WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightningailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a firedamage over time ailment that deals 50% of fireinfliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a firedamage over time ailment that deals 50% of fireinfliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
natureNettles is a natureailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.
Goblin King
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a firedamage over time ailment that deals 50% of fireinfliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
None
Floor 2
Boneyard
Boss Details
Lich
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
natureNettles is a natureailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.
necroticNecrosis is a necroticdamage over time ailment that deals 50% of necroticinfliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
natureNettles is a natureailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.
coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
soundEcho is a stackable soundailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.
lightningShock is a stackable lightningailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
Rock Golem
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
explosionExplosion damage persists through the armor threshold.
fireBurn is a firedamage over time ailment that deals 50% of fireinfliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
Floor 3
Jungle
Boss Details
Mandrake
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a firedamage over time ailment that deals 50% of fireinfliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
natureNettles is a natureailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
poisonPoison is a stackable poison damage over time ailment that deals 10% of poisoninfliction damage as poison damage2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
necroticNecrosis is a necroticdamage over time ailment that deals 50% of necroticinfliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.
natureNettles is a natureailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.
Troll
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a firedamage over time ailment that deals 50% of fireinfliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
poisonPoison is a stackable poison damage over time ailment that deals 10% of poisoninfliction damage as poison damage2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison.
Floor 4
Catacombs
Boss Details
Vampire
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
radiantGlitter is a stackable radiantailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.
darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom.
AxeWeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
FirebreatherWeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
AxeResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
FirebreatherResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightningailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
lightningShock is a stackable lightningailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
strikingAll striking damage is physical damage.
fireBurn is a firedamage over time ailment that deals 50% of fireinfliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
slashingAll slashing damage is physical damage.
natureNettles is a natureailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.
The Vermin King
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a firedamage over time ailment that deals 50% of fireinfliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
poisonPoison is a stackable poison damage over time ailment that deals 10% of poisoninfliction damage as poison damage2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison.
Floor 5
Desert
Boss Details
Sphinx
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom.
radiantGlitter is a stackable radiantailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
necroticNecrosis is a necroticdamage over time ailment that deals 50% of necroticinfliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightningailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
thrustingAll thrusting damage is physical damage.
The Pied Piper
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightningailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
soundEcho is a stackable soundailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.
Floor 6
Reef
Boss Details
Kraken
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightningailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
soundEcho is a stackable soundailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
thrustingAll thrusting damage is physical damage.
lightningShock is a stackable lightningailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a firedamage over time ailment that deals 50% of fireinfliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
None
Library Guardian
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightningailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
None
Floor 7
Volcano
Boss Details
Phoenix
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightningailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
fireBurn is a firedamage over time ailment that deals 50% of fireinfliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightningailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
fireBurn is a firedamage over time ailment that deals 50% of fireinfliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightningailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
Ice Dragon
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
lightningShock is a stackable lightningailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
Floor 8
Halls of Agony
Boss Details
Cerberus
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
natureNettles is a natureailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.
poisonPoison is a stackable poison damage over time ailment that deals 10% of poisoninfliction damage as poison damage2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
natureNettles is a natureailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.
poisonPoison is a stackable poison damage over time ailment that deals 10% of poisoninfliction damage as poison damage2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison.
SpearWeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
HammerWeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
SpearResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
HammerResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a firedamage over time ailment that deals 50% of fireinfliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
lightningShock is a stackable lightningailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
lightningShock is a stackable lightningailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
fireBurn is a firedamage over time ailment that deals 50% of fireinfliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
Arch Pontiff
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
None
None
Floor 9
Deep Dark
Boss Details
King Ooze
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
poisonPoison is a stackable poison damage over time ailment that deals 10% of poisoninfliction damage as poison damage2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a firedamage over time ailment that deals 50% of fireinfliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
energy
magic
The Abomination
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
fireBurn is a firedamage over time ailment that deals 50% of fireinfliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
poisonPoison is a stackable poison damage over time ailment that deals 10% of poisoninfliction damage as poison damage2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison.
Floor 10
Death's Castle
Boss Details
Death
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
None
None
Floor 11
Shadow Planes
Boss Details
Geryon
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
None
None
Burning Hells
Boss Details
Tiamat
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
None
None
High Heavens
Boss Details
Bahamut
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
None
None
Floor 12
Shadow Planes II
Boss Details
Primal Death
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
None
None
Burning Hells II
Boss Details
Amon
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
None
None
High Heavens II
Boss Details
Eden
WeaknessMost enemies have a damage type weakness. Super Effectivehits deal 25% more damage.
ResistanceMost enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.
None
None
General Tips
Explosive start:
Bombs are very powerful against early floor bosses.
Study boss patterns:
Bosses have specific patterns of attacks that they follow. Learning these patterns can help you dodge their attacks and strike when they are vulnerable.
Save your potions:
Potions can be incredibly useful, especially during boss fights. Make sure to save them for bosses where you really need them, rather than using them up early on in the game.
Be patient:
Boss fights can take a while, so be patient and take your time. Rushing in can often lead to mistakes and unnecessary damage.
Keep moving:
Staying still makes you an easy target for bosses. Keep moving and dodging their attacks to stay alive.