Traits: Difference between revisions
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|[[File:Raised Morale.png]]||{{col|G2|Raised Morale}}||On completing a combat encounter room without taking damage, gain a stack of {{KW|Morale}}.<br><br> ||???||Dexterity | |[[File:Raised Morale.png]]||{{col|G2|Raised Morale}}||On completing a combat encounter room without taking damage, gain a stack of {{KW|Morale}}.<br><br> ||???||Dexterity | ||
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|[[File:Rogues Reliability.png]]||{{col|Lb|Periodically}} {{col|G2|mark}} the lowest {{KW|Health}} enemy with {{KW|RogueMark}} every {{col|G|10}} seconds.||???||Dexterity | |[[File:Rogues Reliability.png]]||{{col|G2|Rogue's Reliability}}||{{col|Lb|Periodically}} {{col|G2|mark}} the lowest {{KW|Health}} enemy with {{KW|RogueMark}} every {{col|G|10}} seconds.||???||Dexterity | ||
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|[[File:Sharpshooter.png]]||{{col|G2|Sharpshooter}}||{{col|P|Weapon}} attacks that {{col|P|trigger}} a {{col|G2|mark}} at {{KW|FarRange}}, deal {{KW|LeHs}}.||???||Dexterity | |[[File:Sharpshooter.png]]||{{col|G2|Sharpshooter}}||{{col|P|Weapon}} attacks that {{col|P|trigger}} a {{col|G2|mark}} at {{KW|FarRange}}, deal {{KW|LeHs}}.||???||Dexterity |
Revision as of 13:34, 20 January 2024
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.
Dexterity Traits
Name | Description | Conditions | Type | |
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Advanced Ballistics | All ranged damage is always considered to be at close rangeClose Range is indicated by a little red ruler next to damage numbers. . | ??? | Dexterity |
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Agility | Your % modifiers to movement speed also apply to attack speed. | ??? | Dexterity |
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Alacrity | Gain between 5% and 30% more attack speed depending on the dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. scaling of your equipped weapon. (up to 30% at S) | ??? | Dexterity |
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Ascetic's Discipline | On dash, mark the nearest enemy with Ascetic's Mark. | ??? | Dexterity |
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Best Friends Forever | Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. | ??? | Dexterity |
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Blood Infection | When you inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds., you also inflict a stack of PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. based on the same infliction damage. | ??? | Dexterity |
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Cheap Shot | Template:LHs are always SuperEff and grant Cheap ShotCheap Shot is a buff that 100% increased trigger damage and lasts 4 seconds.. | ??? | Dexterity |
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Cull the Weak | Enemies take more damage equal to the reduction of their movement speed. | ??? | Dexterity |
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Deadly Toxins | You have double the critical hit ![]() ![]() ![]() |
??? | Dexterity |
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Double Trouble | Your Repeated attacksRepeated attacks deal 25% less damage. have gain +100% lethal hit ![]() ![]() |
??? | Dexterity |
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Dynamo | During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 5 units moved. | ??? | Dexterity |
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Earned Luck | Each point of dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +1% lucky hit ![]() ![]() ![]() ![]() |
??? | Dexterity |
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Grenadier | During combat, periodically trigger your on-bomb effects and throw 3 grenades at the nearest enemy that explodes on impact, dealing explosion damage every 5 seconds. | ??? | Dexterity |
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Harmony | Grants HarmonyHarmony is a buff that grants 40% more attack speed. while you have dealt at least 3 kinds of elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. damage in the past 4 seconds. | ??? | Dexterity* |
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Hunter's Patience | After not attacking for 2.5 seconds, mark the healthiest enemy in the room with Hunter's Mark. | ??? | Dexterity |
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Intuition | Gain 100% increased stats from dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., but gain no stats from strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. or intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. | ??? | Dexterity |
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Lethality | Gain +150% critical hit ![]() ![]() ![]() |
??? | Dexterity |
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Lightning Conductor | On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit ![]() ![]() ![]() ![]() E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] [0.2 seconds cooldown] |
??? | Dexterity |
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Like Clockwork | On lucky hit ![]() ![]() ![]() ![]() |
??? | Dexterity |
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Manaforged Bolts | On draining an accumulated amount of 1 Mana ![]() ![]() E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a volley of magical bolts that deal thrustingAll thrusting damage is physical damage. ranged damage. |
??? | Dexterity |
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Near Death Experience | On triggering a mark, fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. the enemy and trigger your on kill effects. | ??? | Dexterity |
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One Step Ahead | Repeated attacks have double their critical hit ![]() ![]() ![]() |
??? | Dexterity |
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Opportunistic | On critical hit ![]() ![]() ![]() |
??? | Dexterity* |
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Point Blank | Ranged attacks gain crushing hit ![]() ![]() |
??? | Dexterity |
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Precision | After not attacking for 1 second, stock up on 1 guaranteed critical hit ![]() ![]() ![]() |
??? | Dexterity |
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Raised Morale | On completing a combat encounter room without taking damage, gain a stack of MoraleTip: Avoid taking damage by using evades ![]() ![]() |
??? | Dexterity |
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Rogue's Reliability | Periodically mark the lowest HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars. enemy with Rogue's MarkRogue's Mark is a mark that guarantees 10 critical hits ![]() |
??? | Dexterity |
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Sharpshooter | Weapon attacks that trigger a mark at far rangeFar Range is indicated by a little green ruler next to damage numbers., deal lethal hits ![]() ![]() |
??? | Dexterity |
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Spellblade | Makes melee weapons drain +0.1 Mana ![]() ![]() Additionally each point of Mana ![]() ![]() |
??? | Dexterity |
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Spinning Blades | Grants two spinning blade orbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s that deal slashing damageAll slashing damage is physical damage. and inflict BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. | ??? | Dexterity |
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Step of the Wind | On dash, gain full stacks of TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. and trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects. [0.5 seconds cooldown] | ??? | Dexterity |
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Swagger | On the tally of 5 primary attacks, your next primary attack deals a guaranteed critical hit ![]() ![]() ![]() |
??? | Dexterity |
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Transcendence | Infusion buff effects are permanent. (Note: Rerolling with an Obsidian Die will remove active infusions) | ??? | Dexterity |
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Trigger Maniac | On the tally of 10 damaging triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6., gain 10 stacks of Trigger ManiaTrigger Mania is an emotion buff that grants 1% increased attack speed. Stacks last 1 second decaying one after another. Up to 10 stacks.. |
??? | Dexterity |
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Unstable Explosives | Explosion damage from you and your companions inflicts InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds. and 5 stacks of Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor ![]() |
??? | Dexterity* |