Bosses
From Tiny Rogues Wiki
Floor 1
The Pit
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Fairy Forest
Floor 2
Boneyard
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Resistance: NecroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. ![]() |
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Resistance: coldChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. ![]() |
Forgotten Mines
Floor 3
Jungle
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Resistance: natureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. ![]() |
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Resistance: PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. ![]() |
Swamp
Floor 4
Catacombs
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Resistance: darkGloom is a stackable dark ailment that increases damage taken from cursed hits ![]() ![]() |
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Firebreather Weakness: lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. Axe Resistance: strikingAll striking damage is physical damage. Firebreather Resistance: fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. ![]() |
Sewers
Floor 5
Desert
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![]() Resistance: radiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. ![]() |
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Resistance: NecroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. ![]() |
Castle
Floor 6
Reef
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Resistance: soundEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo. ![]() |
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Resistance: lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. ![]() |
Library
Floor 7
Volcano
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Resistance: fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. ![]() |
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Resistance: fireBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. ![]() |
Frozen Cavern
Floor 8
Halls of Agony
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Resistance: PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. ![]() |
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Resistance: PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. ![]() |
Palace
Floor 9
Deep Dark
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Resistance: thrustingAll thrusting damage is physical damage. ![]() |
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Resistance: energy damage ![]() |
Arcane Domaine
Floor 10
Death's Castle
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Floor 11
Shadow Planes
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Burning Hells
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High Heavens
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Floor 12
Shadow Planes II
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Burning Hells II
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High Heavens II
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General Tips
- Explosive start:
Bombs are very powerful against early floor bosses.
- Study boss patterns:
Bosses have specific patterns of attacks that they follow. Learning these patterns can help you dodge their attacks and strike when they are vulnerable.
- Save your potions:
Potions can be incredibly useful, especially during boss fights. Make sure to save them for bosses where you really need them, rather than using them up early on in the game.
- Be patient:
Boss fights can take a while, so be patient and take your time. Rushing in can often lead to mistakes and unnecessary damage.
- Keep moving:
Staying still makes you an easy target for bosses. Keep moving and dodging their attacks to stay alive.
History
[0.1.9c]:
- Nothing that's known
Removed Optional Bosses
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