Accessory: Difference between revisions
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Revision as of 10:57, 14 April 2023
Name | Effect | Attunement | Rarity | |
---|---|---|---|---|
Amethyst Ring | +1/1 heart | 1 | 1 Common | |
Angelic Ring | +10% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. per point of Good you have | 1 | 6 Set | |
Ankh Emblem | +1% Damage with Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen. per Gold you have | 1 | 4 Epic | |
Aquamarine Ring | +10% Damage per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have | 0 | 2 Uncommon | |
Bamboo Bracelet | +10% Ranged Damage | 0 | 1 Common | |
Barrier Belt | +1/1 block Block prevents one hit of damage taken. Refreshes each floor. |
1 | 2 Uncommon | |
Bear Claw Necklace | +20 to 40 to Melee PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage | 1 | 2 Uncommon | |
Blossom Ring | +1 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). | 1 | 2 Uncommon | |
Blue Ribbon | +25% stats from IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. | 0 | 1 Common | |
Blue Tearstone Ring | +10 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. while in combat with a Boss | 3 | 3 Rare | |
Carnage Loop | Grants BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] Damage equal to 50% of your bonus to Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.. |
1 | 4 Epic | |
Chance Ring | +1 Boss Reward Offer | 5 | 2 Uncommon | |
Clover Pendant | +3 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck Chance For: ↳Upgrading Room Reward ↳Win in Arcade ↳Extra Trait offered ↳Roll lowest price in Shop Grants Lucky Hit Chance. |
1 | 3 Rare | |
Coward's Ring | On Dash, gain SwiftnessSwiftness +20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Buff] |
1 | 2 Uncommon | |
Crocodile Ring | On Dash, your next 5 Attacks or Skills deals a guaranteed Ruthless Hits Ruthless Hits gain x2.00 Top End Damage.. |
1 | 3 Rare | |
Crystal Bracelet | +3 to Crystal Weapon Upgrade Level | 1 | 3 Rare | |
Crystal Ring | Your Crystal Damage inflicts VulnerabilityVulnerability x1.20 Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff] |
1 | 3 Rare | |
Cursebite Ring | +10% Damage per Curse Cursed Hits have x0.50 chance for Hit Effects to happen. on you | 1 | 4 Epic | |
Dark Moon Pendant | +30% RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage |
1 | 6 Set | |
Diamond Ring | +10% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. | 1 | 2 Uncommon | |
Dice Pendant | On Boss Defeated, grants 3 to 4 random Dice. |
3 | 3 Rare | |
Dojo Sash | x1.20 Fist Damage | 1 | 2 Uncommon | |
Dragonscale Ring | +1/1 Suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. +20% Melee Damage per Suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. you have |
1 | 3 Rare | |
Dreamcatcher Pendant | +10% Mana Recovery per Curse Cursed Hits have x0.50 chance for Hit Effects to happen. you have (Up to +100%) |
1 | 2 Uncommon | |
Ember Ring | +100% BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] Damage |
1 | 3 Rare | |
Emblem of Bahamut | +1 Treausre Find Treasure Find Chance For: ↳ +1 Boss Reward ↳ +1 Item in Chests ↳ Maximum Reward Amount per point of Good you have |
1 | 4 Epic | |
Emblem of Balance | Your Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck Chance For: ↳Upgrading Room Reward ↳Win in Arcade ↳Extra Trait offered ↳Roll lowest price in Shop Grants Lucky Hit Chance. and Curse Cursed Hits have x0.50 chance for Hit Effects to happen. are equal to the greater of the two values. |
1 | 4 Epic | |
Emblem of Chaos | +1 Treausre Find Treasure Find Chance For: ↳ +1 Boss Reward ↳ +1 Item in Chests ↳ Maximum Reward Amount per point of Chaos you have |
1 | 4 Epic | |
Emblem of Order | +1 Treausre Find Treasure Find Chance For: ↳ +1 Boss Reward ↳ +1 Item in Chests ↳ Maximum Reward Amount per point of Lawful you have |
1 | 4 Epic | |
Emblem of Tiamat | +1 Treausre Find Treasure Find Chance For: ↳ +1 Boss Reward ↳ +1 Item in Chests ↳ Maximum Reward Amount per point of Evil you have |
1 | 4 Epic | |
Emerald Ring | +15 to 25 PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All poison damage is elemental damage and inflicts Poison. Damage to Weapons |
1 | 2 Uncommon | |
Everflame Amulet | Inflicts ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks. to all Enemies. | 1 | 4 Epic | |
Everice Amulet | Inflicts Frostbite Frostbite x1.25 Cold Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment] to all Enemies. |
1 | 4 Epic | |
Focus Sash | If you haven't taken damage in this room: ↳ Gain +45 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. |
1 | 3 Rare | |
Fox Ring | On Dash, your next 5 Attacks or Skills deal guaranteed Sneaky Hits Sneaky Hits have x2.00 Critical Hit Damage . | 1 | 3 Rare | |
Frostfire Ring | x1.20 ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Damage against burningBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] Enemies |
1 | 4 Epic | |
Galaxy Ring | +100% Orbital Speed | 0 | 6 Set | |
Galewind Ring | +10% Movement Speed | 0 | 6 Set | |
Garnet Bracelet | Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +1% to Damage Roll. | 1 | 3 Rare | |
Gold Amulet | +1 Treausre Find Treasure Find Chance For: ↳ +1 Boss Reward ↳ +1 Item in Chests ↳ Maximum Reward Amount |
1 | 3 Rare | |
Gold Serpent Ring | On Boss Defeated, grants 10 Gold . | 3 | 3 Rare | |
Golden Cross Pendant | Protects you from getting Cursed Cursed rooms have an increased room clear reward but give you Curse that increases Cursed Hit Chance and causes greater chances of losing trait selections, seeing more cursed rooms and wraiths appearing in your rooms. and instead, grants 20 Gold . | 1 | 3 Rare | |
Golden Puzzle Cube | You count as having at least: ↳ 6 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. Traits ↳ 6 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Traits ↳ 6 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. Traits |
1 | 4 Epic | |
Green Ribbon | +25% stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. | 1 | 1 Common | |
Green Tearstone Ring | +10 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. while in combat with a Boss | 3 | 3 Rare | |
Gunpowder Ring | +5% PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Bomb you have. (Up to 100%) |
1 | 3 Rare | |
Hand Of Blood | Modifiers to your Attack Speed also apply to your BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] Tick Speed. |
1 | 3 Rare | |
Hand Of Char | Modifiers to your Attack Speed also apply to your BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] Tick Speed. |
1 | 3 Rare | |
Hand Of Poison | Modifiers to your Attack Speed also apply to your PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] Tick Speed. |
1 | 3 Rare | |
Heart Vial Pendant | +1/1 -flaskFlasks take 2 seconds to drink and recover 1 heart . To use a flask hold V. |
1 | 1 Common | |
Homunculus Ring | +1 Companion Capacity | 1 | 4 Epic | |
Hornet Ring | On Dash, your next 5 Attacks or Skills deal guaranteed Critical hits The damage from critical hits is multiplied with your critical hit multiplier.. | 1 | 3 Rare | |
Horseshoe Pendant | +20% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. | 1 | 2 Uncommon | |
Iron Ring | +10 to 25 to PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage | 1 | 2 Uncommon | |
Jade Bracelet | Each point of DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +1% chance for Attacks to Repeat | 1 | 3 Rare | |
Knight Ring | +5 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. | 1 | 1 Common | |
Lapis Bracelet | Each point of IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +2.5% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.. | 1 | 3 Rare | |
Lilith's Legacy | On: ↳ Monday: +100% Ruthless Hit Chance Ruthless Hits gain x2.00 Top End Damage. ↳ Tuesday: +100% Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. ↳ Wednesday: +100% Sneaky Hit Chance Sneaky Hits have x2.00 Critical Hit Damage ↳ Thursday: +100% Cursed Hit Chance Cursed Hits have x0.50 chance for Hit Effects to happen. ↳ Friday: +100% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. ↳ Saturday: +100% Crushing Hit Chance Crushing Hits deal guaranteed Top End Damage. ↳ Sunday: +100% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. |
1 | 5 Legendary | |
Lotus Amulet | +35% Stamina Recovery Speed | 1 | 1 Common | |
Magi-Tech Belt | +10 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have. (Up to +50) |
1 | 3 Rare | |
Magnet Ring | Every 1 second, inflicts ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment] to all Enemies in the Room. [Tick] |
1 | 3 Rare | |
Magus Amulet | +1/1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | 1 | 6 Set | |
Mana Catalyst | +10% Mana Recovery per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. (Up to +100%) |
1 | 3 Rare | |
Megingiard Belt | Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +2.5% LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage. |
1 | 5 Legendary | |
Mystical Belt | +100% Stats from Charms | 1 | 5 Legendary | |
Obsidian Bracelet | +10% Melee Damage | 1 | 1 Common | |
Odin Ring | On creating a Chain Lightning, grants SwiftnessSwiftness +20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Buff]. |
0 | 6 Set | |
Onyx Ring | +50 Equip Load Capacity | 1 | 2 Uncommon | |
Pain Loop | +4 seconds of Invincibility after Taking Damage Your Invincibility Duration is added to the duration of your Buffs and Debuffs. |
1 | 4 Epic | |
Pearl Ring | +3 Magic Find Magic Find Chance For: ↳ Upgrading Item Rarity ↳ Completing Sets ↳ Weapons to be Pre-Enchanted Makes you find more Rare, Epic and Legendary items. |
1 | 3 Rare | |
Pocket Watch | +30% Tick SpeedTick Speed modifies the rate of any effect with a [Tick] tag. | 1 | 3 Rare | |
Power Belt | +30 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. | 1 | 3 Rare | |
Puzzle Cube | ou count as having at least: ↳ 1 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. Traits ↳ 1 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Traits ↳ 1 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. Traits |
1 | 3 Rare | |
Puzzle Ring | +25% Damage per Ailment on the Enemy | 1 | 4 Epic | |
Quartz Bracelet | +10% Magic Damage | 1 | 1 Common | |
Quasar Pendant | Every 5 seconds, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Quasar BeamQuasar Beam Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% Inflicts: Glitter [Trigger] that deals 225 to 300 RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage. [Tick] |
1 | 4 Epic | |
Rabbit Ring | On Dash, your next 5 Attacks or Skills deal guaranteed Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen.. | 1 | 3 Rare | |
Ranger Ring | +5 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. | 1 | 1 Common | |
Red Ribbon | +25% stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. | 0 | 1 Common | |
Red Tearstone Ring | +10 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. while in combat with a Boss | 3 | 3 Rare | |
Rhythm Bracelets | +10% Skill Damage | 0 | 6 Set | |
Ring of Evasion | +1/1 evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. | 0 | 2 Uncommon | |
Ring of Royal Grandeur | Completes all equipped Set Items. |
1 | 5 Legendary | |
Rose Ring | ThrustingAll thrusting damage is physical damage. Damage from you and your Companions inflicts BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]. |
1 | 2 Uncommon | |
Ruby Ring | 15 to 35 FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage to Weapons |
1 | 2 Uncommon | |
Sands Of Time | +100% Debuff Effect +100% Debuff Duration |
1 | 4 Epic | |
Sapphire Ring | 20 to 30 ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Damage to Weapons |
1 | 2 Uncommon | |
Shark Ring | On Dash, your next 5 Attacks or Skills deal guaranteed Crushing Hits Crushing Hits deal guaranteed Top End Damage.. | 1 | 3 Rare | |
Shark-tooth Necklace | +15 to 30 to Ranged PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage | 1 | 2 Uncommon | |
Sheriff Belt | +25% Damage with Guns and Cannons | 0 | 6 Set | |
Silver Ring | +30% Damage against Fiends and Undead | 1 | 1 Common | |
Silver Serpent Ring | On Boss Defeated, grants 5 Souls . |
3 | 3 Rare | |
Skull Ring | 30% Damage against Bosses | 5 | 3 Rare | |
Snowflake Ring | +100% ChillChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment] Effect |
1 | 3 Rare | |
Solved Rubik's Cube | Grants +1 to weapon dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Scaling. | 1 | 2 Uncommon | |
Sorcerer Ring | +5 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. | 1 | 1 Common | |
Soul Scarf | +1 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck Chance For: ↳Upgrading Room Reward ↳Win in Arcade ↳Extra Trait offered ↳Roll lowest price in Shop Grants Lucky Hit Chance. per Soul Heart you have. |
1 | 4 Epic | |
Spoon Pendant | +100% TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. Damage |
1 | 3 Rare | |
Star Pendant | Every 4 seconds, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. your On Skill Used Effects. [Tick] |
1 | 3 Rare | |
Stoneplate Ring | +3/3 Armor | 1 | 4 Epic | |
Stormfire Ring | x1.20 LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage against BurningBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] Enemies |
1 | 4 Epic | |
Thunderbolt Ring | +100% ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment] Effect |
1 | 3 Rare | |
Titan Ring | +100% Crushing Hit Chance Crushing Hits deal guaranteed Top End Damage. with Two-Handed Weapons | 1 | 4 Epic | |
Topaz Ring | 15 to 80 LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage to Weapons |
1 | 2 Uncommon | |
Viper Loop | Grants PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All poison damage is elemental damage and inflicts Poison. Duration equal to your Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.. |
1 | 3 Rare | |
War Belt | +30% Damage at Close Range Hits at Close Range deal x1.20 Damage. | 0 | 6 Set | |
Wedding Ring | +1 to Weapon Upgrade Level | 1 | 3 Rare | |
Wooden Cross Pendant | Protects you from getting Cursed Cursed rooms have an increased room clear reward but give you Curse that increases Cursed Hit Chance and causes greater chances of losing trait selections, seeing more cursed rooms and wraiths appearing in your rooms.. | 1 | 1 Common | |
Zodiac Loop | Your Attacks cycle between dealing guaranteed Ruthless Hits Ruthless Hits gain x2.00 Top End Damage., Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing. and Sneaky Hits Sneaky Hits have x2.00 Critical Hit Damage |
1 | 4 Epic |