Wiki Editing: Difference between revisions
(removed lightning ranged keyword) |
(→Colour Code: Added color for Soul. Added missing character for Gold color hex code) |
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<span style="color:#0f748c">Armor = 0f748c e.g Blue like Armor</span><br/> | <span style="color:#0f748c">Armor = 0f748c e.g Blue like Armor</span><br/> | ||
<span style="color:#6c4434">Ph = 6c4434 e.g Brown like physical </span><br/> | <span style="color:#6c4434">Ph = 6c4434 e.g Brown like physical </span><br/> | ||
<span style="color:#edcf4e">Gold = | <span style="color:#edcf4e">Gold = edcf4e e.g Gold like gold</span><br/> | ||
<span style="color:#76d1e3">Soul = 76d1e3 e.g Turquoise blue like Soul</span><br/> | |||
== Keywords == | == Keywords == |
Revision as of 03:17, 31 December 2023
Colour Code
Example: {{Col|Br|Mushroom}} = Mushroom
For adding new colors edit the source code here: https://roguepedia.net/w/Template:Col
R = fb0034 e.g. crits
Y = E1CD4D e.g. lightning, EXP
P = ae00fa e.g. weapon, primary attack, secondary attack, trigger, buff
P2 = 722a9f e.g. toxic
P3 = 924ee0 e.g. elemental
G = 64ce03 e.g. numbers, percent
G2 = 26ff66 e.g. dexterity, ranged, mark
B = 1dc1ee e.g. Mana stuff
B2 = 69b2f2 e.g. cold
Gr = 82838e e.g. cooldowns
Br = 513d38 e.g brown like thrusting damage
Be = d5caad e.g beige like holy and bone-y
Pi = c201ca e.g pink like emotion
Pi3 = a5016f e.g dark pink like Drain
Pi4 = a8034e e.g slightly dark pink like bleed but not bleeding
Esp = d77bba e.g a bright pink for Esper traits specifically
Le = 0342d8 e.g Dark blue like Lethal hit and curse
Ta = ef8414 e.g Orange like taunt
H = cc423c e.g Red like the heart/span>
Po = 048c04 e.g Dark green like poison damage
En = 8ce3d5 e.g Light blue like energy damage
Lb = 8ce3d5 e.g Light blue like Tailwind, Supersonic
Melee = fc68b4 e.g Pink like melee
Armor = 0f748c e.g Blue like Armor
Ph = 6c4434 e.g Brown like physical
Gold = edcf4e e.g Gold like gold
Soul = 76d1e3 e.g Turquoise blue like Soul
Keywords
For adding new keywords edit the source code here: https://roguepedia.net/w/Template:KW
{{KW|2H}} = Two-Handed2-handed weapons disable your offhand.
{{KW|Armor}} = Armor
{{KW|ArmorBreak}} = Armor BreakArmor Break
Breaks Armor on max stacks.
Duration: 4 seconds
Max Stacks: 5
{{KW|Bible}} = BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.
{{KW|Bleed}} = BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
{{KW|Bola}} = BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.
{{KW|BoneSplinter}} = Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile.
{{KW|Bow}} = BowBows disable any non-quiver offhand.
{{KW|Burn}} = BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
{{KW|Charm}} = CharmCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
{{KW|Chill}} = ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
{{KW|CloseRange}} = Close Range Hits at Close Range deal x1.20 Damage.
{{KW|Cold}} = Cold DamageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]All cold damage is elemental damage and inflicts Chill.
{{KW|Companion}} = Companion
{{KW|Companions}} = Companions
{{KW|CompanionSign}} = Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds.
{{KW|Confuse}} = confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds.
{{KW|Confusion}} = ConfusionConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds.
{{KW|Crit}} = Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.
{{KW|Crits}} = Critical Hits The damage from critical hits is multiplied with your critical hit multiplier.
{{KW|Crossbow}} = CrossbowCrossbows disable any non-quiver offhand.
{{KW|Crush}} = Crushing Hits Crushing Hits deal guaranteed Top End Damage.
{{KW|Crushs}} = Crushs
{{KW|Curse}} = Curse Cursed Hits have x0.50 chance for Hit Effects to happen.
{{KW|CursedHits}} = Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen.
{{KW|DemonRage}} = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds.
{{KW|Disintegration}} = DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times.
{{KW|DNA}} = DNA
{{KW|Doom}} = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.
{{KW|Drain}} = DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds.
{{KW|Energy}} = Energy Damage
{{KW|EnemyArmor}} = Armor Health is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.
{{KW|Explosion}} = Explosion DamageExplosion damage persists through the armor threshold.
{{KW|Fatigue}} = FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.
{{KW|Fear}} = FearFear
+50% to Damage Taken Roll
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
{{KW|Fire}} = Fire DamageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn.
{{KW|Flail}} = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.
{{KW|Fragility}} = FragilityFragility
x1.30 Damage Over Time Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
{{KW|Glitter}} = GlitterGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
{{KW|Gold}} = Gold
{{KW|Health}} = Health Health is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.
{{KW|Hunger}} = HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit multiplier.
{{KW|Instability}} = InstabilityInstability
x1.40 Top End Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
{{KW|Intimidate}} = IntimidateIntimidate
x1.25 Melee Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
{{KW|Invigorate}} = InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds.
{{KW|Judgement}} = JudgementJudgement
x1.25 Radiant Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
{{KW|LeH}} = Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing.
{{KW|LeHs}} = Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing.
{{KW|LH}} = Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen.
{{KW|LHs}} = Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen.
{{KW|LH|20}} = +20% Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen.
{{KW|LHs|20}} = +20% Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen.
{{KW|Lightning}} = Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]All lightning damage is elemental damage and inflicts Shock.
{{KW|Locust}} = LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds.
{{KW|Luck}} = Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.
{{KW|Luck|1}} = +1 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.
{{KW|Magical}} = Magical Damage
{{KW|Mana}} = Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
{{KW|Nature}} = Nature DamageNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]All nature damage is considered elemental damage and inflicts Nettles.
{{KW|Necrotic}} = NecroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis.
{{KW|PA}} = Primary attack
{{KW|PAs}} = Primary attacks
{{KW|Periodically}} = Periodically
{{KW|Poison}} = PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
{{KW|PoisonDMG}} = Poison DamagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
{{KW|Power}} = PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.
{{KW|Puncture}} = PuncturePuncture
+10 to 30 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 5
[Debuff]
{{KW|Radiant}} = Radiant DamageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]All radiant damage inflicts Glitter.
{{KW|Repeat}} = RepeatRepeated attacks deal 25% less damage.
{{KW|RepeatedAttacks}} = Repeated attacksRepeated attacks deal 25% less damage.
{{KW|Rupture}} = RuptureRupture
x1.25 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
{{KW|Ruthless}} = Ruthless Hit Ruthless Hits gain
x2.00 Top End Damage.
{{KW|Ruthlesss}} = Ruthless Hits Ruthless Hits gain
x2.00 Top End Damage.
{{KW|SA}} = Secondary attack
{{KW|SAs}} = Secondary attacks
{{KW|Scepter}} = ScepterThis weapon is considered a channeling weapon.
{{KW|Shock}} = ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
{{KW|Shriek}} = ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds.
{{KW|SilverBolt}} = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.
{{KW|Slash}} = Slashing DamageAll slashing damage is physical damage.
{{KW|SnowBrand}} = Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds.
{{KW|Sound}} = Sound DamageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.
{{KW|Strike}} = Striking DamageAll striking damage is physical damage.
{{KW|SugarRush}} = Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks.
{{KW|SuperEffective}} = super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage.
{{KW|Supersonic}} = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds.
{{KW|Tailwind}} = TailwindTailwind
x1.05 Attack Speed
x1.05 Movement Speed
x1.05 Orbital Speed
x1.05 Tick Speed
Duration: 8 seconds
Max Stacks: 4
[Buff]
{{KW|Taunt}} = TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
{{KW|Thrust}} = Thrusting DamageAll thrusting damage is physical damage.
{{KW|ThrustMelee}} = ThrustMelee
{{KW|ThrustRanged}} = ThrustRanged
{{KW|ThrustRanged2}} = ThrustRanged2
{{KW|Toxic}} = ToxicToxic
x1.25 Poison Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
{{KW|Trigger}} = TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6.
{{KW|Triggers}} = TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6.
{{KW|Vul}} = VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
{{KW|Wound}} = Wound DamageAll wound damage is physical damage.