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<nowiki>{{KW|CactusPrickles}}    =  </nowiki>{{KW|CactusPrickles}}
<nowiki>{{KW|CactusPrickles}}    =  </nowiki>{{KW|CactusPrickles}}
<nowiki>{{KW|ChaChaCha}}    =  </nowiki>{{KW|ChaChaCha}}


<nowiki>{{KW|ChannelW}}    =  </nowiki>{{KW|ChannelW}}
<nowiki>{{KW|ChannelW}}    =  </nowiki>{{KW|ChannelW}}

Revision as of 07:58, 17 September 2024

Adding Events

Colour Code

Example: {{Col|Br|Mushroom}} = Mushroom
For adding new colors, edit the source code here: https://roguepedia.net/w/Template:Col

R = fb0034 e.g. crits
O = f83b00 e.g. fire
O2 = e45700 e.g. Inferno Potion, Berserker Potion
Y = e1cd4d e.g. lightning, EXP
Y2 = e4bf08 e.g. tipsiness
Y3 = e5bc01 e.g. Luck, Luck potion
Y4 = e3ca00
P = ae00fa e.g. weapon, tally, aura, tick, trigger, buff, damage over time
P2 = 722a9f e.g. toxic, power potion
P3 = 924ee0 e.g. elemental
P4 = 6a2797 e.g. horror
P5 = 9b0a99 e.g. Lethality potion
G = 64ce03 e.g. numbers, percent
G2 = 26ff66 e.g. dexterity, ranged
G3 = 65d75d e.g. lighter green for evasion
G4 = 78b801 e.g. Nature, Stamina
Suppression = 00b5a2 e.g. Suppression, Dragonscale
Set = 00af00 e.g. item Sets
B = 1dc1ee e.g. Mana stuff
B2 = 69b2f2 e.g. cold
B3 = 20c5f1 e.g. intelligence
B4 = 0342d8 e.g. dark damage
B5 = 170094 e.g. the darker blue
B6 = 5580ed e.g. Mundane Potion
C = 1d40b5 e.g. chaos/chaotic
Gr = 82838e e.g. cooldowns
Gr2 = 9eb1c3 e.g. chrono shift
Gr3 = 8095a5 e.g. Agility Potion
Gr4 = 38427b e.g. Retaliation Potion
Gr5 = 8f909d e.g. Sound Damage
Br = 513d38 e.g. brown like thrusting damage
Br2 = 973E22 e.g. beer
Be = d5caad e.g. beige like holy and bone-y
Pi = c201ca e.g pink like emotion
Pi2 = f80b7f
Pi3 = a5016f e.g. dark pink like Drain
Pi4 = a8034e e.g. slightly dark pink like bleed but not bleeding
Pi5 = a8034e e.g. a hot pink for Magic Find
Pi6 = fe00fe e.g. pink for enchants/modifiers
Esp = d77bba e.g. a bright pink for Esper traits specifically
Le = 0342d8 e.g. Dark blue like Lethal hit and curse
Ta = ef8414 e.g. Orange like taunt
H = cc423c e.g. Red like the heart, Scorch
Po = 048c04 e.g. Dark green like poison damage
En = 8ce3d5 e.g. Light blue like energy damage
Lb = 8ce3d5 e.g. Light blue like Tailwind, Supersonic
Melee = f80b7f e.g. Pink like melee
Armor = 0f748c e.g. Blue like Armor
Ph = 6c4434 e.g. Brown like physical
Gold = e4be09 e.g. Gold like gold
Soul = 76d1e3 e.g. Turquoise blue like Soul
Uncommon = 63ceee e.g. uncommon rarity items
Rare = e2c96b e.g. rare rarity items
Epic = b300fd e.g. epic rarity items
Legendary = f65100 e.g. legendary rarity items
Cr = fb1284 e.g. for close range
Fr = 8de080 e.g. for far range

Keywords

For adding new keywords, edit the source code here: https://roguepedia.net/w/Template:KW

{{KW|SkEff}} =

{{KW|2H}} = Two-Handed2-handed weapons disable your offhand.

{{KW|Acceptance}} = AcceptanceAcceptance is a status effect that grants 100% increased effects of emotion buffs and lasts 4 seconds.

{{KW|Adrenaline}} = AdrenalineAdrenaline is a buff that grants 100% increased damage and lasts 1 room.

{{KW|Agl}} = Agility PotionAgility Potion is a potion buff that increases movement speed by 20% and lasts 10 rooms.

{{KW|Ambush}} = AmbushAmbush is a buff that grants 20% increased damage and 10% increased movement speed and lasts 8 seconds.

{{KW|Archon}} = ArchonArchon is a stackable status effect that grants +3 intelligence per stack. Stacks last 1 second decaying one after another. Up to 10 stacks.

{{KW|Armor}} = Armor

{{KW|ArmorBreak}} = Armor BreakArmor Break
Breaks Armor on max stacks.
Duration: 4 seconds
Max Stacks: 5

{{KW|ArmorC}} = Armor Container

{{KW|Arrogance}} = ArroganceArrogance is a emotion buff that grants 100% increased damage with non-crits and lasts 8 seconds.

{{KW|AscMark}} = Ascetic's MarkAscentic's Mark is a mark that guarantees 5 crushing hits .

{{KW|Aurora}} = AuroraAurora is a radiant damage over time status effect that deals 250% of radiant infliction damage as radiant damage 2 times per second for 10 seconds.

{{KW|Bart}} = Bartering PotionBartering Potion is a potion buff that adds +3 gold to resell value of items and lasts 10 rooms.

{{KW|BattleRush}} = Battle RushBattle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks.

{{KW|Berserk}} = BerserkBerserk
x1.30 Attack Speed
x1.30 Movement Speed
Duration: 10 seconds
Max Stacks: 1
[Emotion] [Buff]

{{KW|BerserkerP}} = Berserker PotionBerserker Potion is a potion buff that increases attack speed by 10% and lasts 10 rooms.

{{KW|Bible}} = BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

{{KW|Bleed}} = BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]

{{KW|Bleeding}} = BleedingBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]

{{KW|Block}} = Block Block prevents one hit of damage taken.
Refreshes each floor.

{{KW|Blocks}} = Blocks Block prevents one hit of damage taken.
Refreshes each floor.

{{KW|BloodRush}} = Blood RushBlood Rush is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with the Reaper's Toll and lasts 5 seconds.

{{KW|Bod}} = bodyBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed.

{{KW|Body}} = body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed.

{{KW|Bola}} = BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.

{{KW|Bomb}} = Bomb

{{KW|BoneSplinter}} = Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile.

{{KW|Bounty}} = G

{{KW|Bow}} = BowBows disable any non-quiver offhand.

{{KW|Burn}} = BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]

{{KW|Burning}} = BurningBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]

{{KW|BurningPassion}} = Burning PassionBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
Burning Passion
+35 to 85 Fire Damage to Attacks
Duration: 8 seconds
Maximum Stacks: 1
[Emotion] [Buff]

{{KW|CactusPrickles}} = Cactus PricklesCactus Prickles is a stackable debuff that adds +5 to 10 to physical damage taken per stack. Stacks last 2 seconds decaying one after another. Up to 10 stacks.

{{KW|ChaChaCha}} = Cha-Cha-ChaCha-Cha-Cha is a stackable buff that grants 20% increased periodical rate per stack. Stacks last 4 seconds decaying one after another. Up to 3 stacks.

{{KW|ChannelW}} = channeling weaponChanneling weapons are Flails, Bibles, and Scepters.

{{KW|Charm}} = CharmCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]

{{KW|Charms}} = CharmsCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]

{{KW|CheapShot} = Cheap ShotCheap Shot is a buff that 100% increased trigger damage and lasts 4 seconds.

{{KW|Chill}} = ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]

{{KW|Chilled}} = chilledChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]

{{KW|ChronoShift}} = Chrono ShiftChrono Shift is a debuff that reduces movement speed by up to 30% and lasts 4 seconds.

{{KW|CloseRange}} = Close Range Hits at Close Range deal x1.20 Damage.

{{KW|Cold}} = Cold DamageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.

{{KW|ColdElementalist}} = Cold ElementalistFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Cold Elementalist is a buff that grants 100% increased cold damage and lasts 4 seconds.

{{KW|CombatStart}} = combat startOn combat start triggers also trigger when bosses enter phase 2.

{{KW|Companion}} = Companion

{{KW|CompanionC}} = Companion Capacity

{{KW|Companions}} = Companions

{{KW|CompanionSign}} = Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds.

{{KW|Concentration}} = ConcentrationTip: Avoid taking damage by using evades and block .Concentration is a buff that grants 100% increased effects of infusion buffs and lasts 1 room. Concentration is lost when you take damage.

{{KW|Confuse}} = confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds.

{{KW|Confusion}} = ConfusionConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds.

{{KW|Corrosion}} = CorrosionCorrosion is a stackable debuff that makes the target take 20% more damage to armor per stack. Stacks last 8 seconds decaying at the same time. Up to 5 stacks.

{{KW|Corruption}} = CorruptionCorruption
x1.25 Dark Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]

{{KW|Crit}} = Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.

{{KW|Crits}} = Critical Hits The damage from critical hits is multiplied with your critical hit multiplier.

{{KW|CritChance}} = Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.

{{KW|CritDMG}} = Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.

{{KW|Crossbow}} = CrossbowCrossbows disable any non-quiver offhand.

{{KW|Crush}} = Crushing Hits Crushing Hits deal guaranteed Top End Damage.

{{KW|CrushC}} = Crushing Hit Chance Crushing Hits deal guaranteed Top End Damage.

{{KW|CrushAL}} = CrushCrush
Deals 525 to 1275 Physical Damage on Max Stacks
Damage Scaling:
0/50 : 0/0 : 0/0
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]

{{KW|CrystalSurge}} = Crystal SurgeCrystal Surge is a buff that grants 100% increased primary attack damage and lasts 8 seconds.

{{KW|Curse}} = Curse Cursed Hits have x0.50 chance for Hit Effects to happen.

{{KW|Cursed}} = Cursed Cursed rooms have an increased room clear reward but give you Curse that increases Cursed Hit Chance and causes greater chances of losing trait selections, seeing more cursed rooms and wraiths appearing in your rooms.

{{KW|CursedHit}} = Cursed Hit Cursed Hits have x0.50 chance for Hit Effects to happen.

{{KW|CursedHits}} = Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen.

{{KW|CursedHitChance}} = Cursed Hit Chance Cursed Hits have x0.50 chance for Hit Effects to happen.

{{KW|CursedHitChance|20}} = +20% Cursed Hit Chance Cursed Hits have x0.50 chance for Hit Effects to happen.

{{KW|Dark}} = dark DamageGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All dark damage inflicts Gloom.

{{KW|DefyDeath}} = defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor.

{{KW|DefyDeath|b}} = defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor.

{{KW|DeathDefies}} = Death defies Defy Death allows you to take an additional hit of damage before death. Refreshes each floor.

{{KW|DemonRage}} = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds.

{{KW|Dex}} = DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.

{{KW|DexGrowth}} = Dexterity GrowthDexterity Growth is a status effect that uses a stack to increase dexterity gained from a pickup by 1.

{{KW|Disintegration}} = DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times.

{{KW|DNA Alteration}} = DNA AlterationDNA Alteration is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 0.5 seconds.

{{KW|Doom}} = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.

{{KW|DragonFever}} = Dragon FeverDragon Fever is a buff that grants 100% increased damage and lasts 10 rooms.

{{KW|Drain}} = DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds.

{{KW|Drizzle}} = DrizzleDrizzle is a buff that grants 25% increased stamina recovery speed and lasts 4 seconds.

{{KW|Elemental}} = elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.

{{KW|Empathy}} = EmpathyEmpathy is an emotion buff that grants 100% increased stats granted by companions and lasts 4 seconds.

{{KW|Energy}} = Energy Damage

{{KW|EnemyArmor}} = Armor Health is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.

{{KW|EnGarde}} = En GardeEn Garde is a buff that grants 20% increased attack speed and lasts 8 seconds.

{{KW|Evade}} = Evade Evades refresh after 5 combat encounters without taking damage or evading.

{{KW|Evades}} = Evades Evades refresh after 5 combat encounters without taking damage or evading.

{{KW|Explosion}} = Explosion DamageExplosion damage persists through the armor threshold.

{{KW|FarRange}} = Far Range Hits at Far Range deal x0.90 Damage.

{{KW|Fatigue}} = FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.

{{KW|Fear}} = FearFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]

{{KW|Fears}} = FearsFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]

{{KW|Fearing}} = Fearing Fear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]

{{KW|Feared}} = Feared Fear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]

{{KW|FightMark}} = Fighter's MarkFighter's Mark is a mark that guarantees 10 ruthless hits file=.

{{KW|Fire}} = Fire DamageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.

{{KW|FireElementalist}} = Fire ElementalistFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Fire Elementalist is a buff that grants 100% increased fire damage and lasts 4 seconds.

{{KW|FishBonesPower}} = Fish Bones PowerFish Bones Power is a buff that grants 20% increased damage dealt to bosses and lasts 1 room.

{{KW|Flail}} = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

{{KW|Flask}} = -flaskFlasks take 2 seconds to drink and recover 1 heart .
To use a flask hold V.

{{KW|Fragility}} = FragilityFragility
x1.30 Damage Over Time Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]

{{KW|Frostbite}} = Frostbite Frostbite
x1.25 Cold Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]

{{KW|FrostFlounderPower}} = Frost Flounder PowerFrost Flounder Power is a buff that grants 20% increased cold damage and lasts 1 room.

{{KW|Fury}} = FuryFury
+4% Attack Damage
Duration: 4 seconds
Max Stacks: 10
[Emotion] [Buff]

{{KW|Glee}} = GleeGlee is an emotion buff that grants 20% increased movement speed and lasts 4 seconds.

{{KW|Glitter}} = GlitterGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]

{{KW|Gloom}} = GloomGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]

{{KW|Gold}} = Gold

{{KW|Grapple}} = GrappleGrapple is a debuff that makes the target take 30% more damage and move 30% slower and lasts 1 second.

{{KW|Gulp}} = Gulp PotionGulp Potion is a potion buff that grants 50% faster flask drink speed and lasts 10 rooms.

{{KW|Harmony}} = HarmonyHarmony is a buff that grants 40% more attack speed.

{{KW|Haste}} = HasteHaste
+10% Movement Speed
+10% Attack Speed
Duration: 4 seconds
Max Stacks: 1
[Buff]

{{KW|Haunt}} = HauntHaunt is a status effect that spawns up to 1 ghost when the affected target dies. Lasts 10 seconds.

{{KW|Health}} = Health Health is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.

{{KW|Heart}} = Heart

{{KW|Soul_Heart}} = Soul Heart

{{KW|Soul_Hearts}} = Soul Hearts

{{KW|Hearts}} = Hearts

{{KW|HeartContainer}} = Heart Container

{{KW|Hemorrhage}} = HemorrhageHemorrhage is a stackable debuff that makes the target take 10% more damage to health per stack. Stacks last 8 seconds decaying at the same time. Up to 5 stacks.

{{KW|Hex}} = HexHex Debuffs are Vulnerability, Fragility and Instability.

{{KW|HolyAura}} = Holy AuraGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
Holy Aura
Damage Scaling:
0/40 : 0/40 : 0/40
Inflicts: Glitter
[Tick] [Aura]
[Damage Over Time]

{{KW|HolyFire}} = Holy FireHoly Fire is a fire buff that grants +75 to 150 fire damage and lasts 8 seconds.

{{KW|Horror}} = HorrorHorror is a emotion debuff that adds +200% to minimum damage taken roll and counts as Fear and lasts 8 seconds.

{{KW|Hunger}} = HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit multiplier.

{{KW|HuntMark}} = Hunter's MarkHunter's Mark is a mark that guarantees 20 lucky hits .

{{KW|InfernoP}} = Inferno PotionInferno Potion is a potion buff that grants an inferno orbital that deals fire damage and inflicts burn. Lasts 10 rooms.

{{KW|Instability}} = InstabilityInstability
x1.40 Top End Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]

{{KW|Int}} = IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.

{{KW|IntGrowth}} = Intelligence GrowthIntelligence Growth is a status effect that uses a stack to increase intelligence gained from a pickup by 1.

{{KW|Intimidate}} = IntimidateIntimidate
x1.25 Melee Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]

{{KW|Invigorate}} = InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds.

{{KW|Joy}} = JoyJoy is an emotion buff that grants +20% lucky hit chance and lasts 4 seconds.

{{KW|Judgement}} = JudgementJudgement
x1.25 Radiant Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]

{{KW|Key}} = Key

{{KW|KiBoost}} = Ki-BoostKi-Boost is a buff that grants 50% increased attack speed and lasts 8 seconds.

{{KW|KiCharge}} = Ki-ChargeKi-Charge is a stackable buff that adds +5 to +10 damage to body damage and 2% increased movement speed per stack. Up to 10 stacks.

{{KW|KiFlow}} = Ki-FlowKi-Flow is a stackable buff that grants 20% more attack speed per stack. Stacks last 1 second decaying one after another. Up to 10 stacks.

{{KW|LethalP}} = Lethality PotionLethality Potion is a potion buff that grants 75% critical hit multiplier and lasts 10 rooms.

{{KW|LethalHit}} = Lethal Hit Lethal Hits deal x1.01 Damage per 1% Health the target is missing.

{{KW|LeH}} = Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing.

{{KW|LeHs}} = Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing.

{{KW|LH}} = Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen.

{{KW|LHs}} = Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen.

{{KW|LHc}} = Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.

{{KW|LH|20}} = +20% Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen.

{{KW|LHs|20}} = +20% Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen.

{{KW|Lightning}} = Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.

{{KW|LightningElementalist}} = Lightning ElementalistFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Lightning Elementalist is a buff that grants 100% increased lightning damage and lasts 4 seconds.

{{KW|LimitBreak}} = Limit BreakLimit Break is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with this weapon and lasts 1 room.

{{KW|LimitedPower}} = Limited PowerLimited Power is a stackable status effect that grants +10 power per stack. Stacks last 1 second decaying one after another. Up to 10 stacks.

{{KW|Locust}} = LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds.

{{KW|Luck}} = Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.

{{KW|Luck|1}} = +1 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.

{{KW|LuckP}} = Luck PotionLuck Potion is a potion buff that grants +1 luck and lasts 10 rooms.

{{KW|Magical}} = Magical Damage

{{KW|MagicFind}} = Magic Find Magic Find
Chance For:
↳ Upgrading Item Rarity
↳ Completing Sets
Weapons to be Pre-Enchanted
Makes you find more Rare, Epic and Legendary items.

{{KW|Mana}} = Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.

{{KW|mana}} = mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.

{{KW|mana|XX}} = XX mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.

{{KW|ManaBurnout}} = Mana BurnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over.

{{KW|manaburnout}} = mana burnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over.

{{KW|ManaC}} = Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.

{{KW|manadraining}} = mana-draining

{{KW|ManaElixir}} = Mana ElixirMana Elixir is a potion buff that grants +20% mana drain refund and lasts forever.

{{KW|ManaFlux}} = Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.

{{KW|ManaP}} = Mana PotionMana Potion is a potion buff that grants +15% mana drain refund and lasts 10 rooms.

{{KW|ManaRegen}} = Mana Recovery

{{KW|ManaStar}} = mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout.

{{KW|Momentum}} = MomentumTip: Avoid taking damage by using evades and block .Momentum is a stackable buff that grants 5% increased movement speed per stack. Stacks up to 5 times. Momentum is lost when you take damage.

{{KW|Morale}} = MoraleTip: Avoid taking damage by using evades and block .Morale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage.

{{KW|Mundane}} = Mundane PotionMundane Potion is a potion buff that does nothing and lasts 10 rooms.

{{KW|Nature}} = Nature DamageNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]
All nature damage is considered elemental damage and inflicts Nettles.

{{KW|Necrosis}} = NecrosisNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.

{{KW|Necrotic}} = NecroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.

{{KW|NecroticDMG}} = necrotic damageNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.

{{KW|NecroAura}} = Necrosis AuraNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
Necrosis Aura
Damage Scaling:
0/40 : 0/40 : 0/40
Inflicts: Necrosis
[Tick] [Aura]
[Damage Over Time]

{{KW|Nettles}} = NettlesNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]

{{KW|NonTrigger}} = non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks.

{{KW|NotVeryEffective}} = not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage.

{{KW|OnDash}} = On Dash

{{KW|Opportunity}} = OpportunityOpportunity is a buff that grants 20% more attack speed. Bonus doubles for melee weapons and lasts 8 seconds.

{{KW|Orbital}} = OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.

{{KW|PA}} = Primary attack

{{KW|pa}} = primary attack

{{KW|PAs}} = Primary attacks

{{KW|pas}} = primary attacks

{{KW|PaperBomb}} = Paper BombPaper Bomb is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 200% of accumulated infliction damage as explosion damage. Up to 5 stacks.

{{KW|Periodically}} = Periodically

{{KW|periodically}} = periodically

{{KW|periodical}} = periodical

{{KW|Physical}} = Physical DamageWound, Striking, Slashing and Thrusting are considered physical damage.

{{KW|PiranhaBites}} = Piranha BitesPiranha Bites is a status effect that deals 200% of infliction damage as thrusting damage 2 times per second for 4 seconds.

{{KW|Poison}} = PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]

{{KW|PoisonDMG}} = Poison DamagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]

{{KW|PoisonElementalist}} = Poison ElementalistFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage.Poison Elementalist is a buff that grants 100% increased poison damage and lasts 4 seconds.

{{KW|Power}} = PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.

{{KW|PP}} = Power PotionPower Potion is a potion buff that grants +20 power and lasts 10 rooms.

{{KW|PowerFlow}} = Power FlowPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.Power Flow is a stackable status effect that grants +5 power per stack. Stacks last 1.1 seconds decaying one after another. Up to 10 stacks.

{{KW|Pride}} = PridePride is an emotion buff that grants 100% increased effects of status effects inflicted by auras and lasts 4 seconds.

{{KW|Puncture}} = PuncturePuncture
+10 to 30 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 5
[Debuff]

{{KW|Pursuit}} = PursuitPursuit is a buff that grants 20% increased attack- and 10% movement speed and lasts 8 seconds.

{{KW|Radiant}} = Radiant DamageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.

{{KW|Rage}} = RageRage
+4% Attack Speed
Duration: 4 seconds
Max Stacks: 10
[Emotion] [Buff]

{{KW|RainbowTroutPower}} = Rainbow Trout PowerRainbow Trout Power is a buff that grants 20% increased elemental damage and lasts 1 room.

{{KW|RecoveryP}} = Recovery PotionRecovery Potion is a potion buff that recovers 1/2 heart on completing a combat encounter. Lasts 10 rooms.

{{KW|repeat}} = repeatRepeated attacks deal 25% less damage.

{{KW|Repeat}} = RepeatRepeated attacks deal 25% less damage.

{{KW|RepeatedAttacks}} = Repeated attacksRepeated attacks deal 25% less damage.

{{KW|repeats}} = repeatsRepeated attacks deal 25% less damage.

{{KW|RetalP}} = Retaliation PotionRetaliation Potion is a potion buff that grants +4 seconds of invincibility after taking damage and lasts 10 rooms.

{{KW|Retribution}} = RetributionRetribution
Deals 60 to 115 Physical Damage per stack after not being refreshed for 1 second.
Damage Scaling:
0/50 : 0/50 : 0/50
Inflicts: Bleed
Bonus Effect: +10% Damage per stack
Duration: Permanent
Max Stacks: 10

{{KW|Revenant}} = RevenantRevenant is a buff that grants 100% increased attack speed and lasts 1 room.

{{KW|Revive}} = ReviveRecover 2 Hearts on Revive.
Revive refreshes every Floor.

{{KW|Revived}} = RevivedRecover 2 Hearts on Revive.
Revive refreshes every Floor.

{{KW|Rhythm}} = RhythmRhythm is a buff that reduces all tally requirements by 1 and lasts 4 seconds.

{{KW|RogueMark}} = Rogue's MarkRogue's Mark is a mark that guarantees 10 critical hits .

{{KW|Rupture}} = RuptureRupture
x1.25 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]

{{KW|Ruthless}} = Ruthless Hit Ruthless Hits gain
x2.00 Top End Damage.

{{KW|Ruthlesss}} = Ruthless Hits Ruthless Hits gain
x2.00 Top End Damage.

{{KW|RuthlessC}} = Ruthless Hit Chance Ruthless Hits gain
x2.00 Top End Damage.

{{KW|SA}} = Secondary attack

{{KW|sa}} = secondary attack

{{KW|SAs}} = Secondary attacks

{{KW|saToolTip}} = secondary attackSecondary attacks are attacks that are explicitly stated to be a secondary attack on the weapon.

{{KW|SatelliteSupport}} = Satellite SupportSatellite Support is a stackable buff that grants 20% increased damage per stack. Stacks last 5 seconds decaying at the same time. Up to 5 stacks.

{{KW|Scepter}} = ScepterThis weapon is considered a channeling weapon.

{{KW|Scorch}} = ScorchScorch
x1.25 Fire Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]

{{KW|Set|SetName|4}} = 4-Set: SetName

{{KW|ShellfishSurge}} = Shellfish SurgeShellfish Surge is a buff that grants +5% critical hit chance, 15% increased stamina recovery speed and 20% increased mana regeneration rate and lasts 20 rooms.

{{KW|Shiver}} = ShiverShiver is a cold damage over time status effect that deals 400% of cold infliction damage as cold damage 2 times per second for 10 seconds.

{{KW|Shock}} = ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]

{{KW|Shriek}} = ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds.

{{KW|SilverBolt}} = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.

{{KW|Slash}} = Slashing DamageAll slashing damage is physical damage.

{{KW|SneakyHits}} = Sneaky Hits Sneaky Hits have x2.00 Critical Hit Damage

{{KW|SneakyHitChance}} = Sneaky Hit Chance Sneaky Hits have x2.00 Critical Hit Damage

{{KW|SneakyHitChance|20}} = +20% Sneaky Hit Chance Sneaky Hits have x2.00 Critical Hit Damage

{{KW|SnowBrand}} = Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds.

{{KW|Soul}} = Soul

{{KW|Souls}} = Souls

{{KW|Sound}} = Sound DamageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.

{{KW|SpeedBoost}} = Speed BoostSpeed Boost
+100% Movement Speed
Duration: 8 seconds
Max Stacks: 1
Stacks decay one after another.
[Buff]

{{KW|SStorm}} = Summoned StormSummoned Storm is a status effect that periodically triggers a lightning strike that deals 5 to 500 lightning damage 4 times per second. Lasts 10 rooms.

{{KW|Stamina}} = Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).

{{KW|StaminaC}} = Stamina Container Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).

{{KW|StamP}} = Stamina PotionStamina Potion is a potion buff that grants 30% faster stamina recovery rate and lasts 10 rooms.

{{KW|StaminaRS}} = Stamina Recovery Speed

{{KW|StaminaSurge}} = Stamina SurgeStamina Surge is a buff that grants +1 stamina and lasts 1 room.

{{KW|Stealth}} = StealthStealth
+10% Critical Hit Chance
Duration: 8 seconds
Max Stacks: 1
[Buff]

{{KW|StickyGoo}} = Sticky GooSticky Goo
x0.75 Movement Speed
Duration: 4 seconds
Max Stacks: 1
[Debuff]

{{KW|Str}} = StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.

{{KW|StrGrowth}} = Strength GrowthStrength Growth is a status effect that uses a stack to increase strength gained from a pickup by 1.

{{KW|Strike}} = Striking DamageAll striking damage is physical damage.

{{KW|SugarRush}} = Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks.

{{KW|SuperEffective}} = super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage.

{{KW|Supersonic}} = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds.

{{KW|Suppression}} = Suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.

{{KW|Swiftness}} = SwiftnessSwiftness
+20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Buff]

{{KW|SwordfishPower}} = Swordfish PowerSwordfish Power is a buff that grants 20% increased physical damage and lasts 1 room.

{{KW|Tailwind}} = TailwindTailwind
x1.05 Attack Speed
x1.05 Movement Speed
x1.05 Orbital Speed
x1.05 Tick Speed
Duration: 8 seconds
Max Stacks: 4
[Buff]

{{KW|Taunt}} = TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]

{{KW|Taunts}} = tauntsTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]

{{KW|Thrust}} = Thrusting DamageAll thrusting damage is physical damage.

{{KW|TinyDancer}} = Tiny DancerTiny Dancer is a buff that grants +10 dexterity and lasts 4 seconds.

{{KW|Toxic}} = ToxicToxic
x1.25 Poison Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]

{{KW|TreasureP}} = Treasure PotionTreasure Potion is a potion buff that grants 25% magic find and lasts 10 rooms.

{{KW|TFind}} = Treasure Find Treasure Find
Chance For:
↳ +1 Boss Reward
↳ +1 Item in Chests
↳ Maximum Reward Amount

{{KW|trigger}} = triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.

{{KW|Trigger}} = TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.

{{KW|TriggerMania}} = Trigger ManiaTrigger Mania is an emotion buff that grants 1% increased attack speed. Stacks last 1 second decaying one after another. Up to 10 stacks.

{{KW|Triggers}} = TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.

{{KW|triggers}} = triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.

{{KW|triggering}} = triggeringTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.

{{KW|TrueDamage}} = True Damage

{{KW|unarm|20}} = Adds 20 to unarmed scaling and adds to to unarmed damage.
[Unarmed damage is body damage.]

{{KW|Virus}} = VirusVirus is a damage over time status effect that deals 100% of infliction damage as energy damage 1 time per second for 8 seconds.

{{KW|VoltSurge}} = Volt SurgeVolt Surge is a stackable buff that adds 10% to minimum lightning damage roll per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks.

{{KW|Vul}} = VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]

{{KW|WeaponClass}} = weapon classWeapon classes are Sword, Bow, Gun, Wand, etc.

{{KW|WeaponType}} = weapon typeWeapon types are melee, ranged and magic.

{{KW|WrathP}} = Wrath PotionWrath Potion is a potion buff that grants +10% critical hit chance and lasts 10 rooms.

{{KW|Wound}} = Wound DamageAll wound damage is physical damage.

{{KW|Zap}} = ZapZap
x1.25 Lightning Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]

{{KW|Good}} = Good

{{KW|Good|XX}} = XX Good

{{KW|Evil}} = Evil

Damage Type Tags (Keywords)

{{KW|SlashN}} = SlashingAll slashing damage is physical damage.

{{KW|ThrustN}} = ThrustingAll thrusting damage is physical damage.

{{KW|StrikeN}} = StrikingAll striking damage is physical damage.

{{KW|MeleeN}} = Melee

{{KW|RangedN}} = Ranged

{{KW|MagicN}} = Magic

{{KW|MagicalN}} = magical

{{KW|LightningN}} = LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.

{{KW|ColdN}} = ColdChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.

{{KW|FireN}} = FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.

{{KW|RadiantN}} = RadiantGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.

{{KW|DarkN}} = DarkGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All dark damage inflicts Gloom.

{{KW|PoisonN}} = PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All poison damage is elemental damage and inflicts Poison.

{{KW|NatureN}} = NatureNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]
All nature damage is considered elemental damage and inflicts Nettles.

{{KW|NecroticN}} = NecroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.

{{KW|SoundN}} = soundEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.

{{KW|PhysicalN}} = PhysicalWound, Striking, Slashing and Thrusting are considered physical damage.

{{KW|ExplosionN}} = ExplosionExplosion damage persists through the armor threshold.

{{KW|EnergyN}} = Energy

Category Tags (Keywords)

{{KW|1HT}} = [One-Handed]

{{KW|2HT}} = [Two-Handed]

{{KW|Ailment}} = [Ailment]

{{KW|Attack}} = [Attack]

{{KW|Axe}} = [Axe]

{{KW|BowT}} = [Bow]

{{KW|Buff}} = [Buff]

{{KW|ColdT}} = [Cold]

{{KW|CompanionT}} = [Companion]

{{KW|Debuff}} = [Debuff]

{{KW|DOT}} = [Damage Over Time]

{{KW|DOT2}} = Damage Over Time

{{KW|EleT}} = [Elemental]

{{KW|Ele}} = Elemental

{{KW|Emotion}} = [Emotion]

{{KW|Fans}} = [Fans]

{{KW|FireT}} = [Fire]

{{KW|Fist}} = [Fist]

{{KW|Gun}} = [Gun]

{{KW|LightningT}} = [Lightning]

{{KW|MagicT}} = [Magic]

{{KW|MeleeT}} = [Melee]

{{KW|MultiHit}} = [Multi-Hit]

{{KW|OrbitalT}} = [Orbital]

{{KW|PhysicalT}} = [Physical]

{{KW|RangedT}} = [Ranged]

{{KW|Skill}} = [Skill]

{{KW|Sword}} = [Sword]

{{KW|Tick}} = [Tick]

{{KW|TriggerT}} = [Trigger]

{{KW|Weapon}} = [Weapon]

Scaling Grades/Caps

{{Stat|Str|d}} = DScaling Damage Bonus:
↳ Per Point While Under Cap: +5%
↳ Per Point While Over Cap: +0.5%
Scaling Cap: 0/10


{{Stat|Int|b}} = BScaling Damage Bonus:
↳ Per Point While Under Cap: +5%
↳ Per Point While Over Cap: +0.5%
Scaling Cap: 0/30


{{Stat|Dex|c}} = CScaling Damage Bonus:
↳ Per Point While Under Cap: +5%
↳ Per Point While Over Cap: +0.5%
Scaling Cap: 0/20


{{Stat|Str|e}} = -Scaling Damage Bonus:
↳ Per Point While Under Cap: +5%
↳ Per Point While Over Cap: +0.5%
Scaling Cap: 0/0