% Attack Speed Duration: 4 seconds Max Stacks: 10 [Emotion] [Buff] on hit. • Melee Attacks grant +1 stack. |
??? | Strength | |
Razors Edge | SlashingAll slashing damage is physical damage. damage from you and your Companions inflicts BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]. |
??? | Strength | |
Resolute Technique | •Your Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. is 0%. •Grants +100% Crushing Hit Chance Crushing Hits deal guaranteed Top End Damage.. |
??? | Strength | |
Savage Wounds | On Tick, BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] inflicts VulnerabilityVulnerability x1.20 Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff]. |
??? | Strength | |
File:Placeholder.png | Shrouded In Shadows | • Grants 3 Shadow Orbitals that deal 105 to 175 DarkGloom +10% Damage Taken from Cursed Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All dark damage inflicts Gloom. Damage. • Shadow Orbitals inflict all statcks of GloomGloom +10% Damage Taken from Cursed Hits Duration: 4 seconds Max Stacks: 10 [Ailment] at once. |
??? | Strength |
Steady Strikes | • Attack Speed Modifiers have x0.50 value. • Modifiers to Attack Speed also apply to your Attack Damage at 150% value. |
??? | Strength | |
Testudo | Gain x1.10 Melee Damage per point of Block Block prevents one hit of damage taken. Refreshes each floor. you have. |
??? | Strength | |
File:Placeholder.png | Threat Reckoning | • Your Attacks with One-Handed Weapons inflict TauntTaunt x1.35 Damage Taken at Close Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff]. • Your Attacks with Two-Handed Weapons inflict IntimidateIntimidate x1.25 Melee Damage Taken Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff]. |
??? | Strength |
Titan Grip | • You can wear an Offhand with Two-Handed Melee Weapons. • Two-Handed Melee Weapons also count as One-Handed |
??? | Strength | |
Unforgiving | Ailments and Debuffs inflicted by Skills have +100% effect. | ??? | Strength |
Dexterity Traits
Name | Description | Conditions | Type | |
---|---|---|---|---|
Advanced Ballistics | Your Ranged damage is always considered to be at Close Range Hits at Close Range deal x1.20 Damage.. | ??? | Dexterity | |
Agility | Modifiers to your movement speed also apply to your Attack Speed. | ??? | Dexterity | |
Alacrity | Grants +40% Attack Speed with Weapons that scale with DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. | ??? | Dexterity | |
Ascetic's Discipline | Gain +20% Skill Effect () per Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). you have. | ??? | Dexterity | |
Best Friends Forever | Companions grant increased stats depending on how many you have: ↪1: +300% stats from Companions ↪2: +200% stats from Companions ↪3: +100% stats from Companions |
??? | Dexterity | |
Blood Infection | On Tick, BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] inflicts 3 stacks of PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]. |
??? | Dexterity | |
Cheap Shot | Your Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen. are also guaranteed Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing.. | ??? | Dexterity | |
File:Placeholder.png | Chill Aura | Grants a Chill Aura that deals 20 to 35 ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Damage 4 times per second. [Tick] |
??? | Dexterity |
Cull the Weak | Enemies take more damage equal to the reduction of their movement speed. (multiplicative) | ??? | Dexterity | |
Deadly Toxins | Each Stack of PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] additionally adds +1% chance to take a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.. |
??? | Dexterity | |
Double Trouble | Placeholder | ??? | Dexterity | |
Dynamo | Modifiers to your Movement Speed also apply to your Stamina Recovery Speed and Mana Recovery . | ??? | Dexterity | |
Earned Luck | Each point of DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +2.5% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.. | ??? | Dexterity | |
File:Placeholder.png | Electric City | Each stack of ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment] additionally adds +25% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. taken. |
??? | Dexterity |
Exit Strategy | On Dash, refresh the duration of all Damage Over Time effects on all Enemies. | ??? | Dexterity | |
Exploitative Explosives | Your Explosion Damage inflicts VulnerabilityVulnerability x1.20 Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff]. |
??? | Dexterity | |
Grenadier | Every 3 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Grenade Throw that deals 295 to 365 Explosion Damage. [Tick] |
??? | Dexterity | |
File:Placeholder.png | Harmony | Your Weapon gains +50 to 75 RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage with Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen. and +50 to 75 DarkGloom +10% Damage Taken from Cursed Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All dark damage inflicts Gloom. Damage with Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen.. |
??? | Dexterity |
File:Placeholder.png | Influence | You and your Companions gain +20% Attack Speed per Aura you have. | ??? | Dexterity |
File:Placeholder.png | Illusion Of Control | Your modifier to Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. also applies to your Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. at 150% value. | ??? | Dexterity |
Intuition | Gain +100% Stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., but gain -50% Stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. and IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. | ??? | Dexterity | |
Lethality | The Damage Bonus from Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing. is affected by your Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.. | ??? | Dexterity | |
Lightning Conductor | Your Attacks and Skill gain a 35% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Chain Lightning on hit that deals 130 to 380 LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage. |
??? | Dexterity | |
Like Clockwork | Modifiers to your Attack Speed also apply to Tick Speed. | ??? | Dexterity | |
Opportunistic | Damage from your Skill inflicts FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.. | ??? | Dexterity | |
File:Placeholder.png | Pet The Dog | Grants a Puppy Companion . APS: 2.00 DMG: 160 to 220 SlashingAll slashing damage is physical damage. Each Grants: +35% Buff Effect. |
??? | Dexterity |
Point Blank | Grants +100% Crushing Hit Chance Crushing Hits deal guaranteed Top End Damage. with Ranged Damage at Close Range Hits at Close Range deal x1.20 Damage.. | ??? | Dexterity | |
File:Placeholder.png | Poison Aura | Grants a Poison Aura that deals 10 to 20 PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All poison damage is elemental damage and inflicts Poison. Damage 4 times per second. [Tick]. |
??? | Dexterity |
Precision | Grants +5% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. per DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Trait you have. | ??? | Dexterity | |
Raised Morale | On completing a Combat Encounter room without taking damage, gain 1 stack of MoraleTip: Avoid taking damage by using evades and block .Morale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage.. |
??? | Dexterity | |
File:Placeholder.png | Repeat Offender | Grants +100% Effect of Debuffs if you have repeatRepeated attacks deal 25% less damage. ed an Attack in the past 4 seconds. | ??? | Dexterity |
Rogue's Tally | On the Tally of 3 Attacks, your next Attack or Skill deals a guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.. | ??? | Dexterity | |
Sharpshooter | Grants +100%Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. at Far Range Hits at Far Range deal x0.90 Damage.. | ??? | Dexterity | |
Spellblade | Grants +20% Melee Attack Speed per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have. | ??? | Dexterity | |
Spinning Blades | Grants 2 Spinning Blade OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s that deal 105 to 190 SlashingAll slashing damage is physical damage. Damage and inflict RuptureRupture x1.25 Physical Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. |
??? | Dexterity | |
Step of the Wind | On Dash, grants 4 stacks of TailwindTailwind x1.05 Attack Speed x1.05 Movement Speed x1.05 Orbital Speed x1.05 Tick Speed Duration: 8 seconds Max Stacks: 4 [Buff]. |
??? | Dexterity | |
Swagger | Every 4 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. your On Dash Effects. |
??? | Dexterity | |
Transcendence | Infusion Buffs are permanent. (Note: Rerolling with an Obsidian Die will remove active infusions) | ??? | Dexterity | |
Trigger Maniac | Gain x1.10 TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. Damage per Weapon Upgrade Level you have. |
??? | Dexterity | |
Two Steps Ahead | •On Dash, repeatRepeated attacks deal 25% less damage. your next 2 Attacks. •Your RepeatRepeated attacks deal 25% less damage. s deal x2.00 Damage. |
??? | Dexterity |
Intelligence Traits
Name | Description | Conditions | Type | |
---|---|---|---|---|
Anatomical Knowledge | Gain +150% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. against BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]ing enemies. |
??? | Intelligence | |
Apocalypse | On Skill used, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Meteor Rain that deals 570 to 855 Fire Damage. |
??? | Intelligence | |
Arcane Familiar | Grants an Arcane Familiar Companion . APS: 2.00 DMG: 215 to 290 ThrustingAll thrusting damage is physical damage. Each Grants: +1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. |
??? | Intelligence | |
File:Placeholder.png | Astromancy | Your Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen. now x3.00 the chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. effects on hit, up from x2.00. |
??? | Intelligence |
Bramble Growth | Your NatureNettles Deals 5 to 10 Nature Damage when target takes damage Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 5 Duration: 4 seconds [Ailment]All nature damage is considered elemental damage and inflicts Nettles. Damage inflicts BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]. |
??? | Intelligence | |
Burn Aura | Grants a Burn Aura deals 10 to 30 FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage 4 times per second. [Tick] |
??? | Intelligence | |
File:Placeholder.png | Chrono Shift | On Skill Used, gain +100% Tick Speed for 10 seconds. [Buff] | ??? | Intelligence |
Cold Blood | ChillChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment] additionally adds +20% chance to take a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.. |
??? | Intelligence | |
Combustion | BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] deals +100% Damage and deals Damage in an Area. |
??? | Intelligence | |
Corrosive Magic | NecroticNecrosis Damage: 150 to 225 Necrotic Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. and PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] damage from you and your Companions inflicts FragilityFragility x1.30 Damage Over Time Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff]. |
??? | Intelligence | |
Dominance | Each point of IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants: ↪+1% Buff Effect ↪+1% Aura Radius. |
??? | Intelligence | |
Dreamer | Grants +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have. (Up to +100) | ??? | Intelligence | |
Elemental Balance | On dealing Ele2 Damage gain Buffs: ↪LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. → x1.30 FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. damage for 4 seconds ↪FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. → x1.30 ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. damage for 4 seconds ↪ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. → x1.30 LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. damage for 4 seconds |
??? | Intelligence | |
Elemental Focus | FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage from Skills inflicts ScorchScorch x1.25 Fire Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Damage from Skills inflicts Frostbite Frostbite x1.25 Cold Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage from Skills inflicts ZapZap x1.25 Lightning Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. |
??? | Intelligence | |
File:Placeholder.png | Entropy | Modifiers to your Mana Recovery also apply to your Damage Over Time | ??? | Intelligence |
Event Horizon | • Grants +100% OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. Range. • Your OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s inflict VulnerabilityVulnerability x1.20 Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff]. |
??? | Intelligence | |
Forethought | Gain +30% Attack Speed while missing Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.. | ??? | Intelligence | |
Hex Touch | Gain increased Effect of Debuffs equal to your Cursed Hit Chance Cursed Hits have x0.50 chance for Hit Effects to happen.. (up to +100%) | ??? | Intelligence | |
Ice Conjuration | Your Attacks and Skills gain a 35% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. an Ice Volley on hit that deals 125 to 150 ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Damage. |
??? | Intelligence | |
Ignition Burst | Grants +75 to 125 FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage to your ExplosionExplosion damage persists through the armor threshold. Damage. |
??? | Intelligence | |
Insight | Grants +20% increased Skill Effect () per IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. Trait you have. | ??? | Intelligence | |
Inspiring Presence | PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also increases Companion Damage at 200% value. | ??? | Intelligence | |
Keen Mind | Gain +100% Stats from IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats., but gain -50% Stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. and DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. | ??? | Intelligence | |
Lightning Always Strikes Twice | Any time you triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damange, the effect is triggered an additional time after a 0.5 second delay. |
??? | Intelligence | |
Mageblood | Potion buffs are permanent. | ??? | Intelligence | |
Mana Beacon | Grants x1.10 Companion Damage per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have. | ??? | Intelligence | |
Nature's Boon | On the Tally of 2 Attacks, your next Attack triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Razor Leaf that deals 100 to 130 NatureNettles Deals 5 to 10 Nature Damage when target takes damage Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 5 Duration: 4 seconds [Ailment]All nature damage is considered elemental damage and inflicts Nettles. damage. |
??? | Intelligence | |
File:Placeholder.png | Normal Distribution | Modifiers to your Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. also apply to your Tick Speed and your Orbital Speed. | ??? | Intelligence |
Pocket Magic | Every 1 second triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. an Attack of a random Wand or Staff Weapon in your Inventory. (Weapon Enchantments will not apply) [Tick] |
??? | Intelligence | |
Power Hungry | Grants +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Soul Heart you have. (up to +100) | ??? | Intelligence | |
File:Placeholder.png | Prodigy | You have +50% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. but other modifiers to Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. have x0.50 effect. | ??? | Intelligence |
Shock Aura | Grants a Shock Aura that deals 10 to 40 LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage 4 times per second. [Tick] |
??? | Intelligence | |
Static Blows | On inflicting the maximum stacks of ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment], the stacks are consumed to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Lightning Strike that deals 180 to 535 LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage. |
??? | Intelligence | |
Strong Together | • Grants +2 Companion Capacity . • Gain x0.50 stats from Companions . |
??? | Intelligence | |
Thaumaturgical Echo | On the Tally of 3 Attacks, repeatRepeated attacks deal 25% less damage. your next attack. | ??? | Intelligence | |
File:Placeholder.png | Trickery | Gain +20% Sneaky Hit Chance Sneaky Hits have x2.00 Critical Hit Damage per Common or Uncommon Equipment Item you are wearing. | ??? | Intelligence |
Vision Quests | On the tally of 100 Attacks, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. your On Skill Used Effects and then deal +100% Damage for 8 seconds. |
??? | Intelligence | |
File:Placeholder.png | Zoo Utopia | You and your Companions deal x1.05 Damage per Companion you have. | ??? | Intelligence |
Super Hero Traits
Esper Traits
Cyborg Traits
Name | Description | Conditions | Type | |
---|---|---|---|---|
File:Core Placeholder.png | Freezing Core | Your Skill deals +90 to 100 ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Damage. |
Cyborg only trait | Cybernetic Augment |
File:Core Placeholder.png | Laser Core | On Skill Used: Every 0.4 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Laser that deals 290 to 485 Energy Damage for 8 seconds. [Tick] |
Cyborg only trait | Cybernetic Augment |
File:Core Placeholder.png | Lucky Core | Your Skill gains +100% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.. | Cyborg only trait | Cybernetic Augment |
File:Core Placeholder.png | Mana Core | Gain +20% Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. Recovery per Level. (Up to +120%) | Cyborg only trait | Cybernetic Augment |
File:Core Placeholder.png | Power Core | PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also grants Skill Effect (). | Cyborg only trait | Cybernetic Augment |