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Name |
Description |
style="width:15%;"Conditions |
Type
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Anatomical Knowledge |
Your Critical Hits The damage from critical hits is multiplied with your critical hit multiplier. gain +150% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier against bleeding enemies. |
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Intelligence
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Apocalypse |
On picking up a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. , 3 meteors drop from sky on random enemies each dealing Fire DamageBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. .
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Intelligence
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Arcane Familiar |
Grants an Arcane Familiar Companion .
APS: 2.00 DMG: 312 to 710 ThrustingAll thrusting damage is physical damage. Grants: -25% mana drain threshold |
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Intelligence*
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Bramble Growth |
Your Nature DamageNettles Deals 5 to 10 Nature Damage when target takes damage Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 5 Duration: 4 seconds [Ailment]All nature damage is considered elemental damage and inflicts Nettles. inflicts BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] and a stack of PuncturePuncture +10 to 30 Physical Damage Taken Duration: 4 seconds Max Stacks: 5 [Debuff]. |
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Intelligence
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Burn Aura |
Grants you an aura that inflicts BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and debuffs enemies to take Fire DamageBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. from you and your Companions . |
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Intelligence
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Cold Blood |
ChillChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment] additionally adds +20% chance for the target to take a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.. |
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Intelligence
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Combustion |
On the tally of 5 BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] ticks on an enemy or when a burning enemy dies, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a fiery burst that deals Fire DamageBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. . (Fiery burst cannot inflict burn.) |
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Intelligence
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Corrosive Magic |
NecroticNecrosis Damage: 150 to 225 Necrotic Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. and PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] damage from you and your Companions inflicts FragilityFragility x1.30 Damage Over Time Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff] and a stack of Armor BreakArmor Break Breaks Armor on max stacks. Duration: 4 seconds Max Stacks: 5. |
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Intelligence
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Discharge |
On draining an accumulated amount of 1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. unpredictable sparks that deal LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Ranged damage.
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Intelligence
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Dominance |
Each point of IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +2.5% increased effect of buffs and +2.5% increased aura radius. |
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Intelligence
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Dreamer |
Each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants 10% more top end damage to mana-draining weapons. |
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Intelligence
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Elemental Balance |
Triggering a lightning effect grants increased Fire DamageBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. .
Triggering a fire effect grants increased Cold DamageChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. .
Triggering a cold effect grants increased Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock.. |
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Intelligence
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Elemental Focus |
While you have dealt exactly one elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. damage type in the past 4 seconds, gain 100% increased effect and 100% increased duration of ailments you inflict. |
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Intelligence
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Event Horizon |
Grants 100% increased orbital speed and your OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s inflict VulnerabilityVulnerability x1.20 Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff]. |
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Intelligence
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Forethought |
Gain 100% increased effect and duration of Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.. |
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Intelligence
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Glass Cannon |
Your equip load capacity is halved but you gain Crushing Hits Crushing Hits deal guaranteed Top End Damage. chance. |
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Intelligence
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Hex Touch |
Your Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen. inflict HexHex Debuffs are Vulnerability, Fragility and Instability.. |
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Intelligence
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Ice Conjuration |
On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a barrage of 3 ice shard projectiles dealing Cold DamageChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. each. [0.1 seconds cooldown] |
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Intelligence
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Ignition Burst |
Explosion damage inflicts BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] damage dealt additionally is based on explosion infliction damage. PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also increases BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]. |
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Intelligence
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Influence |
You and your Companions gain 25% increased attack speed per aura you have. |
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Intelligence
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Insight |
Grants 100% increased stats granted by Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. to mana-draining weapons and 100% increased Mana Recovery . |
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Intelligence
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Inspiring Presence |
Grants +10 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Companion you have. up to +100) Power also increases Companion damage. |
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Intelligence
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Keen Mind |
Gain 100% increased stats from IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats., but gain no stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. or DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. |
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Intelligence
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Lightning Always Strikes Twice |
Any time you triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a damaging lightning effect, the effect is triggered an additional time after a 0.5 second delay. |
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Intelligence
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Mageblood |
Potion buff effects are permanent. |
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Intelligence
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Mana Beacon |
If you have drained Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. in the past 4 seconds each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants 10% more Companion damage. |
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Intelligence
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Nature's Boon |
While you have Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds., your attacks TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. leafs that deal Nature DamageNettles Deals 5 to 10 Nature Damage when target takes damage Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 5 Duration: 4 seconds [Ailment]All nature damage is considered elemental damage and inflicts Nettles. and inflict NettlesNettles Deals 5 to 10 Nature Damage when target takes damage Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 5 Duration: 4 seconds [Ailment],. [0.1 seconds cooldown] |
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Intelligence
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Pocket Magic |
Critical Hits The damage from critical hits is multiplied with your critical hit multiplier. with Melee and Ranged attacks trigger the attack of a non-channeling Magic weapon in your first inventory slot. [0.2 seconds cooldown] |
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Intelligence
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Poison Aura |
Grants you an aura that inflicts PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and debuffs enemies to take Poison DamagePoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] from you and your Companions . |
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Intelligence
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Power Hungry |
Grants +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Soul Heart you have. (up to +100) |
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Intelligence
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Shock Aura |
Grants you an aura that inflicts ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment] and debuffs enemies to take Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. from you and your Companions . |
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Intelligence
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Spell Echo |
On the tally of 5 attacks with a magic weapon, repeat the attack. |
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Intelligence
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Static Blows |
On inflicting the maximum stacks of ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment] to an enemy, the stacks are consumed to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a lightning strike that deals Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock.. (Lightning strike cannot inflict shock) |
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Intelligence
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Strong Together |
Your Companions grant no stats to you but you can have +2 maximum Companions . |
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Intelligence
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Vision Quests |
On picking up a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. , trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects. Periodically spawns a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. somewhere in the room every 8 seconds. |
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Intelligence
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Wildfire |
Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. from you and your Companions inflicts FragilityFragility x1.30 Damage Over Time Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff] to burning enemies. |
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Intelligence
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