Traits: Difference between revisions
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|[[File:Arcane Familiar.png]]||{{col|B|Arcane Familiar}}||Grants an Arcane Familiar {{KW|Companion}}. | |[[File:Arcane Familiar.png]]||{{col|B|Arcane Familiar}}||Grants an Arcane Familiar {{KW|Companion}}.<br><br>{{col|G|APS:}} {{col|G|2.00}}<br>{{col|Gr|DMG:}} {{col|Br|378 to 859}} {{KW|ThrustN}}<br>{{col|Gr|Grants:}} {{col|G|-25%}} {{col|B|mana drain}} threshold||???||Intelligence* | ||
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|[[File:Bramble Growth.png]]||{{col|B|Bramble Growth}}||Your {{KW|Nature}} inflicts {{KW|Bleed}} and a stack of {{KW|Puncture}}.||???||Intelligence | |[[File:Bramble Growth.png]]||{{col|B|Bramble Growth}}||Your {{KW|Nature}} inflicts {{KW|Bleed}} and a stack of {{KW|Puncture}}.||???||Intelligence | ||
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|[[File:Elemental Balance.png]]||{{col|B|Elemental Balance}}||Triggering a {{col|Y|lightning}} effect grants increased {{KW|Fire}}.<br><br> Triggering a {{col|R|fire}} effect grants increased {{KW|Cold}}.<br><br> Triggering a {{col|B2|cold}} effect grants increased {{KW|Lightning}}.||???||Intelligence | |[[File:Elemental Balance.png]]||{{col|B|Elemental Balance}}||Triggering a {{col|Y|lightning}} effect grants increased {{KW|Fire}}.<br><br> Triggering a {{col|R|fire}} effect grants increased {{KW|Cold}}.<br><br> Triggering a {{col|B2|cold}} effect grants increased {{KW|Lightning}}.||???||Intelligence | ||
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|[[File:Elemental Focus.png]]||{{col|B|Elemental Focus}}||While you have dealt exactly one {{KW|Elemental}} damage type in the past 4 seconds, gain {{col|G|100%}} increased effect and {{col| | |[[File:Elemental Focus.png]]||{{col|B|Elemental Focus}}||While you have dealt exactly one {{KW|Elemental}} damage type in the past 4 seconds, gain {{col|G|100%}} increased effect and {{col|G|100%}} increased duration of {{col|P|ailments}} you inflict.||???||Intelligence | ||
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|[[File:Event Horizon.png]]||{{col|B|Event Horizon}}||Grants {{col|G|100%}} increased orbital speed and your {{KW|Orbital}}s inflict {{KW|Vul}}.||???||Intelligence | |[[File:Event Horizon.png]]||{{col|B|Event Horizon}}||Grants {{col|G|100%}} increased orbital speed and your {{KW|Orbital}}s inflict {{KW|Vul}}.||???||Intelligence | ||
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|[[File:Forethought.png]]||{{col|B|Forethought}}||Gain {{col|G|100%}} increased effect and duration of {{KW| | |[[File:Forethought.png]]||{{col|B|Forethought}}||Gain {{col|G|100%}} increased effect and duration of {{KW|ManaFlux}}.||???||Intelligence | ||
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|[[File:Glass Cannon.png]]||{{col|B|Glass Cannon}}||Your equip load capacity is {{col|R|halved}} but you gain {{KW|Crush|100}} chance.||???||Intelligence | |[[File:Glass Cannon.png]]||{{col|B|Glass Cannon}}||Your equip load capacity is {{col|R|halved}} but you gain {{KW|Crush|100}} chance.||???||Intelligence |
Revision as of 14:02, 20 January 2024
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.
Dexterity Traits
Name | Description | Conditions | Type | |
---|---|---|---|---|
Advanced Ballistics | All ranged damage is always considered to be at Close Range Hits at Close Range deal x1.20 Damage.. | ??? | Dexterity | |
Agility | Your % modifiers to movement speed also apply to attack speed. | ??? | Dexterity | |
Alacrity | Gain between 5% and 30% more attack speed depending on the DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. scaling of your equipped weapon. (up to 30% at S) | ??? | Dexterity | |
Ascetic's Discipline | On dash, mark the nearest enemy with Ascetic's MarkAscentic's Mark is a mark that guarantees 5 crushing hits .. | ??? | Dexterity | |
Best Friends Forever | Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. | ??? | Dexterity | |
Blood Infection | When you inflict BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick], you also inflict a stack of PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] based on the same infliction damage. |
??? | Dexterity | |
Cheap Shot | Template:LHs are always SuperEff and grant Cheap ShotCheap Shot is a buff that 100% increased trigger damage and lasts 4 seconds.. | ??? | Dexterity | |
Cull the Weak | Enemies take more damage equal to the reduction of their movement speed. | ??? | Dexterity | |
Deadly Toxins | You have double the Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. chance against PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]ed enemies. |
??? | Dexterity | |
Double Trouble | Your Repeated attacksRepeated attacks deal 25% less damage. have gain +100% Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. chance. | ??? | Dexterity | |
Dynamo | During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 5 units moved. | ??? | Dexterity | |
Earned Luck | Each point of DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +1% Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. chance. | ??? | Dexterity | |
Grenadier | During combat, periodically trigger your on-bomb effects and throw 3 grenades at the nearest enemy that explodes on impact, dealing explosion damage every 5 seconds. | ??? | Dexterity | |
Harmony | Grants HarmonyHarmony is a buff that grants 40% more attack speed. while you have dealt at least 3 kinds of elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. damage in the past 4 seconds. | ??? | Dexterity* | |
Hunter's Patience | After not attacking for 2.5 seconds, mark the healthiest enemy in the room with Hunter's Mark. | ??? | Dexterity | |
Intuition | Gain 100% increased stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., but gain no stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. or IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. | ??? | Dexterity | |
Lethality | Gain +150% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier at Close Range Hits at Close Range deal x1.20 Damage.. | ??? | Dexterity | |
Lightning Conductor | On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a chain lightning that deals Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.2 seconds cooldown] |
??? | Dexterity | |
Like Clockwork | On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., increment all your active tally counters by 1. [0.25 seconds cooldown] | ??? | Dexterity | |
Manaforged Bolts | On draining an accumulated amount of 1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.,triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a volley of magical bolts that deal ThrustingAll thrusting damage is physical damage. Ranged damage. |
??? | Dexterity | |
Near Death Experience | On triggering a mark, FearFear +50% to Damage Taken Roll Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] the enemy and trigger your on kill effects. |
??? | Dexterity | |
One Step Ahead | Repeated attacks have double their Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier and, on dash, repeatRepeated attacks deal 25% less damage. your next attack. | ??? | Dexterity | |
Opportunistic | On Critical Hit The damage from critical hits is multiplied with your critical hit multiplier., inflict FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.. | ??? | Dexterity* | |
Point Blank | Ranged attacks gain Crushing Hits Crushing Hits deal guaranteed Top End Damage. chance at Close Range Hits at Close Range deal x1.20 Damage.. | ??? | Dexterity | |
Precision | After not attacking for 1 second, stock up on 1 guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. with Primary attacks. Up to a maximum of 10. | ??? | Dexterity | |
Raised Morale | On completing a combat encounter room without taking damage, gain a stack of MoraleTip: Avoid taking damage by using evades and block .Morale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage.. |
??? | Dexterity | |
Rogue's Reliability | Periodically mark the lowest Health Health is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. enemy with Rogue's MarkRogue's Mark is a mark that guarantees 10 critical hits . every 10 seconds. | ??? | Dexterity | |
Sharpshooter | Weapon attacks that trigger a mark at Far Range Hits at Far Range deal x0.90 Damage., deal Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing.. | ??? | Dexterity | |
Spellblade | Makes Melee weapons drain +0.1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.. Additionally each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. grants 10% more attack speed to mana-draining weapons. |
??? | Dexterity | |
Spinning Blades | Grants two spinning blade OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s that deal Slashing DamageAll slashing damage is physical damage. and inflict BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]. |
??? | Dexterity | |
Step of the Wind | On dash, gain full stacks of TailwindTailwind x1.05 Attack Speed x1.05 Movement Speed x1.05 Orbital Speed x1.05 Tick Speed Duration: 8 seconds Max Stacks: 4 [Buff] and trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects. [0.5 seconds cooldown] |
??? | Dexterity | |
Swagger | On the tally of 5 primary attacks, your next primary attack deals a guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. and triggers your on dash effects. | ??? | Dexterity | |
Transcendence | Infusion buff effects are permanent. (Note: Rerolling with an Obsidian Die will remove active infusions) | ??? | Dexterity | |
Trigger Maniac | On the tally of 10 damaging triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6., gain 10 stacks of Trigger ManiaTrigger Mania is an emotion buff that grants 1% increased attack speed. Stacks last 1 second decaying one after another. Up to 10 stacks.. |
??? | Dexterity | |
Unstable Explosives | Explosion damage from you and your companions inflicts InstabilityInstability x1.40 Top End Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff] and 5 stacks of Armor BreakArmor Break Breaks Armor on max stacks. Duration: 4 seconds Max Stacks: 5. |
??? | Dexterity* |