Gloves: Difference between revisions
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{{Gloves/Menu}} | |||
=List of Gloves= | |||
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Latest revision as of 15:33, 14 January 2024
List of Gloves
Name | Effect | Attunement | Rarity | |
---|---|---|---|---|
Bone Gloves | +20% Companion Attack Speed |
0 | 1 Common | |
Dart Wrists | On Dash, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. DartsDarts Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% [Trigger] [Physical] that deal 575 to 780 ThrustingAll thrusting damage is physical damage. Damage |
1 | 1 Common | |
Leather Gloves | +10% Attack Speed | 0 | 1 Common | |
Iron Gauntlets | +1/1 Armor | 1 | 1 Common | |
Brass Knuckles | +10 to 25 to PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage | 1 | 2 Uncommon | |
Dojo Wraps | x1.45 Fist Attack Speed | 1 | 2 Uncommon | |
Oven Mitts | +30% BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] Tick SpeedTick Speed modifies the rate of any effect with a [Tick] tag. |
1 | 2 Uncommon | |
Laser Knuckles | Your Attacks gain a 35% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Laser on hit that deals 125 to 200 Energy Damage |
1 | 2 Uncommon | |
Hero Gauntlets | x2.00 Fist Damage | 1 | 2 Uncommon | |
Poison Dart Wrists | On Dash, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. Poison DartsPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]Poison Darts Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% Inflicts: Poison [Trigger] [Physical] that deal 530 to 715 ThrustingAll thrusting damage is physical damage. Damage and inflicts PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All poison damage is elemental damage and inflicts Poison. . |
1 | 2 Uncommon | |
Pyromancy Gloves | +4 seconds to BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] Duration |
1 | 2 Uncommon | |
Rockstar Gloves | +20% Attack Speed with Instruments | 0 | 2 Uncommon | |
Silk Gloves | +25% Skill Effect () | 1 | 2 Uncommon | |
Spiked Gauntlets | +1/1 Armor +25% Damage at Close Range Hits at Close Range deal x1.20 Damage. |
1 | 2 Uncommon | |
Undead Grasps | ChillChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment] additionally adds +75% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. taken. |
1 | 2 Uncommon | |
Archery Gloves | +30% Attack Speed with Ranged Weapons while Standing Still | 1 | 3 Rare | |
Brawler Knuckles | +25% Stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. | 1 | 3 Rare | |
Breaker Gauntlets | +1/1 Armor Your Melee Attacks inflict Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. |
1 | 3 Rare | |
Coatl Gloves | Your Attacks gain a 20% chance on hit to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Coatl BurstFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. Coatl Burst Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% Inflicts: Burn, Chill, Shock [Trigger] [Fire] [Elemental] [Cold] [Lightning] on hit that deals: ↳ 100 to 300 FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. ↳ 150 to 250 ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. ↳ 5 to 400 LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. |
1 | 3 Rare | |
Dragonscale Gauntlets | +1/1 Suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. +20% Melee Damage |
1 | 3 Rare | |
Old Hunter Gloves | +30% Damage with Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing. | 1 | 3 Rare | |
Ninja Gloves | +25% Stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. | 1 | 3 Rare | |
Mana Gloves | +1/1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | 1 | 3 Rare | |
Handcuffs | Your Weapon also counts as Two-Handed2-handed weapons disable your offhand. Your Offhand is disabled. |
1 | 3 Rare | |
Guardian Gauntlets | +1/1 Armor +25% Aura Radius |
1 | 3 Rare | |
Gladiator Gauntlets | +10% Attack Speed per Block Block prevents one hit of damage taken. Refreshes each floor. you have |
1 | 3 Rare | |
Frost Touch Gauntlets | +1 to ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Weapon Upgrade Level |
1 | 3 Rare | |
Fire Fist Gauntlets | +1 to FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Weapon Upgrade Level |
1 | 3 Rare | |
Fingerless Gloves | Each point of IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +1% Attack Speed. | 1 | 3 Rare | |
Fighter Knuckles | +30% Damage with Crushing Hits Crushing Hits deal guaranteed Top End Damage. | 0 | 3 Rare | |
Power Gauntlets | +30 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. | 1 | 3 Rare | |
Prism Gloves | Your RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage inflicts BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick], ChillChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment] and ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment] |
1 | 3 Rare | |
Rabbit Paws | +20% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. | 1 | 3 Rare | |
Rocket Gauntlets | On the Tally of 4 Attacks, your next Attack triggers a MissileMissile Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% [Trigger] that deals 540 to 780 ExplosionExplosion damage persists through the armor threshold. damage. |
1 | 3 Rare | |
Rubber Gloves | ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment] additionally adds +10% to Damage Taken Roll per stack. |
1 | 3 Rare | |
Satin Gloves | +25% Stats from IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. | 1 | 3 Rare | |
Seeker Gloves | Each point of DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +2.5% TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. Damage. |
1 | 3 Rare | |
Slipstream Gloves | +20% Attack Speed while you have TailwindTailwind x1.05 Attack Speed x1.05 Movement Speed x1.05 Orbital Speed x1.05 Tick Speed Duration: 8 seconds Max Stacks: 4 [Buff] or SwiftnessSwiftness +20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Buff] |
1 | 3 Rare | |
Sorcery Gloves | +25% Attack Speed with Magic Weapons while Standing Still | 1 | 3 Rare | |
Spellbinder Gloves | +50% Debuff Effect | 1 | 3 Rare | |
Tiefling Gloves | Grants Attack Speed equal to your Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.. | 1 | 3 Rare | |
Witchdoctor Gloves | +100% PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All poison damage is elemental damage and inflicts Poison. Duration |
1 | 3 Rare | |
Channeler Gauntlets | Attacking with a channeling weaponChanneling weapons are Flails, Bibles, and Scepters. grants a stack of Power FlowPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.Power Flow is a stackable status effect that grants +5 power per stack. Stacks last 1.1 seconds decaying one after another. Up to 10 stacks. . | 1 | 4 Epic | |
Architect's Gloves | On Skill Used, grants +30% Attack Speed for 8 seconds. [Buff] | 1 | 4 Epic | |
Artisan Gloves | +20 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. | 0 | 4 Epic | |
Plague Doctor Gloves | VulnerabilityVulnerability x1.20 Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff] additionally increases PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All poison damage is elemental damage and inflicts Poison. and BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] Damage taken by +100%. |
1 | 4 Epic | |
Ice Dragon Gauntlets | +1/1 Suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. Your ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Damage inflicts Frostbite Frostbite x1.25 Cold Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. |
1 | 4 Epic | |
Hidden Blades | On Dash, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Fan of KnivesFan of Knives Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% [Trigger] [Physical] that deal 585 to 790 ThrustingAll thrusting damage is physical damage. Damage. |
1 | 4 Epic | |
Gore Gauntlets | Your Attacks gain a 35% chance at Close Range Hits at Close Range deal x1.20 Damage. to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. SplatterSplatter Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% [Trigger] on hit that deals 295 to 395 PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage. |
1 | 4 Epic | |
Fire Dragon Gauntlets | +1/1 Suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. Your FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage inflicts ScorchScorch x1.25 Fire Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. |
1 | 4 Epic | |
Enchanter Gloves | +100% Stats from Weapon Enchantments |
1 | 4 Epic | |
Spirit Wraps | x1.20 Fist Damage per Soul Heart you have (Up to x2.00) |
1 | 4 Epic | |
Stone Gauntlets | +2 to Two-Handed2-handed weapons disable your offhand. Weapon Upgrade Level | 1 | 4 Epic | |
Sylph Gloves | Grants an Sylph Companion . Each Grants: ↳ +100% TailwindTailwind x1.05 Attack Speed x1.05 Movement Speed x1.05 Orbital Speed x1.05 Tick Speed Duration: 8 seconds Max Stacks: 4 [Buff] Effect ↳ +100% SwiftnessSwiftness +20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Buff] Effect |
1 | 4 Epic | |
Thunder Dragon Gauntlets | +1/1 Suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. Your LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage inflicts ZapZap is a lightning damage over time ailment that deals 100% of lightning infliction damage as lightning damage 3 times per second. Lasts 1 second.. |
1 | 4 Epic | |
Alchemy Gloves | +100% Potion Effect | 0 | 5 Legendary | |
Amon's Grasp | If you have 4 points of Evil : ↳ +2 to Weapon Upgrade Level |
1 | 5 Legendary | |
Eden's Touch | If you have 4 points of Good: ↳ +2 to Weapon Upgrade Level |
1 | 5 Legendary | |
Paw Mitts | Your Ruthless Hits Ruthless Hits gain x2.00 Top End Damage. are also Crushing Hits Crushing Hits deal guaranteed Top End Damage. and vice versa. |
1 | 5 Legendary | |
Mega Punch Gauntlets | x5.00 Fist Damage at Close Range Hits at Close Range deal x1.20 Damage. | 1 | 5 Legendary | |
Assassin Gloves | +10% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. | 0 | 6 Set | |
Demolition Gloves | +25% ExplosionExplosion damage persists through the armor threshold. Area Radius | 1 | 6 Set | |
Elven Gloves | If you haven't taken damage in this room: ↳ +20% Movement Speed |
3 | 6 Set | |
Odin Gauntlets | +2 Chain Lightning Chains | 0 | 6 Set | |
Marksman Gloves | +10% chance for Ranged Attacks to RepeatRepeated attacks deal 25% less damage. | 0 | 6 Set | |
Greed's Touch | -10% Damage | 0 | 6 Set | |
Puppeteer Gloves | +30% Companion Damage | 1 | 6 Set | |
Thief Gloves | +5% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. | 0 | 6 Set | |
Thunder Grip Gauntlets | +1 to LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Weapon Upgrade Level |
1 | 6 Set | |
Warlock Gloves | +25% Damage Over Time | 1 | 6 Set | |
Zealot Gloves | On the Tally of 100 Attacks, gain +20% Attack Speed for 8 seconds. [Buff] | 1 | 6 Set |