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Wiki Editing: Difference between revisions

From Tiny Rogues Wiki
(→‎Keywords: Added Body Damage, Mana Burnout, and Soul)
(added defy death as a keyword, no tooltip)
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<nowiki>{{KW|CursedHits}}    =  </nowiki>{{KW|CursedHits}}
<nowiki>{{KW|CursedHits}}    =  </nowiki>{{KW|CursedHits}}
<nowiki>{{KW|DefyDeath}}    =  </nowiki>{{KW|DefyDeath}}


<nowiki>{{KW|DemonRage}}    =  </nowiki>{{KW|DemonRage}}
<nowiki>{{KW|DemonRage}}    =  </nowiki>{{KW|DemonRage}}

Revision as of 07:19, 31 December 2023

Colour Code

Example: {{Col|Br|Mushroom}} = Mushroom
For adding new colors edit the source code here: https://roguepedia.net/w/Template:Col

R = fb0034 e.g. crits 
R2 = fc003a e.g. mana burnout 
Y = E1CD4D e.g. lightning, EXP
P = ae00fa e.g. weapon, primary attack, secondary attack, trigger, buff
P2 = 722a9f e.g. toxic
P3 = 924ee0 e.g. elemental
G = 64ce03 e.g. numbers, percent
G2 = 26ff66 e.g. dexterity, ranged, mark
B = 1dc1ee e.g. Mana stuff
B2 = 69b2f2 e.g. cold
B3 = 20c5f1 e.g. intelligence
Gr = 82838e e.g. cooldowns
Br = 513d38 e.g brown like thrusting damage
Be = d5caad e.g beige like holy and bone-y
Pi = c201ca e.g pink like emotion
Pi3 = a5016f e.g dark pink like Drain
Pi4 = a8034e e.g slightly dark pink like bleed but not bleeding
Esp = d77bba e.g a bright pink for Esper traits specifically
Le = 0342d8 e.g Dark blue like Lethal hit and curse
Ta = ef8414 e.g Orange like taunt
H = cc423c e.g Red like the heart/span>
Po = 048c04 e.g Dark green like poison damage
En = 8ce3d5 e.g Light blue like energy damage
Lb = 8ce3d5 e.g Light blue like Tailwind, Supersonic
Melee = fc68b4 e.g Pink like melee
Armor = 0f748c e.g Blue like Armor
Ph = 6c4434 e.g Brown like physical
Gold = edcf4e e.g Gold like gold
Soul = 76d1e3 e.g Turquoise blue like Soul

Keywords

For adding new keywords edit the source code here: https://roguepedia.net/w/Template:KW

{{KW|2H}} = Two-Handed2-handed weapons disable your offhand.

{{KW|Armor}} = Armor

{{KW|ArmorBreak}} = Armor BreakArmor Break
Breaks Armor on max stacks.
Duration: 4 seconds
Max Stacks: 5

{{KW|Bible}} = BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

{{KW|Bleed}} = BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]

{{KW|Body}} = body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed.

{{KW|Bola}} = BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.

{{KW|BoneSplinter}} = Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile.

{{KW|Bow}} = BowBows disable any non-quiver offhand.

{{KW|Burn}} = BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]

{{KW|Charm}} = CharmCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]

{{KW|Chill}} = ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]

{{KW|CloseRange}} = Close Range Hits at Close Range deal x1.20 Damage.

{{KW|Cold}} = Cold DamageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.

{{KW|Companion}} = Companion

{{KW|Companions}} = Companions

{{KW|CompanionSign}} = Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds.

{{KW|Confuse}} = confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds.

{{KW|Confusion}} = ConfusionConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds.

{{KW|Crit}} = Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.

{{KW|Crits}} = Critical Hits The damage from critical hits is multiplied with your critical hit multiplier.

{{KW|Crossbow}} = CrossbowCrossbows disable any non-quiver offhand.

{{KW|Crush}} = Crushing Hits Crushing Hits deal guaranteed Top End Damage.

{{KW|Crushs}} = Crushs

{{KW|Curse}} = Curse Cursed Hits have x0.50 chance for Hit Effects to happen.

{{KW|CursedHits}} = Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen.

{{KW|DefyDeath}} = defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor.

{{KW|DemonRage}} = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds.

{{KW|Dex}} = DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.

{{KW|Disintegration}} = DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times.

{{KW|DNA}} = DNA

{{KW|Doom}} = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.

{{KW|Drain}} = DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds.

{{KW|Energy}} = Energy Damage

{{KW|EnemyArmor}} = Armor Health is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.

{{KW|Explosion}} = Explosion DamageExplosion damage persists through the armor threshold.

{{KW|Fatigue}} = FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.

{{KW|Fear}} = FearFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]

{{KW|Fire}} = Fire DamageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.

{{KW|Flail}} = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

{{KW|Fragility}} = FragilityFragility
x1.30 Damage Over Time Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]

{{KW|Glitter}} = GlitterGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]

{{KW|Gold}} = Gold

{{KW|Health}} = Health Health is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.

{{KW|Hearts}} = Hearts

{{KW|Hunger}} = HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit multiplier.

{{KW|Instability}} = InstabilityInstability
x1.40 Top End Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]

{{KW|Int}} = IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.

{{KW|Intimidate}} = IntimidateIntimidate
x1.25 Melee Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]

{{KW|Invigorate}} = InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds.

{{KW|Judgement}} = JudgementJudgement
x1.25 Radiant Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]

{{KW|LeH}} = Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing.

{{KW|LeHs}} = Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing.

{{KW|LH}} = Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen.

{{KW|LHs}} = Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen.

{{KW|LH|20}} = +20% Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen.

{{KW|LHs|20}} = +20% Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen.

{{KW|Lightning}} = Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.

{{KW|Locust}} = LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds.

{{KW|Luck}} = Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.

{{KW|Luck|1}} = +1 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.

{{KW|Magical}} = Magical Damage

{{KW|Mana}} = Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.

{{KW|ManaBurnout}} = Mana BurnoutWhen you drain mana below 0, you enter mana burnout. You can still attack during mana burnout but if you want to continue to drain mana in order to trigger mana-draining effects such as creating mana stars you have to stop attacking until mana burnout is over.

{{KW|Nature}} = Nature DamageNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]
All nature damage is considered elemental damage and inflicts Nettles.

{{KW|Necrotic}} = NecroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.

{{KW|PA}} = Primary attack

{{KW|PAs}} = Primary attacks

{{KW|Periodically}} = Periodically

{{KW|Poison}} = PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]

{{KW|PoisonDMG}} = Poison DamagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]

{{KW|Power}} = PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.

{{KW|Puncture}} = PuncturePuncture
+10 to 30 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 5
[Debuff]

{{KW|Radiant}} = Radiant DamageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.

{{KW|Repeat}} = RepeatRepeated attacks deal 25% less damage.

{{KW|RepeatedAttacks}} = Repeated attacksRepeated attacks deal 25% less damage.

{{KW|Rupture}} = RuptureRupture
x1.25 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]

{{KW|Ruthless}} = Ruthless Hit Ruthless Hits gain
x2.00 Top End Damage.

{{KW|Ruthlesss}} = Ruthless Hits Ruthless Hits gain
x2.00 Top End Damage.

{{KW|SA}} = Secondary attack

{{KW|SAs}} = Secondary attacks

{{KW|Scepter}} = ScepterThis weapon is considered a channeling weapon.

{{KW|Shock}} = ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]

{{KW|Shriek}} = ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds.

{{KW|SilverBolt}} = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.

{{KW|Slash}} = Slashing DamageAll slashing damage is physical damage.

{{KW|SnowBrand}} = Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds.

{{KW|Soul}} = Soul

{{KW|Sound}} = Sound DamageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.

{{KW|Stamina}} = Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).

{{KW|Str}} = StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.

{{KW|Strike}} = Striking DamageAll striking damage is physical damage.

{{KW|SugarRush}} = Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks.

{{KW|SuperEffective}} = super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage.

{{KW|Supersonic}} = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds.

{{KW|Tailwind}} = TailwindTailwind
x1.05 Attack Speed
x1.05 Movement Speed
x1.05 Orbital Speed
x1.05 Tick Speed
Duration: 8 seconds
Max Stacks: 4
[Buff]

{{KW|Taunt}} = TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]

{{KW|Thrust}} = Thrusting DamageAll thrusting damage is physical damage.

{{KW|ThrustMelee}} = ThrustMelee

{{KW|ThrustRanged}} = ThrustRanged

{{KW|ThrustRanged2}} = ThrustRanged2

{{KW|Toxic}} = ToxicToxic
x1.25 Poison Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]

{{KW|Trigger}} = TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.

{{KW|Triggers}} = TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.

{{KW|Vul}} = VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]

{{KW|Wound}} = Wound DamageAll wound damage is physical damage.