User:Ken: Difference between revisions
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Revision as of 01:45, 2 January 2024
Magic
Name | Weapon Type | Rarity | Handling | Damage Range | APS | Range | Effect | STR | DEX | INT | |
---|---|---|---|---|---|---|---|---|---|---|---|
Abyssal Bible | 4 | 1 Common |
120-245 | 1 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. with this weapon summon an abyssal wraith companion that lasts 4 seconds. Abyssal Wraiths: APS: 2.00 DMG:dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. Grants: +5% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. [0.1 seconds cooldown] |
D | A | |||
Accordion | 3 | 2 Uncommon |
65-130 | 2 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. This weapon gains 10% more attack speed per stack of Tipsiness you have. (Up to 100%) |
B | C | |||
Acid Cloud Scroll | 2 | 1 Common |
185-205 | 2 | Very Far | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | E | C | |||
Acoustic Guitar | 2 | 2 Uncommon |
75-150 | 2.5 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. | C | D | |||
Agony Staff | 3 | 2 Uncommon |
130-265 | 2 | Far | Primary attack deals wound damageAll wound damage is physical damage. and inflicts VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. | E | D | |||
Apprentice Wand | 1 | 1 Common |
55-115 | 3 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. | D | ||||
Arc Staff | 2 | 2 Uncommon |
5-500 | 2 | Far | Primary attack is a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.] | C | ||||
Arcane Torrent Tome | 2 | 1 Common |
45-115 | 2.5 | Far | Spawns an arcane totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals thrusting damageAll thrusting damage is physical damage. with its primary attack. [Totem Limit: 3] |
E | B | |||
Archon Scepter | 4 | 1 Common |
45-95 | 5 | Short | Primary attack deals magical damage and grants a stack of ArchonArchon is a stackable status effect that grants +3 intelligence per stack. Stacks last 1 second decaying one after another. Up to 10 stacks.. | S | ||||
Asteroid Defense Scepter | 4 | 1 Common |
15-155 | 5 | Medium | Primary attack deals energy damage. Periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a beam that deals energy damage 2 times per second. |
D | A | |||
Aurora Scroll | 5 | 1 Common |
90-150 | 2 | Very Far | Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicts AuroraAurora is a radiant damage over time status effect that deals 250% of radiant infliction damage as radiant damage 2 times per second for 10 seconds.. | S | ||||
Ballista Construction Manual | 3 | 1 Common |
65-125 | 2 | Far | Spawns up to 2 ballistas that deal thrusting damageAll thrusting damage is physical damage. with their primary attacks. | B | C | |||
Balrog Wand | 5 | 1 Common |
145-485 | 1.25 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | S | S | |||
Banjo | 2 | 2 Uncommon |
50-100 | 4 | Medium | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. | C | C | |||
Banshee Tome | 3 | 1 Common |
200-335 | 1 | Far | Spawns a spooky totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. with its primary attack and fearsFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. on hit. [Totem Limit: 3] |
D | D | A | ||
Barbwire Staff | 4 | 2 Uncommon |
115-245 | 1.5 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage., can hit multiple times and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. | A | ||||
Beetle Wand | 3 | 1 Common |
175-185 | 2 | Very Far | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds. . | B | ||||
Bell | 3 | 1 Common |
110-230 | 2 | Far | Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. | D | C | C | ||
Blasting Wand | 4 | 1 Common |
80-190 | 4 | Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | E | A | |||
Blight Wand | 5 | 1 Common |
95-105 | 4 | Far | Primary attacks deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and toxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times. . | S | S |