User:Ken: Difference between revisions

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Revision as of 01:45, 2 January 2024

Magic

Name Weapon Type Rarity Handling Damage Range APS Range Effect STR DEX INT
Abyssal Bible 4

1

Common
120-245 1 Medium Primary attack deals striking damageAll striking damage is physical damage..

cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. with this weapon summon an abyssal wraith companion that lasts 4 seconds.

Abyssal Wraiths:
APS: 2.00
DMG:dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom.
Grants: +5% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. [0.1 seconds cooldown]
D A
Accordion 3

2

Uncommon
65-130 2 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

This weapon gains 10% more attack speed per stack of Tipsiness you have. (Up to 100%)
B C
Acid Cloud Scroll 2

1

Common
185-205 2 Very Far Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. E C
Acoustic Guitar 2

2

Uncommon
75-150 2.5 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. C D
Agony Staff 3

2

Uncommon
130-265 2 Far Primary attack deals wound damageAll wound damage is physical damage. and inflicts VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. E D
Apprentice Wand 1

1

Common
55-115 3 Medium Primary attack deals striking damageAll striking damage is physical damage.. D
Arc Staff 2

2

Uncommon
5-500 2 Far Primary attack is a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] C
Arcane Torrent Tome 2

1

Common
45-115 2.5 Far Spawns an arcane totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals thrusting damageAll thrusting damage is physical damage. with its primary attack. [Totem Limit: 3]
E B
Archon Scepter 4

1

Common
45-95 5 Short Primary attack deals magical damage and grants a stack of ArchonArchon is a stackable status effect that grants +3 intelligence per stack. Stacks last 1 second decaying one after another. Up to 10 stacks.. S
Asteroid Defense Scepter 4

1

Common
15-155 5 Medium Primary attack deals energy damage.
Periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a beam that deals energy damage 2 times per second.
D A
Aurora Scroll 5

1

Common
90-150 2 Very Far Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicts AuroraAurora is a radiant damage over time status effect that deals 250% of radiant infliction damage as radiant damage 2 times per second for 10 seconds.. S
Ballista Construction Manual 3

1

Common
65-125 2 Far Spawns up to 2 ballistas that deal thrusting damageAll thrusting damage is physical damage. with their primary attacks. B C
Balrog Wand 5

1

Common
145-485 1.25 Far Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . S S
Banjo 2

2

Uncommon
50-100 4 Medium Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. C C
Banshee Tome 3

1

Common
200-335 1 Far Spawns a spooky totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. with its primary attack and fearsFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. on hit. [Totem Limit: 3]
D D A
Barbwire Staff 4

2

Uncommon
115-245 1.5 Medium Primary attack deals thrusting damageAll thrusting damage is physical damage., can hit multiple times and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. A
Beetle Wand 3

1

Common
175-185 2 Very Far Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds. . B
Bell 3

1

Common
110-230 2 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. D C C
Blasting Wand 4

1

Common
80-190 4 Far Primary attack deals explosion damageExplosion damage persists through the armor threshold.. E A
Blight Wand 5

1

Common
95-105 4 Far Primary attacks deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and toxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times. . S S
Blizzard Scroll 2

1

Common
165-215 2 Very Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . E C
Bombardment Tome 3

1

Common
80-155 1 Far Spawns a mortar totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals explosion damageExplosion damage persists through the armor threshold. with its primary attack. [Totem Limit: 3]
C C B
Bone Wand 2

1

Common
70-140 3 Far Primary attack deals striking damageAll striking damage is physical damage.. D C
Bubble Wand 2

1

Common
65-90 4 Far Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . C
Candy Scroll 3

1

Common
120-245 2 Very Far Primary attack deals striking damageAll striking damage is physical damage..

On attack, gain a stack of Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks. .
B
Chrono Staff 2

2

Uncommon
140-255 2 Far Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicts Chrono ShiftChrono Shift is a debuff that reduces movement speed by up to 30% and lasts 4 seconds. . D C
Comet Scroll 3

1

Common
90-155 radiant
160-330 magical
3 Primary attacks deal radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . Has a 10% chance to instead cast a secondary attack that deals magical damage and leaves behind a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. on impact. D B
Consecration Tome 2

1

Common
55-95 2 Far Spawns a holy totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. with its primary attack and inflicts a stack of Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. [Totem Limit: 3]
D C
Crimson Staff 2

2

Uncommon
15-235 2 Primary attack deals energy damage and inflicts DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. . B
Crystal Scepter 2

1

Common
50-95 5 Medium Primary attack deals magical damage.
On draining an accumulated amount of 1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
3 crystals that deal thrusting damageAll thrusting damage is physical damage. each.
C
Crystal Wand 2

1

Common
70-140 3 Far Primary attack deals thrusting damageAll thrusting damage is physical damage..
On draining an accumulated amount of 1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
3 crystals that deal thrusting damageAll thrusting damage is physical damage. each.
E E C
Dark Wand 4

1

Common
45-215 3 Far Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflict corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack.. D A
Dark Wizard Staff 4

2

Uncommon
45-245 2 Far Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. .
This weapon deals 25% more damage depending on how evil you are. (Up to 100%)
A A
Demon Scythe Wand 4

1

Common
45-90 3 Far Primary attacks deal slashing damageAll slashing damage is physical damage. and hit 3 times. B A
Disintegration Scepter 3

1

Common
15-175 5 Medium Primary attack deals energy damage and inflicts a stack of DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. . E B
Dragon's Breath 4

1

Common
100-100 8 Medium Primary attacks deal fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflict ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. A A
Drain Scepter 3

1

Common
65-130 5 Medium Primary attack deals wound damageAll wound damage is physical damage. , inflicts DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds. and grants InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds. . B C
Druid Bible 2

1

Common
105-210 1 Short Primary attack deals striking damageAll striking damage is physical damage..

As a secondary attack, shoots leafs that deal nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflict NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. while spinning for 2 times per second.
E D
E-Piano 4

2

Uncommon
45-90 3 Far Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

While standing still you have double the attack speed with this weapon.
A A
Eldritch Bible 5

1

Common
120-235 1 Medium Primary attack deals striking damageAll striking damage is physical damage..

During combat, periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a tentacle dealing strikingAll striking damage is physical damage. damage and inflicting HorrorHorror is a emotion debuff that adds +200% to minimum damage taken roll and counts as Fear and lasts 8 seconds. every 2 seconds.
C S