Traits: Difference between revisions
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(updated current esper traits to 0.2.8.3) |
(updated all skills for 0.2.8.3 (new esper and superhero skills)) |
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!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type | !class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type | ||
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|[[File:Super Durability.png]]||{{col|R|Super | |[[File:Super Durability.png]]||{{col|R|Super Protection}}|| • Gain {{col|G|+5}} {{KW|ArmorCs}} <br> • {{KW|ArmorCs}} count as {{KW|Soul_Hearts}}.||Super Hero only trait||Super Power | ||
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|[[File:Super Luck.png]]||{{col|R|Super Luck}}||Gain {{col|G|+ | |[[File:Super Luck.png]]||{{col|R|Super Fortune}}||• Gain {{col|G|+5}} {{KW|Luck}}. <br>• Gain {{col|G|+5}} {{KW|MagicFind}}. <br>• Gain {{col|G|+5}} {{KW|TFind}}.||Super Hero only trait||Super Power | ||
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|[[File:Super Reflexes.png]]||{{col|R|Super Reflexes}}||Gain {{col|G|+ | |[[File:Super Reflexes.png]]||{{col|R|Super Reflexes}}||Gain {{col|G|+20}} {{KW|Dex}}. <br>• You are considered as having {{col|G|+6}} {{KW|Dex}} {{col|P|Traits}}.||Super Hero only trait||Super Power | ||
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|[[File:Super Regeneration.png]]||{{col|R|Super | |[[File:Super Regeneration.png]]||{{col|R|Super Health}}||• Gain {{col|G|+3}} missing {{KW|Hearts}}. <br>• Recover all {{KW|Hearts}} on completing a combat encounter.||Super Hero only trait||Super Power | ||
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|[[File:Super Rich.png]]||{{col|R|Super Rich}}||You have {{col|G| | |[[File:Super Rich.png]]||{{col|R|Super Rich}}||You have {{col|G|Infinite}} {{KW|Gold}}. {{col|Gr|(Assumes 1000}} {{KW|Gold}} {{col|Gr|for the purpose of effects that scale with}} {{KW|Gold}}{{col|Gr|.)}}||Super Hero only trait||Super Power | ||
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|[[File:Super Smarts.png]]||{{col|R|Super Smarts}}||Gain {{col|G|+ | |[[File:Super Smarts.png]]||{{col|R|Super Smarts}}|| • Gain {{col|G|+20}} {{KW|Int}}. <br>• You are considered as having {{col|G|+6}} {{KW|Int}} {{col|P|Traits}}.||Super Hero only trait||Super Power | ||
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|[[File:Super Speed.png]]||{{col|R|Super Speed}}||Gain {{col|G|100%}} | |[[File:Super Speed.png]]||{{col|R|Super Speed}}|| • Gain {{col|G|+100%}} Movement Speed. <br>• Grants permanent {{KW|Tailwind}}||Super Hero only trait||Super Power | ||
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|[[File:Super Stamina.png]]||{{col|R|Super Stamina}}||Gain {{col|G|+ | |[[File:Super Stamina.png]]||{{col|R|Super Stamina}}||• Gain {{col|G|+3}} {{KW|Stamina}}. <br>• Gain {{col|G|+100%}} {{KW|StaminaRS}}||Super Hero only trait||Super Power | ||
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|[[File:Super Strength.png]]||{{col|R|Super Strength}}||Gain {{col|G|+30}} {{KW|Str}}.||Super Hero only trait||Super Power | |[[File:Super Strength.png]]||{{col|R|Super Strength}}||• Gain {{col|G|+20}} {{KW|Str}}. <br>• You are considered as having {{col|G|+6}} {{KW|Str}} {{col|P|Traits}}.||Super Hero only trait||Super Power | ||
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|[[File:Super Charged.png]]||{{col|R|Super Charged}}||• {{KW|OnDash}}, {{KW|trigger}} a {{col|Y|Lightning Strike}} on all Enemies that deals {{col|G|80 to 240}} {{KW|Lightning}}. <br>• {{col|G|Every 0.67 seconds}} {{KW|trigger}} a {{col|Y|Chain Lightning}} that deals {{col|G|70 to 210}} {{KW|Lightning}}. ||Super Hero only trait||Super Power | |||
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|[[File:Super Devoted.png]]||{{col|R|Super Devoted}}||• Gain {{col|G|+4}} {{KW|Good}}, {{KW|Evil}}, {{KW|Lawful}} and {{KW|Chaos}}. <br>• Gain {{col|G|x2.00}} maximum {{KW|Good}}, {{KW|Evil}}, {{KW|Lawful}} and {{KW|Chaos}}. <br>• You are {{col|Y|{{KW|Revived}}}} once per Floor. <br>• You are protected from getting {{KW|Cursed}}.||Super Hero only trait||Super Power | |||
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|[[File:Super Drunkard.png]]||{{col|R|Super Drunkard}}||• Gain {{col|G|+30}} Maximum {{col|Y|Tipsiness}}. <br>• Gain a random assortment of {{col|G|10}} bottles of {{col|P|Booze}} upon picking this {{col|P|Trait}}.||Super Hero only trait||Super Power | |||
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|[[File:Super Friendly.png]]||{{col|R|Super Friendly}}||Gain {{col|G|+4}} {{KW|CompanionC}}||Super Hero only trait||Super Power | |||
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|[[File:Super Lazy.png]]||{{col|R|Super Lazy}}||• Deal {{col|G|+25%}} Damage per empty Equipment Slot. {{col|Gr|(up to 250%)}} <br>• {{col|G|Every 0.5 seconds}} inflicts {{col|G|1}} stack of {{KW|Disintegration}} to all Enemies. {{KW|Tick}} ||Super Hero only trait||Super Power | |||
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|[[File:Super Magi-Tech Metabolism.png]]||{{col|R|Super Magi-Tech Metabolism}}||• You are considered as having {{col|G|x3.00}} {{KW|Mana}}. <br>• Gain {{col|G|+1}} {{KW|Str}}, {{KW|Dex}}, {{KW|Int}} per {{KW|ManaC}} you have. ||Super Hero only trait||Super Power | |||
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|[[File:Spontaneous Combustion.png]]||{{col|Esp|Spontaneous Combustion}}||• {{KW|Burn}} deals {{col|G|+2.50%}} current {{col|R|Boss Health}} Damage and {{col|G|+10%}} current {{col|R|Non Boss Health}} Damage with each Tick. {{col|Gr|(Is not scaled by any Damage Modifiers or Scaling)}} <br> • Your {{col|P|Attacks}} gain a 10% chance to {{KW|trigger}} a {{col|R|Fire Burst}} {{col|P|on hit}} that deals {{col|G|1150 to 1725}} {{KW|Fire}}.||Esper only trait||Psychic Ability | |[[File:Spontaneous Combustion.png]]||{{col|Esp|Spontaneous Combustion}}||• {{KW|Burn}} deals {{col|G|+2.50%}} current {{col|R|Boss Health}} Damage and {{col|G|+10%}} current {{col|R|Non Boss Health}} Damage with each Tick. {{col|Gr|(Is not scaled by any Damage Modifiers or Scaling)}} <br> • Your {{col|P|Attacks}} gain a 10% chance to {{KW|trigger}} a {{col|R|Fire Burst}} {{col|P|on hit}} that deals {{col|G|1150 to 1725}} {{KW|Fire}}.||Esper only trait||Psychic Ability | ||
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|[[File:Elemental Complexion.png]]||{{col|Esp|Elemental Complexion}}||• {{col|G|Every 8 seconds}} inflict {{KW|Burn}} to all Enemies. <br> • {{col|G|Every 4 seconds}} inflict {{KW|Chill}} to all Enemies. <br> • {{col|G|Every 2 seconds}} inflict {{KW|Shock}} to all Enemies. <br> • {{col|G|Every 1 seconds}} inflict {{KW|Poison}} to all Enemies. <br>{{KW|Tick}} ||Esper only trait||Psychic Ability | |||
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|[[File:Mere Marionettes.png]]||{{col|Esp|Mere Marionettes}}||• Gain {{col|G|+2}} {{KW|CompanionC}}. <br>• {{KW|Companions}} deal {{col|R|x0.30}} Damage. ||Esper only trait||Psychic Ability | |||
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|[[File:Mastering Randomness.png]]||{{col|Esp|Mastering Randomness}}|| • All Rooms grant {{col|G|1}} random Dice. <br>• Gain {{col|G|+2.5%}} {{KW|LHc}} per Dice you have used.||Esper only trait||Psychic Ability | |||
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|[[File:Time Dilation.png]]||{{col|Esp|Time Dilation}}|| • Gain {{col|G|+10%}} {{col|P|Skill Effect}} ({{KW|SkEff}}) for each time you have used your {{col|P|Skill}}. <br>• Gain {{col|G|+1}} Room of {{col|P|Potion}} and {{col|P|Infusion}} Duration for each time you have used your {{col|P|Skill}}. ||Esper only trait||Psychic Ability | |||
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Revision as of 10:24, 18 February 2025
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions; however, some require conditions for the trait to appear. For example, Shield based traits will not appear until you are wearing a shield. There are also certain classes that have class-only traits, such as the Super Hero, Esper, and Cyborg.
Strength Traits
Dexterity Traits
Intelligence Traits
Super Hero Traits
Esper Traits
Removed Traits
Cyborg traits were reworked and now removed in the 0.2.8 update.