Traits: Difference between revisions
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|???||Strength | |???||Strength | ||
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|[[File:Ancestral Aid.png]]||{{col|Melee|Ancestral Aid}}||Grants 2 Ancestral Spirit companions. | |[[File:Ancestral Aid.png]]||{{col|Melee|Ancestral Aid}}||Grants 2 Ancestral Spirit companions. <br><br>{{col|Gr|APS:}} {{col|G|2.00}}<br>{{col|Gr|DMG:}} {{col|Br|181 to 399}} {{KW|SlashN}}<br>{{col|Gr|Grants:}} {{col|G|10%}} increased {{KW|MeleeN}} attack speed||???||Strength | ||
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|[[File:Arrogance.png]]||{{col|Melee|Arrogance}}||When you {{KW|Taunt}} or {{KW|Charm}} an enemy, gain {{KW|Arrogance}}. {{col|Gr|[1 second cooldown]}}||???||Strength | |[[File:Arrogance.png]]||{{col|Melee|Arrogance}}||When you {{KW|Taunt}} or {{KW|Charm}} an enemy, gain {{KW|Arrogance}}. {{col|Gr|[1 second cooldown]}}||???||Strength | ||
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|[[File:Berserking.png]]||{{col|Melee|Berserking}}||When you deal a {{KW|Crit}} or a {{KW|Ruthless}}, gain {{KW|Berserk}}. {{col|Gr|[1 second cooldown]}}||???||Strength | |[[File:Berserking.png]]||{{col|Melee|Berserking}}||When you deal a {{KW|Crit}} or a {{KW|Ruthless}}, gain {{KW|Berserk}}. {{col|Gr|[1 second cooldown]}}||???||Strength | ||
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|[[File:Blessed Hammer.png]]||{{col|Melee|Blessed Hammer}}||On {{KW|NonTrigger}} {{KW|LH}}, {{KW|trigger}} a blessed hammer that deals {{KW|Radiant}} and returns to you. {{col|Gr|[0. | |[[File:Blessed Hammer.png]]||{{col|Melee|Blessed Hammer}}||On {{KW|NonTrigger}} {{KW|LH}}, {{KW|trigger}} a blessed hammer that deals {{KW|Radiant}} and returns to you. {{col|Gr|[0.20 seconds cooldown]}} | ||
|???||Strength | |???||Strength | ||
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|[[File:Bloody Knuckles.png]]||{{col|Melee|Bloody Knuckles}}||Your {{col|P|hits}} with {{KW|Body}} inflict {{KW|Bleed}} and {{col|P|trigger}} your on damage taking effects. {{col|Gr|[0.25 seconds cooldown.]}}||???||Strength | |[[File:Bloody Knuckles.png]]||{{col|Melee|Bloody Knuckles}}||Your {{col|P|hits}} with {{KW|Body}} inflict {{KW|Bleed}} and {{col|P|trigger}} your on damage taking effects. {{col|Gr|[0.25 seconds cooldown.]}}||???||Strength | ||
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|[[File:Blunt Trauma.png]]||{{col|Melee|Blunt Trauma}}|| | |[[File:Blunt Trauma.png]]||{{col|Melee|Blunt Trauma}}||{{col|Br|Striking}} and {{KW|Body}} inflict {{KW|Instability}} and {{KW|Trigger}} a shockwave, that deals {{KW|StrikeN}} damage. | ||
|???||Strength | |???||Strength | ||
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|[[File:Boozer.png]]||{{col|Melee|Boozer}}||{{col|P|Booze buff}} effects are {{col|G|permanent}} and have {{col|G|100%}} increased effect. {{col|Gr|(Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.)}}||???||Strength | |[[File:Boozer.png]]||{{col|Melee|Boozer}}||{{col|P|Booze buff}} effects are {{col|G|permanent}} and have {{col|G|100%}} increased effect. {{col|Gr|(Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.)}}||???||Strength | ||
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|[[File:Brawler.png]]||{{col|Melee|Brawler}}||Grants {{col|G|+10}} {{KW|Power}} per actor in the room. {{col|Gr|(up to + | |[[File:Brawler.png]]||{{col|Melee|Brawler}}||Grants {{col|G|+10}} {{KW|Power}} per actor in the room. {{col|Gr|(up to +100)}}<br>{{col|Gr|(Actors are you, your companions and enemies.)}}||???||Strength | ||
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|[[File:Close Combat.png]]||{{col|Melee|Close Combat}}||On the tally of {{col|G|5}} {{col|P|primary attack hits}} at {{KW|CloseRange}}, {{col|G2|mark}} the enemy with {{col|Melee|Fighter's Mark}}.<br><br> {{col|Melee|Fighter's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|Ruthless}} and grants {{col|Melee|Fighter's Reward}} when triggered. Lasts until triggered.<br><br> {{col|Melee|Fighter's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that grants {{col|G|50%}} increased top end damage and lasts {{col|G|8}} seconds.||???||Strength | |[[File:Close Combat.png]]||{{col|Melee|Close Combat}}||On the tally of {{col|G|5}} {{col|P|primary attack hits}} at {{KW|CloseRange}}, {{col|G2|mark}} the enemy with {{col|Melee|Fighter's Mark}}.<br><br> {{col|Melee|Fighter's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|Ruthless}} and grants {{col|Melee|Fighter's Reward}} when triggered. Lasts until triggered.<br><br> {{col|Melee|Fighter's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that grants {{col|G|50%}} increased top end damage and lasts {{col|G|8}} seconds.||???||Strength | ||
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|[[File:Fire and Blood.png]]||{{col|Melee|Fire and Blood}}||You can stack {{KW|Burn}} and {{KW|Bleed}} up to {{col|G|10}} stacks but {{KW|Burn}} and {{KW|Bleed}} deal {{col|R|50%}} less damage.||???||Strength | |[[File:Fire and Blood.png]]||{{col|Melee|Fire and Blood}}||You can stack {{KW|Burn}} and {{KW|Bleed}} up to {{col|G|10}} stacks but {{KW|Burn}} and {{KW|Bleed}} deal {{col|R|50%}} less damage.||???||Strength | ||
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|[[File:Focused Might.png]]||{{col|Melee|Focused Might}}||After not attacking for {{col|G|1}} second, | |[[File:Focused Might.png]]||{{col|Melee|Focused Might}}||After not attacking for {{col|G|1}} second, stock up on {{col|G|1}} guaranteed {{KW|LeH}} with {{col|P|primary attacks}}. Up to a maximum of {{col|G|10}}.||???||Strength | ||
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|[[File:Goat Force.png]]||{{col|Melee|Goat Force}}||On dash, {{KW|trigger}} an ancestral goat to charge at the nearest enemy dealing {{KW|Strike}} and dealing a guaranteed {{KW|Ruthless}}. {{col|Gr|[ | |[[File:Goat Force.png]]||{{col|Melee|Goat Force}}||On dash, {{KW|trigger}} an ancestral goat to charge at the nearest enemy dealing {{KW|Strike}} and dealing a guaranteed {{KW|Ruthless}}. {{col|Gr|[1 second cooldown]}}||???||Strength | ||
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|[[File:Heavy Draw.png]]||{{col|Melee|Heavy Draw}}||{{ | |[[File:Heavy Draw.png]]||{{col|Melee|Heavy Draw}}||Half your {{KW|Str}} also counts towards {{KW|Dex}} damage scaling from {{col|G2|ranged}} {{col|P|weapons}}.||???||Strength | ||
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|[[File:Holy Fire.png]]||{{col|Melee|Holy Fire}}||When an enemy takes {{KW|Radiant}} from you or your {{KW|Companions}}, gain {{KW|HolyFire}}.||???||Strength | |[[File:Holy Fire.png]]||{{col|Melee|Holy Fire}}||When an enemy takes {{KW|Radiant}} from you or your {{KW|Companions}}, gain {{KW|HolyFire}}.||???||Strength | ||
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|[[File:Natural Burden.png]]||{{col|Melee|Natural Burden}}||You gain no {{col|G|more}} stats from {{KW|Str}}, {{KW|Dex}} or {{KW|Int}} but the penalties from exceeding your equip load capacity are {{col|G|reversed}}.||???||Strength | |[[File:Natural Burden.png]]||{{col|Melee|Natural Burden}}||You gain no {{col|G|more}} stats from {{KW|Str}}, {{KW|Dex}} or {{KW|Int}} but the penalties from exceeding your equip load capacity are {{col|G|reversed}}.||???||Strength | ||
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|[[File:Overwhelming Presence.png]]||{{col|Melee|Overwhelming Presence}}|| | |[[File:Overwhelming Presence.png]]||{{col|Melee|Overwhelming Presence}}||Grants {{col|G|0.5%}} increased effects of {{col|P|buffs}} per equip load capacity above 100. {{col|Gr|(up to 100)}}||???||Strength | ||
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|[[File:Pack Mentality.png]]||{{col|Melee|Pack Mentality}}|| | |[[File:Pack Mentality.png]]||{{col|Melee|Pack Mentality}}||Damage rolls {{col|R|twice}} and takes the lower value but you can have {{col|G|+1}} maximum {{KW|Companion}}.||???||Strength | ||
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|[[File:Pointy End.png]]||{{col|Melee|Pointy End}}||{{col|Br|Thrusting damage}} from you and your {{KW|Companions}} inflicts a stack of {{KW|Puncture}} with {{col|G|100%}} increased effect.||???||Strength | |[[File:Pointy End.png]]||{{col|Melee|Pointy End}}||{{col|Br|Thrusting damage}} from you and your {{KW|Companions}} inflicts a stack of {{KW|Puncture}} with {{col|G|100%}} increased effect.||???||Strength | ||
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|[[File:Power is Power.png]]||{{col|Melee|Power is Power}}|| | |[[File:Power is Power.png]]||{{col|Melee|Power is Power}}||Power also increases effect of {{col|P|debuffs}} you inflict. {{col|Gr|(up to 100%)}}||Power||Strength | ||
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|[[File:Rage.png]]||{{col|Melee|Rage}}||{{col|P|Hits}} with {{col|P|primary attacks}} grant a stack of {{KW|Rage}}.||???||Strength | |[[File:Rage.png]]||{{col|Melee|Rage}}||{{col|P|Hits}} with {{col|P|primary attacks}} grant a stack of {{KW|Rage}}. {{col|Melee|Melee}} attacks grant an additional stack.||???||Strength | ||
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|[[File:Razors Edge.png]]||{{col|Melee|Razors Edge}}||{{col|Br|Slashing damage}} from you and your {{KW|Companions}} inflicts a stack of {{KW|Rupture}}.||???||Strength | |[[File:Razors Edge.png]]||{{col|Melee|Razors Edge}}||{{col|Br|Slashing damage}} from you and your {{KW|Companions}} inflicts a stack of {{KW|Rupture}}.||???||Strength | ||
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|[[File:Titan Grip.png]]||{{col|Melee|Titan Grip}}||{{KW|2H}} {{col|Melee|melee}} weapons count as one-handed and allow for wearing an offhand item.||???||Strength | |[[File:Titan Grip.png]]||{{col|Melee|Titan Grip}}||{{KW|2H}} {{col|Melee|melee}} weapons count as one-handed and allow for wearing an offhand item.||???||Strength | ||
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|[[File:Unforgiving.png]]||{{col|Melee|Unforgiving}}||{{col|P| | |[[File:Unforgiving.png]]||{{col|Melee|Unforgiving}}||Grants {{col|G|100%}} increased {{col|P|ailment}} duration and makes {{col|P|ailments}} inflicted by non crits have {{col|G|100%}} increased effect.||???||Strength | ||
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|[[File:War Cry.png]]||{{col|Melee|War Cry}}||On {{KW|CombatStart}} and on taking damage, perform a war cry that {{KW|Taunt}}{{col|Ta|s}} all enemies in the room. | |[[File:War Cry.png]]||{{col|Melee|War Cry}}||On {{KW|CombatStart}} and on taking damage, perform a war cry that {{KW|Taunt}}{{col|Ta|s}} all enemies in the room. |
Revision as of 14:26, 20 January 2024
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.