User:Ken: Difference between revisions
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Revision as of 17:15, 20 January 2024
Melee
Name | Weapon Type | Rarity | Hand | Damage Range | APS | Range | Effect | STR | DEX | INT | |
---|---|---|---|---|---|---|---|---|---|---|---|
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Alchemical Concoction | 1 | 1 Common |
135-150 | 1.5 | Medium | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | E | D | ||
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Arcane Shuriken | 2 | 1 Common |
65-130 | 3 | Very Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | C | ||
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Auto Crossbows | 3 | 2 Uncommon |
55-105 | 5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | A | D | ||
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Bazooka | 3 | 2 Uncommon |
245-640 | 1 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | B | B | ||
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Blastbark | 4 | 2 Uncommon |
145-405 | 2 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | E | A | E | |
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Blowgun | 2 | 1 Common |
210-230 | 1.5 | Far | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | D | |||
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Bola Crossbow | 3 | 2 Uncommon |
120-250 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.. | D | B | ||
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Boneforce | 5 | 2 Uncommon |
50-110 | 4 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon gains +100% crushing hit ![]() ![]() |
S | S | ||
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BOOM-erang | 4 | 1 Common |
115-235 | 2 | Far | Primary attack deals striking damageAll striking damage is physical damage.. Triggers an explosionExplosion damage persists through the armor threshold. dealing explosion damageExplosion damage persists through the armor threshold.. |
A | C | ||
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Brick | 2 | 1 Common |
85-175 | 2 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. This weapon gains +100% crushing hit ![]() ![]() |
D | D | ||
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Buriza | 3 | 2 Uncommon |
105-140 | 2 | Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | C | B | ||
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Chakrams | 1 | 1 Common |
70-145 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | D | E | ||
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Chloroblast Bow | 4 | 2 Uncommon |
90-200 | 4 | Very Far | Primary attack deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflicts NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. . | S | |||
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Cluckeye Bow | 3 | 2 Uncommon |
60-130 thrusting 610-1605 explosion |
2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Has a 20%🍀 chance to cluck on attack. Cluck is a secondary attack that deals explosion damageExplosion damage persists through the armor threshold.. |
B | |||
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Composite Bow | 2 | 2 Uncommon |
125-150 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has a +25% chance for attacks to repeatRepeated attacks deal 25% less damage. . |
E | C | ||
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Compound Bow | 4 | 2 Uncommon |
95-200 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has a 100% chance for attacks to repeatRepeated attacks deal 25% less damage. . |
A | C | ||
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Cross Glaive | 3 | 1 Common |
40-90 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage., can hit multiple times and inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.. | C | B | ||
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Crossbow | 1 | 2 Uncommon |
135-280 | 1.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | |||
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Crude Bow | 1 | 2 Uncommon |
100-200 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | |||
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Crystal Bow | 2 | 2 Uncommon |
70-140 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On the tally of 3 primary attacks additionally triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. crystals that deal thrusting damageAll thrusting damage is physical damage.. |
E | C | E | |
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Crystal Chakrams | 2 | 1 Common |
75-145 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. crystals that deal thrusting damageAll thrusting damage is physical damage. while flying 4 times per second. |
C | E | ||
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Cupid Bow | 3 | 2 Uncommon |
115-145 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and CharmsCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. on hit. | B | C | ||
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Dartling Gun | 3 | 2 Uncommon |
30-60 | 8 | Far | Primary attacks deal thrusting damageAll thrusting damage is physical damage. and inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. | D | B | ||
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Deck of Cards | 4 | 1 Common |
105-215 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. On dash, swaps the thrown card. Blue Card: Recovers 0.25 Mana ![]() ![]() Red Card: Deals area damage on hit. Yellow Card: Seeks targets. |
A | A | ||
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Demon Machine | 4 | 2 Uncommon |
125-325 | 1.5 | Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | C | A | C | |
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Destructo Glaive | 5 | 1 Common |
145-245 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage. and can hit multiple times. This weapon deals guaranteed critical hits ![]() ![]() ![]() |
S | S | S | |
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Disintegrator | 4 | 1 Common |
35-400 | 2 | Very Far | Primary attack deal energy damage. This weapon inflicts maximum stacks of DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. at once. |
A | A | ||
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Disk Launcher | 2 | 1 Common |
100-215 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | E | ||
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Doomerang | 5 | 1 Common |
70-145 | 2.55 | Very Far | Primary attack deals striking damageAll striking damage is physical damage. and inflicts a stack of DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.. | S | S | ||
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Double-Edged Throwing Knives | 3 | 1 Common |
80-170 | 2.5 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage. and hit twice. | B | |||
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Doubleshot Bow | 2 | 2 Uncommon |
105-195 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | E | C | ||
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Dragonslayer Bow | 4 | 2 Uncommon |
160-330 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has 100% lucky hit ![]() ![]() ![]() ![]() |
A | A | ||
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Dual Crossbows | 1 | 2 Uncommon |
45-105 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | |||
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Eggs | 2 | 1 Common |
65-125 | 2 | Medium | Primary attack deals striking damageAll striking damage is physical damage. and tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. on hit. | E | |||
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Elven Bow | 2 | 2 Uncommon |
185-195 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon gains 10% more attack speed per evade ![]() ![]() |
C | D | ||
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Farmageddon | 5 | 2 Uncommon |
115-245 | 4 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold. and tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. on hit. | S | S | ||
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Fidget Glaive | 1 | 1 Common |
30-60 | 3 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage. and can hit multiple times. | D | |||
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Fire Fang | 4 | 2 Uncommon |
60-200 | 3 | Very Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. | A | A | A | |
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Firework Launcher | 2 | 2 Uncommon |
145-380 | 1.5 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | C | D | E | |
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Flamarang | 2 | 1 Common |
30-115 | 2 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | D | C | D | |
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Flint Bow | 2 | 2 Uncommon |
90-300 | 2 | Very Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | E | D | ||
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Fractal Glaive | 4 | 1 Common |
55-115 | 1.5 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. While stationary, periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. beams that deal magical damage 5 times per second. |
A | B | ||
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Frost Throwing Knives | 2 | 1 Common |
90-120 | 2 | Medium | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | C | E | ||
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Gatling Gun | 3 | 2 Uncommon |
45-95 | 8 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | C | D | |
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Ghost Javelins | 3 | 1 Common |
105-225 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds. . | A | D | ||
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Ghost Rifle | 5 | 2 Uncommon |
335-735 | 1.25 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. During combat, periodically calls down a nuclear bomb that deals explosion damage damage every 10 seconds. |
S | |||
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Gold Chakrams | 2 | 1 Common |
55-120 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | |||
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Golden Desert Eagle | 2 | 1 Common |
100-215 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On dash, the next attack of this weapon is a guaranteed lucky hit ![]() ![]() ![]() ![]() |
C | E | ||
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Grandmaster Shuriken | 3 | 1 Common |
55-115 | 4 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | S | |||
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Grenade Launcher | 3 | 2 Uncommon |
105-285 | 2 | Far | Primary attacks deal explosion damageExplosion damage persists through the armor threshold. and trigger your on-dropped-bomb effects. [4 seconds cooldown] |
B | C | ||
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Hand Cannon | 1 | 2 Uncommon |
75-205 | 2 | Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | C | D | ||
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Harp Crossbow | 3 | 2 Uncommon |
105-220 thrusting 160-330 sound |
1.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage., also does a secondary attack that deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. | C | C | ||
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Heavy Crossbow | 2 | 2 Uncommon |
135-285 | 1.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | D | ||
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Helix Bow | 3 | 2 Uncommon |
95-205 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts DNA AlterationDNA Alteration is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 0.5 seconds.. | B | B | ||
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Hellsingers | 3 | 2 Uncommon |
60-125 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has 100% ruthless hit ![]() ![]() |
B | E | ||
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Ice Fang | 4 | 2 Uncommon |
170-235 | 2 | Very Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. . | A | A | A | |
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Incinerator | 4 | 1 Common |
50-175 | 3 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts a stack of ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. | A | A | A | |
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Kraken | 5 | 2 Uncommon |
80-160 | 3 | Very Far | Primary attack deal thrusting damageAll thrusting damage is physical damage.. Periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a tentacle that deals striking damageAll striking damage is physical damage. and inflict GrappleGrapple is a debuff that makes the target take 30% more damage and move 30% slower and lasts 1 second. every second. |
S | S | ||
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Kunai | 2 | 1 Common |
100-215 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor ![]() |
E | C | ||
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Laser Gun | 2 | 1 Common |
25-290 | 2 | Far | Primary attack deals energy damage. | C | C | ||
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Laser Rifle | 4 | 2 Uncommon |
10-145 energy damage | 5 | Very Far | Primary attack deals energy damage. Each point of Mana ![]() ![]() ![]() ![]() ![]() ![]() |
A | A | ||
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Lightning Javelins | 5 | 1 Common |
5-450 | 2 | Very Far | Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and can hit multiple times. | S | S | S | |
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Lightning Shuriken | 2 | 1 Common |
60-115 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. On hit, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. Chains between 2 enemies. [0.1 seconds cooldown] |
C | D | ||
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Longbow | 1 | 2 Uncommon |
115-240 | 1.75 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | D | ||
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Machine Gun | 2 | 2 Uncommon |
35-75 | 4 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | E | C | E | |
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Magical Boomerang | 2 | 1 Common |
45-125 | 2 | Far | Primary attack deals striking damageAll striking damage is physical damage.. Evolves into the Magical Trimerang at upgrade level 4. |
C | C | ||
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Magical Bow | 2 | 2 Uncommon |
115-235 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | C | ||
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Magical Trimerang | 4 | 1 Common |
85-175 | 3 | Very Far | Primary attack deals striking damageAll striking damage is physical damage. and hits twice. | A | A | ||
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Manticore | 5 | 2 Uncommon |
105-215 | 1.5 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. critical hits ![]() ![]() ![]() ![]() ![]() ![]() |
S | S | ||
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Match Pistols | 2 | 2 Uncommon |
80-170 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | D | ||
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Maxibee | 4 | 2 Uncommon |
55-115 | 8 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | S | |||
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Mechanical Crossbow | 4 | 2 Uncommon |
105-220 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On attack repeatsRepeated attacks deal 25% less damage. from this weapon, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a volley of laser projectiles that deal energy damage. |
A | B | ||
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Mega Machine Gun | 5 | 2 Uncommon |
55-115 | 4 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | S | S | ||
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Michelangebow | 5 | 2 Uncommon |
75-210 fire 130-165 cold 5-325 lightning 145-150 poison |
4 | Very Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. or poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | S | S | ||
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Minibee | 2 | 1 Common |
60-130 | 4 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. Evolves into the Maxibee at upgrade level 4. | C | |||
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Molotov Cocktail | 3 | 1 Common |
105-335 | 2 | Medium | Primary attacks deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. . | C | E | ||
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Money Gun | 3 | 1 Common |
65-105 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon gains 1% more attack speed per gold ![]() |
D | |||
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Nyan Cannon | 4 | 2 Uncommon |
170-420 | 2 | Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold. and confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. on hit. | A | A | A | |
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Octoshot Crossbow | 3 | 2 Uncommon |
50-85 | 1.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | E | C | ||
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Ornamental Chakrams | 1 | 1 Common |
70-125 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | D | |||
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Paper Bomb Kunai | 4 | 1 Common |
50-100 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts a stack of Paper BombPaper Bomb is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 200% of accumulated infliction damage as explosion damage. Up to 5 stacks.. | A | |||
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Phantasm | 5 | 2 Uncommon |
55-100 | 4 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Grants a Phantasm companion. APS: 2.00 DMG: 160 to 350 woundAll wound damage is physical damage. Inflicts: fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. Grants: +100% increased damage dealt to feared enemies |
S | |||
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Pineapple Cannon | 2 | 2 Uncommon |
85-230 | 3 | Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor ![]() |
E | D | ||
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Piranha Gun | 4 | 1 Common |
100-210 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts Piranha BitesPiranha Bites is a status effect that deals 200% of infliction damage as thrusting damage 2 times per second for 4 seconds. . | A | C | ||
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Plasma Cannon | 3 | 2 Uncommon |
25-355 | 1.5 | Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold. and culminates in an energy explosion that deals double damage. | C | D | ||
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Pneumatic Crossbows | 4 | 2 Uncommon |
65-135 | 4 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. All hits from this weapon are considered close range. |
A | B | ||
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Poison Throwing Knives | 2 | 1 Common |
100-115 | 2 | Medium | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | D | D | ||
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Poisonous Concoction | 3 | 1 Common |
125-145 | 2 | Medium | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. . | A | B | ||
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Pulse Pistols | 3 | 2 Uncommon |
10-135 | 4 | Medium | Primary attack deals energy damage. On dash, recover 1 point of Mana ![]() ![]() |
B | C | ||
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Pus Spitter | 2 | 2 Uncommon |
80-170 thrusting 120-130 poison |
2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage., also does a Secondary attack that deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | C | D | ||
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Quad Blasters | 4 | 2 Uncommon |
45-285 | 3 | Very Far | Primary attacks deal energy damage and inflict a stack of DiffusionDiffusion is a stackable energy ailment that consumes all stacks to deal 100% of accumulated energy infliction damage as energy damage upon reaching 4 stacks. A stack lasts 4 seconds. . | A | B | ||
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Railgun | 4 | 2 Uncommon |
160-360 thrusting 5-400 lightning |
1.5 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. As a Secondary attack also does a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 2 enemies.] |
A | A | A | |
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Rapidfire Bow | 3 | 2 Uncommon |
55-115 | 5 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | A | |||
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Raven Bow | 3 | 2 Uncommon |
95-200 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Grants a Raven companion ![]() APS: 2.00 DMG: 82 to 158 thrustingAll thrusting damage is physical damage. Grants: 100% increased damage with cursed hits ![]() ![]() ![]() ![]() |
D | B | D | |
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Recurve Bow | 3 | 2 Uncommon |
145-300 | 2 | Very Far | Primary attack deals 246 to 509 thrusting damageAll thrusting damage is physical damage.. Repeated attacksRepeated attacks deal 25% less damage. from this weapon deal 100% increased damage. |
E | B | ||
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Relic Crossbow | 3 | 2 Uncommon |
120-250 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts a stack of Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.. | E | B | ||
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Repeating Crossbow | 3 | 2 Uncommon |
125-260 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has 100% chance for attacks to repeatRepeated attacks deal 25% less damage. . |
C | |||
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Revolver | 1 | 1 Common |
85-175 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | E | ||
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Rocket Launcher | 4 | 2 Uncommon |
120-315 | 1.5 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | A | A | ||
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Sawblade Glaive | 3 | 1 Common |
75-160 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage., can hit multiple times and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. | A | A | ||
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Scattershot Crossbow | 3 | 2 Uncommon |
160-330 | 1.5 | Very Far | Primary attack fires 3 bolts that deal thrusting damageAll thrusting damage is physical damage. and bounce from walls. | E | B | E | |
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Seraphim | 5 | 2 Uncommon |
45-110 | 1.75 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On hit, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a beam of light that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . [0.1 seconds cooldown.] |
S | S | S | |
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Shadow Shuriken | 4 | 1 Common |
35-195 | 4 | Far | Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits ![]() critical hits ![]() ![]() ![]() |
A | |||
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Shortbow | 1 | 2 Uncommon |
90-195 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | |||
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Shotgun | 2 | 2 Uncommon |
45-105 | 1.5 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Enemies hit by multiple bullets from this weapon take full damage of all bullets. |
D | D | ||
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Shuriken | 1 | 1 Common |
60-120 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | D | |||
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SMGs | 2 | 2 Uncommon |
40-85 | 4 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | E | ||
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Sniper Bow | 2 | 2 Uncommon |
90-175 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has 100% lethal hit ![]() ![]() |
B | |||
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Sniper Rifle | 3 | 2 Uncommon |
205-475 | 1.25 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon gains 100% critical hit ![]() ![]() ![]() |
A | |||
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Snow Angel | 3 | 2 Uncommon |
135-185 | 3 | Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds. . | C | B | C | |
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Snow Launcher | 3 | 1 Common |
145-190 | 2 | Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | D | C | D | |
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Stake Crossbow | 2 | 2 Uncommon |
110-225 | 1.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has a 100% lethal hit ![]() ![]() |
C | C | ||
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Staple Gun | 3 | 1 Common |
70-150 | 4 | Far | Primary attacks deal thrusting damageAll thrusting damage is physical damage. and inflict a stack of PuncturePuncture is a stackable debuff that adds physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks.. | C | |||
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Star Bow | 2 | 2 Uncommon |
75-165 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit ![]() ![]() ![]() ![]() E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a star to fall that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . |
C | C | ||
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Star Cannon | 3 | 2 Uncommon |
105-280 | 2 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | C | B | ||
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Storm Cloud | 3 | 2 Uncommon |
70-150 | 4 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit ![]() ![]() ![]() ![]() E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a lightning strike that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [0.2 seconds cooldown] |
B | D | ||
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Tazer | 2 | 1 Common |
5-275 | 2 | Far | Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and inflicts a stack of ZapZap is a lightning damage over time ailment that deals 100% of lightning infliction damage as lightning damage 3 times per second. Lasts 1 second.. [Chains between 2 enemies] |
C | D | ||
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The Calamities | 5 | 2 Uncommon |
85-175 | 4 | Far | Primary attacks deal thrusting damageAll thrusting damage is physical damage. and inflict a stack of DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.. | S | A | ||
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Thorn Bow | 2 | 2 Uncommon |
110-225 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On the tally of 3 Primary attacks, does a special Secondary attack that deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. |
E | C | E | |
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Thorn Chakrams | 3 | 1 Common |
95-105 | 2 | Far | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and every other attack inflicts toxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times. . | B | E | ||
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Throwing Javelins | 1 | 1 Common |
115-235 | 1.5 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | D | ||
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Throwing Knives | 1 | 1 Common |
100-100 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. | E | D | ||
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Tinkertop Crossbow | 4 | 2 Uncommon |
135-285 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. critical hits ![]() ![]() ![]() Repeated attacks of this weapon gain +100% lucky hit ![]() ![]() ![]() ![]() |
A | C | ||
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Tommy Guns | 1 | 2 Uncommon |
35-75 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | E | ||
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Tri-Chakrams | 5 | 1 Common |
10-165 | 3 | Very Far | Primary attack deals energy damage. | S | S | ||
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Truth and Justice | 5 | 2 Uncommon |
140-230 radiant 40-325 dark |
4 | Far | Primary attack alternates between dealing radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicting a stack of JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. and dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits ![]() |
S | S | S | |
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Twinshot Crossbow | 2 | 2 Uncommon |
65-145 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | E | D | ||
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V.B.F.G | 5 | 2 Uncommon |
45-455 | 1 | Very Far | Primary attack deals energy damage and inflicts DiffusionDiffusion is a stackable energy ailment that consumes all stacks to deal 100% of accumulated energy infliction damage as energy damage upon reaching 4 stacks. A stack lasts 4 seconds. . Attack culminates in an energy explosionExplosion damage persists through the armor threshold. that deals triple damage. | S | S | S | |
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Wind Glaive | 3 | 1 Common |
75-150 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage. but can hit multiple times. Grants TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. on hit. |
B | D | ||
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Winged Bow | 2 | 2 Uncommon |
70-160 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | E | C | ||
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Wooden Boomerang | 1 | 1 Common |
50-115 | 2 | Far | Primary attack deals striking damageAll striking damage is physical damage.. | D | |||
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Yumi | 3 | 2 Uncommon |
100-200 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. The dexterity scaling of this weapon scales with its upgrade level. |
B (+1) | |||
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Zephyr | 3 | 2 Uncommon |
100-200 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and grants a stack of TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.. | E | A | E |
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