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Name |
Description |
Conditions |
Type
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Advanced Ballistics |
All ranged damage is always considered to be at close range. |
??? |
Dexterity
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Agility |
Your % modifiers to movement speed also apply to attack speed. |
??? |
Dexterity
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Alacrity |
Gain between 5% and 35% increased attack speed depending on the dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. scaling of your equipped weapon. ( up to 35% at S+) |
??? |
Dexterity
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Ascetic's Discipline |
On dash, mark the nearest enemy with Ascetic's Mark. [0.25 seconds cooldown]
Ascetic's Mark is a mark that guarantees a crushing hit Crushing Hits are guaranteed to roll top end damage. and grants Ascetic's Reward when triggered. Lasts until triggered.
Ascetic's Reward is a mark reward buff that adds +50% to minimum damage roll and lasts 8 seconds. |
??? |
Dexterity
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Best Friends Forever |
Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. |
??? |
Dexterity
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Blood Infection |
When you inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds., you also inflict a stack of poison based on the same infliction damage. |
??? |
Dexterity
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Cheap Shot |
On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., gain Cheap ShotCheap Shot is a buff that 100% increased trigger damage and lasts 4 seconds., increasing secondary attack damage. [1 second cooldown] |
??? |
Dexterity
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Cull the Weak |
Enemies take increased damage equal to the reduction of their movement speed. |
??? |
Dexterity
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Deadly Toxins |
You have double the critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against poisoned enemies. |
??? |
Dexterity
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Double Trouble |
Your Repeated attacks have gain +100% lethal hit Lethal Hits deal double damage. chance. |
??? |
Dexterity
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Dynamo |
During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 2 units moved. |
??? |
Dexterity
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Earned Luck |
Each point of dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +1% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance. |
??? |
Dexterity
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Grenadier |
During combat, periodically trigger your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing explosion damage every 2.5 seconds. |
??? |
Dexterity
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Harmony |
Grants HarmonyHarmony is a buff that grants 40% more attack speed. while you have dealt at least 3 kinds of elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. damage in the past 4 seconds. |
??? |
Dexterity*
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Hunter's Patience |
After standing still for 0.5 seconds, mark the healthiest enemy in the room with Hunter's Mark. Repeats every 2 seconds while standing still.
Hunter's Mark is a mark that guarantees a lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. and grants Hunter's Reward when triggered. Lasts until triggered.
Hunter's Reward is a mark reward buff that grants +25% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance and lasts 8 seconds. |
??? |
Dexterity
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Intuition |
Gain 100% increased stats from dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., but gain no stats from strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. or intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. |
??? |
Dexterity
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Lethality |
Gain +150% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier at close range. |
??? |
Dexterity
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Lightning Conductor |
On non-trigger lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., Trigger a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.25 seconds cooldown] |
??? |
Dexterity
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Like Clockwork |
On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., increment all your active tally counters by 1. [0.5 seconds cooldown] |
??? |
Dexterity
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Manaforged Bolts |
On draining an accumulated amount of 1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.,{{KW|Trigger} a volley of magical bolts that deal ThrustRanged. |
??? |
Dexterity
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Near Death Experience |
On triggering a mark, fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. the enemy and trigger your on kill effects. |
??? |
Dexterity
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One Step Ahead |
Repeated attacks have double their critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier and, on dash, Repeat your next attack. |
??? |
Dexterity
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Opportunistic |
On critical hit The damage from critical hits is multiplied with your critical hit multiplier., inflict FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.. |
??? |
Dexterity*
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Point Blank |
Ranged attacks gain crushing hit Crushing Hits are guaranteed to roll top end damage. chance at close range. |
??? |
Dexterity
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Precision |
During combat, periodically gain a stack of Precision that grants +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance 2 times per second. You lose all stacks of Precision 1 second after you've dealt a critical hit The damage from critical hits is multiplied with your critical hit multiplier. |
??? |
Dexterity
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Raised Morale |
On completing a combat encounter room without taking damage, gain a stack of RaisedMorale.
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??? |
Dexterity
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Rogue's Reliability |
Periodically mark the lowest health enemy with Rogue's Mark every 4 seconds.
Rogue's Mark is a mark that guarantees a critical hit The damage from critical hits is multiplied with your critical hit multiplier. and grants Rogue's Reward when triggered. Lasts until triggered.
Rogue's Reward is a mark reward buff that grants +20% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance and lasts 8 seconds. |
??? |
Dexterity
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Sharpshooter |
While you have a mark reward, your primary attacks at far range gain +100% lethal hit Lethal Hits deal double damage. chance. |
??? |
Dexterity
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Spellblade |
Makes swords drain +0.1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.. Additionally each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. grants 10% more attack speed to mana-draining weapons. |
??? |
Dexterity
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Spinning Blades |
Grants two spinning blade orbitals that deal slashing damageAll slashing damage is physical damage. and inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. |
??? |
Dexterity
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Step of the Wind |
On dash, gain full stacks of TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. and trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects. [0.5 seconds cooldown] |
??? |
Dexterity
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Swagger |
On the tally of 5 primary attacks, your next primary attack deals a guaranteed critical hit The damage from critical hits is multiplied with your critical hit multiplier. and triggers your on dash effects. |
??? |
Dexterity
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Transcendence |
Infusion buff effects are permanent. |
??? |
Dexterity
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Trigger Maniac |
On the tally of 10 primary attacks, gain Trigger ManiaTrigger Mania is an emotion buff that grants 1% increased attack speed. Stacks last 1 second decaying one after another. Up to 10 stacks.. |
??? |
Dexterity
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Unstable Explosives |
Explosion damage from you and your companions inflicts InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds. and Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. |
??? |
Dexterity*
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