Traits: Difference between revisions
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|[[File:Blood Infection.png]]||{{col|G2|Blood Infection}}||When you inflict {{KW|Bleed}}, you also inflict a stack of {{col|Po|poison}} based on the same infliction damage.||???||Dexterity | |[[File:Blood Infection.png]]||{{col|G2|Blood Infection}}||When you inflict {{KW|Bleed}}, you also inflict a stack of {{col|Po|poison}} based on the same infliction damage.||???||Dexterity | ||
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|[[File:Cheap Shot.png]]||{{col|G2|Cheap Shot}}||On {{KW|LH}}, gain {{ | |[[File:Cheap Shot.png]]||{{col|G2|Cheap Shot}}||On {{KW|LH}}, gain {{KW|CheapShot}}, increasing {{col|P|secondary attack}} damage. {{col|Gr|[1 second cooldown]}}||???||Dexterity | ||
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|[[File:Cull the Weak.png]]||{{col|G2|Cull the Weak}}||Enemies take increased damage equal to the reduction of their movement speed.||???||Dexterity | |[[File:Cull the Weak.png]]||{{col|G2|Cull the Weak}}||Enemies take increased damage equal to the reduction of their movement speed.||???||Dexterity | ||
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|[[File:Grenadier.png]]||{{col|G2|Grenadier}}||During combat, {{col|Lb|periodically}} {{col|P|trigger}} your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing {{col|R|explosion}} damage every {{col|G|2.5}} seconds.||???||Dexterity | |[[File:Grenadier.png]]||{{col|G2|Grenadier}}||During combat, {{col|Lb|periodically}} {{col|P|trigger}} your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing {{col|R|explosion}} damage every {{col|G|2.5}} seconds.||???||Dexterity | ||
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|[[File:Harmony.png]]||{{col|G2|Harmony}}||Grants {{ | |[[File:Harmony.png]]||{{col|G2|Harmony}}||Grants {{KW|Harmony}} while you have dealt at least {{col|G|3}} kinds of {{col|P3|elemental}} damage in the past {{col|G|4}} seconds.||???||Dexterity* | ||
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|[[File:Hunters Patience.png]]||{{col|G2|Hunter's Patience}}||After standing still for {{col|G|0.5}} seconds, {{col|G2|mark}} the healthiest enemy in the room with {{col|G|Hunter's Mark}}. Repeats every {{col|G|2}} seconds while standing still.<br><br> {{col|G|Hunter's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|LH}} and grants {{col|G|Hunter's Reward}} when triggered. Lasts until triggered.<br><br> {{col|G|Hunter's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that grants {{KW|LH|25}} chance and lasts {{col|G|8}} seconds.||???||Dexterity | |[[File:Hunters Patience.png]]||{{col|G2|Hunter's Patience}}||After standing still for {{col|G|0.5}} seconds, {{col|G2|mark}} the healthiest enemy in the room with {{col|G|Hunter's Mark}}. Repeats every {{col|G|2}} seconds while standing still.<br><br> {{col|G|Hunter's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|LH}} and grants {{col|G|Hunter's Reward}} when triggered. Lasts until triggered.<br><br> {{col|G|Hunter's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that grants {{KW|LH|25}} chance and lasts {{col|G|8}} seconds.||???||Dexterity | ||
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|[[File:Precision.png]]||{{col|G2|Precision}}||During combat, {{col|Lb|periodically}} gain a stack of {{col|G2|Precision}} that grants {{KW|Crit|10}} chance {{col|G|2}} times per second. You lose all stacks of {{col|G2|Precision}} {{col|G|1}} second after you've dealt a {{KW|Crit}}||???||Dexterity | |[[File:Precision.png]]||{{col|G2|Precision}}||During combat, {{col|Lb|periodically}} gain a stack of {{col|G2|Precision}} that grants {{KW|Crit|10}} chance {{col|G|2}} times per second. You lose all stacks of {{col|G2|Precision}} {{col|G|1}} second after you've dealt a {{KW|Crit}}||???||Dexterity | ||
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|[[File:Raised Morale.png]]||{{col|G2|Raised Morale}}||On completing a combat encounter room without taking damage, gain a stack of {{ | |[[File:Raised Morale.png]]||{{col|G2|Raised Morale}}||On completing a combat encounter room without taking damage, gain a stack of {{KW|RaisedMorale}}.<br><br> ||???||Dexterity | ||
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|[[File:Rogues Reliability.png]]||{{col|G2|Rogue's Reliability}}||{{col|Lb|Periodically}} {{col|G2|mark}} the lowest health enemy with {{col|R|Rogue's Mark}} every {{col|G|4}} seconds.<br><br> {{col|R|Rogue's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|Crit}} and grants {{col|R|Rogue's Reward}} when triggered. Lasts until triggered.<br><br> {{col|R|Rogue's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that grants {{KW|Crit|20}} chance and lasts {{col|G|8}} seconds.||???||Dexterity | |[[File:Rogues Reliability.png]]||{{col|G2|Rogue's Reliability}}||{{col|Lb|Periodically}} {{col|G2|mark}} the lowest health enemy with {{col|R|Rogue's Mark}} every {{col|G|4}} seconds.<br><br> {{col|R|Rogue's Mark}} is a {{col|G2|mark}} that guarantees a {{KW|Crit}} and grants {{col|R|Rogue's Reward}} when triggered. Lasts until triggered.<br><br> {{col|R|Rogue's Reward}} is a {{col|G2|mark reward}} {{col|P|buff}} that grants {{KW|Crit|20}} chance and lasts {{col|G|8}} seconds.||???||Dexterity | ||
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|[[File:Transcendence.png]]||{{col|G2|Transcendence}}||{{col|P|Infusion buff}} effects are {{col|G|permanent}}.||???||Dexterity | |[[File:Transcendence.png]]||{{col|G2|Transcendence}}||{{col|P|Infusion buff}} effects are {{col|G|permanent}}.||???||Dexterity | ||
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|[[File:Trigger Maniac.png]]||{{col|G2|Trigger Maniac}}||On the tally of {{col|G|10}} {{col|P|primary attacks}}, gain | |[[File:Trigger Maniac.png]]||{{col|G2|Trigger Maniac}}||On the tally of {{col|G|10}} {{col|P|primary attacks}}, gain {{KW|TriggerMania}}.||???||Dexterity | ||
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|[[File:Unstable Explosives.png]]||{{col|G2|Unstable Explosives}}||{{col|R|Explosion}} damage from you and your companions inflicts {{KW|Instability}} and {{KW|ArmorBreak}}.||???||Dexterity* | |[[File:Unstable Explosives.png]]||{{col|G2|Unstable Explosives}}||{{col|R|Explosion}} damage from you and your companions inflicts {{KW|Instability}} and {{KW|ArmorBreak}}.||???||Dexterity* |
Revision as of 10:42, 31 December 2023
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.