User:Ken

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Revision as of 17:18, 20 January 2024 by Ken (talk | contribs)

Melee

Name Weapon Type Rarity Hand Damage Range APS Range Effect STR DEX INT
Abyssal Bible 4

1

Common
120-245 1 Medium Primary attack deals striking damageAll striking damage is physical damage..

cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. with this weapon summon an abyssal wraith companion that lasts 4 seconds.

Abyssal Wraiths:
APS: 2.00
DMG:dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom.
Grants: +5% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. [0.1 seconds cooldown]
D A
Accordion 3

2

Uncommon
65-130 2 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

This weapon gains 10% more attack speed per stack of Tipsiness you have. (Up to 100%)
B C
Acid Cloud Scroll 2

1

Common
185-205 2 Very Far Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. E C
Acoustic Guitar 2

2

Uncommon
75-150 2.5 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. C D
Agony Staff 3

2

Uncommon
130-265 2 Far Primary attack deals wound damageAll wound damage is physical damage. and inflicts VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. E D
Apprentice Wand 1

1

Common
55-115 3 Medium Primary attack deals striking damageAll striking damage is physical damage.. D
Arc Staff 2

2

Uncommon
5-500 2 Far Primary attack is a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] C
Arcane Torrent Tome 2

1

Common
45-115 2.5 Far Spawns an arcane totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals thrusting damageAll thrusting damage is physical damage. with its primary attack. [Totem Limit: 3]
E B
Archon Scepter 4

1

Common
45-95 5 Short Primary attack deals magical damage and grants a stack of ArchonArchon is a stackable status effect that grants +3 intelligence per stack. Stacks last 1 second decaying one after another. Up to 10 stacks.. S
Asteroid Defense Scepter 4

1

Common
15-155 5 Medium Primary attack deals energy damage.
Periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a beam that deals energy damage 2 times per second.
D A
Aurora Scroll 5

1

Common
90-150 2 Very Far Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicts AuroraAurora is a radiant damage over time status effect that deals 250% of radiant infliction damage as radiant damage 2 times per second for 10 seconds.. S
Ballista Construction Manual 3

1

Common
65-125 2 Far Spawns up to 2 ballistas that deal thrusting damageAll thrusting damage is physical damage. with their primary attacks. B C
Balrog Wand 5

1

Common
145-485 1.25 Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . S S
Banjo 2

2

Uncommon
50-100 4 Medium Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. C C
Banshee Tome 3

1

Common
200-335 1 Far Spawns a spooky totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. with its primary attack and fearsFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. on hit. [Totem Limit: 3]
D D A
Barbwire Staff 4

2

Uncommon
115-245 1.5 Medium Primary attack deals thrusting damageAll thrusting damage is physical damage., can hit multiple times and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. A
Beetle Wand 3

1

Common
175-185 2 Very Far Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds. . B
Bell 3

1

Common
110-230 2 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. D C C
Blasting Wand 4

1

Common
80-190 4 Far Primary attack deals explosion damageExplosion damage persists through the armor threshold.. E A
Blight Wand 5

1

Common
95-105 4 Far Primary attacks deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and toxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times. . S S
Blizzard Scroll 2

1

Common
165-215 2 Very Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . E C
Bombardment Tome 3

1

Common
80-155 1 Far Spawns a mortar totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals explosion damageExplosion damage persists through the armor threshold. with its primary attack. [Totem Limit: 3]
C C B
Bone Wand 2

1

Common
70-140 3 Far Primary attack deals striking damageAll striking damage is physical damage.. D C
Bubble Wand 2

1

Common
65-90 4 Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . C
Candy Scroll 3

1

Common
120-245 2 Very Far Primary attack deals striking damageAll striking damage is physical damage..

On attack, gain a stack of Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks. .
B
Chrono Staff 2

2

Uncommon
140-255 2 Far Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicts Chrono ShiftChrono Shift is a debuff that reduces movement speed by up to 30% and lasts 4 seconds. . D C
Comet Scroll 3

1

Common
90-155 radiant
160-330 magical
3 Primary attacks deal radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . Has a 10% chance to instead cast a secondary attack that deals magical damage and leaves behind a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. on impact. D B
Consecration Tome 2

1

Common
55-95 2 Far Spawns a holy totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. with its primary attack and inflicts a stack of Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. [Totem Limit: 3]
D C
Crimson Staff 2

2

Uncommon
15-235 2 Primary attack deals energy damage and inflicts DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. . B
Crystal Scepter 2

1

Common
50-95 5 Medium Primary attack deals magical damage.
On draining an accumulated amount of 1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
3 crystals that deal thrusting damageAll thrusting damage is physical damage. each.
C
Crystal Wand 2

1

Common
70-140 3 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
On draining an accumulated amount of 1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
3 crystals that deal thrusting damageAll thrusting damage is physical damage. each.
E E C
Dark Wand 4

1

Common
45-215 3 Far Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflict corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack.. D A
Dark Wizard Staff 4

2

Uncommon
45-245 2 Far Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. .
This weapon deals 25% more damage depending on how evil you are. (Up to 100%)
A A
Demon Scythe Wand 4

1

Common
45-90 3 Far Primary attacks deal slashing damageAll slashing damage is physical damage. and hit 3 times. B A
Disintegration Scepter 3

1

Common
15-175 5 Medium Primary attack deals energy damage and inflicts a stack of DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. . E B
Dragon's Breath 4

1

Common
100-100 8 Medium Primary attacks deal fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflict ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. A A
Drain Scepter 3

1

Common
65-130 5 Medium Primary attack deals wound damageAll wound damage is physical damage. , inflicts DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds. and grants InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds. . B C
Druid Bible 2

1

Common
105-210 1 Short Primary attack deals striking damageAll striking damage is physical damage..

As a secondary attack, shoots leafs that deal nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflict NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. while spinning for 2 times per second.
E D
E-Piano 4

2

Uncommon
45-90 3 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

While standing still you have double the attack speed with this weapon.
A A
Eldritch Bible 5

1

Common
120-235 1 Medium Primary attack deals striking damageAll striking damage is physical damage..

During combat, periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a tentacle dealing strikingAll striking damage is physical damage. damage and inflicting HorrorHorror is a emotion debuff that adds +200% to minimum damage taken roll and counts as Fear and lasts 8 seconds. every 2 seconds.
C S
Ex Mortis 4

1

Common
90-180 2.5 Far Spawns a bonespire totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals thrusting damageAll thrusting damage is physical damage. with its primary attack. [Totem Limit: 3]

critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
your on taking damage effects. [1 second cooldown]
D D S
Explosion Scroll 4

1

Common
170-430 1.5 Very Far Primary attack deals explosion damageExplosion damage persists through the armor threshold.. D A
Fey Lute 1

2

Uncommon
80-150 2 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. D D
Fiend Commander Codex 5

1

Common
60-100 1.25 Far Spawns a hell portal totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals striking damageAll striking damage is physical damage. with its primary attack and inflicts Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds. . [Totem Limit: 3]

Grants 4 Imp companions .

APS: 2.00
DMG: 109 to 208 thrustingAll thrusting damage is physical damage.
Grants: 5% increased attack speed.
S S
Fireball Wand 1

1

Common
50-185 1.5 Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . E D
Firebomb Codex 2

1

Common
75-265 1.5 Far Spawns a firebomb totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. with its primary attack. [Totem Limit: 2]

burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. inflicted by this weapon deals 25% more damage.
D C
Firestorm Scroll 2

1

Common
45-165 3 Very Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . D
Freezing Scepter 2

1

Common
65-95 5 Medium Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . E D
Frostbite Staff 2 160-215 2 Medium Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. . C C
Frozen Orb Wand 4

1

Common
175-245 1 Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . E A
Galactic Bible 3

1

Common
215-525 1 Far Primary attack deals striking damageAll striking damage is physical damage.. While using this weapon you have 100% increased orbital speed. E B
Harp 3

2

Uncommon
75-150 2.5 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..
This weapon has +25% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance.
C B
Holy Bible 3

1

Common
345-785 1 Medium Primary attack deals striking damageAll striking damage is physical damage..

As a secondary attack this weapon strikes a random enemy with a beam of light dealing radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicting a stack of JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. 2 times per second.
B B
Holy Bolt Wand 2

1

Common
100-115 2 Far Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . E D D
Holy Staff 3

2

Uncommon
165-275 2 Far Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. .

This weapon inflicts 10 stacks of GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. with each hit.
C B
Hydra Wand 4

1

Common
80-275 2 Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. .

During combat, periodically summons a fire hydra companion that lasts 8 seconds every 4 seconds.

Fire Hydra:
APS: 1.00
DMG: fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
Grants: 25% increased burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. tick rate
C A
Hyperbeam Scepter 5

2

Uncommon
175-765 4 Far Primary attack deals energy damage.

Can only be active for 4 seconds at a time and then has to cooldown for 4 seconds.
S S
Icicle Tome 3

1

Common
115-145 1.5 Far Spawns a icicle totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. with its primary attack. [Totem Limit: 2]

Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants this +1% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance.
D B
Icicle Wand 3

1

Common
60-80 1.5 Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. .

chillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. additionally adds +20% chance to be lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. from this weapon.
E C
Inferno Orb Wand 5

1

Common
125-325 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. 1 Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . S
Ivy Scroll 1

1

Common
145-300 1.25 Very Far Primary attack deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflicts NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. . D
Judgement Scroll 4

1

Common
240-515 1.5 Very Far Primary attack deals striking damageAll striking damage is physical damage. and inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds..

(Striking damage also counts towards infliction damage of Judgement.)
A A
Kazoo 3

1

Common
60-125 2 Very Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

This weapon deals guaranteed crushing hits Crushing Hits are guaranteed to roll top end damage. at close rangeClose Range is indicated by a little red ruler next to damage numbers. .
C D
King Bible 1

1

Common
105-215 1 Short Primary attack deals striking damageAll striking damage is physical damage.. D D
Knife Summon Tome 2

1

Common
120-250 2.5 Far Spawns a cupboard totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals slashing damageAll slashing damage is physical damage. with its primary attack and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. [Totem Limit: 2]
C C
Kugelblitz Wand 3

1

Common
5-400 1 Far Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. E B
Leaf Wand 2

1

Common
55-110 2 Far Primary attack deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles.. E D
Lightning Staff 4

2

Uncommon
5-300 2 Far Primary attack deal lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and can hit multiple times. C A
Luster Scroll 2

1

Common
150-235 2 Very Far Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . C
Magi-Tech Staff 3

2

Uncommon
25-250 2.5 Far Primary attack deals energy damage.
This weapon has double attack speed during mana burnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over..
D B
Magic Missile Wand 1

1

Common
55-110 2 Very Far Primary attack deals thrusting damageAll thrusting damage is physical damage.. C
Mana Scepter 2

1

Common
55-100 5 Medium Primary attack deals magical damage.

50% of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. drained by this weapon is refunded.
C
Maracas 2

2

Uncommon
50-100 4 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

Each attack with this weapon grants you a stack of Cha-Cha-ChaCha-Cha-Cha is a stackable buff that grants 20% increased periodical rate per stack. Stacks last 4 seconds decaying one after another. Up to 3 stacks. .
C C
Matrix Bible 5

1

Common
165-345 1 Medium Primary attack deals striking damageAll striking damage is physical damage..

During combat, periodically hacks a nearby enemy inflicting VirusVirus is a damage over time status effect that deals 100% of infliction damage as energy damage 1 time per second for 8 seconds., assuming 2500 infliction damage every 4 seconds.
S
Metal Guitar 4

2

Uncommon
40-90 3 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

Each attack also triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a chain lightning that each deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 2 enemies.] [0.1 seconds cooldown]
A A A
Meteor Scroll 5

1

Common
305-955 1 Very Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds..
burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. inflicted by this weapon deals triple damage.
S S
Nimbus Scroll 5

1

Common
1-300 5 Very Far Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and inflicts a stack of ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. .
Stacks of ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. inflicted by this weapon double their effect.
C S
Nirvana 5

1

Common
100-170 5 Medium Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . S S
Oak Staff 1

2

Uncommon
55-215 2 Medium Primary attack deals magical damage. D
Obliteration Wand 5

1

Common
30-105 fire
20-120 dark
4 Very Far Primary attack deal fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. or dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. . S S S
Ocarina of Time 5

2

Uncommon
85-165 2.50 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

Wielding this weapon doubles the rate of your periodical effects.
S S
Pan Flute 2

2

Uncommon
95-195 2 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo. and inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. . D C
Priest Scepter 1

1

Common
50-85 5 Medium Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . E D
Prism Staff 2

2

Uncommon
50 - 185 2 Far Primary attack deals magical damage. D C
Rainbow Staff 5

2

Uncommon
40-140 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
75-105 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
5-175 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
85-95 poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
2 Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock., poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. at the same time. S S S
Razor Wand 2

1

Common
30-60 3 Far Primary attack deal slashing damageAll slashing damage is physical damage., inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. and hit 2 times. D C
Rift Wand 4

1

Common
90-180 3 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. cursed hit Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit., triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a corrupted trident that deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflicts corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack.. [0.15 seconds cooldown]
D A
Rubber Duck Scroll 2

1

Common
140-280 1.5 Very Far Primary attacks deal striking damageAll striking damage is physical damage. and confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds.. E
Ruby Wand 3

1

Common
35-115 4 Medium Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. . C B
Sapphire Wand 3

1

Common
80-105 4 Medium Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. A
Saxophone 4

2

Uncommon
55-110 4 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

This weapon has double lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit..
A A A
Scorching Staff 2

2

Uncommon
75-275 2 Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. C C
Shadow Grasp Tome 4

1

Common
70-265 1.5 Far Spawns a shadow totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. with its primary attack. [Totem Limit: 2]

This weapon has 100% cursed hit Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. chance.
C A
Shock Wand 3

1

Common
5-175 4 Far Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock..

This weapon inflicts 5 stacks of ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. with each hit.
B
Sin Bible 4

1

Common
135-285 1 Medium Primary attack deals striking damageAll striking damage is physical damage..

This weapon gains 10% more attack speed per Curse Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. you have.
(Up to 100%)
E A
Skull Wand 4

1

Common
70-155 1.5 Very Far Primary attacks deal striking damageAll striking damage is physical damage. and inflict ClackClack is a stackable damage over time status effect that deals 50% of infliction damage as striking damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. . A
Slime Wand 2

1

Common
70-150 3 Medium Primary attack deals striking damageAll striking damage is physical damage. and inflicts Sticky GooSticky Goo is a debuff that reduces movement speed by up to 25% and lasts 4 seconds.. D
Slither Wand 3

1

Common
110-235 2 Far Primary attacks deal thrusting damageAll thrusting damage is physical damage. and inflict both PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. E B
Snow Wand 2

1

Common
135-180 2 Medium Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . E C
Spark Wand 2

1

Common
5-150 3 Far Primary attacks deal lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. E C
Spectral Blade Wand 3

1

Common
40-85 3 Far Primary attacks deal slashing damageAll slashing damage is physical damage. and hit 2 times. B B
Spider Summon Tome 4

1

Common
125-270 1 Far Spawns a spider summon totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals thrusting damageAll thrusting damage is physical damage. with its primary attack and inflicts Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds. . [Totem Limit: 2]
D D A
Spirit Wand 5

1

Common
85-115 1 Very Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts HauntHaunt is a status effect that spawns up to 1 ghost when the affected target dies. Lasts 10 seconds. and ShiverShiver is a cold damage over time status effect that deals 400% of cold infliction damage as cold damage 2 times per second for 10 seconds.. S
Staff of Unlimited Power 5

2

Uncommon
5-115 8 Far Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and grants a stack of Limited PowerLimited Power is a stackable status effect that grants +10 power per stack. Stacks last 1 second decaying one after another. Up to 10 stacks.. [Chains between 3 enemies] S
The Siren 5

2

Uncommon
90-190 4 Far Primary attack deal sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo. and charms on hit.

CharmCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. from this weapon has double the effect.
S S
Thunderstorm Scroll 3

1

Common
5-600 1.5 Very Far Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. E B
Toad Plague Scroll 3

1

Common
175-195 2.5 Very Far Primary attacks deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds. . B
Topaz Wand 3

1

Common
5-250 4 Medium Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and inflicts InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds.. C B
Tornado Wand 3

1

Common
165-215 2 Very Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . E C
Toxic Scepter 3

1

Common
70-75 5 Medium Primary attack deals PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times..
On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. with this weapon, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a poison burst dealing poison damage. [0.25 seconds cooldown]
C B
Treasure Scroll 4

1

Common
165-355 3 Very Far Primary attack deals striking damageAll striking damage is physical damage..

This weapon deals 0.2% more damage per gold you have. (Up to 100%)
Triangle 2

2

Uncommon
165-315 2 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..
Trumpet 3

2

Uncommon
50-100 2 Very Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo. and triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
your on-combat-start effects.
E B D
Unholy Bible 3

1

Common
75-150 1 Medium Primary attacks deal striking damageAll striking damage is physical damage. and inflict a stack of DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.. C B
Vilethorn 3

2

Uncommon
185-205 1.5 Medium Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. B
Volcanic Codex 5

1

Common
70-200 3 Far Spawns a volcanic totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. with its primary attack. [Totem Limit: 3]
S
Warlock Staff 4

2

Uncommon
80-385 2 Far Primary attack deals necrotic damageNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. . NecrosisNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. inflicted by critical hit The damage from critical hits is multiplied with your critical hit multiplier. with this weapon deals double damage. S
Wisp Wand 2

1

Common
45-185 1.5 Medium Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. on hit and inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.. C


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