Template:KW: Difference between revisions

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Tag: Reverted
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<nowiki>{{KW|2H}}    =  </nowiki>{{KW|2H}}
<nowiki>{{KW|2H}}    =  </nowiki>{{KW|2H}}
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<nowiki>{{KW|LH}}    =  </nowiki>{{KW|LH}}
<nowiki>{{KW|LH}}    =  </nowiki>{{KW|LH}}
<nowiki>{{KW|LHs}}    =  </nowiki>{{KW|LHs}}
<nowiki>{{KW|LHs}}    =  </nowiki>{{KW|LHs}}
<nowiki>{{KW|LH|20}}    =  </nowiki>{{KW|LH|20}}
<nowiki>{{KW|LHs|20}}    =  </nowiki>{{KW|LHs|20}}
<nowiki>{{KW|Lightning}}    =  </nowiki>{{KW|Lightning}}
<nowiki>{{KW|Lightning}}    =  </nowiki>{{KW|Lightning}}
<nowiki>{{KW|Locust}}    =  </nowiki>{{KW|Locust}}
<nowiki>{{KW|Locust}}    =  </nowiki>{{KW|Locust}}

Revision as of 18:21, 29 December 2023


{{KW|2H}} = Two-Handed2-handed weapons disable your offhand.

{{KW|Armor}} = Armor

{{KW|ArmorBreak}} = Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.

{{KW|Bible}} = BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

{{KW|Bleed}} = BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.

{{KW|Bola}} = BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.

{{KW|BoneSplinter}} = Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile.

{{KW|Bow}} = BowBows disable any non-quiver offhand.

{{KW|Burn}} = BurnBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.

{{KW|Charm}} = CharmsCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds.

{{KW|Chill}} = ChillChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds.

{{KW|CloseRange}} = close rangeClose Range is indicated by a little red ruler next to damage numbers.

{{KW|Cold}} = cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.

{{KW|Companion}} = companion🐕

{{KW|CompanionSign}} = Companion SignCompanion Sign is a debuff that makes the target take 50% increased damage from companions and lasts 4 seconds.

{{KW|Crit}} = critical hit❗The damage from critical hits is multiplied with your critical hit multiplier.

{{KW|Crits}} = Critical hits❗The damage from critical hits is multiplied with your critical hit multiplier.

{{KW|Crossbow}} = CrossbowCrossbows disable any non-quiver offhand.

{{KW|Crush}} = crushing hit Crushing Hits are guaranteed to roll top end damage.

{{KW|Curse}} = Curse💀

{{KW|CursedHits}} = cursed hits💀

{{KW|DemonRage}} = Demon RageDemon Rage is a buff that grants 100% increased attack speed with the Demon Blade and lasts 4 seconds.

{{KW|Disintegration}} = DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times.

{{KW|DNA}} = DNA

{{KW|Doom}} = DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.

{{KW|Drain}} = DrainDrain is a debuff that reduces movement speed by up to 25% and lasts 4 seconds.

{{KW|Energy}} = energy damage

{{KW|Explosion}} = explosion damage

{{KW|Fatigue}} = FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.

{{KW|Fear}} = FearsFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds.

{{KW|Fire}} = fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.

{{KW|Flail}} = FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

{{KW|Fragility}} = FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds.

{{KW|Glitter}} = GlitterGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks.

{{KW|Gold}} = Gold💰

{{KW|Health}} = HealthHealth is the red part of enemy health bars and armor is the blue-grey part of enemy health bars.

{{KW|Hunger}} = HungerHunger is a buff that grants +300% critical hit❗ multiplier with The Hungry Blade and lasts 4 seconds.The damage from critical hits is multiplied with your critical hit multiplier.

{{KW|Instability}} = InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds.

{{KW|Intimidate}} = IntimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds.

{{KW|Invigorate}} = InvigorateInvigorate is a buff that grants 25% increased movement speed and lasts 25% seconds.

{{KW|Judgement}} = JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.

{{KW|LeH}} = lethal hit🗡️Lethal Hits deal double damage.

{{KW|LeHs}} = lethal hits🗡️Lethal Hits deal double damage.

{{KW|LH}} = lucky hit🍀Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.

{{KW|LHs}} = lucky hits🍀Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.

{{KW|LH|20}} = +20% lucky hit🍀Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.

{{KW|LHs|20}} = +20% lucky hits🍀Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.

{{KW|Lightning}} = lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.

{{KW|Locust}} = LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds.

{{KW|Magical}} = magical damage

{{KW|Mana}} = Mana ✯Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.

{{KW|Nature}} = nature damage

{{KW|PA}} = Primary attack

{{KW|PAs}} = Primary attacks

{{KW|Periodically}} = periodically

{{KW|Poison}} = PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.

{{KW|PoisonDMG}} = poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.All poison damage is elemental damage and inflicts Poison.

{{KW|Radiant}} = radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.

{{KW|Repeat}} = repeatRepeated attacks deal 25% less damage.

{{KW|RepeatedAttacks}} = Repeated attacksRepeated attacks deal 25% less damage.

{{KW|Rupture}} = RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.

{{KW|Ruthless}} = ruthless hit Ruthless Hits have 100% more top end damage.

{{KW|SA}} = Secondary attack

{{KW|SAs}} = Secondary attacks

{{KW|Scepter}} = ScepterThis weapon is considered a channeling weapon.

{{KW|Shock}} = ShockShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks.

{{KW|Shriek}} = ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds.

{{KW|SilverBolt}} = Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.

{{KW|Slash}} = slashing damageAll slashing damage is physical damage.

{{KW|SnowBrand}} = Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds.

{{KW|Sound}} = sound damage

{{KW|Strike}} = striking damageAll striking damage is physical damage.

{{KW|SugarRush}} = Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks.

{{KW|SuperEffective}} = Super Effective hitMost enemies have a damage type weakness. Super Effective hits deal 25% more damage.

{{KW|Supersonic}} = SupersonicSupersonic is a status effect that doubles the attack speed of this weapon and lasts 4 seconds.

{{KW|Tailwind}} = TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.

{{KW|Taunt}} = TauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds.

{{KW|Thrust}} = thrusting damageAll thrusting damage is physical damage.

{{KW|ThrustMelee}} = thrusting meleeAll thrusting damage is physical damage.

{{KW|ThrustRanged}} = thrusting ranged damageAll thrusting damage is physical damage.

{{KW|Toxic}} = ToxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times.

{{KW|Trigger}} = triggerTrigger damage scales with each point of EXP, up to 7x damage at level 6.

{{KW|Vul}} = VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.

{{KW|Wound}} = wound damageAll wound damage is physical damage.