Traits: Difference between revisions

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|[[File:Savage Wounds.png]]||{{col|Melee|Savage Wounds}}||Your {{col|P|hits}} against {{col|R|bleeding}} enemies inflict {{KW|Vul}}.||???||Strength
|[[File:Savage Wounds.png]]||{{col|Melee|Savage Wounds}}||Your {{col|P|hits}} against {{col|R|bleeding}} enemies inflict {{KW|Vul}}.||???||Strength
|-
|-
|[[File:Shield Bash.png]]||{{col|Melee|Shield Bash}}||On the tally of {{col|G|5}} {{col|Melee|melee}} attacks, while wearing a shield, shield bash the nearest enemy dealing {{KW|Strike}} and dealing a guaranteed {{KW|Crush}}.||???||Strength
|[[File:Shield Bash.png]]||{{col|Melee|Shield Bash}}||On the tally of {{col|G|5}} {{col|Melee|melee}} attacks, while wearing a shield, shield bash the nearest enemy dealing {{KW|Strike}} and dealing a guaranteed {{KW|Crush}}.||Have any shield equipped||Strength
|-
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|[[File:Steady Strikes.png]]||{{col|Melee|Steady Strikes}}||Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base {{col|P|weapon}} damage at {{col|G|200%}} of their value.||???||Strength
|[[File:Steady Strikes.png]]||{{col|Melee|Steady Strikes}}||Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base {{col|P|weapon}} damage at {{col|G|200%}} of their value.||???||Strength

Revision as of 23:03, 5 January 2024

Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.

Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.


Dexterity Traits

Name Description Conditions Type
Advanced Ballistics All ranged damage is always considered to be at close range. ??? Dexterity
Agility Your % modifiers to movement speed also apply to attack speed. ??? Dexterity
Alacrity Gain between 5% and 35% increased attack speed depending on the DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. scaling of your equipped weapon. ( up to 35% at S+) ??? Dexterity
Ascetic's Discipline On dash, mark the nearest enemy with Ascetic's Mark. [0.25 seconds cooldown]

Ascetic's Mark is a mark that guarantees a Crushing Hits Crushing Hits deal guaranteed Top End Damage. and grants Ascetic's Reward when triggered. Lasts until triggered.

Ascetic's Reward is a mark reward buff that adds +50% to minimum damage roll and lasts 8 seconds.
??? Dexterity
Best Friends Forever Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. ??? Dexterity
Blood Infection When you inflict BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
, you also inflict a stack of poison based on the same infliction damage.
??? Dexterity
Cheap Shot On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., gain Cheap ShotCheap Shot is a buff that 100% increased trigger damage and lasts 4 seconds., increasing secondary attack damage. [1 second cooldown] ??? Dexterity
Cull the Weak Enemies take increased damage equal to the reduction of their movement speed. ??? Dexterity
Deadly Toxins You have double the Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. chance against poisoned enemies. ??? Dexterity
Double Trouble Your RepeatRepeated attacks deal 25% less damage. ed attacks have gain +100% Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. chance. ??? Dexterity
Dynamo During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 2 units moved. ??? Dexterity
Earned Luck Each point of DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +1% Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. chance. ??? Dexterity
Grenadier During combat, periodically trigger your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing explosion damage every 2.5 seconds. ??? Dexterity
Harmony Grants HarmonyHarmony is a buff that grants 40% more attack speed. while you have dealt at least 3 kinds of elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. damage in the past 4 seconds. ??? Dexterity*
Hunter's Patience After standing still for 0.5 seconds, mark the healthiest enemy in the room with Hunter's Mark. Repeats every 2 seconds while standing still.

Hunter's Mark is a mark that guarantees a Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. and grants Hunter's Reward when triggered. Lasts until triggered.

Hunter's Reward is a mark reward buff that grants +25% Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen. chance and lasts 8 seconds.
??? Dexterity
Intuition Gain 100% increased stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., but gain no stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. or IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. ??? Dexterity
Lethality Gain +150% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier at close range. ??? Dexterity
Lightning Conductor On non-trigger Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a chain lightning that deals Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
. [Chains between 3 enemies.] [0.25 seconds cooldown]
??? Dexterity
Like Clockwork On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., increment all your active tally counters by 1. [0.5 seconds cooldown] ??? Dexterity
Manaforged Bolts On draining an accumulated amount of 1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.,{{KW|Trigger} a volley of magical bolts that deal ThrustRanged. ??? Dexterity
Near Death Experience On triggering a mark, FearFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
the enemy and trigger your on kill effects.
??? Dexterity
One Step Ahead Repeated attacks have double their Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier and, on dash, RepeatRepeated attacks deal 25% less damage. your next attack. ??? Dexterity
Opportunistic On Critical Hit The damage from critical hits is multiplied with your critical hit multiplier., inflict FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.. ??? Dexterity*
Point Blank Ranged attacks gain Crushing Hits Crushing Hits deal guaranteed Top End Damage. chance at close range. ??? Dexterity
Precision During combat, periodically gain a stack of Precision that grants +10% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance 2 times per second. You lose all stacks of Precision 1 second after you've dealt a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. ??? Dexterity
Raised Morale On completing a combat encounter room without taking damage, gain a stack of RaisedMorale.

??? Dexterity
Rogue's Reliability Periodically mark the lowest health enemy with Rogue's Mark every 4 seconds.

Rogue's Mark is a mark that guarantees a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. and grants Rogue's Reward when triggered. Lasts until triggered.

Rogue's Reward is a mark reward buff that grants +20% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance and lasts 8 seconds.
??? Dexterity
Sharpshooter While you have a mark reward, your primary attacks at far range gain +100% Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. chance. ??? Dexterity
Spellblade Makes swords drain +0.1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.. Additionally each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. grants 10% more attack speed to mana-draining weapons. ??? Dexterity
Spinning Blades Grants two spinning blade orbitals that deal Slashing DamageAll slashing damage is physical damage. and inflict BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
.
??? Dexterity
Step of the Wind On dash, gain full stacks of TailwindTailwind
x1.05 Attack Speed
x1.05 Movement Speed
x1.05 Orbital Speed
x1.05 Tick Speed
Duration: 8 seconds
Max Stacks: 4
[Buff]
and trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects. [0.5 seconds cooldown]
??? Dexterity
Swagger On the tally of 5 primary attacks, your next primary attack deals a guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. and triggers your on dash effects. ??? Dexterity
Transcendence Infusion buff effects are permanent. ??? Dexterity
Trigger Maniac On the tally of 10 primary attacks, gain Trigger ManiaTrigger Mania is an emotion buff that grants 1% increased attack speed. Stacks last 1 second decaying one after another. Up to 10 stacks.. ??? Dexterity
Unstable Explosives Explosion damage from you and your companions inflicts InstabilityInstability
x1.40 Top End Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
and Armor BreakArmor Break
Breaks Armor on max stacks.
Duration: 4 seconds
Max Stacks: 5
.
??? Dexterity*

Intelligence Traits

Name Description Conditions Type
Anatomical Knowledge Your Critical Hits The damage from critical hits is multiplied with your critical hit multiplier. gain +150% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier against bleeding enemies. ??? Intelligence
Apocalypse On picking up a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. , 3 meteors drop from sky on random enemies each dealing Fire DamageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
. [0.5 seconds cooldown]
??? Intelligence
Arcane Familiar Grants an Arcane Familiar Companion . Arcane Familiar attacks 1.00 times per second dealing magic damage. The familiar grants -25% mana drain threshold. ??? Intelligence*
Bramble Growth Your Nature DamageNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]
All nature damage is considered elemental damage and inflicts Nettles.
inflicts BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
and a stack of PuncturePuncture
+10 to 30 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 5
[Debuff]
.
??? Intelligence
Burn Aura Grants you an aura that inflicts BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
and debuffs enemies to take Fire DamageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
from you and your Companions .
??? Intelligence
Cold Blood ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
additionally makes enemies take 50% more damage over time.
??? Intelligence
Combustion On the tally of 4 BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
ticks on an enemy or when a burning enemy dies, TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a fiery burst that deals Fire DamageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
. (Fiery burst cannot inflict burn.)
??? Intelligence
Corrosive Magic NecroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.
and PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
damage from you and your Companions inflicts FragilityFragility
x1.30 Damage Over Time Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
and Armor BreakArmor Break
Breaks Armor on max stacks.
Duration: 4 seconds
Max Stacks: 5
.
??? Intelligence
Discharge On draining an accumulated amount of 0.5 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
unpredictable sparks that deal lightning ranged damage.
??? Intelligence
Dominance Each point of IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +2.5% increased effect of buffs and +2.5% increased aura radius. ??? Intelligence
Dreamer Each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants 10% more top end damage to mana-draining weapons. ??? Intelligence
Elemental Balance Triggering a lightning effect grants increased Fire DamageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
.

Triggering a fire effect grants increased Cold DamageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
.

Triggering a cold effect grants increased Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
.
??? Intelligence
Elemental Focus While you have only dealt one elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. damage type in the past 4 seconds, you gain 100% increased effect of elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. ailments. ??? Intelligence
Event Horizon Grants 100% increased orbital speed and your orbitals inflict VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
.
??? Intelligence
Forethought Gain 100% increased effect and duration of mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. buff effects. ??? Intelligence
Glass Cannon Your equip load capacity is halved but you gain Crushing Hits Crushing Hits deal guaranteed Top End Damage. chance. ??? Intelligence
Hex Touch Your Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen. inflict HexHex Debuffs are Vulnerability, Fragility and Instability.. ??? Intelligence
Ice Conjuration On non-trigger Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a barrage of 3 Ice shard projectiles dealing Cold DamageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
each.
??? Intelligence
Ignition Burst Explosion damage inflicts BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
and BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
damage dealt additionally is based on explosion infliction damage. Additionally, each point of PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also grants 5% increased BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
.
??? Intelligence
Influence You and your Companions gain 25% increased attack speed per aura you have. ??? Intelligence
Insight Grants 100% increased stats granted by Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. to mana-draining weapons. ??? Intelligence
Inspiring Presence Each point of PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. additionally grants 2.5% increased Companion damage. (up to 250%) ??? Intelligence
Keen Mind Gain 100% increased stats from IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats., but gain no stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. or DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. ??? Intelligence
Lightning Always Strikes Twice Any time you TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a damaging lightning effect, the effect is triggered an additional time after a 0.5 second delay.
??? Intelligence
Mageblood Potion buff effects are permanent. ??? Intelligence
Natures Boon While you have a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. buff effect, attacking TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a magical leaf that deals Nature DamageNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]
All nature damage is considered elemental damage and inflicts Nettles.
. [0.1 seconds cooldown]
??? Intelligence
Poison Aura Grants you an aura that inflicts PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
and debuffs enemies to take Poison DamagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
from you and your Companions .
??? Intelligence
Power Hungry Grants +10 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Soul Heart you have. ??? Intelligence
Shock Aura Grants you an aura that inflicts ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
and debuffs enemies to take Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
from you and your Companions .
??? Intelligence
Spell Echo On the tally of 5 attacks with a magic weapon, repeat the attack. ??? Intelligence
Static Blows On inflicting the maximum stacks of ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
to an enemy, the stacks are consumed to TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a lightning strike that deals Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
. (Lightning strike cannot inflict shock)
??? Intelligence
Strong Together Your Companions grant no stats to you but you can have +2 maximum Companions . ??? Intelligence
Vision Quest On kill and on combat startOn combat start triggers also trigger when bosses enter phase 2., spawns a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. somewhat far from you in the arena. [0.5 seconds cooldown] ??? Intelligence
Wildfire Lightning damage from you and your Companions inflicts FragilityFragility
x1.30 Damage Over Time Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
to burning enemies.
??? Intelligence

Strength Traits

Name Description Conditions Type
Adrenaline On taking damage or on defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor., gain AdrenalineAdrenaline is a buff that grants 100% increased damage and lasts 1 room.. ??? Strength
Ancestral Aid Grants 2 Ancestral Spirit companions. Ancestral Spirits attack 1.50 times per second dealing slashing damage. Each spirit grants 10% increased melee attack speed. ??? Strength
Arrogance When you TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
or CharmB an enemy, gain ArroganceArrogance is a emotion buff that grants 100% increased damage with non-crits and lasts 8 seconds.. [1 second cooldown]
??? Strength
Barbarism Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +5% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier. ??? Strength
Battle Rush On combat startOn combat start triggers also trigger when bosses enter phase 2., gain full stacks of Battle RushBattle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks.. Periodically trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects, including this one, every 10 seconds. ??? Strength
Beef Gain 100% increased stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., but gain no stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. or IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. ??? Strength
Berserking When you deal a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. or a Ruthless Hit Ruthless Hits gain
x2.00 Top End Damage.
, gain BerserkBerserk
x1.30 Attack Speed
x1.30 Movement Speed
Duration: 10 seconds
Max Stacks: 1
[Emotion] [Buff]
. [1 second cooldown]
??? Strength
Blessed Hammer On non-triggered Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a blessed hammer that deals Radiant DamageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
and returns to you. [0.25 seconds cooldown]
??? Strength
Bloody Knuckles Your hits with body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed. inflict BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
and trigger your on damage taking effects. [0.25 seconds cooldown.]
??? Strength
Blunt Trauma Your hits with Striking DamageAll striking damage is physical damage. inflict InstabilityInstability
x1.40 Top End Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
and TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a shockwave on hit, that deals Striking DamageAll striking damage is physical damage.. [Info: Unarmed body damage deals striking damage by default]
??? Strength
Bone Crusher Dealing a Crushing Hits Crushing Hits deal guaranteed Top End Damage. grants you 5 bone splinters. Primary attacks consume one Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. to trigger a bone spear that deals Thrusting DamageAll thrusting damage is physical damage.. [0.1 seconds cooldown] ??? Strength
Boozer Booze buff effects are permanent and have 100% increased effect. (Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.) ??? Strength
Brawler Grants +10 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per actor in the room. (up to +50) ??? Strength
Close Combat On the tally of 5 primary attack hits at Close Range Hits at Close Range deal x1.20 Damage., mark the enemy with Fighter's Mark.

Fighter's Mark is a mark that guarantees a Ruthless Hit Ruthless Hits gain
x2.00 Top End Damage.
and grants Fighter's Reward when triggered. Lasts until triggered.

Fighter's Reward is a mark reward buff that grants 50% increased top end damage and lasts 8 seconds.
??? Strength
Fire and Blood You can stack BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
and BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
up to 10 stacks but BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
and BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
deal 50% less damage.
??? Strength
Focused Might After not attacking for 1 second, gain FocusedMight and deal a guaranteed Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. with your next attack. ??? Strength
Goat Force On dash, TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
an ancestral goat to charge at the nearest enemy dealing Striking DamageAll striking damage is physical damage. and dealing a guaranteed Ruthless Hit Ruthless Hits gain
x2.00 Top End Damage.
. [0.25 seconds cooldown]
??? Strength
Heavy Draw Strength also counts towards DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. damage scaling from ranged weapons. ??? Strength
Holy Fire When an enemy takes Radiant DamageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
from you or your Companions , gain Holy FireHoly Fire is a fire buff that grants +75 to 150 fire damage and lasts 8 seconds..
??? Strength
Natural Burden You gain no more stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. or IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. but the penalties from exceeding your equip load capacity are reversed. ??? Strength
Overwhelming Presence Gain 1% increased effect of debuffs per point of equip load on you. (up to 200%) ??? Strength
Pack Mentality Natural damage rolls from you always roll minimum damage but you can have +1 maximum Companion . ??? Strength
Pointy End Thrusting damage from you and your Companions inflicts a stack of PuncturePuncture
+10 to 30 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 5
[Debuff]
with 100% increased effect.
??? Strength
Power is Power Each point of power additionally grants 1% increased effect of buffs on you. (up to 100%) Power Strength
Rage Hits with primary attacks grant a stack of RageRage
+4% Attack Speed
Duration: 4 seconds
Max Stacks: 10
[Emotion] [Buff]
.
??? Strength
Razors Edge Slashing damage from you and your Companions inflicts a stack of RuptureRupture
x1.25 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
.
??? Strength
Resolute Technique Your Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. chance is 0%, but you gain Crushing Hits Crushing Hits deal guaranteed Top End Damage. chance. ??? Strength
Savage Wounds Your hits against bleeding enemies inflict VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
.
??? Strength
Shield Bash On the tally of 5 melee attacks, while wearing a shield, shield bash the nearest enemy dealing Striking DamageAll striking damage is physical damage. and dealing a guaranteed Crushing Hits Crushing Hits deal guaranteed Top End Damage.. Have any shield equipped Strength
Steady Strikes Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base weapon damage at 200% of their value. ??? Strength
Tempest Kick On the tally of 8 melee attacks kick the nearest enemy dealing striking body damage and trigger your on-dash effects. ??? Strength
Testudo Reduce global tally threshold requirements by 1. Additionally, reduce global tally requirements further per maximum point of Block Block prevents one hit of damage taken.
Refreshes each floor.
you have. (up to -2)
??? Strength
Titan Grip Two-Handed2-handed weapons disable your offhand. melee weapons count as one-handed and allow for wearing an offhand item. ??? Strength
Unforgiving Ailments inflicted by non crits have 100% increased effect. ??? Strength
War Cry On combat startOn combat start triggers also trigger when bosses enter phase 2. and on taking damage, perform a war cry that TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
s all enemies in the room.
??? Strength

Super Hero Traits

Name Description Conditions Type
Super Durability Gain +5 maximum inherent Armor . Super Hero only trait Super Power
Super Luck Gain +10 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.
Super Hero only trait Super Power
Super Reflexes Gain +30 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. Super Hero only trait Super Power
Super Regeneration Recover all Hearts on completing a combat encounter. Super Hero only trait Super Power
Super Rich You have infinite Gold . (Assumes 999 Gold for the purpose of effects that scale with Gold .) Super Hero only trait Super Power
Super Smarts Gain +30 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. Super Hero only trait Super Power
Super Speed Gain 100% increased movement speed. Super Hero only trait Super Power
Super Stamina Gain +5 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. Super Hero only trait Super Power
Super Strength Gain +30 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. Super Hero only trait Super Power

Esper Traits

Name Description Conditions Type
Entropy Manipulation You gain +1 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.
at level 2, 4 and 6. [This works in retrospect.]
Esper only trait Psychic Ability
Lightning Force On a tally of 5 lightning triggers, TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a chain lightning that deals Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
. [chains between 3 enemies] [0.1 seconds cooldown]
Esper only trait Psychic Ability
Mama's Stuff Grants three kitchen knife orbitals that deal Thrusting DamageAll thrusting damage is physical damage. and inflict BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
.
Esper only trait Psychic Ability
Mental Empowerment While your total Companion weight is at or below 1, your companion deals 100% more damage. Esper only trait Psychic Ability
Mind Control During combat, periodically confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. all enemies in the room every 8 seconds. Esper only trait Psychic Ability
Mind Over Matter Gain StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. equal to half your IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. Esper only trait Psychic Ability
Mind Spiral Grants 100% increased periodical rate and your % modifiers to periodical rate also apply to assumed infliction damage from auras. Esper only trait Psychic Ability
Papa's Stuff Grants 2 Assault Rifle Companions . Assault Rifles attack 1.00 times per second dealing ThrustRanged2 damage. Each assault rifle grants +15% Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. chance. Esper only trait Psychic Ability
Psionic Blasts During combat, periodically TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
3 psionic blasts on a random enemy dealing explosion damage every 2 seconds.
Esper only trait Psychic Ability
Spontaneous Combustion On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a fiery burst dealing Fire DamageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
. (0.5 seconds cooldown)
Esper only trait Psychic Ability

Cyborg Traits

Name Description Conditions Type
Bomb Factory Augment Grants you a bomb 2 seconds after using your final bomb. (Also works out of combat.) Cyborg only trait Cybernetic Augment
Computation Speed Augment Each point of IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. grants +5% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier. Cyborg only trait Cybernetic Augment
Enhanced Weapons Augment You gain +1 weapon upgrade level at level 2, 4 and 6. [This works in retrospect.] Cyborg only trait Cybernetic Augment
Lightning Nova Augment On a tally of 10 weapon attacks TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a lightning nova that deals Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
. [0.25 second cooldown]
Cyborg only trait Cybernetic Augment
Magi-Tech Augment While in Mana BurnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over. periodically trigger your on drain accumulated mana triggers 2 times per second. Cyborg only trait, on drain accumulated mana trigger Cybernetic Augment
Photon Blaster Augment During combat, periodically shoots a photon beam at the nearest enemy dealing Energy Damage every 2 seconds. Cyborg only trait Cybernetic Augment
Polarity Shift Augment Your Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen. are Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen. and vice versa. Cyborg only trait Cybernetic Augment
Power Amplifier Augment Doubles your PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.. Cyborg only trait Cybernetic Augment
Rocket Punch Augment Grants 100% increased body attack range and Crushing Hits Crushing Hits deal guaranteed Top End Damage. chance with body attacks. Cyborg only trait Cybernetic Augment
Scope Augment Gain between +5% and +35% Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. chance with weapon attacks depending on the dexterity scaling of your equipped weapon. Cyborg only trait Cybernetic Augment