Wiki Editing
Adding Events
- Events have their own unique pages such as https://roguepedia.net/w/Statues
- The Events page is automatically populated when you create a unique page for the Event.
- The easiest way to create one is copying the source from another Event page by clicking on Edit Source (e.g. https://roguepedia.net/w/Statues)
- Either search for the event name or write it in the url to create it. For example if you want to make a Penguin of Hell Event, you would go to the page https://roguepedia.net/w/Penguin_of_Hell and create the page from there.
Colour Code
Example: {{Col|Br|Mushroom}} = Mushroom
For adding new colors edit the source code here: https://roguepedia.net/w/Template:Col
R = fb0034 e.g. crits
O = f83c00 e.g. fire
Y = E1CD4D e.g. lightning, EXP
Y2 = e4bf08 e.g. tipsiness
P = ae00fa e.g. weapon, primary attack, secondary attack, trigger, buff
P2 = 722a9f e.g. toxic
P3 = 924ee0 e.g. elemental
P4 = 6a2797e.g. horror
G = 64ce03 e.g. numbers, percent
G2 = 26ff66 e.g. dexterity, ranged, mark
G3 = 65d75d e.g. lighter green for evasion
G4 = 78b801 e.g. Nature
Suppression = 00b5a2 e.g. Suppression, Dragonscale
Set = 00af00 e.g. item Sets
B = 1dc1ee e.g. Mana stuff
B2 = 69b2f2 e.g. cold
B3 = 20c5f1 e.g. intelligence
B4 = 0342d8 e.g. dark damage
Gr = 82838e e.g. cooldowns
Gr2 = 9eb1c3 e.g. chrono shift
Br = 513d38 e.g brown like thrusting damage
Be = d5caad e.g beige like holy and bone-y
Pi = c201ca e.g pink like emotion
Pi3 = a5016f e.g dark pink like Drain
Pi4 = a8034e e.g slightly dark pink like bleed but not bleeding
Pi5 = a8034e e.g a hot pink for Magic Find
Esp = d77bba e.g a bright pink for Esper traits specifically
Le = 0342d8 e.g Dark blue like Lethal hit and curse
Ta = ef8414 e.g Orange like taunt
H = cc423c e.g Red like the heart, Scorch
Po = 048c04 e.g Dark green like poison damage
En = 8ce3d5 e.g Light blue like energy damage
Lb = 8ce3d5 e.g Light blue like Tailwind, Supersonic
Melee = fc68b4 e.g Pink like melee
Armor = 0f748c e.g Blue like Armor
Ph = 6c4434 e.g Brown like physical
Gold = edcf4e e.g Gold like gold
Soul = 76d1e3 e.g Turquoise blue like Soul
Uncommon = 63ceee e.g uncommon rarity items
Rare = e2c96b e.g rare rarity items
Epic = b300fd e.g epic rarity items
Legendary = f65100 e.g legendary rarity items
Keywords
For adding new keywords edit the source code here: https://roguepedia.net/w/Template:KW
{{KW|2H}} = Two-Handed2-handed weapons disable your offhand.
{{KW|Acceptance}} = AcceptanceAcceptance is a status effect that grants 100% increased effects of emotion buffs and lasts 4 seconds.
{{KW|Adrenaline}} = AdrenalineAdrenaline is a buff that grants 100% increased damage and lasts 1 room.
{{KW|Ambush}} = AmbushAmbush is a buff that grants 20% increased damage and 10% increased movement speed and lasts 8 seconds.
{{KW|Archon}} = ArchonArchon is a stackable status effect that grants +3 intelligence per stack. Stacks last 1 second decaying one after another. Up to 10 stacks.
{{KW|Armor}} = armor
{{KW|ArmorBreak}} = Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.
{{KW|Arrogance}} = ArroganceArrogance is a emotion buff that grants 100% increased damage with non-crits and lasts 8 seconds.
{{KW|AscMark}} = Ascetic's MarkAscentic's Mark is a mark that guarantees 5 crushing hits .
{{KW|Aurora}} = AuroraAurora is a radiant damage over time status effect that deals 250% of radiant infliction damage as radiant damage 2 times per second for 10 seconds.
{{KW|BattleRush}} = Battle RushBattle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks.
{{KW|Berserk}} = BerserkBerserk is a emotion buff that grants 20% more attack- and movement speed and lasts 8 seconds.
{{KW|Bible}} = BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.
{{KW|Bleed}} = BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.
{{KW|Block}} = block Block
prevents one hit of damage taken.
Refreshes each floor.
{{KW|BloodRush}} = Blood RushBlood Rush is a status effect that grants +100% critical hit The damage from critical hits
is multiplied with your critical hit
multiplier. chance with the Reaper's Toll and lasts 5 seconds.
{{KW|Body}} = body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed.
{{KW|Bola}} = BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.
{{KW|Bomb}} = bomb
{{KW|Bounty}} = G
{{KW|Bow}} = BowBows disable any non-quiver offhand.
{{KW|Burn}} = burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.
{{KW|Charm}} = CharmCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds.
{{KW|Charms}} = CharmsCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds.
{{KW|CheapShot} = Cheap ShotCheap Shot is a buff that 100% increased trigger damage and lasts 4 seconds.
{{KW|Chill}} = chillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds.
{{KW|CloseRange}} = close rangeClose Range is indicated by a little red ruler next to damage numbers.
{{KW|Cold}} = cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
{{KW|ColdElementalist}} = coldFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Cold Elementalist is a buff that grants 100% increased cold damage and lasts 4 seconds.
{{KW|CombatProwess}} = Combat ProwessCombat Prowess is a buff that grants 30% increased melee damage and lasts 8 seconds.
{{KW|Companion}} = companion
{{KW|Companions}} = companions
{{KW|CompanionSign}} = Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds.
{{KW|Concentration}} = ConcentrationTip: Avoid taking damage by using evades and block
.Concentration is a buff that grants 100% increased effects of infusion buffs and lasts 1 room. Concentration is lost when you take damage.
{{KW|Confuse}} = confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds.
{{KW|Confusion}} = ConfusionConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds.
{{KW|Corrosion}} = CorrosionCorrosion is a stackable debuff that makes the target take 20% more damage to armor per stack. Stacks last 8 seconds decaying at the same time. Up to 5 stacks.
{{KW|Corruption}} = corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack.
{{KW|Crit}} = critical hit The damage from critical hits
is multiplied with your critical hit
multiplier.
{{KW|Crits}} = critical hits The damage from critical hits
is multiplied with your critical hit
multiplier.
{{KW|CritChance}} = critical hit chance The damage from critical hits
is multiplied with your critical hit
multiplier.
{{KW|Crossbow}} = CrossbowCrossbows disable any non-quiver offhand.
{{KW|Crush}} = crushing hit Crushing Hits
are guaranteed to roll top end damage.
{{KW|Crushs}} = crushing hits Crushing Hits
are guaranteed to roll top end damage.
{{KW|CrystalSurge}} = Crystal SurgeCrystal Surge is a buff that grants 100% increased primary attack damage and lasts 8 seconds.
{{KW|Curse}} = Curse Curse
increases cursed hit
chance. Cursed hits
roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit.
{{KW|CursedHit}} = cursed hit Curse
increases cursed hit
chance. Cursed hits
roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit.
{{KW|CursedHits}} = cursed hits Curse
increases cursed hit
chance. Cursed hits
roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit.
{{KW|Dark}} = dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom.
{{KW|DefyDeath}} = defy death Defy Death
allows you to take an additional hit of damage before death. Refreshes each floor.
{{KW|DefyDeath|b}} = defy death Defy Death
allows you to take an additional hit of damage before death. Refreshes each floor.
{{KW|DemonRage}} = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds.
{{KW|Dex}} = dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.
{{KW|Disintegration}} = DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times.
{{KW|DNA}} = DNA
{{KW|Doom}} = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.
{{KW|Drain}} = DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds.
{{KW|Drizzle}} = DrizzleDrizzle is a buff that grants 25% increased stamina recovery speed and lasts 4 seconds.
{{KW|Elemental}} = elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.
{{KW|Empathy}} = EmpathyEmpathy is an emotion buff that grants 100% increased stats granted by companions and lasts 4 seconds.
{{KW|Energy}} = energy damage
{{KW|EnemyArmor}} = ArmorHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.
{{KW|Evade}} = evade Evade
prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading.
{{KW|Explosion}} = explosion damageExplosion damage persists through the armor threshold.
{{KW|FarRange}} = far rangeFar Range is indicated by a little green ruler next to damage numbers.
{{KW|Fatigue}} = FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.
{{KW|Fear}} = fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds.
{{KW|Fears}} = fearsFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds.
{{KW|FightMark}} = Fighter's MarkFighter's Mark is a mark that guarantees 10 ruthless hits .
{{KW|Fire}} = fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
{{KW|FireElementalist}} = fireFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Fire Elementalist is a buff that grants 100% increased fire damage and lasts 4 seconds.
{{KW|FishBonesPower}} = Fish Bones PowerFish Bones Power is a buff that grants 20% increased damage dealt to bosses and lasts 1 room.
{{KW|Flail}} = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.
{{KW|Flask}} = -flaskFlasks take 2 seconds to drink and recover 1 heart
.
To use a flask hold V.
{{KW|Fragility}} = FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds.
{{KW|Fury}} = FuryFury is a stackable emotion buff that grants 4% increased damage per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.
{{KW|Glee}} = GleeGlee is an emotion buff that grants 20% increased movement speed and lasts 4 seconds.
{{KW|Glitter}} = GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks.
{{KW|Gloom}} = GloomGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks.
{{KW|Gold}} = gold
{{KW|Grapple}} = GrappleGrapple is a debuff that makes the target take 30% more damage and move 30% slower and lasts 1 second.
{{KW|Harmony}} = HarmonyHarmony is a buff that grants 40% more attack speed.
{{KW|Haste}} = HasteHaste is a stackable buff that grants 5% increased movement speed per stack. Stacks last 4 seconds decaying at the same time. Up to 2 stacks.
{{KW|Haunt}} = HauntHaunt is a status effect that spawns up to 1 ghost when the affected target dies. Lasts 10 seconds.
{{KW|Health}} = HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.
{{KW|Heart}} = heart
{{KW|Soul_Heart}} = Soul Heart
{{KW|Hearts}} = hearts
{{KW|Hemorrhage}} = HemorrhageHemorrhage is a stackable debuff that makes the target take 10% more damage to health per stack. Stacks last 8 seconds decaying at the same time. Up to 5 stacks.
{{KW|Hex}} = HexHex is a status effect that doubles the effect of debuffs and lasts 4 seconds.
{{KW|HolyAura}} = Holy AuraInflicts Judgement to enemies in radius, 2 times per second. Assumes 250 infliction damage.Holy Aura is a radiant debuff that makes affected targets take +20 to 30 radiant damage and lasts 1 second.
{{KW|HolyFire}} = Holy FireHoly Fire is a fire buff that grants +75 to 150 fire damage and lasts 8 seconds.
{{KW|Hunger}} = HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit
multiplier.
{{KW|HuntMark}} = Hunter's MarkHunter's Mark is a mark that guarantees 20 lucky hits .
{{KW|Instability}} = InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds.
{{KW|Int}} = intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.
{{KW|Intimidate}} = intimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds.
{{KW|Invigorate}} = InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds.
{{KW|Joy}} = JoyJoy is an emotion buff that grants +20% lucky hit chance and lasts 4 seconds.
{{KW|Judgement}} = JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.
{{KW|Key}} = key
{{KW|KiBoost}} = Ki-BoostKi-Boost is a buff that grants 50% increased attack speed and lasts 8 seconds.
{{KW|KiCharge}} = Ki-ChargeKi-Charge is a stackable buff that adds +5 to +10 damage to body damage and 2% increased movement speed per stack. Up to 10 stacks.
{{KW|KiFlow}} = Ki-FlowKi-Flow is a stackable buff that grants 20% more attack speed per stack. Stacks last 1 second decaying one after another. Up to 10 stacks.
{{KW|LeH}} = lethal hit Lethal Hits
deal double damage.
{{KW|LeHs}} = lethal hits Lethal Hits
deal double damage.
{{KW|LH}} = lucky hit Luck
increases lucky hit
chance. Lucky hits
roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
{{KW|LHs}} = lucky hits Luck
increases lucky hit
chance. Lucky hits
roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
{{KW|LHc}} = lucky hit chance Luck
increases lucky hit
chance. Lucky hits
roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
{{KW|LH|20}} = +20% lucky hit Luck
increases lucky hit
chance. Lucky hits
roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
{{KW|LHs|20}} = +20% lucky hits Luck
increases lucky hit
chance. Lucky hits
roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
{{KW|Lightning}} = lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
{{KW|LightningElementalist}} = lightningFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Lightning Elementalist is a buff that grants 100% increased lightning damage and lasts 4 seconds.
{{KW|LimitBreak}} = Limit BreakLimit Break is a status effect that grants +100% critical hit The damage from critical hits
is multiplied with your critical hit
multiplier. chance with this weapon and lasts 1 room.
{{KW|LimitedPower}} = Limited PowerLimited Power is a stackable status effect that grants +10 power per stack. Stacks last 1 second decaying one after another. Up to 10 stacks.
{{KW|Locust}} = LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds.
{{KW|Luck}} = luck Luck
increases lucky hit
chance. Lucky hits
roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
{{KW|Luck|1}} = +1 luck Luck
increases lucky hit
chance. Lucky hits
roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
{{KW|Magical}} = magical damage
{{KW|MagicFind}} = magic find Magic Find
improves the odds of finding higher rarity items and it improves the odds of completing a set bonus.
{{KW|Mana}} = Mana Mana
grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
{{KW|mana}} = mana Mana
grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
{{KW|mana|XX}} = XX mana Mana
grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
{{KW|ManaBurnout}} = Mana BurnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over.
{{KW|manaburnout}} = mana burnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over.
{{KW|ManaFlux}} = Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.
{{KW|ManaRegen}} = mana regeneration
{{KW|ManaStar}} = mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout.
{{KW|Momentum}} = MomentumTip: Avoid taking damage by using evades and block
.Momentum is a stackable buff that grants 5% increased movement speed per stack. Stacks up to 5 times. Momentum is lost when you take damage.
{{KW|Morale}} = MoraleTip: Avoid taking damage by using evades and block
.Morale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage.
{{KW|Nature}} = nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.
{{KW|Necrosis}} = NecrosisNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.
{{KW|Necrotic}} = NecroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.
{{KW|NecroticDMG}} = necrotic damageNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.
{{KW|Nettles}} = NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds.
{{KW|NonTrigger}} = non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks.
{{KW|NotVeryEffective}} = not very effective Most enemies have a damage type resistance. Not Very Effective
hits deal 25% less damage.
{{KW|Opportunity}} = OpportunityOpportunity is a buff that grants 20% more attack speed. Bonus doubles for melee weapons and lasts 8 seconds.
{{KW|Orbital}} = orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.
{{KW|PA}} = Primary attack
{{KW|PAs}} = Primary attacks
{{KW|pas}} = primary attacks
{{KW|PaperBomb}} = Paper BombPaper Bomb is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 200% of accumulated infliction damage as explosion damage. Up to 5 stacks.
{{KW|Periodically}} = Periodically
{{KW|periodically}} = periodically
{{KW|periodical}} = periodical
{{KW|Poison}} = PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
{{KW|PoisonDMG}} = poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
{{KW|PoisonElementalist}} = poisonFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Poison Elementalist is a buff that grants 100% increased poison damage and lasts 4 seconds.
{{KW|Power}} = powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.
{{KW|Pride}} = PridePride is an emotion buff that grants 100% increased effects of status effects inflicted by auras and lasts 4 seconds.
{{KW|Puncture}} = PuncturePuncture is a stackable debuff that adds physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks.
{{KW|Pursuit}} = PursuitPursuit is a buff that grants 20% increased attack- and 10% movement speed and lasts 8 seconds.
{{KW|Radiant}} = radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.
{{KW|Rage}} = rageRage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.
{{KW|repeat}} = repeatRepeated attacks deal 25% less damage.
{{KW|RepeatedAttacks}} = Repeated attacksRepeated attacks deal 25% less damage.
{{KW|repeats}} = repeatsRepeated attacks deal 25% less damage.
{{KW|revive}} = reviveWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor.
{{KW|Rhythm}} = RhythmRhythm is a buff that reduces all tally requirements by 1 and lasts 4 seconds.
{{KW|RogueMark}} = Rogue's MarkRogue's Mark is a mark that guarantees 10 critical hits .
{{KW|Rupture}} = RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.
{{KW|Ruthless}} = ruthless hit Ruthless Hits
have 100% more top end damage.
{{KW|Ruthlesss}} = ruthless hits Ruthless Hits
have 100% more top end damage.
{{KW|SA}} = Secondary attack
{{KW|SAs}} = Secondary attacks
{{KW|saToolTip}} = secondary attackSecondary attacks are attacks that are explicitly stated to be a secondary attack on the weapon.
{{KW|SatelliteSupport}} = Satellite SupportSatellite Support is a stackable buff that grants 20% increased damage per stack. Stacks last 5 seconds decaying at the same time. Up to 5 stacks.
{{KW|Scepter}} = ScepterThis weapon is considered a channeling weapon.
{{KW|Scorch}} = ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.
{{KW|Set|SetName|4}} = 4-Set: SetName
{{KW|Shiver}} = ShiverShiver is a cold damage over time status effect that deals 400% of cold infliction damage as cold damage 2 times per second for 10 seconds.
{{KW|Shock}} = ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks.
{{KW|Shriek}} = ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds.
{{KW|SilverBolt}} = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.
{{KW|Slash}} = slashing damageAll slashing damage is physical damage.
{{KW|SnowBrand}} = Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds.
{{KW|Soul}} = Soul
{{KW|Sound}} = sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.
{{KW|Stamina}} = stamina Stamina
takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).
{{KW|StaminaSurge}} = Stamina SurgeStamina Surge is a buff that grants +1 stamina and lasts 1 room.
{{KW|Stealth}} = StealthStealth is a buff that grants +10% critical hit chance and lasts 8 seconds.
{{KW|StickyGoo}} = Sticky GooSticky Goo is a debuff that reduces movement speed by up to 25% and lasts 4 seconds.
{{KW|Str}} = strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.
{{KW|Strike}} = striking damageAll striking damage is physical damage.
{{KW|SugarRush}} = Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks.
{{KW|SuperEffective}} = super effective Most enemies have a damage type weakness. Super Effective
hits deal 25% more damage.
{{KW|Supersonic}} = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds.
{{KW|Suppression}} = suppression Suppression
prevents one hit of damage taken only during boss fights. Refreshes each floor.
{{KW|Swiftness}} = SwiftnessSwiftness is a buff that grants 25% increased movement speed and lasts 8 seconds.
{{KW|Tailwind}} = TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.
{{KW|Taunt}} = tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds.
{{KW|Thrust}} = thrusting damageAll thrusting damage is physical damage.
{{KW|TinyDancer}} = Tiny DancerTiny Dancer is a buff that grants +10 dexterity and lasts 4 seconds.
{{KW|Toxic}} = toxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times.
{{KW|trigger}} = triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6.
{{KW|TriggerMania}} = Trigger ManiaTrigger Mania is an emotion buff that grants 1% increased attack speed. Stacks last 1 second decaying one after another. Up to 10 stacks.
{{KW|Triggers}} = TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6.
{{KW|triggers}} = triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6.
{{KW|Virus}} = VirusVirus is a damage over time status effect that deals 100% of infliction damage as energy damage 1 time per second for 8 seconds.
{{KW|Vul}} = VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.
{{KW|Wound}} = wound damageAll wound damage is physical damage.
{{KW|Zap}} = ZapZap is a lightning damage over time ailment that deals 100% of lightning infliction damage as lightning damage 3 times per second. Lasts 1 second.
{{KW|Good}} = good
{{KW|Good|XX}} = XX good
{{KW|Evil}} = evil
Damage Type Tags (Keywords)
{{KW|SlashN}} = slashingAll slashing damage is physical damage.
{{KW|ThrustN}} = thrustingAll thrusting damage is physical damage.
{{KW|StrikeN}} = strikingAll striking damage is physical damage.
{{KW|MeleeN}} = melee
{{KW|RangedN}} = ranged
{{KW|MagicN}} = magic
{{KW|MagicalN}} = magical
{{KW|LightningN}} = lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
{{KW|ColdN}} = coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
{{KW|FireN}} = fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
{{KW|RadiantN}} = radiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.
{{KW|DarkN}} = darkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom.
{{KW|PoisonN}} = poisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison.
{{KW|NatureN}} = natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.
{{KW|NecroticN}} = necroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.
{{KW|SoundN}} = soundEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.
{{KW|PhysicalN}} = physicalWound, Striking, Slashing and Thrusting are considered physical damage.
{{KW|ExplosionN}} = explosionExplosion damage persists through the armor threshold.
{{KW|EnergyN}} = energy