Traits: Difference between revisions
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|[[File:Transcendence.png]]||{{col|G2|Transcendence}}||{{col|P|Infusion Buffs}} are {{col|G|permanent}}. {{col|Gr|(Note: Rerolling with an Obsidian Die will remove active infusions)}}||??? N||Dexterity | |[[File:Transcendence.png]]||{{col|G2|Transcendence}}||{{col|P|Infusion Buffs}} are {{col|G|permanent}}. {{col|Gr|(Note: Rerolling with an Obsidian Die will remove active infusions)}}||??? N||Dexterity | ||
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|[[File:Trigger Maniac.png]]||{{col|G2|Trigger Maniac}}|| | |[[File:Trigger Maniac.png]]||{{col|G2|Trigger Maniac}}||Gain {{col|G|x1.10}} {{KW|Trigger}} Damage per {{col|P|Weapon Upgrade Level}} you have.||??? N||Dexterity | ||
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|[[File:One Step Ahead.png]]||{{col|G2|Two Steps Ahead}}||•{{KW|OnDash}}, {{KW|repeat}} your next {{col|G|2}} {{col|P|Attacks}}.<br>•Your {{col|P|{{KW|Repeat}}s}} deal {{col|G|x2.00}} Damage.||??? N||Dexterity | |[[File:One Step Ahead.png]]||{{col|G2|Two Steps Ahead}}||•{{KW|OnDash}}, {{KW|repeat}} your next {{col|G|2}} {{col|P|Attacks}}.<br>•Your {{col|P|{{KW|Repeat}}s}} deal {{col|G|x2.00}} Damage.||??? N||Dexterity | ||
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|[[File:Arcane Familiar.png]]||{{col|B|Arcane Familiar}}||Grants an Arcane Familiar {{KW|Companion}}.<br><br>{{col|Gr|APS:}} {{col|G|2.00}}<br>{{col|Gr|DMG:}} {{col|G|215 to 290}} {{KW|ThrustN}}<br>{{col|Gr|Each Grants:}} {{col|G|+1}} {{KW|Mana}} ||??? N||Intelligence | |[[File:Arcane Familiar.png]]||{{col|B|Arcane Familiar}}||Grants an Arcane Familiar {{KW|Companion}}.<br><br>{{col|Gr|APS:}} {{col|G|2.00}}<br>{{col|Gr|DMG:}} {{col|G|215 to 290}} {{KW|ThrustN}}<br>{{col|Gr|Each Grants:}} {{col|G|+1}} {{KW|Mana}} ||??? N||Intelligence | ||
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|[[File:placeholder.png]]||{{col|B|Astromancy}}|| | |[[File:placeholder.png]]||{{col|B|Astromancy}}||Your {{KW|LHs}} now {{col|G|x3.00}} the chance to {{KW|trigger}} effects {{col|P|on hit}}, up from {{col|G|x2.00}}.||??? N||Intelligence | ||
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|[[File:Bramble Growth.png]]||{{col|B|Bramble Growth}}||Your {{KW|Nature}} inflicts {{KW|Bleed}} and a stack of {{KW|Puncture}}.||???||Intelligence | |[[File:Bramble Growth.png]]||{{col|B|Bramble Growth}}||Your {{KW|Nature}} inflicts {{KW|Bleed}} and a stack of {{KW|Puncture}}.||???||Intelligence | ||
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|[[File:Mageblood.png]]||{{col|B|Mageblood}}||{{col|P|Potion buffs}} are {{col|G|permanent}}.||??? N||Intelligence | |[[File:Mageblood.png]]||{{col|B|Mageblood}}||{{col|P|Potion buffs}} are {{col|G|permanent}}.||??? N||Intelligence | ||
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|[[File:Mana Beacon.png]]||{{col|B|Mana Beacon}}|| | |[[File:Mana Beacon.png]]||{{col|B|Mana Beacon}}||Grants {{col|G|x1.10}} {{KW|Companion}} Damage per {{KW|ManaC}} you have.||??? N||Intelligence | ||
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|[[File:Natures Boon.png]]||{{col|B|Nature's Boon}}||{{col|P|On the Tally}} of {{col|G|2}} {{col|P|Attacks}}, your next {{col|P|Attack}} {{KW|triggers}} a {{col|G4|Razor Leaf}} that deals {{col|G|100 to 130}} {{KW|NatureN}} damage.||??? N||Intelligence | |[[File:Natures Boon.png]]||{{col|B|Nature's Boon}}||{{col|P|On the Tally}} of {{col|G|2}} {{col|P|Attacks}}, your next {{col|P|Attack}} {{KW|triggers}} a {{col|G4|Razor Leaf}} that deals {{col|G|100 to 130}} {{KW|NatureN}} damage.||??? N||Intelligence | ||
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|[[File:Vision Quest.png]]||{{col|B|Vision Quests}}||{{col|P|On the tally}} of {{col|G|100}} {{col|P|Attacks}}, {{KW|trigger}} your {{col|P|On Skill Used}} Effects and then deal {{col|G|+100%}} Damage for {{col|G|8 seconds}}. ||??? N||Intelligence | |[[File:Vision Quest.png]]||{{col|B|Vision Quests}}||{{col|P|On the tally}} of {{col|G|100}} {{col|P|Attacks}}, {{KW|trigger}} your {{col|P|On Skill Used}} Effects and then deal {{col|G|+100%}} Damage for {{col|G|8 seconds}}. ||??? N||Intelligence | ||
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|[[File:placeholder.png]]||{{col|B|Zoo Utopia}}|| | |[[File:placeholder.png]]||{{col|B|Zoo Utopia}}||You and your {{KW|Companions}} deal {{col|G|x1.05}} Damage per {{KW|Companion}} you have.||??? N||Intelligence | ||
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|} | |} |
Revision as of 12:23, 14 August 2024
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain classes that have class-only traits, such as the Super Hero, Esper and Cyborg.
Strength Traits
Name | Description | Conditions | Type | |
---|---|---|---|---|
Adrenaline | On taking damage or on defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor., gain AdrenalineAdrenaline is a buff that grants 100% increased damage and lasts 1 room.. | ??? | Strength | |
File:Placeholder.png | An Honest Day of Work | [Placeholder Text] | ??? | Strength |
Ancestral Aid | Grants 2 Ancestral Spirit Companions . APS: 2.00 DMG: 80 to 110 SlashingAll slashing damage is physical damage. Each grants: +10% Attack Speed |
??? N | Strength | |
Arrogance | On inflicting TauntTaunt x1.35 Damage Taken at Close Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] or CharmCharm x1.25 Damage Taken at Far Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff], deal x1.30 Damage with Non Critical Hits for 8 seconds [Emotion] [Buff] |
??? N | Strength | |
Attack of Opportunity | After not having attacked for 2 seconds, your next Attack grants you CourageCourage x1.50 Attack Speed with Melee x1.25 Attack Speed with Ranged x1.25 Attack Speed with Magic Duration: 8 seconds Max Stacks: 1 [Emotion] [Buff]. |
??? N | Strength | |
Barbarism | Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +5% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.. | ??? N | Strength | |
Battle Rush | On combat startOn combat start triggers also trigger when bosses enter phase 2., gain full stacks of Battle RushBattle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks.. Periodically trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects, including this one, every 10 seconds. | ??? | Strength | |
Beef | Gain +100% Stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., but gain -50% Stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. and IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. | ??? N | Strength | |
Berserk | On Skill Used, grants BerserkBerserk x1.30 Attack Speed x1.30 Movement Speed Duration: 10 seconds Max Stacks: 1 [Emotion] [Buff]. |
??? N | Strength | |
Blessed Hammer | Your Attack and Skill gain a 25% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Holy Hammer on Hit that deals 195 to 290 RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage. |
??? N | Strength | |
Blunt Trauma | StrikingAll striking damage is physical damage. damage from you and your Companions inflicts InstabilityInstability x1.40 Top End Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff]. |
??? N | Strength | |
Bone Crusher | Dealing a Crushing Hits Crushing Hits deal guaranteed Top End Damage. grants you 5 bone splinters. Primary attacks consume one Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. to trigger a bone spear that deals Thrusting DamageAll thrusting damage is physical damage.. [0.1 seconds cooldown] | ??? | Strength | |
Boozer | Booze Buffs are permanent and have +100% Effect. | ??? N | Strength | |
Brawler | Grants +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per actor in the room. (up to +100) (Actors are you, your Companions and Enemies.) |
??? N | Strength | |
File:Placeholder.png | Brawn Over Brain | Grants +20% Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. Recovery per Strength Trait you have. | ??? N | Strength |
Close Combat | Grants +100% Ruthless Hit Chance Ruthless Hits gain x2.00 Top End Damage. at Close Range Hits at Close Range deal x1.20 Damage.. |
??? N | Strength | |
File:Placeholder.png | Explosive Force | Your Attacks and Skill gain a 25% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. an Explosion on hit that deals 160 to 195 ExplosionExplosion damage persists through the armor threshold. Damage. |
??? N | Strength |
Fire and Blood | You can stack BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] up to 10 times but BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] deal x0.20 damage. |
??? N | Strength | |
File:Placeholder.png | Hand Of Hearts | Grants +10% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. per Heart Container you have. | ??? N | Strength |
Heavy Draw | Half your StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. also counts towards DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. damage scaling from ranged weapons. | ??? | Strength | |
Holy Fire | When an enemy takes Radiant DamageGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. from you or your Companions , gain Holy FireHoly Fire is a fire buff that grants +75 to 150 fire damage and lasts 8 seconds.. |
??? | Strength | |
File:Placeholder.png | Momentum | • Gain +30% Stamina Recovery Speed . • On Dash, your next 5 Attacks or Skills deal guaranteed Crushing Hits Crushing Hits deal guaranteed Top End Damage.. |
??? N | Strength |
File:Placeholder.png | No Pain No Gain | Modifiers to your Cursed Hit Chance Cursed Hits have x0.50 chance for Hit Effects to happen. also apply to your Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.. | ??? N | Strength |
Overwhelming Presence | Grants +0.25% Buff Effect per point of Equip Load Capacity you have. | ??? N | Strength | |
Pack Mentality | • Your damage rolls twice and takes the lower value. • +1 Companion Capacity . |
??? N | Strength | |
Pointy End | Thrusting DamageAll thrusting damage is physical damage. from you and your Companions inflicts a stack of PuncturePuncture +10 to 30 Physical Damage Taken Duration: 4 seconds Max Stacks: 5 [Debuff] with 100% increased effect. |
??? | Strength | |
Power is Power | PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also increases effect of debuffs you inflict. (up to 100%) | ??? | Strength | |
File:Placeholder.png | Pushing Through | Each point of Equip Load on you grants: ↪+0.25% Stamina Recovery Speed ↪+0.25% Movement Speed ↪+0.25% Damage |
??? N | Strength |
Rage | • Your Attacks grant you a stack of RageRage +4% Attack Speed Duration: 4 seconds Max Stacks: 10 [Emotion] [Buff] on hit. • Melee Attacks grant +1 stack. |
??? N | Strength | |
Razors Edge | Slashing DamageAll slashing damage is physical damage. from you and your Companions inflicts a stack of RuptureRupture x1.25 Physical Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. |
??? | Strength | |
Resolute Technique | •Your Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. is 0%. •Grants +100% Crushing Hit Chance Crushing Hits deal guaranteed Top End Damage.. |
??? N | Strength | |
Savage Wounds | Your hits against bleeding enemies inflict VulnerabilityVulnerability x1.20 Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff]. |
??? | Strength | |
File:Placeholder.png | Shrouded In Shadows | • Grants 3 Shadow Orbitals that deal 105 to 175 DarkGloom +10% Damage Taken from Cursed Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All dark damage inflicts Gloom. Damage. • Shadow Orbitals inflict all statcks of GloomGloom +10% Damage Taken from Cursed Hits Duration: 4 seconds Max Stacks: 10 [Ailment] at once. |
??? N | Strength |
Steady Strikes | • Attack Speed Modifiers have x0.50 value. • Modifiers to Attack Speed also apply to your Attack Damage at 150% value. |
??? N | Strength | |
Testudo | Gain x1.10 Melee Damage per point of Block Block prevents one hit of damage taken. Refreshes each floor. you have. |
??? N | Strength | |
File:Placeholder.png | Threat Reckoning | • Your Attacks with One-Handed Weapons inflict TauntTaunt x1.35 Damage Taken at Close Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff]. • Your Attacks with Two-Handed Weapons inflict IntimidateIntimidate x1.25 Melee Damage Taken Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff]. |
??? N | Strength |
Titan Grip | Two-Handed2-handed weapons disable your offhand. melee weapons count as one-handed and allow for wearing an offhand item. | ??? | Strength | |
Unforgiving | Ailments and Debuffs inflicted by Skills have +100% effect. | ??? N | Strength |
Dexterity Traits
Name | Description | Conditions | Type | |
---|---|---|---|---|
Advanced Ballistics | All ranged damage is always considered to be at Close Range Hits at Close Range deal x1.20 Damage.. | ??? | Dexterity | |
Agility | Modifiers to your movement speed also apply to your Attack Speed. | ??? N | Dexterity | |
Alacrity | Grants +40% Attack Speed with Weapons that scale with DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. | ??? N N | Dexterity | |
Ascetic's Discipline | On Dash, mark the nearest enemy with Ascetic's MarkAscentic's Mark is a mark that guarantees 5 crushing hits .. | ??? | Dexterity | |
Best Friends Forever | Companions grant increased stats depending on how many you have: ↪1: +300% stats from Companions ↪2: +200% stats from Companions ↪3: +100% stats from Companions |
??? N | Dexterity | |
Blood Infection | When you inflict BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick], you also inflict a stack of PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] based on the same infliction damage. |
??? | Dexterity | |
Cheap Shot | Your Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen. are also guaranteed Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing.. | ??? N | Dexterity | |
File:Placeholder.png | Chill Aura | Grants a Chill Aura that deals 20 to 35 ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Damage 4 times per second. [Tick] |
??? N | Dexterity |
Cull the Weak | Enemies take more damage equal to the reduction of their movement speed. (multiplicative) | ??? N | Dexterity | |
Deadly Toxins | You have double the Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. chance against PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]ed enemies. |
??? | Dexterity | |
Double Trouble | Your Repeated attacksRepeated attacks deal 25% less damage. have gain +100% Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. chance. | ??? | Dexterity | |
Dynamo | During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 5 units moved. | ??? | Dexterity | |
Earned Luck | Each point of DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +2.5% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.. | ??? N | Dexterity | |
File:Placeholder.png | Electric City | [Placeholder Text] | ??? | Dexterity |
Exit Strategy | On inflicting maximum stacks of PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick], refresh the duration of all PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] stacks and recover all Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. [4 seconds cooldown] |
??? | Dexterity | |
Grenadier | Every 3 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Grenade Throw that deals 295 to 365 Explosion Damage. [Tick] |
??? N | Dexterity | |
File:Placeholder.png | Harmony | Your Weapon gains +50 to 75 RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage with Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen. and +50 to 75 DarkGloom +10% Damage Taken from Cursed Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All dark damage inflicts Gloom. Damage with Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen.. |
??? N | Dexterity |
File:Placeholder.png | Illusion Of Control | Your modifier to Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. also applies to your Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. at 150% value. | ??? N | Dexterity |
Intuition | Gain +100% Stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., but gain -50% Stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. and IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. | ??? N | Dexterity | |
Lethality | Gain +150% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier at Close Range Hits at Close Range deal x1.20 Damage.. | ??? | Dexterity | |
Lightning Conductor | Your Attacks and Skill gain a 35% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Chain Lightning on hit that deals 130 to 380 LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage. |
??? N | Dexterity | |
Like Clockwork | On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., increment all your active tally counters by 1. [0.25 seconds cooldown] | ??? | Dexterity | |
Opportunistic | Damage from your Skill inflicts FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.. | ??? N | Dexterity | |
File:Placeholder.png | Pet The Dog | Grants a Puppy Companion . APS: 2.00 DMG: 160 to 220 SlashingAll slashing damage is physical damage. Each Grants: +35% Buff Effect. |
??? N | Dexterity |
Point Blank | Ranged attacks gain Crushing Hits Crushing Hits deal guaranteed Top End Damage. chance at Close Range Hits at Close Range deal x1.20 Damage.. | ??? | Dexterity | |
File:Placeholder.png | Poison Aura | Grants a Poison Aura that deals 10 to 20 PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All poison damage is elemental damage and inflicts Poison. Damage 4 times per second. [Tick]. |
??? N | Dexterity |
Precision | Grants +5% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. per DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Trait you have. | ??? N | Dexterity | |
Raised Morale | On completing a Combat Encounter room without taking damage, gain 1 stack of MoraleTip: Avoid taking damage by using evades and block .Morale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage.. |
??? N | Dexterity | |
File:Placeholder.png | Repeat Offender | [Placeholder Text] | ??? | Dexterity |
Rogue's Tally | On the Tally of 3 Attacks, your next Attack or Skill deals a guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.. | ??? N | Dexterity | |
Sharpshooter | Grants +100%Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. at Far Range Hits at Far Range deal x0.90 Damage.. | ??? N | Dexterity | |
Spellblade | Grants +20% Melee Attack Speed per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have. | ??? N | Dexterity | |
Spinning Blades | Grants 2 Spinning Blade OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s that deal 105 to 190 SlashingAll slashing damage is physical damage. Damage and inflict RuptureRupture x1.25 Physical Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. |
??? N | Dexterity | |
Step of the Wind | On Dash, grants 4 stacks of TailwindTailwind x1.05 Attack Speed x1.05 Movement Speed x1.05 Orbital Speed x1.05 Tick Speed Duration: 8 seconds Max Stacks: 4 [Buff]. |
??? N | Dexterity | |
Swagger | On the tally of 5 primary attacks, your next primary attack deals a guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.. On the tally of 10 primary attacks, your next primary attack triggers your On Dash effects. |
??? | Dexterity | |
Transcendence | Infusion Buffs are permanent. (Note: Rerolling with an Obsidian Die will remove active infusions) | ??? N | Dexterity | |
Trigger Maniac | Gain x1.10 TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. Damage per Weapon Upgrade Level you have. |
??? N | Dexterity | |
Two Steps Ahead | •On Dash, repeatRepeated attacks deal 25% less damage. your next 2 Attacks. •Your RepeatRepeated attacks deal 25% less damage. s deal x2.00 Damage. |
??? N | Dexterity | |
Exploitative Explosives | Your Explosion Damage inflicts VulnerabilityVulnerability x1.20 Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff]. |
??? N | Dexterity* |
Intelligence Traits
Name | Description | Conditions | Type | |
---|---|---|---|---|
Anatomical Knowledge | Your Critical Hits The damage from critical hits is multiplied with your critical hit multiplier. gain +150% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier against bleeding enemies. | ??? | Intelligence | |
Apocalypse | On Skill used, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Meteor Rain that deals 570 to 855 Fire Damage. |
??? N | Intelligence | |
Arcane Familiar | Grants an Arcane Familiar Companion . APS: 2.00 DMG: 215 to 290 ThrustingAll thrusting damage is physical damage. Each Grants: +1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. |
??? N | Intelligence | |
File:Placeholder.png | Astromancy | Your Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen. now x3.00 the chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. effects on hit, up from x2.00. |
??? N | Intelligence |
Bramble Growth | Your Nature DamageNettles Deals 5 to 10 Nature Damage when target takes damage Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 5 Duration: 4 seconds [Ailment]All nature damage is considered elemental damage and inflicts Nettles. inflicts BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] and a stack of PuncturePuncture +10 to 30 Physical Damage Taken Duration: 4 seconds Max Stacks: 5 [Debuff]. |
??? | Intelligence | |
Burn Aura | Grants a Burn Aura deals 10 to 30 FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage 4 times per second. [Tick] |
??? N | Intelligence | |
File:Placeholder.png | Chrono Shift | [Placeholder Text] | ??? | Intelligence |
Cold Blood | ChillChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment] additionally adds +20% chance for the target to take a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.. |
??? | Intelligence | |
Combustion | On the tally of 5 BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] ticks on an enemy or when a burning enemy dies, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a fiery burst that deals Fire DamageBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. . (Fiery burst cannot inflict burn.) |
??? | Intelligence | |
Corrosive Magic | NecroticNecrosis Damage: 150 to 225 Necrotic Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. and PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] damage from you and your Companions inflicts FragilityFragility x1.30 Damage Over Time Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff] and a stack of Armor BreakArmor Break Breaks Armor on max stacks. Duration: 4 seconds Max Stacks: 5. |
??? | Intelligence | |
Dominance | Each point of IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants: ↪+1% Buff Effect ↪+1% Aura Radius. |
??? N | Intelligence | |
Dreamer | Grants +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have. (Up to +100) | ??? N | Intelligence | |
Elemental Balance | On dealing Ele2 Damage gain Buffs: ↪LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. → x1.30 FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. damage for 4 seconds ↪FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. → x1.30 ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. damage for 4 seconds ↪ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. → x1.30 LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. damage for 4 seconds |
??? N | Intelligence | |
Elemental Focus | FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage from Skills inflicts ScorchScorch x1.25 Fire Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Damage from Skills inflicts Frostbite Frostbite x1.25 Cold Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage from Skills inflicts ZapZap x1.25 Lightning Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. |
??? N | Intelligence | |
File:Placeholder.png | Entropy | [Placeholder Text] | ??? | Intelligence |
Event Horizon | Grants 100% increased orbital speed and your OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s inflict VulnerabilityVulnerability x1.20 Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff]. |
??? | Intelligence | |
Forethought | Gain +30% Attack Speed while missing Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.. | ??? N | Intelligence | |
Hex Touch | Your Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen. inflict HexHex Debuffs are Vulnerability, Fragility and Instability.. | ??? | Intelligence | |
Ice Conjuration | Your Attacks and Skills gain a 35% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. an Ice Volley on hit that deals 125 to 150 ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Damage. |
??? N | Intelligence | |
Ignition Burst | Explosion damage inflicts BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] damage dealt additionally is based on explosion infliction damage. PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also increases BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]. |
??? | Intelligence | |
Influence | You and your Companions gain 25% increased attack speed per aura you have. | ??? | Intelligence | |
Insight | Grants +20% increased Skill Effect () per IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. Trait you have. | ??? N | Intelligence | |
Inspiring Presence | Grants +10 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Companion you have. up to +100) Power also increases Companion damage. |
??? | Intelligence | |
Keen Mind | Gain +100% Stats from IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats., but gain -50% Stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. and DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. | ??? N | Intelligence | |
Lightning Always Strikes Twice | Any time you triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a damaging lightning effect, the effect is triggered an additional time after a 0.5 second delay. |
??? | Intelligence | |
Mageblood | Potion buffs are permanent. | ??? N | Intelligence | |
Mana Beacon | Grants x1.10 Companion Damage per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have. | ??? N | Intelligence | |
Nature's Boon | On the Tally of 2 Attacks, your next Attack triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Razor Leaf that deals 100 to 130 NatureNettles Deals 5 to 10 Nature Damage when target takes damage Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 5 Duration: 4 seconds [Ailment]All nature damage is considered elemental damage and inflicts Nettles. damage. |
??? N | Intelligence | |
File:Placeholder.png | Normal Distribution | Modifiers to your Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. also apply to your Tick Speed and your Orbital Speed. | ??? N | Intelligence |
Pocket Magic | Every 1 second triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. an Attack of a random Wand or Staff Weapon in your Inventory. (Weapon Enchantments will not apply) [Tick] |
??? N | Intelligence | |
Power Hungry | Grants +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Soul Heart you have. (up to +100) | ??? N | Intelligence | |
File:Placeholder.png | Prodigy | You have +50% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. but other modifiers to Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. have x0.50 effect. | ??? N | Intelligence |
Shock Aura | Grants a Shock Aura that deals 10 to 40 LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage 4 times per second. [Tick] |
??? N | Intelligence | |
Static Blows | On inflicting the maximum stacks of ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment] to an enemy, the stacks are consumed to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a lightning strike that deals Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock.. (Lightning strike cannot inflict shock) |
??? | Intelligence | |
Strong Together | • Grants +2 Companion Capacity . • Gain x0.50 stats from Companions . |
??? N | Intelligence | |
Thaumaturgical Echo | On the Tally of 3 Attacks, repeatRepeated attacks deal 25% less damage. your next attack. | ??? N | Intelligence | |
File:Placeholder.png | Trickery | Gain +20% Sneaky Hit Chance Sneaky Hits have x2.00 Critical Hit Damage per Common or Uncommon Equipment Item you are wearing. | ??? N | Intelligence |
Vision Quests | On the tally of 100 Attacks, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. your On Skill Used Effects and then deal +100% Damage for 8 seconds. |
??? N | Intelligence | |
File:Placeholder.png | Zoo Utopia | You and your Companions deal x1.05 Damage per Companion you have. | ??? N | Intelligence |
Super Hero Traits
Esper Traits
Cyborg Traits
Name | Description | Conditions | Type | |
---|---|---|---|---|
File:Core Placeholder.png | Freezing Core | Your Skill deals +90 to 100 ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Damage. |
Cyborg only trait | Cybernetic Augment |
File:Core Placeholder.png | Laser Core | On Skill Used: Every 0.4 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Laser that deals 290 to 485 Energy Damage for 8 seconds. [Tick] |
Cyborg only trait | Cybernetic Augment |
File:Core Placeholder.png | Lucky Core | Your Skill gains +100% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.. | Cyborg only trait | Cybernetic Augment |
File:Core Placeholder.png | Mana Core | Gain +20% Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. Recovery per Level. (Up to +120%) | Cyborg only trait | Cybernetic Augment |
File:Core Placeholder.png | Power Core | PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also grants Skill Effect (). | Cyborg only trait | Cybernetic Augment |