|
Name |
Description |
Conditions |
Type
|
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Advanced Ballistics |
All ranged damage is always considered to be at close range. |
??? |
Dexterity
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Agility |
Your % modifiers to movement speed also apply to attack speed. |
??? |
Dexterity
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Alacrity |
Gain between 5% and 35% increased attack speed depending on the DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. scaling of your equipped weapon. ( up to 35% at S+) |
??? |
Dexterity
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Ascetic's Discipline |
On dash, mark the nearest enemy with Ascetic's Mark. [0.25 seconds cooldown]
Ascetic's Mark is a mark that guarantees a Crushing Hits Crushing Hits deal guaranteed Top End Damage. and grants Ascetic's Reward when triggered. Lasts until triggered.
Ascetic's Reward is a mark reward buff that adds +50% to minimum damage roll and lasts 8 seconds. |
??? |
Dexterity
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Best Friends Forever |
Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. |
??? |
Dexterity
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Blood Infection |
When you inflict BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick], you also inflict a stack of poison based on the same infliction damage. |
??? |
Dexterity
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Cheap Shot |
On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., gain Cheap Shot, increasing secondary attack damage. [1 second cooldown]
Cheap Shot is a buff that 100% increased secondary attack damage and lasts 4 seconds. |
??? |
Dexterity
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Cull the Weak |
Enemies take increased damage equal to the reduction of their movement speed. |
??? |
Dexterity
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Deadly Toxins |
You have double the Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. chance against poisoned enemies. |
??? |
Dexterity
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Double Trouble |
Your RepeatRepeated attacks deal 25% less damage. ed attacks have gain +100% Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. chance. |
??? |
Dexterity
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Dynamo |
During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 2 units moved. |
??? |
Dexterity
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Earned Luck |
Each point of DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +1% Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. chance. |
??? |
Dexterity
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Grenadier |
During combat, periodically trigger your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing explosion damage every 2.5 seconds. |
??? |
Dexterity
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Harmony |
Grants Harmony while you have dealt at least 3 kinds of elemental damage in the past 4 seconds.
Harmony is a buff that grants 50% increased attack speed |
??? |
Dexterity*
|
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Hunter's Patience |
After standing still for 0.5 seconds, mark the healthiest enemy in the room with Hunter's Mark. Repeats every 2 seconds while standing still.
Hunter's Mark is a mark that guarantees a Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. and grants Hunter's Reward when triggered. Lasts until triggered.
Hunter's Reward is a mark reward buff that grants +25% Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. chance and lasts 8 seconds. |
??? |
Dexterity
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Intuition |
Gain 100% increased stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., but gain no stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. or IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. |
??? |
Dexterity
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Lethality |
Gain +150% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier at close range. |
??? |
Dexterity
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Lightning Conductor |
On non-trigger Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a chain lightning that deals Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.25 seconds cooldown] |
??? |
Dexterity
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Like Clockwork |
On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., increment all your active tally counters by 1. [0.5 seconds cooldown] |
??? |
Dexterity
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Manaforged Bolts |
On draining an accumulated amount of 1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.,Trigger} a volley of magical bolts that deal ThrustRanged. seconds. |
??? |
Strength
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Fire and Blood |
You can stack BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] up to 10 stacks but BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] deal 50% less damage. |
??? |
Strength
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Focused Might |
After not attacking for 1 second, gain FocusedMight and deal a guaranteed Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. with your next attack.|??? |
Strength
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Goat Force |
On dash, TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. an ancestral goat to charge at the nearest enemy dealing Striking DamageAll striking damage is physical damage. and dealing a guaranteed Ruthless Hit Ruthless Hits gain x2.00 Top End Damage.. [0.25 seconds cooldown] |
??? |
Strength
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Heavy Draw |
Strength also counts towards DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. damage scaling from ranged weapons. |
??? |
Strength
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Holy Fire |
When an enemy takes Radiant DamageGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. from you or your Companions , gain Holy FireHoly Fire is a fire buff that grants +75 to 150 fire damage and lasts 8 seconds.. |
??? |
Strength
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Natural Burden |
You gain no more stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. or IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. but the penalties from exceeding your equip load capacity are reversed. |
??? |
Strength
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Overwhelming Presence |
Gain 1% increased effect of debuffs per point of equip load on you. (up to 200%) |
??? |
Strength
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Pack Mentality |
Natural damage rolls from you always roll minimum damage but you can have +1 maximum Companion . |
??? |
Strength
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Pointy End |
Thrusting damage from you and your Companions inflicts a stack of PuncturePuncture +10 to 30 Physical Damage Taken Duration: 4 seconds Max Stacks: 5 [Debuff] with 100% increased effect. |
??? |
Strength
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Power is Power |
Each point of power additionally grants 1% increased effect of buffs on you. (up to 100%) |
Power |
Strength
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Rage |
Hits with primary attacks grant a stack of RageRage +4% Attack Speed Duration: 4 seconds Max Stacks: 10 [Emotion] [Buff]. |
??? |
Strength
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Razors Edge |
Slashing damage from you and your Companions inflicts a stack of RuptureRupture x1.25 Physical Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. |
??? |
Strength
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Resolute Technique |
Your Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. chance is 0%, but you gain Crushing Hits Crushing Hits deal guaranteed Top End Damage. chance. |
??? |
Strength
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Savage Wounds |
Your hits against bleeding enemies inflict VulnerabilityVulnerability x1.20 Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff]. |
??? |
Strength
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Shield Bash |
On the tally of 5 melee attacks, while wearing a shield, shield bash the nearest enemy dealing Striking DamageAll striking damage is physical damage. and dealing a guaranteed Crushing Hits Crushing Hits deal guaranteed Top End Damage.. |
??? |
Strength
|
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Steady Strikes |
Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base weapon damage at 200% of their value. |
??? |
Strength
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Tempest Kick |
On the tally of 8 melee attacks kick the nearest enemy dealing striking body damage and trigger your on-dash effects. |
??? |
Strength
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Testudo |
Reduce global tally threshold requirements by 1. Additionally, reduce global tally requirements further per maximum point of Block Block prevents one hit of damage taken. Refreshes each floor. you have. (up to -2) |
??? |
Strength
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Titan Grip |
Two-handed melee weapons count as one-handed and allow for wearing an offhand item. |
??? |
Strength
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Unforgiving |
Ailments inflicted by non crits have 100% increased effect. |
??? |
Strength
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War Cry |
On combat startOn combat start triggers also trigger when bosses enter phase 2. and on taking damage, perform a war cry that TauntTaunt x1.35 Damage Taken at Close Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff]s all enemies in the room.
|
??? |
Strength
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