Traits
From Tiny Rogues Wiki
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.
Strength Traits
Name | Description | Conditions | Type | |
---|---|---|---|---|
Adrenaline | On taking damage or on defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor., gain AdrenalineAdrenaline is a buff that grants 100% increased damage and lasts 1 room.. | ??? | Strength | |
File:Placeholder.png | An Honest Day of Work | [Placeholder Text] | ??? | Strength |
Ancestral Aid | Grants 2 Ancestral Spirit companions. APS: 2.00 DMG: 142 to 312 SlashingAll slashing damage is physical damage. Grants: 10% increased Melee attack speed |
??? | Strength | |
Arrogance | When you TauntTaunt x1.35 Damage Taken at Close Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] or CharmCharm x1.25 Damage Taken at Far Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] an enemy, gain ArroganceArrogance is a emotion buff that grants 100% increased damage with non-crits and lasts 8 seconds.. [1 second cooldown] |
??? | Strength | |
Attack of Opportunity | After having not attacked for 2.5 seconds, your next attack grants you OpportunityOpportunity is a buff that grants 20% more attack speed. Bonus doubles for melee weapons and lasts 8 seconds.. | ??? | Strength | |
Barbarism | Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +5% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier. | ??? | Strength | |
Battle Rush | On combat startOn combat start triggers also trigger when bosses enter phase 2., gain full stacks of Battle RushBattle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks.. Periodically trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects, including this one, every 10 seconds. | ??? | Strength | |
Beef | Gain 100% increased stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., but gain no stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. or IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. | ??? | Strength | |
Berserk | On Skill Used, grants BerserkBerserk x1.30 Attack Speed x1.30 Movement Speed Duration: 10 seconds Max Stacks: 1 [Emotion] [Buff]. |
??? N | Strength | |
Blessed Hammer | Your Attack and Skill gain a 25% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Holy Hammer on Hit that deals 195 to 290 RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage. |
??? N | Strength | |
Blunt Trauma | StrikingAll striking damage is physical damage. and body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed. inflict InstabilityInstability x1.40 Top End Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff] and TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a shockwave, that deals StrikingAll striking damage is physical damage. damage. |
??? | Strength | |
Bone Crusher | Dealing a Crushing Hits Crushing Hits deal guaranteed Top End Damage. grants you 5 bone splinters. Primary attacks consume one Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. to trigger a bone spear that deals Thrusting DamageAll thrusting damage is physical damage.. [0.1 seconds cooldown] | ??? | Strength | |
Boozer | Booze buff effects are permanent and have 100% increased effect. (Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.) | ??? | Strength | |
Brawler | Grants +10 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per actor in the room. (up to +100) (Actors are you, your companions and enemies.) |
??? | Strength | |
File:Placeholder.png | Brawn Over Brain | Grants +20% Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. Recovery per Strength Trait you have. | ??? N | Strength |
Close Combat | On the tally of 5 primary attack hits at Close Range Hits at Close Range deal x1.20 Damage., mark the enemy with Fighter's Mark. | ??? | Strength | |
File:Placeholder.png | Explosive Force | [Placeholder Text] | ??? | Strength |
Fire and Blood | You can stack BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] up to 10 stacks but BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] deal 50% less damage. |
??? | Strength | |
File:Placeholder.png | Hand Of Hearts | [Placeholder Text] | ??? | Strength |
Heavy Draw | Half your StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. also counts towards DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. damage scaling from ranged weapons. | ??? | Strength | |
Holy Fire | When an enemy takes Radiant DamageGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. from you or your Companions , gain Holy FireHoly Fire is a fire buff that grants +75 to 150 fire damage and lasts 8 seconds.. |
??? | Strength | |
File:Placeholder.png | Momentum | [Placeholder Text] | ??? | Strength |
File:Placeholder.png | No Pain No Gain | [Placeholder Text] | ??? | Strength |
Overwhelming Presence | Grants 0.5% increased effects of buffs per equip load capacity above 100. (up to 100) | ??? | Strength | |
Pack Mentality | Damage rolls twice and takes the lower value but you can have +1 maximum Companion . | ??? | Strength | |
Pointy End | Thrusting DamageAll thrusting damage is physical damage. from you and your Companions inflicts a stack of PuncturePuncture +10 to 30 Physical Damage Taken Duration: 4 seconds Max Stacks: 5 [Debuff] with 100% increased effect. |
??? | Strength | |
Power is Power | PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also increases effect of debuffs you inflict. (up to 100%) | ??? | Strength | |
File:Placeholder.png | Pushing Through | [Placeholder Text] | ??? | Strength |
Rage | Hits with primary attacks grant a stack of RageRage +4% Attack Speed Duration: 4 seconds Max Stacks: 10 [Emotion] [Buff]. Melee attacks grant an additional stack. |
??? | Strength | |
Razors Edge | Slashing DamageAll slashing damage is physical damage. from you and your Companions inflicts a stack of RuptureRupture x1.25 Physical Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. |
??? | Strength | |
Resolute Technique | Your Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. chance is 0%, but you gain 100% Crushing Hit Chance Crushing Hits deal guaranteed Top End Damage.. | ??? | Strength | |
Savage Wounds | Your hits against bleeding enemies inflict VulnerabilityVulnerability x1.20 Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff]. |
??? | Strength | |
File:Placeholder.png | Shrouded In Shadows | [Placeholder Text] | ??? | Strength |
Steady Strikes | Attack Speed Modifiers have x0.50 value. Modifiers to Attack Speed also apply to your Attack Damage at 150% value. | ??? N | Strength | |
Testudo | Reduce global tally threshold requirements by 1. Additionally, reduce global tally requirements further per maximum point of Block Block prevents one hit of damage taken. Refreshes each floor. you have. (up to -2) |
??? | Strength | |
File:Placeholder.png | Threat Reckoning | Your Attacks with One-Handed Weapons inflict TauntTaunt x1.35 Damage Taken at Close Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff]. Your Attacks with Two-Handed Weapons inflict IntimidateIntimidate x1.25 Melee Damage Taken Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff]. |
??? N | Strength |
Titan Grip | Two-Handed2-handed weapons disable your offhand. melee weapons count as one-handed and allow for wearing an offhand item. | ??? | Strength | |
Unforgiving | Grants 100% increased ailment duration and makes ailments inflicted by non crits have 100% increased effect. | ??? | Strength |
Dexterity Traits
Name | Description | Conditions | Type | |
---|---|---|---|---|
Advanced Ballistics | All ranged damage is always considered to be at Close Range Hits at Close Range deal x1.20 Damage.. | ??? | Dexterity | |
Agility | Your % modifiers to movement speed also apply to attack speed. | ??? | Dexterity | |
Alacrity | Gain 5% more attack speed per DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. scaling tier of your equipped weapon. | ??? | Dexterity | |
Ascetic's Discipline | On Dash, mark the nearest enemy with Ascetic's MarkAscentic's Mark is a mark that guarantees 5 crushing hits .. | ??? | Dexterity | |
Best Friends Forever | Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. | ??? | Dexterity | |
Blood Infection | When you inflict BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick], you also inflict a stack of PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] based on the same infliction damage. |
??? | Dexterity | |
Cheap Shot | Your Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen. are also guaranteed Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing.. | ??? N | Dexterity | |
File:Placeholder.png | Chill Aura | [Placeholder Text] | ??? | Dexterity |
Cull the Weak | Enemies take more damage equal to the reduction of their movement speed. | ??? | Dexterity | |
Deadly Toxins | You have double the Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. chance against PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]ed enemies. |
??? | Dexterity | |
Double Trouble | Your Repeated attacksRepeated attacks deal 25% less damage. have gain +100% Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. chance. | ??? | Dexterity | |
Dynamo | During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 5 units moved. | ??? | Dexterity | |
Earned Luck | Each point of DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +1% Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. chance. | ??? | Dexterity | |
File:Placeholder.png | Electric City | [Placeholder Text] | ??? | Dexterity |
Exit Strategy | On inflicting maximum stacks of PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick], refresh the duration of all PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] stacks and recover all Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. [4 seconds cooldown] |
??? | Dexterity | |
Grenadier | Every 3 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Grenade Throw that deals 295 to 365 Explosion Damage. [Tick] |
??? N | Dexterity | |
Harmony | Grants HarmonyHarmony is a buff that grants 40% more attack speed. while you have dealt at least 3 kinds of elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. damage in the past 4 seconds. | ??? | Dexterity* | |
File:Placeholder.png | Illusion Of Control | [Placeholder Text] | ??? | Dexterity |
Intuition | Gain 100% increased stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., but gain no stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. or IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. | ??? | Dexterity | |
Lethality | Gain +150% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier at Close Range Hits at Close Range deal x1.20 Damage.. | ??? | Dexterity | |
Lightning Conductor | On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a chain lightning that deals Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.2 seconds cooldown] |
??? | Dexterity | |
Like Clockwork | On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., increment all your active tally counters by 1. [0.25 seconds cooldown] | ??? | Dexterity | |
Opportunistic | On Critical Hit The damage from critical hits is multiplied with your critical hit multiplier., inflict FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.. | ??? | Dexterity* | |
File:Placeholder.png | Pet The Dog | Do it. | ??? | Dexterity |
Point Blank | Ranged attacks gain Crushing Hits Crushing Hits deal guaranteed Top End Damage. chance at Close Range Hits at Close Range deal x1.20 Damage.. | ??? | Dexterity | |
Precision | After not attacking for 1 second, stock up on 1 guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. with Primary attacks. Up to a maximum of 10. | ??? | Dexterity | |
Raised Morale | On completing a combat encounter room without taking damage, gain a stack of MoraleTip: Avoid taking damage by using evades and block .Morale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage.. |
??? | Dexterity | |
File:Placeholder.png | Repeat Offender | [Placeholder Text] | ??? | Dexterity |
Rogue's Tally | On the Tally of 3 Attacks, your next Attack or Skill deals a guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.. | ??? N | Dexterity | |
Sharpshooter | Weapon attacks that trigger a mark at Far Range Hits at Far Range deal x0.90 Damage., deal Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing.. | ??? | Dexterity | |
Spellblade | Makes Melee weapons drain +0.1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.. Additionally each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. grants 10% more attack speed to mana-draining weapons. |
??? | Dexterity | |
Spinning Blades | Grants two spinning blade OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s that deal Slashing DamageAll slashing damage is physical damage. and inflict BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]. |
??? | Dexterity | |
Step of the Wind | On Dash, gain full stacks of TailwindTailwind x1.05 Attack Speed x1.05 Movement Speed x1.05 Orbital Speed x1.05 Tick Speed Duration: 8 seconds Max Stacks: 4 [Buff] and trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects. [0.5 seconds cooldown] |
??? | Dexterity | |
Swagger | On the tally of 5 primary attacks, your next primary attack deals a guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.. On the tally of 10 primary attacks, your next primary attack triggers your On Dash effects. |
??? | Dexterity | |
Transcendence | Infusion buff effects are permanent. (Note: Rerolling with an Obsidian Die will remove active infusions) | ??? | Dexterity | |
Trigger Maniac | On the tally of 10 damaging triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6., gain 10 stacks of Trigger ManiaTrigger Mania is an emotion buff that grants 1% increased attack speed. Stacks last 1 second decaying one after another. Up to 10 stacks.. |
??? | Dexterity | |
Two Steps Ahead | Repeated attacksRepeated attacks deal 25% less damage. have double their Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier and, On Dash, repeatRepeated attacks deal 25% less damage. your next attack. | ??? | Dexterity | |
Exploitative Explosives | Your Explosion Damage inflicts VulnerabilityVulnerability x1.20 Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff]. |
??? N | Dexterity* |
Intelligence Traits
Name | Description | Conditions | Type | |
---|---|---|---|---|
Anatomical Knowledge | Your Critical Hits The damage from critical hits is multiplied with your critical hit multiplier. gain +150% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier against bleeding enemies. | ??? | Intelligence | |
Apocalypse | On Skill used, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Meteor Rain that deals 570 to 855 Fire Damage. |
??? N | Intelligence | |
Arcane Familiar | Grants an Arcane Familiar Companion . APS: 2.00 DMG: 312 to 710 ThrustingAll thrusting damage is physical damage. Grants: -25% mana drain threshold |
??? | Intelligence | |
File:Placeholder.png | Astromancy | [Placeholder Text] | ??? | Intelligence |
Bramble Growth | Your Nature DamageNettles Deals 5 to 10 Nature Damage when target takes damage Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 5 Duration: 4 seconds [Ailment]All nature damage is considered elemental damage and inflicts Nettles. inflicts BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] and a stack of PuncturePuncture +10 to 30 Physical Damage Taken Duration: 4 seconds Max Stacks: 5 [Debuff]. |
??? | Intelligence | |
Burn Aura | Grants a Burn Aura deals 10 to 30 FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage 4 times per second. [Tick] |
??? N | Intelligence | |
File:Placeholder.png | Chrono Shift | [Placeholder Text] | ??? | Intelligence |
Cold Blood | ChillChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment] additionally adds +20% chance for the target to take a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.. |
??? | Intelligence | |
Combustion | On the tally of 5 BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] ticks on an enemy or when a burning enemy dies, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a fiery burst that deals Fire DamageBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. . (Fiery burst cannot inflict burn.) |
??? | Intelligence | |
Corrosive Magic | NecroticNecrosis Damage: 150 to 225 Necrotic Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. and PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] damage from you and your Companions inflicts FragilityFragility x1.30 Damage Over Time Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff] and a stack of Armor BreakArmor Break Breaks Armor on max stacks. Duration: 4 seconds Max Stacks: 5. |
??? | Intelligence | |
Dominance | Each point of IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +2% increased effect of buffs and +2.5% increased aura radius. | ??? | Intelligence | |
Dreamer | Each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants 10% more top end damage to mana-draining weapons. | ??? | Intelligence | |
Elemental Balance | Triggering a lightning effect grants increased Fire DamageBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. . Triggering a fire effect grants increased Cold DamageChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. . Triggering a cold effect grants increased Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock.. |
??? | Intelligence | |
Elemental Focus | While you have dealt exactly one elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. damage type in the past 4 seconds, gain 100% increased effect and 100% increased duration of ailments you inflict. | ??? | Intelligence | |
File:Placeholder.png | Entropy | [Placeholder Text] | ??? | Intelligence |
Event Horizon | Grants 100% increased orbital speed and your OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s inflict VulnerabilityVulnerability x1.20 Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff]. |
??? | Intelligence | |
Forethought | Gain 100% increased effect and duration of Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.. | ??? | Intelligence | |
Hex Touch | Your Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen. inflict HexHex Debuffs are Vulnerability, Fragility and Instability.. | ??? | Intelligence | |
Ice Conjuration | On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a barrage of 3 ice shard projectiles dealing Cold DamageChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. each. [0.1 seconds cooldown] |
??? | Intelligence | |
Ignition Burst | Explosion damage inflicts BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] damage dealt additionally is based on explosion infliction damage. PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also increases BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]. |
??? | Intelligence | |
Influence | You and your Companions gain 25% increased attack speed per aura you have. | ??? | Intelligence | |
Insight | Grants 100% increased stats granted by Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. to mana-draining weapons and 100% increased Mana Recovery . | ??? | Intelligence | |
Inspiring Presence | Grants +10 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Companion you have. up to +100) Power also increases Companion damage. |
??? | Intelligence | |
Keen Mind | Gain 100% increased stats from IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats., but gain no stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. or DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. | ??? | Intelligence | |
Lightning Always Strikes Twice | Any time you triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a damaging lightning effect, the effect is triggered an additional time after a 0.5 second delay. |
??? | Intelligence | |
Mageblood | Potion buff effects are permanent. | ??? | Intelligence | |
Mana Beacon | If you have drained Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. in the past 4 seconds each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants 10% more Companion damage. | ??? | Intelligence | |
Nature's Boon | While you have Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds., your attacks TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. leafs that deal Nature DamageNettles Deals 5 to 10 Nature Damage when target takes damage Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 5 Duration: 4 seconds [Ailment]All nature damage is considered elemental damage and inflicts Nettles. and inflict NettlesNettles Deals 5 to 10 Nature Damage when target takes damage Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 5 Duration: 4 seconds [Ailment],. [0.1 seconds cooldown] |
??? | Intelligence | |
File:Placeholder.png | Normal Distribution | [Placeholder Text] | ??? | Intelligence |
Pocket Magic | Every 1 second triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. an Attack of a random Wand or Staff Weapon in your Inventory. (Weapon Enchantments will not apply) [Tick] |
??? N | Intelligence | |
Poison Aura | Grants you an aura that inflicts PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and debuffs enemies to take Poison DamagePoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] from you and your Companions . |
??? | Intelligence | |
Power Hungry | Grants +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Soul Heart you have. (up to +100) | ??? N | Intelligence | |
File:Placeholder.png | Prodigy | [Placeholder Text] | ??? | Intelligence |
Shock Aura | Grants you an aura that inflicts ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment] and debuffs enemies to take Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. from you and your Companions . |
??? | Intelligence | |
Thaumaturgical Echo | On the tally of 5 attacks with a magic weapon, repeat the attack. | ??? | Intelligence | |
Static Blows | On inflicting the maximum stacks of ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment] to an enemy, the stacks are consumed to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a lightning strike that deals Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock.. (Lightning strike cannot inflict shock) |
??? | Intelligence | |
Strong Together | Grants +2 Companion Capacity . Gain x0.50 stats from Companions . | ??? N | Intelligence | |
File:Placeholder.png | Trickery | [Placeholder Text] | ??? | Intelligence |
Vision Quests | On picking up a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. , trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects. Periodically spawns a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. somewhere in the room every 8 seconds. | ??? | Intelligence | |
File:Placeholder.png | Zoo Utopia | [Placeholder Text] | ??? | Intelligence |
Super Hero Traits
Esper Traits
Cyborg Traits
Name | Description | Conditions | Type | |
---|---|---|---|---|
File:Core Placeholder.png | Freezing Core | Your Skill deals +90 to 100 ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Damage. |
Cyborg only trait | Cybernetic Augment |
File:Core Placeholder.png | Laser Core | On Skill Used: Every 0.4 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Laser that deals 290 to 485 Energy Damage for 8 seconds. [Tick] |
Cyborg only trait | Cybernetic Augment |
File:Core Placeholder.png | Lucky Core | Your Skill gains +100% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.. | Cyborg only trait | Cybernetic Augment |
File:Core Placeholder.png | Mana Core | Gain +20% Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. Recovery per Level. (Up to +120%) | Cyborg only trait | Cybernetic Augment |
File:Core Placeholder.png | Power Core | PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also grants Skill Effect (). | Cyborg only trait | Cybernetic Augment |