Traits: Difference between revisions

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(updated strength traits to 0.2.2)
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|[[File:Ancestral Aid.png]]||{{col|Melee|Ancestral Aid}}||Grants 2 Ancestral Spirit companions. Ancestral Spirits attack {{col|G|1.50}} times per second dealing {{col|Br|slashing}} {{col|Melee}} damage.  Each spirit grants {{col|G|10%}} increased {{col|Melee|melee}} attack speed.||???||Strength
|[[File:Ancestral Aid.png]]||{{col|Melee|Ancestral Aid}}||Grants 2 Ancestral Spirit companions. <br><br>{{col|Gr|APS:}} {{col|G|2.00}}<br>{{col|Gr|DMG:}} {{col|Br|181 to 399}} {{KW|SlashN}}<br>{{col|Gr|Grants:}} {{col|G|10%}} increased {{KW|MeleeN}} attack speed||???||Strength
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|[[File:Arrogance.png]]||{{col|Melee|Arrogance}}||When you {{KW|Taunt}} or {{KW|Charm}} an enemy, gain {{KW|Arrogance}}. {{col|Gr|[1 second cooldown]}}||???||Strength
|[[File:Arrogance.png]]||{{col|Melee|Arrogance}}||When you {{KW|Taunt}} or {{KW|Charm}} an enemy, gain {{KW|Arrogance}}. {{col|Gr|[1 second cooldown]}}||???||Strength
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|[[File:Berserking.png]]||{{col|Melee|Berserking}}||When you deal a {{KW|Crit}} or a {{KW|Ruthless}}, gain {{KW|Berserk}}. {{col|Gr|[1 second cooldown]}}||???||Strength
|[[File:Berserking.png]]||{{col|Melee|Berserking}}||When you deal a {{KW|Crit}} or a {{KW|Ruthless}}, gain {{KW|Berserk}}. {{col|Gr|[1 second cooldown]}}||???||Strength
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|[[File:Blessed Hammer.png]]||{{col|Melee|Blessed Hammer}}||On {{KW|NonTrigger}} {{KW|LH}}, {{KW|trigger}} a blessed hammer that deals {{KW|Radiant}} and returns to you. {{col|Gr|[0.25 seconds cooldown]}}
|[[File:Blessed Hammer.png]]||{{col|Melee|Blessed Hammer}}||On {{KW|NonTrigger}} {{KW|LH}}, {{KW|trigger}} a blessed hammer that deals {{KW|Radiant}} and returns to you. {{col|Gr|[0.20 seconds cooldown]}}
|???||Strength
|???||Strength
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|[[File:Bloody Knuckles.png]]||{{col|Melee|Bloody Knuckles}}||Your {{col|P|hits}} with {{KW|Body}} inflict {{KW|Bleed}} and {{col|P|trigger}} your on damage taking effects. {{col|Gr|[0.25 seconds cooldown.]}}||???||Strength
|[[File:Bloody Knuckles.png]]||{{col|Melee|Bloody Knuckles}}||Your {{col|P|hits}} with {{KW|Body}} inflict {{KW|Bleed}} and {{col|P|trigger}} your on damage taking effects. {{col|Gr|[0.25 seconds cooldown.]}}||???||Strength
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|[[File:Blunt Trauma.png]]||{{col|Melee|Blunt Trauma}}||Your {{col|P|hits}} with {{KW|Strike}} inflict {{KW|Instability}} and {{KW|trigger}} a shockwave on hit, that deals {{KW|Strike}}. {{col|Gr|[Info: Unarmed body damage deals striking damage by default]}}
|[[File:Blunt Trauma.png]]||{{col|Melee|Blunt Trauma}}||{{col|Br|Striking}} and {{KW|Body}} inflict {{KW|Instability}} and {{KW|Trigger}} a shockwave, that deals {{KW|StrikeN}} damage.
|???||Strength
|???||Strength
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|[[File:Boozer.png]]||{{col|Melee|Boozer}}||{{col|P|Booze buff}} effects are {{col|G|permanent}} and have {{col|G|100%}} increased effect. {{col|Gr|(Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.)}}||???||Strength
|[[File:Boozer.png]]||{{col|Melee|Boozer}}||{{col|P|Booze buff}} effects are {{col|G|permanent}} and have {{col|G|100%}} increased effect. {{col|Gr|(Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.)}}||???||Strength
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|[[File:Brawler.png]]||{{col|Melee|Brawler}}||Grants {{col|G|+10}} {{KW|Power}} per actor in the room. {{col|Gr|(up to +50)}}||???||Strength
|[[File:Brawler.png]]||{{col|Melee|Brawler}}||Grants {{col|G|+10}} {{KW|Power}} per actor in the room. {{col|Gr|(up to +100)}}<br>{{col|Gr|(Actors are you, your companions and enemies.)}}||???||Strength
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|[[File:Close Combat.png]]||{{col|Melee|Close Combat}}||On the tally of {{col|G|5}} {{col|P|primary attack hits}} at {{KW|CloseRange}}, {{col|G2|mark}} the enemy with {{col|Melee|Fighter's Mark}}.<br><br> {{col|Melee|Fighter's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|Ruthless}} and grants {{col|Melee|Fighter's Reward}} when triggered. Lasts until triggered.<br><br> {{col|Melee|Fighter's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that grants {{col|G|50%}} increased top end damage and lasts {{col|G|8}} seconds.||???||Strength
|[[File:Close Combat.png]]||{{col|Melee|Close Combat}}||On the tally of {{col|G|5}} {{col|P|primary attack hits}} at {{KW|CloseRange}}, {{col|G2|mark}} the enemy with {{col|Melee|Fighter's Mark}}.<br><br> {{col|Melee|Fighter's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|Ruthless}} and grants {{col|Melee|Fighter's Reward}} when triggered. Lasts until triggered.<br><br> {{col|Melee|Fighter's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that grants {{col|G|50%}} increased top end damage and lasts {{col|G|8}} seconds.||???||Strength
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|[[File:Fire and Blood.png]]||{{col|Melee|Fire and Blood}}||You can stack {{KW|Burn}} and {{KW|Bleed}} up to {{col|G|10}} stacks but {{KW|Burn}} and {{KW|Bleed}} deal {{col|R|50%}} less damage.||???||Strength
|[[File:Fire and Blood.png]]||{{col|Melee|Fire and Blood}}||You can stack {{KW|Burn}} and {{KW|Bleed}} up to {{col|G|10}} stacks but {{KW|Burn}} and {{KW|Bleed}} deal {{col|R|50%}} less damage.||???||Strength
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|[[File:Focused Might.png]]||{{col|Melee|Focused Might}}||After not attacking for {{col|G|1}} second, gain {{KW|FocusedMight}} and deal a guaranteed {{KW|LeH}} with your next attack.||???||Strength
|[[File:Focused Might.png]]||{{col|Melee|Focused Might}}||After not attacking for {{col|G|1}} second, stock up on {{col|G|1}} guaranteed {{KW|LeH}} with {{col|P|primary attacks}}. Up to a maximum of {{col|G|10}}.||???||Strength
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|[[File:Goat Force.png]]||{{col|Melee|Goat Force}}||On dash, {{KW|trigger}} an ancestral goat to charge at the nearest enemy dealing {{KW|Strike}} and dealing a guaranteed {{KW|Ruthless}}. {{col|Gr|[0.25 seconds cooldown]}}||???||Strength
|[[File:Goat Force.png]]||{{col|Melee|Goat Force}}||On dash, {{KW|trigger}} an ancestral goat to charge at the nearest enemy dealing {{KW|Strike}} and dealing a guaranteed {{KW|Ruthless}}. {{col|Gr|[1 second cooldown]}}||???||Strength
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|[[File:Heavy Draw.png]]||{{col|Melee|Heavy Draw}}||{{col|Melee|Strength}} also counts towards {{KW|Dex}} damage scaling from {{col|G2|ranged}} {{col|P|weapons}}.||???||Strength
|[[File:Heavy Draw.png]]||{{col|Melee|Heavy Draw}}||Half your {{KW|Str}} also counts towards {{KW|Dex}} damage scaling from {{col|G2|ranged}} {{col|P|weapons}}.||???||Strength
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|[[File:Holy Fire.png]]||{{col|Melee|Holy Fire}}||When an enemy takes {{KW|Radiant}} from you or your {{KW|Companions}}, gain {{KW|HolyFire}}.||???||Strength
|[[File:Holy Fire.png]]||{{col|Melee|Holy Fire}}||When an enemy takes {{KW|Radiant}} from you or your {{KW|Companions}}, gain {{KW|HolyFire}}.||???||Strength
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|[[File:Natural Burden.png]]||{{col|Melee|Natural Burden}}||You gain no {{col|G|more}} stats from {{KW|Str}}, {{KW|Dex}} or {{KW|Int}} but the penalties from exceeding your equip load capacity are {{col|G|reversed}}.||???||Strength
|[[File:Natural Burden.png]]||{{col|Melee|Natural Burden}}||You gain no {{col|G|more}} stats from {{KW|Str}}, {{KW|Dex}} or {{KW|Int}} but the penalties from exceeding your equip load capacity are {{col|G|reversed}}.||???||Strength
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|[[File:Overwhelming Presence.png]]||{{col|Melee|Overwhelming Presence}}||Gain {{col|G|1%}} increased effect of {{col|P|debuffs}} per point of equip load on you. {{col|Gr|(up to 200%)}}||???||Strength
|[[File:Overwhelming Presence.png]]||{{col|Melee|Overwhelming Presence}}||Grants {{col|G|0.5%}} increased effects of {{col|P|buffs}} per equip load capacity above 100. {{col|Gr|(up to 100)}}||???||Strength
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|[[File:Pack Mentality.png]]||{{col|Melee|Pack Mentality}}||Natural damage rolls from you always roll minimum damage but you can have {{col|G|+1}} maximum {{KW|Companion}}.||???||Strength
|[[File:Pack Mentality.png]]||{{col|Melee|Pack Mentality}}||Damage rolls {{col|R|twice}} and takes the lower value but you can have {{col|G|+1}} maximum {{KW|Companion}}.||???||Strength
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|[[File:Pointy End.png]]||{{col|Melee|Pointy End}}||{{col|Br|Thrusting damage}} from you and your {{KW|Companions}} inflicts a stack of {{KW|Puncture}} with {{col|G|100%}} increased effect.||???||Strength
|[[File:Pointy End.png]]||{{col|Melee|Pointy End}}||{{col|Br|Thrusting damage}} from you and your {{KW|Companions}} inflicts a stack of {{KW|Puncture}} with {{col|G|100%}} increased effect.||???||Strength
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|[[File:Power is Power.png]]||{{col|Melee|Power is Power}}||Each point of power additionally grants {{col|G|1%}} increased effect of {{col|P|buffs}} on you. {{col|Gr|(up to 100%)}}||Power||Strength
|[[File:Power is Power.png]]||{{col|Melee|Power is Power}}||Power also increases effect of {{col|P|debuffs}} you inflict. {{col|Gr|(up to 100%)}}||Power||Strength
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|[[File:Rage.png]]||{{col|Melee|Rage}}||{{col|P|Hits}} with {{col|P|primary attacks}} grant a stack of {{KW|Rage}}.||???||Strength
|[[File:Rage.png]]||{{col|Melee|Rage}}||{{col|P|Hits}} with {{col|P|primary attacks}} grant a stack of {{KW|Rage}}. {{col|Melee|Melee}} attacks grant an additional stack.||???||Strength
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|[[File:Razors Edge.png]]||{{col|Melee|Razors Edge}}||{{col|Br|Slashing damage}} from you and your {{KW|Companions}} inflicts a stack of {{KW|Rupture}}.||???||Strength
|[[File:Razors Edge.png]]||{{col|Melee|Razors Edge}}||{{col|Br|Slashing damage}} from you and your {{KW|Companions}} inflicts a stack of {{KW|Rupture}}.||???||Strength
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|[[File:Titan Grip.png]]||{{col|Melee|Titan Grip}}||{{KW|2H}} {{col|Melee|melee}} weapons count as one-handed and allow for wearing an offhand item.||???||Strength
|[[File:Titan Grip.png]]||{{col|Melee|Titan Grip}}||{{KW|2H}} {{col|Melee|melee}} weapons count as one-handed and allow for wearing an offhand item.||???||Strength
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|[[File:Unforgiving.png]]||{{col|Melee|Unforgiving}}||{{col|P|Ailments}} inflicted by non crits have {{col|G|100%}} increased effect.||???||Strength
|[[File:Unforgiving.png]]||{{col|Melee|Unforgiving}}||Grants {{col|G|100%}} increased {{col|P|ailment}} duration and makes {{col|P|ailments}} inflicted by non crits have {{col|G|100%}} increased effect.||???||Strength
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|[[File:War Cry.png]]||{{col|Melee|War Cry}}||On {{KW|CombatStart}} and on taking damage, perform a war cry that {{KW|Taunt}}{{col|Ta|s}} all enemies in the room.
|[[File:War Cry.png]]||{{col|Melee|War Cry}}||On {{KW|CombatStart}} and on taking damage, perform a war cry that {{KW|Taunt}}{{col|Ta|s}} all enemies in the room.

Revision as of 14:26, 20 January 2024

Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.

Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.


Dexterity Traits

Name Description Conditions Type
Advanced Ballistics All ranged damage is always considered to be at close rangeClose Range is indicated by a little red ruler next to damage numbers. . ??? Dexterity
Agility Your % modifiers to movement speed also apply to attack speed. ??? Dexterity
Alacrity Gain between 5% and 30% more attack speed depending on the dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. scaling of your equipped weapon. (up to 30% at S) ??? Dexterity
Ascetic's Discipline On dash, mark the nearest enemy with Ascetic's MarkAscentic's Mark is a mark that guarantees 5 crushing hits .. ??? Dexterity
Best Friends Forever Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. ??? Dexterity
Blood Infection When you inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds., you also inflict a stack of PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. based on the same infliction damage. ??? Dexterity
Cheap Shot lucky hits Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. are always super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. and grant Cheap ShotCheap Shot is a buff that 100% increased trigger damage and lasts 4 seconds.. ??? Dexterity
Cull the Weak Enemies take more damage equal to the reduction of their movement speed. ??? Dexterity
Deadly Toxins You have double the critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.ed enemies. ??? Dexterity
Double Trouble Your Repeated attacksRepeated attacks deal 25% less damage. have gain +100% lethal hit Lethal Hits deal double damage. chance. ??? Dexterity
Dynamo During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 5 units moved. ??? Dexterity
Earned Luck Each point of dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +1% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance. ??? Dexterity
Grenadier During combat, periodically trigger your on-bomb effects and throw 3 grenades at the nearest enemy that explodes on impact, dealing explosion damage every 5 seconds. ??? Dexterity
Harmony Grants HarmonyHarmony is a buff that grants 40% more attack speed. while you have dealt at least 3 kinds of elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. damage in the past 4 seconds. ??? Dexterity*
Hunter's Patience After not attacking for 2.5 seconds, mark the healthiest enemy in the room with Hunter's Mark. ??? Dexterity
Intuition Gain 100% increased stats from dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., but gain no stats from strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. or intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. ??? Dexterity
Lethality Gain +150% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier at close rangeClose Range is indicated by a little red ruler next to damage numbers. . ??? Dexterity
Lightning Conductor On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.2 seconds cooldown]
??? Dexterity
Like Clockwork On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., increment all your active tally counters by 1. [0.25 seconds cooldown] ??? Dexterity
Manaforged Bolts On draining an accumulated amount of 1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.,triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a volley of magical bolts that deal thrustingAll thrusting damage is physical damage. ranged damage.
??? Dexterity
Near Death Experience On triggering a mark, fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. the enemy and trigger your on kill effects. ??? Dexterity
One Step Ahead Repeated attacks have double their critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier and, on dash, repeatRepeated attacks deal 25% less damage. your next attack. ??? Dexterity
Opportunistic On critical hit The damage from critical hits is multiplied with your critical hit multiplier., inflict FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.. ??? Dexterity*
Point Blank Ranged attacks gain crushing hit Crushing Hits are guaranteed to roll top end damage. chance at close rangeClose Range is indicated by a little red ruler next to damage numbers. . ??? Dexterity
Precision After not attacking for 1 second, stock up on 1 guaranteed critical hit The damage from critical hits is multiplied with your critical hit multiplier. with Primary attacks. Up to a maximum of 10. ??? Dexterity
Raised Morale On completing a combat encounter room without taking damage, gain a stack of MoraleTip: Avoid taking damage by using evades and block .Morale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage..

??? Dexterity
Rogue's Reliability Periodically mark the lowest HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. enemy with Rogue's MarkRogue's Mark is a mark that guarantees 10 critical hits . every 10 seconds. ??? Dexterity
Sharpshooter Weapon attacks that trigger a mark at far rangeFar Range is indicated by a little green ruler next to damage numbers., deal lethal hits Lethal Hits deal double damage. . ??? Dexterity
Spellblade Makes melee weapons drain +0.1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage..
Additionally each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. grants 10% more attack speed to mana-draining weapons.
??? Dexterity
Spinning Blades Grants two spinning blade orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s that deal slashing damageAll slashing damage is physical damage. and inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. ??? Dexterity
Step of the Wind On dash, gain full stacks of TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. and trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects. [0.5 seconds cooldown] ??? Dexterity
Swagger On the tally of 5 primary attacks, your next primary attack deals a guaranteed critical hit The damage from critical hits is multiplied with your critical hit multiplier. and triggers your on dash effects. ??? Dexterity
Transcendence Infusion buff effects are permanent. (Note: Rerolling with an Obsidian Die will remove active infusions) ??? Dexterity
Trigger Maniac On the tally of 10 damaging triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
, gain 10 stacks of Trigger ManiaTrigger Mania is an emotion buff that grants 1% increased attack speed. Stacks last 1 second decaying one after another. Up to 10 stacks..
??? Dexterity
Unstable Explosives Explosion damage from you and your companions inflicts InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds. and 5 stacks of Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. ??? Dexterity*

Intelligence Traits

Name Description Conditions Type
Anatomical Knowledge Your critical hits The damage from critical hits is multiplied with your critical hit multiplier. gain +150% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier against bleeding enemies. ??? Intelligence
Apocalypse On picking up a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. , 3 meteors drop from sky on random enemies each dealing fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . [0.5 seconds cooldown] ??? Intelligence
Arcane Familiar Grants an Arcane Familiar companion .

APS: 2.00
DMG: 378 to 859 thrustingAll thrusting damage is physical damage.
Grants: -25% mana drain threshold
??? Intelligence*
Bramble Growth Your nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. and a stack of PuncturePuncture is a stackable debuff that adds physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks.. ??? Intelligence
Burn Aura Grants you an aura that inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and debuffs enemies to take fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. from you and your companions . ??? Intelligence
Cold Blood chillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. additionally adds +20% chance for the target to take a critical hit The damage from critical hits is multiplied with your critical hit multiplier.. ??? Intelligence
Combustion On the tally of 5 burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. ticks on an enemy or when a burning enemy dies, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a fiery burst that deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . (Fiery burst cannot inflict burn.)
??? Intelligence
Corrosive Magic NecroticNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis. and PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. damage from you and your companions inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. and a stack of Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. ??? Intelligence
Discharge On draining an accumulated amount of 1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
unpredictable sparks that deal lightningShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. ranged damage.
??? Intelligence
Dominance Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +2.5% increased effect of buffs and +2.5% increased aura radius. ??? Intelligence
Dreamer Each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants 10% more top end damage to mana-draining weapons. ??? Intelligence
Elemental Balance Triggering a lightning effect grants increased fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. .

Triggering a fire effect grants increased cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. .

Triggering a cold effect grants increased lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock..
??? Intelligence
Elemental Focus While you have dealt exactly one elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. damage type in the past 4 seconds, gain 100% increased effect and 100% increased duration of ailments you inflict. ??? Intelligence
Event Horizon Grants 100% increased orbital speed and your orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. ??? Intelligence
Forethought Gain 100% increased effect and duration of Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.. ??? Intelligence
Glass Cannon Your equip load capacity is halved but you gain crushing hit Crushing Hits are guaranteed to roll top end damage. chance. ??? Intelligence
Hex Touch Your cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. inflict HexHex is a status effect that doubles the effect of debuffs and lasts 4 seconds.. ??? Intelligence
Ice Conjuration On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a barrage of 3 ice shard projectiles dealing cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. each. [0.1 seconds cooldown]
??? Intelligence
Ignition Burst Explosion damage inflicts burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. damage dealt additionally is based on explosion infliction damage. Additionally, each point of powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also grants 5% increased burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.. ??? Intelligence
Influence You and your companions gain 25% increased attack speed per aura you have. ??? Intelligence
Insight Grants 100% increased stats granted by Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. to mana-draining weapons and 100% increased mana regeneration . ??? Intelligence
Inspiring Presence Grants +10 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per companion you have. up to +100)
Power also increases companion damage.
??? Intelligence
Keen Mind Gain 100% increased stats from intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats., but gain no stats from strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. or dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. ??? Intelligence
Lightning Always Strikes Twice Any time you triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a damaging lightning effect, the effect is triggered an additional time after a 0.5 second delay.
??? Intelligence
Mageblood Potion buff effects are permanent. ??? Intelligence
Nature's Boon While you have a Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds., your attacks Trigger leafs that deal nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflict NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. ,. [0.1 seconds cooldown] ??? Intelligence
Poison Aura Grants you an aura that inflicts PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and debuffs enemies to take poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. from you and your companions . ??? Intelligence
Power Hungry Grants +20 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Soul Heart you have. (up to +100) ??? Intelligence
Shock Aura Grants you an aura that inflicts ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. and debuffs enemies to take lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. from you and your companions . ??? Intelligence
Spell Echo On the tally of 5 attacks with a magic weapon, repeat the attack. ??? Intelligence
Static Blows On inflicting the maximum stacks of ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. to an enemy, the stacks are consumed to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a lightning strike that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. (Lightning strike cannot inflict shock)
??? Intelligence
Strong Together Your companions grant no stats to you but you can have +2 maximum companions . ??? Intelligence
Vision Quests On picking up a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. , trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects. Periodically spawns a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. somewhere in the room every 8 seconds. ??? Intelligence
Wildfire Lightning damage from you and your companions inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. to burning enemies. ??? Intelligence

Strength Traits

Name Description Conditions Type
Adrenaline On taking damage or on defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor., gain AdrenalineAdrenaline is a buff that grants 100% increased damage and lasts 1 room.. ??? Strength
Ancestral Aid Grants 2 Ancestral Spirit companions.

APS: 2.00
DMG: 181 to 399 slashingAll slashing damage is physical damage.
Grants: 10% increased melee attack speed
??? Strength
Arrogance When you tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. or CharmCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. an enemy, gain ArroganceArrogance is a emotion buff that grants 100% increased damage with non-crits and lasts 8 seconds.. [1 second cooldown] ??? Strength
Barbarism Each point of strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +5% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier. ??? Strength
Battle Rush On combat startOn combat start triggers also trigger when bosses enter phase 2., gain full stacks of Battle RushBattle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks.. Periodically trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects, including this one, every 10 seconds. ??? Strength
Beef Gain 100% increased stats from strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., but gain no stats from dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. or intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. ??? Strength
Berserking When you deal a critical hit The damage from critical hits is multiplied with your critical hit multiplier. or a ruthless hit Ruthless Hits have 100% more top end damage., gain BerserkBerserk is a emotion buff that grants 20% more attack- and movement speed and lasts 8 seconds.. [1 second cooldown] ??? Strength
Blessed Hammer On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a blessed hammer that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and returns to you. [0.20 seconds cooldown]
??? Strength
Bloody Knuckles Your hits with body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed. inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. and trigger your on damage taking effects. [0.25 seconds cooldown.] ??? Strength
Blunt Trauma Striking and body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed. inflict InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds. and Trigger a shockwave, that deals strikingAll striking damage is physical damage. damage. ??? Strength
Bone Crusher Dealing a crushing hit Crushing Hits are guaranteed to roll top end damage. grants you 5 bone splinters. Primary attacks consume one Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. to trigger a bone spear that deals thrusting damageAll thrusting damage is physical damage.. [0.1 seconds cooldown] ??? Strength
Boozer Booze buff effects are permanent and have 100% increased effect. (Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.) ??? Strength
Brawler Grants +10 powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per actor in the room. (up to +100)
(Actors are you, your companions and enemies.)
??? Strength
Close Combat On the tally of 5 primary attack hits at close rangeClose Range is indicated by a little red ruler next to damage numbers. , mark the enemy with Fighter's Mark.

Fighter's Mark is a mark that guarantees a ruthless hit Ruthless Hits have 100% more top end damage. and grants Fighter's Reward when triggered. Lasts until triggered.

Fighter's Reward is a mark reward buff that grants 50% increased top end damage and lasts 8 seconds.
??? Strength
Fire and Blood You can stack burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. up to 10 stacks but burnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds. and BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. deal 50% less damage. ??? Strength
Focused Might After not attacking for 1 second, stock up on 1 guaranteed lethal hit Lethal Hits deal double damage. with primary attacks. Up to a maximum of 10. ??? Strength
Goat Force On dash, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
an ancestral goat to charge at the nearest enemy dealing striking damageAll striking damage is physical damage. and dealing a guaranteed ruthless hit Ruthless Hits have 100% more top end damage.. [1 second cooldown]
??? Strength
Heavy Draw Half your strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. also counts towards dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. damage scaling from ranged weapons. ??? Strength
Holy Fire When an enemy takes radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. from you or your companions , gain Holy FireHoly Fire is a fire buff that grants +75 to 150 fire damage and lasts 8 seconds.. ??? Strength
Natural Burden You gain no more stats from strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. or intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. but the penalties from exceeding your equip load capacity are reversed. ??? Strength
Overwhelming Presence Grants 0.5% increased effects of buffs per equip load capacity above 100. (up to 100) ??? Strength
Pack Mentality Damage rolls twice and takes the lower value but you can have +1 maximum companion . ??? Strength
Pointy End Thrusting damage from you and your companions inflicts a stack of PuncturePuncture is a stackable debuff that adds physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. with 100% increased effect. ??? Strength
Power is Power Power also increases effect of debuffs you inflict. (up to 100%) Power Strength
Rage Hits with primary attacks grant a stack of rageRage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.. Melee attacks grant an additional stack. ??? Strength
Razors Edge Slashing damage from you and your companions inflicts a stack of RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.. ??? Strength
Resolute Technique Your critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance is 0%, but you gain crushing hit Crushing Hits are guaranteed to roll top end damage. chance. ??? Strength
Savage Wounds Your hits against bleeding enemies inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. ??? Strength
Shield Bash On the tally of 5 melee attacks, while wearing a shield, shield bash the nearest enemy dealing striking damageAll striking damage is physical damage. and dealing a guaranteed crushing hit Crushing Hits are guaranteed to roll top end damage.. Have any shield equipped Strength
Steady Strikes Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base weapon damage at 200% of their value. ??? Strength
Tempest Kick On the tally of 8 melee attacks kick the nearest enemy dealing striking body damage and trigger your on-dash effects. ??? Strength
Testudo Reduce global tally threshold requirements by 1. Additionally, reduce global tally requirements further per maximum point of block Block prevents one hit of damage taken.
Refreshes each floor.
you have. (up to -2)
??? Strength
Titan Grip Two-Handed2-handed weapons disable your offhand. melee weapons count as one-handed and allow for wearing an offhand item. ??? Strength
Unforgiving Grants 100% increased ailment duration and makes ailments inflicted by non crits have 100% increased effect. ??? Strength
War Cry On combat startOn combat start triggers also trigger when bosses enter phase 2. and on taking damage, perform a war cry that tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. s all enemies in the room. ??? Strength

Super Hero Traits

Name Description Conditions Type
Super Durability Gain +5 maximum inherent armor . Super Hero only trait Super Power
Super Luck Gain +10 luck Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. Super Hero only trait Super Power
Super Reflexes Gain +30 dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. Super Hero only trait Super Power
Super Regeneration Recover all hearts on completing a combat encounter. Super Hero only trait Super Power
Super Rich You have infinite gold . (Assumes 999 gold for the purpose of effects that scale with gold .) Super Hero only trait Super Power
Super Smarts Gain +30 intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. Super Hero only trait Super Power
Super Speed Gain 100% increased movement speed. Super Hero only trait Super Power
Super Stamina Gain +5 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. Super Hero only trait Super Power
Super Strength Gain +30 strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. Super Hero only trait Super Power

Esper Traits

Name Description Conditions Type
Entropy Manipulation You gain +1 luck Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. at level 2, 4 and 6. [This works in retrospect.] Esper only trait Psychic Ability
Lightning Force On a tally of 5 lightning triggers, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [chains between 3 enemies] [0.1 seconds cooldown]
Esper only trait Psychic Ability
Mama's Stuff Grants three kitchen knife orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s that deal thrusting damageAll thrusting damage is physical damage. and inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. Esper only trait Psychic Ability
Mental Empowerment While your total companion weight is at or below 1, your companion deals 100% more damage. Esper only trait Psychic Ability
Mind Control During combat, periodically confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. all enemies in the room every 8 seconds. Esper only trait Psychic Ability
Mind Over Matter Gain strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. equal to half your intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. Esper only trait Psychic Ability
Mind Spiral Grants 100% increased periodical rate and your % modifiers to periodical rate also apply to assumed infliction damage from auras. Esper only trait Psychic Ability
Papa's Stuff Grants 2 Assault Rifle companions . Assault Rifles attack 1.00 times per second dealing thrustingAll thrusting damage is physical damage. ranged damage. Each assault rifle grants +15% lethal hit Lethal Hits deal double damage. chance. Esper only trait Psychic Ability
Psionic Blasts During combat, periodically triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
3 psionic blasts on a random enemy dealing explosion damage every 2 seconds.
Esper only trait Psychic Ability
Spontaneous Combustion On lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a fiery burst dealing fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . (0.5 seconds cooldown)
Esper only trait Psychic Ability

Cyborg Traits

Name Description Conditions Type
Bomb Factory Augment Grants you a bomb 2 seconds after using your final bomb. (Also works out of combat.) Cyborg only trait Cybernetic Augment
Computation Speed Augment Each point of intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. grants +5% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier. Cyborg only trait Cybernetic Augment
Enhanced Weapons Augment You gain +1 weapon upgrade level at level 2, 4 and 6. [This works in retrospect.] Cyborg only trait Cybernetic Augment
Lightning Nova Augment On a tally of 10 weapon attacks triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a lightning nova that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [0.25 second cooldown]
Cyborg only trait Cybernetic Augment
Magi-Tech Augment While in Mana BurnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over. periodically trigger your on drain accumulated mana triggers 2 times per second. Cyborg only trait, on drain accumulated mana trigger Cybernetic Augment
Photon Blaster Augment During combat, periodically shoots a photon beam at the nearest enemy dealing energy damage every 2 seconds. Cyborg only trait Cybernetic Augment
Polarity Shift Augment Your lucky hits Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. are cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. and vice versa. Cyborg only trait Cybernetic Augment
Power Amplifier Augment Doubles your powerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.. Cyborg only trait Cybernetic Augment
Rocket Punch Augment Grants 100% increased body attack range and crushing hit Crushing Hits are guaranteed to roll top end damage. chance with body attacks. Cyborg only trait Cybernetic Augment
Scope Augment Gain between +5% and +35% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with weapon attacks depending on the dexterity scaling of your equipped weapon. Cyborg only trait Cybernetic Augment