User:Ken: Difference between revisions
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Revision as of 01:45, 2 January 2024
Magic
Name | Weapon Type | Rarity | Handling | Damage Range | APS | Range | Effect | STR | DEX | INT | |
---|---|---|---|---|---|---|---|---|---|---|---|
Abyssal Bible | 4 | 1 Common |
120-245 | 1 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. with this weapon summon an abyssal wraith companion that lasts 4 seconds. Abyssal Wraiths: APS: 2.00 DMG:dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. Grants: +5% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. [0.1 seconds cooldown] |
D | A | |||
Accordion | 3 | 2 Uncommon |
65-130 | 2 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. This weapon gains 10% more attack speed per stack of Tipsiness you have. (Up to 100%) |
B | C | |||
Acid Cloud Scroll | 2 | 1 Common |
185-205 | 2 | Very Far | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | E | C | |||
Acoustic Guitar | 2 | 2 Uncommon |
75-150 | 2.5 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. | C | D | |||
Agony Staff | 3 | 2 Uncommon |
130-265 | 2 | Far | Primary attack deals wound damageAll wound damage is physical damage. and inflicts VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. | E | D | |||
Apprentice Wand | 1 | 1 Common |
55-115 | 3 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. | D | ||||
Arc Staff | 2 | 2 Uncommon |
5-500 | 2 | Far | Primary attack is a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] | C | ||||
Arcane Torrent Tome | 2 | 1 Common |
45-115 | 2.5 | Far | Spawns an arcane totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals thrusting damageAll thrusting damage is physical damage. with its primary attack. [Totem Limit: 3] |
E | B | |||
Archon Scepter | 4 | 1 Common |
45-95 | 5 | Short | Primary attack deals magical damage and grants a stack of ArchonArchon is a stackable status effect that grants +3 intelligence per stack. Stacks last 1 second decaying one after another. Up to 10 stacks.. | S | ||||
Asteroid Defense Scepter | 4 | 1 Common |
15-155 | 5 | Medium | Primary attack deals energy damage. Periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a beam that deals energy damage 2 times per second. |
D | A | |||
Aurora Scroll | 5 | 1 Common |
90-150 | 2 | Very Far | Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicts AuroraAurora is a radiant damage over time status effect that deals 250% of radiant infliction damage as radiant damage 2 times per second for 10 seconds.. | S | ||||
Ballista Construction Manual | 3 | 1 Common |
65-125 | 2 | Far | Spawns up to 2 ballistas that deal thrusting damageAll thrusting damage is physical damage. with their primary attacks. | B | C | |||
Balrog Wand | 5 | 1 Common |
145-485 | 1.25 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | S | S | |||
Banjo | 2 | 2 Uncommon |
50-100 | 4 | Medium | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. | C | C | |||
Banshee Tome | 3 | 1 Common |
200-335 | 1 | Far | Spawns a spooky totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. with its primary attack and fearsFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. on hit. [Totem Limit: 3] |
D | D | A | ||
Barbwire Staff | 4 | 2 Uncommon |
115-245 | 1.5 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage., can hit multiple times and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. | A | ||||
Beetle Wand | 3 | 1 Common |
175-185 | 2 | Very Far | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds. . | B | ||||
Bell | 3 | 1 Common |
110-230 | 2 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. | D | C | C | ||
Blasting Wand | 4 | 1 Common |
80-190 | 4 | Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | E | A | |||
Blight Wand | 5 | 1 Common |
95-105 | 4 | Far | Primary attacks deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and toxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times. . | S | S | |||
Blizzard Scroll | 2 | 1 Common |
165-215 | 2 | Very Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | E | C | |||
Bombardment Tome | 3 | 1 Common |
80-155 | 1 | Far | Spawns a mortar totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals explosion damageExplosion damage persists through the armor threshold. with its primary attack. [Totem Limit: 3] |
C | C | B | ||
Bone Wand | 2 | 1 Common |
70-140 | 3 | Far | Primary attack deals striking damageAll striking damage is physical damage.. | D | C | |||
Bubble Wand | 2 | 1 Common |
65-90 | 4 | Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | C | ||||
Candy Scroll | 3 | 1 Common |
120-245 | 2 | Very Far | Primary attack deals striking damageAll striking damage is physical damage.. On attack, gain a stack of Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks. . |
B | ||||
Chrono Staff | 2 | 2 Uncommon |
140-255 | 2 | Far | Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicts Chrono ShiftChrono Shift is a debuff that reduces movement speed by up to 30% and lasts 4 seconds. . | D | C | |||
Comet Scroll | 3 | 1 Common |
90-155 radiant 160-330 magical |
3 | Primary attacks deal radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . Has a 10% chance to instead cast a secondary attack that deals magical damage and leaves behind a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. on impact. | D | B | ||||
Consecration Tome | 2 | 1 Common |
55-95 | 2 | Far | Spawns a holy totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. with its primary attack and inflicts a stack of Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. [Totem Limit: 3] |
D | C | |||
Crimson Staff | 2 | 2 Uncommon |
15-235 | 2 | Primary attack deals energy damage and inflicts DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. . | B | |||||
Crystal Scepter | 2 | 1 Common |
50-95 | 5 | Medium | Primary attack deals magical damage. On draining an accumulated amount of 1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. 3 crystals that deal thrusting damageAll thrusting damage is physical damage. each. |
C | ||||
Crystal Wand | 2 | 1 Common |
70-140 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On draining an accumulated amount of 1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. 3 crystals that deal thrusting damageAll thrusting damage is physical damage. each. |
E | E | C | ||
Dark Wand | 4 | 1 Common |
45-215 | 3 | Far | Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflict corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack.. | D | A | |||
Dark Wizard Staff | 4 | 2 Uncommon |
45-245 | 2 | Far | Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. . This weapon deals 25% more damage depending on how evil you are. (Up to 100%) |
A | A | |||
Demon Scythe Wand | 4 | 1 Common |
45-90 | 3 | Far | Primary attacks deal slashing damageAll slashing damage is physical damage. and hit 3 times. | B | A | |||
Disintegration Scepter | 3 | 1 Common |
15-175 | 5 | Medium | Primary attack deals energy damage and inflicts a stack of DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. . | E | B | |||
Dragon's Breath | 4 | 1 Common |
100-100 | 8 | Medium | Primary attacks deal fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflict ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. | A | A | |||
Drain Scepter | 3 | 1 Common |
65-130 | 5 | Medium | Primary attack deals wound damageAll wound damage is physical damage. , inflicts DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds. and grants InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds. . | B | C | |||
Druid Bible | 2 | 1 Common |
105-210 | 1 | Short | Primary attack deals striking damageAll striking damage is physical damage.. As a secondary attack, shoots leafs that deal nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflict NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. while spinning for 2 times per second. |
E | D | |||
E-Piano | 4 | 2 Uncommon |
45-90 | 3 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. While standing still you have double the attack speed with this weapon. |
A | A | |||
Eldritch Bible | 5 | 1 Common |
120-235 | 1 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. During combat, periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a tentacle dealing strikingAll striking damage is physical damage. damage and inflicting HorrorHorror is a emotion debuff that adds +200% to minimum damage taken roll and counts as Fear and lasts 8 seconds. every 2 seconds. |
C | S |