Accessory: Difference between revisions

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{{#cargo_query:
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|fields=_pageName,Effect,Attunement,Rarity,Equip_Load
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|format=template
|template=EquipTable
|template=EquipTable

Revision as of 13:43, 9 January 2024

Name Effect Equip_Load Attunement Rarity
Heart Vial Pendant +1/1 -flaskFlasks take 2 seconds to drink and recover 1 heart .
To use a flask hold V.
0

1

Common
Amethyst Ring +1/1 heart 0

1

Common
Blue Ribbon +25% stats from IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. 0
Bamboo Bracelet +10% Ranged Damage 0
Green Ribbon +25% stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. 0

1

Common
Knight Ring +5 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. 0

1

Common
Red Ribbon +25% stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. 0
Ranger Ring +5 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. 0

1

Common
Quartz Bracelet +10% Magic Damage 0

1

Common
Obsidian Bracelet +10% Melee Damage 0

1

Common
Lotus Amulet +35% Stamina Recovery Speed 0

1

Common
Silver Ring +30% Damage against Fiends and Undead 0

1

Common
Sorcerer Ring +5 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. 0

1

Common
Wooden Cross Pendant Protects you from getting Cursed Cursed rooms have an increased room clear reward but give you Curse that increases Cursed Hit Chance and causes greater chances of losing trait selections, seeing more cursed rooms and wraiths appearing in your rooms.. 0

1

Common
Ring of Evasion +1/1 evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. 0
Barrier Belt +1/1 block Block prevents one hit of damage taken.
Refreshes each floor.
10

1

Common
Solved Rubik's Cube Grants +1 to weapon dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Scaling. 0

1

Common
Aquamarine Ring +10% Damage per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have 0
Dreamcatcher Pendant +10% Mana Recovery per Curse Cursed Hits have x0.50 chance for Hit Effects to happen. you have
(Up to +100%)
0

1

Common
Dojo Sash x1.20 Fist Damage 5

1

Common
Diamond Ring +10% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. 0

1

Common
Coward's Ring On Dash, gain SwiftnessSwiftness
+20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Buff]
0

1

Common
Chance Ring +1 Boss Reward Offer 0

5

Legendary
Blossom Ring +1 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). 0

1

Common
Bear Claw Necklace +20 to 40 to Melee PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage 0

1

Common
Emerald Ring +15 to 25 PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All poison damage is elemental damage and inflicts Poison.
Damage to Weapons
0

1

Common
Horseshoe Pendant +20% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. 0

1

Common
Iron Ring +10 to 25 to PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage 0

1

Common
Onyx Ring +50 Equip Load Capacity 0

1

Common
Rose Ring ThrustingAll thrusting damage is physical damage. Damage from you and your Companions
inflicts BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
.
0

1

Common
Ruby Ring 15 to 35 FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Damage to Weapons
0

1

Common
Sapphire Ring 20 to 30 ColdChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
Damage to Weapons
0

1

Common
Shark-tooth Necklace +15 to 30 to Ranged PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage 0

1

Common
Topaz Ring 15 to 80 LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Damage to Weapons
0

1

Common
Ember Ring +100% BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
Damage
0

1

Common
Dragonscale Ring +1/1 Suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.
+20% Melee Damage per Suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. you have
0

1

Common
Dice Pendant On Boss Defeated, grants
3 to 4 random Dice.
0

3

Rare
Crystal Ring Your Crystal Damage inflicts VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
0

1

Common
Crystal Bracelet +3 to Crystal Weapon Upgrade Level 0

1

Common
Crocodile Ring On Dash, your next 5 Attacks or Skills deals a guaranteed Ruthless Hits Ruthless Hits gain
x2.00 Top End Damage.
.
0

1

Common
Clover Pendant +3 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.
0

1

Common
Blue Tearstone Ring +10 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. while in combat with a Boss 0

3

Rare
Focus Sash If you haven't taken damage in this room:
↳ Gain +45 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.
5

1

Common
Fox Ring On Dash, your next 5 Attacks or Skills deal guaranteed Sneaky Hits Sneaky Hits have x2.00 Critical Hit Damage . 0

1

Common
Garnet Bracelet Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +1% to Damage Roll. 0

1

Common
Gold Amulet +1 Treausre Find Treasure Find
Chance For:
↳ +1 Boss Reward
↳ +1 Item in Chests
↳ Maximum Reward Amount
0

1

Common
Gold Serpent Ring On Boss Defeated, grants 10 Gold . 0

3

Rare
Golden Cross Pendant Protects you from getting Cursed Cursed rooms have an increased room clear reward but give you Curse that increases Cursed Hit Chance and causes greater chances of losing trait selections, seeing more cursed rooms and wraiths appearing in your rooms. and instead, grants 20 Gold . 0

1

Common
Green Tearstone Ring +10 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. while in combat with a Boss 0

3

Rare
Gunpowder Ring +5% PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Bomb you have.
(Up to 100%)
0

1

Common
Hand Of Blood Modifiers to your Attack Speed also apply to your BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
Tick Speed.
0

1

Common
Hand Of Char Modifiers to your Attack Speed also apply to your BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
Tick Speed.
0

1

Common
Hand Of Poison Modifiers to your Attack Speed also apply to your PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
Tick Speed.
0

1

Common
Hornet Ring On Dash, your next 5 Attacks or Skills deal guaranteed Critical hits The damage from critical hits is multiplied with your critical hit multiplier.. 0

1

Common
Jade Bracelet Each point of DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +1% chance for Attacks to Repeat 0

1

Common
Red Tearstone Ring +10 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. while in combat with a Boss 0

3

Rare
Rabbit Ring On Dash, your next 5 Attacks or Skills deal guaranteed Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen.. 0

1

Common
Puzzle Cube ou count as having at least:
1 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. Traits
1 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Traits
1 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. Traits
0

1

Common
Power Belt +30 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. 10

1

Common
Pocket Watch +30% Tick SpeedTick Speed modifies the rate of any effect with a [Tick] tag. 0

1

Common
Pearl Ring +3 Magic Find Magic Find
Chance For:
↳ Upgrading Item Rarity
↳ Completing Sets
Weapons to be Pre-Enchanted
Makes you find more Rare, Epic and Legendary items.
0

1

Common
Mana Catalyst +10% Mana Recovery per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
(Up to +100%)
0

1

Common
Magnet Ring Every 1 second, inflicts ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
to all Enemies in the Room. [Tick]
0

1

Common
Magi-Tech Belt +10 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have.
(Up to +50)
10

1

Common
Lapis Bracelet Each point of IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +2.5% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.. 0

1

Common
Shark Ring On Dash, your next 5 Attacks or Skills deal guaranteed Crushing Hits Crushing Hits deal guaranteed Top End Damage.. 0

1

Common
Silver Serpent Ring On Boss Defeated, grants
5 Souls .
0

3

Rare
Skull Ring 30% Damage against Bosses 0

5

Legendary
Snowflake Ring +100% ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
Effect
0

1

Common
Spoon Pendant +100% TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
Damage
0

1

Common
Star Pendant Every 4 seconds, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
your On Skill Used Effects. [Tick]
0

1

Common
Thunderbolt Ring +100% ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
Effect
0

1

Common
Viper Loop Grants PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All poison damage is elemental damage and inflicts Poison.
Duration equal to your Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier..
0

1

Common
Wedding Ring +1 to Weapon Upgrade Level 0

1

Common
Ankh Emblem +1% Damage with Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen. per Gold you have 10

1

Common
Emblem of Tiamat +1 Treausre Find Treasure Find
Chance For:
↳ +1 Boss Reward
↳ +1 Item in Chests
↳ Maximum Reward Amount
per point of Evil you have
0

1

Common
Emblem of Order +1 Treausre Find Treasure Find
Chance For:
↳ +1 Boss Reward
↳ +1 Item in Chests
↳ Maximum Reward Amount
per point of Lawful you have
0

1

Common
Emblem of Chaos +1 Treausre Find Treasure Find
Chance For:
↳ +1 Boss Reward
↳ +1 Item in Chests
↳ Maximum Reward Amount
per point of Chaos you have

1

Common
Emblem of Balance Your Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.
and Curse Cursed Hits have x0.50 chance for Hit Effects to happen. are equal to the greater of the two values.
0

1

Common
Emblem of Bahamut +1 Treausre Find Treasure Find
Chance For:
↳ +1 Boss Reward
↳ +1 Item in Chests
↳ Maximum Reward Amount
per point of Good you have
0

1

Common
Cursebite Ring +10% Damage per Curse Cursed Hits have x0.50 chance for Hit Effects to happen. on you 0

1

Common
Carnage Loop Grants BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
Damage equal to 50% of your bonus to Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier..
0

1

Common
Everflame Amulet Inflicts ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks. to all Enemies. 0

1

Common
Everice Amulet Inflicts Frostbite Frostbite
x1.25 Cold Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
to all Enemies.
0

1

Common
Frostfire Ring x1.20 ColdChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
Damage against burningBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
Enemies
0

1

Common
Golden Puzzle Cube You count as having at least:
6 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. Traits
6 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Traits
6 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. Traits
0

1

Common
Homunculus Ring +1 Companion Capacity 0

1

Common
Quasar Pendant Every 5 seconds, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Quasar BeamQuasar Beam
Damage Scaling:
0/40 : 0/40 : 0/40
Added Damage Effectiveness: 100%
Inflicts: Glitter
[Trigger]
that deals 225 to 300 RadiantGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
Damage. [Tick]
0

1

Common
Puzzle Ring +25% Damage per Ailment on the Enemy 0

1

Common
Pain Loop +4 seconds of Invincibility
after Taking Damage
Your Invincibility Duration is added to the duration of your Buffs and Debuffs.
0

1

Common
Sands Of Time +100% Debuff Effect
+100% Debuff Duration
0

1

Common
Soul Scarf +1 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.
per Soul Heart you have.
0

1

Common
Stoneplate Ring +3/3 Armor 50

1

Common
Stormfire Ring x1.20 LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Damage against BurningBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
Enemies
0

1

Common
Titan Ring +100% Crushing Hit Chance Crushing Hits deal guaranteed Top End Damage. with Two-Handed Weapons 20

1

Common
Zodiac Loop Your Attacks cycle between dealing guaranteed Ruthless Hits Ruthless Hits gain
x2.00 Top End Damage.
, Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing. and Sneaky Hits Sneaky Hits have x2.00 Critical Hit Damage
0

1

Common
Mystical Belt +100% Stats from Charms 10

1

Common
Megingiard Belt Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +2.5% LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Damage.
30

1

Common
Lilith's Legacy On:
↳ Monday: +100% Ruthless Hit Chance Ruthless Hits gain
x2.00 Top End Damage.

↳ Tuesday: +100% Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing.
↳ Wednesday: +100% Sneaky Hit Chance Sneaky Hits have x2.00 Critical Hit Damage
↳ Thursday: +100% Cursed Hit Chance Cursed Hits have x0.50 chance for Hit Effects to happen.
↳ Friday: +100% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.
↳ Saturday: +100% Crushing Hit Chance Crushing Hits deal guaranteed Top End Damage.
↳ Sunday: +100% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.
0

1

Common
Ring of Royal Grandeur Completes all equipped
Set Items.
0

1

Common
Angelic Ring +10% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. per point of Good you have 0

1

Common
Dark Moon Pendant +30% RadiantGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
Damage
0

1

Common
Galaxy Ring +100% Orbital Speed 0
Galewind Ring +10% Movement Speed 0
Rhythm Bracelets +10% Skill Damage 5
Odin Ring On creating a Chain Lightning, grants SwiftnessSwiftness
+20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Buff]
.
0
Magus Amulet +1/1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. 0

1

Common
Sheriff Belt +25% Damage with Guns and Cannons 5
War Belt +30% Damage at Close Range Hits at Close Range deal x1.20 Damage. 20