Body Armor: Difference between revisions
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Revision as of 00:07, 23 December 2023
| Name | Effect | Attunement | Rarity | |
|---|---|---|---|---|
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Pouchy Robe | +1/1 To use a flask hold V. |
1 | 1 Common |
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Chain Armor | +1/1 armor |
1 | 1 Common |
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Steel Plate Armor | +2/2 armor |
1 | 1 Common |
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Warrior Armor | +1/1 heart |
0 | 1 Common |
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Cloth Robe | +1/1 Heart |
1 | 1 Common |
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Cleric Robe | +1/1 ReviveWhen you would die, you don't and instead recover 2 hearts |
3 | 1 Common |
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Bubble Armor | +1/1 Suppression |
3 | 1 Common |
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Battle Vest | +20% Melee Damage. | 0 | 1 Common |
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Druid Coat | +20% NatureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. Damage | 0 | 1 Common |
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Festive Dress | +30% Stamina Recovery Speed |
1 | 1 Common |
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Harlequin Costume | +1 Stamina |
1 | 1 Common |
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Necromancer Coat | +35% Companion |
1 | 1 Common |
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Monk Gi | +1/1 Block Refreshes each floor. |
1 | 1 Common |
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Pyromancer Coat | +20% FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage |
0 | 1 Common |
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Sage Robe | +20% Magic Damage | 0 | 1 Common |
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Shinobi Suit | +20% Throwing Damage | 0 | 1 Common |
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Sorcerer Cloak | +30% Mana Recovery |
1 | 1 Common |
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Super Hero Suit | +4 seconds of Invincibility after Taking Damage. |
1 | 1 Common |
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Town Guard Armor | +1 to Weapon Upgrade Level | 0 | 1 Common |
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Wizard Cloak | +1/1 Mana |
1 | 1 Common |
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Life Vest | +1/1 heart |
1 | 2 Uncommon |
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Crystal Armor | +1/1 Armor Grants a Crystal OrbitalCrystal Orbital Damage Scaling: 0/40 : 0/40 : 0/40 that deals 75 to 125 Crystal Damage. |
1 | 2 Uncommon |
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Bone Armor | +1/1 Armor +20% Companion |
1 | 2 Uncommon |
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Blue Hoodie | On Boss Defeated, grants Candy. Grants Lollipop instead if you didn't take damage in the fight. |
3 | 2 Uncommon |
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Bandit Armor | Gold |
1 | 2 Uncommon |
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Armor of Thorns | +1/1 Armor Grants a SpikyOrbital that deals 80 to 170 thrustingAll thrusting damage is physical damage. Damage and inflicts BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]. |
1 | 2 Uncommon |
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Green Hoodie | On Boss Defeated, grants Pear. Grants Broccoli instead if you didn't take damage in the fight. |
3 | 2 Uncommon |
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Haori | +10% Attack Speed per Stamina |
1 | 2 Uncommon |
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Patient Gown | +100% stats from Companions |
0 | 2 Uncommon |
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Nun Robe | Every 4 seconds triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Holy LightHoly Light Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% Inflicts: Glitter [Trigger] that deals 200 to 500 RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage. [Tick] |
1 | 2 Uncommon |
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Mystical Wrappings | +1 Magic Find Chance For: ↳ Upgrading Item Rarity ↳ Completing Sets ↳ Weapons to be Pre-Enchanted Makes you find more Rare, Epic and Legendary items. |
1 | 2 Uncommon |
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Pirate Frock | +10% Damage per stack of Tipsiness you have. | 1 | 2 Uncommon |
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Poncho | +10% Damage per Stamina Container |
0 | 2 Uncommon |
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Ranger Cloak | +1/1 Evade |
1 | 2 Uncommon |
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Red Hoodie | On Boss Defeated, grants Steak. Grants Meat Shank instead if you didn't take damage in the fight. |
3 | 2 Uncommon |
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School Uniform | Each point of IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +1 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.. | 1 | 2 Uncommon |
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Spelunker Vest | +3 Magic Find Chance For: ↳ Upgrading Item Rarity ↳ Completing Sets ↳ Weapons to be Pre-Enchanted Makes you find more Rare, Epic and Legendary items. |
2 | 2 Uncommon |
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Troubadour Garb | Taverns grant you 10 to 20 Gold |
3 | 2 Uncommon |
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Tyler's Robe | You sometimes ask yourself very important questions. | 3 | 2 Uncommon |
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Wanderer Coat | Entering an Event Rooms additionally grants a Steak, Pear or Candy Pickup. | 3 | 2 Uncommon |
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Hero Cape | +10% Damage per Heart Container |
0 | 2 Uncommon |
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Crimson Cloak | On lucky hit |
1 | 3 Rare |
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Gambeson | +1/1 heart +1/1 suppression |
1 | 3 Rare |
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Armor of Agathys | +1/1 Armor Grants an IcyOrbital that deals 105 to 145 ColdChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. Damage. |
1 | 3 Rare |
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Boxing Shorts | +35% Damage at Close Range |
1 | 3 Rare |
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Battle Robe | +1/1 Armor +1/1 Mana |
1 | 3 Rare |
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Armor of Favour | +1/1 Heart +1/1 Mana +1 Stamina |
1 | 3 Rare |
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Armor of Avernus | +1/1 Armor Grants Fiery OrbitalBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]Fiery Orbital Damage Scaling: 0/40 : 0/10 : 0/40 Inflicts: Burn that deals 55 to 205 FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage. |
1 | 3 Rare |
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Elementalist Robe | +25% Damage per Elemental Damage type you have dealt in the past 4 seconds | 1 | 3 Rare |
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Evocation Robe | +45% TickSpeed | 1 | 3 Rare |
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Gaia Armor | +1/1 Heart Stamina SurgeStamina Surge is a buff that grants +1 stamina |
1 | 3 Rare |
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Gold Armor | +1/1 Armor +3 Treausre Find Chance For: ↳ +1 Boss Reward ↳ +1 Item in Chests ↳ Maximum Reward Amount |
3 | 3 Rare |
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Hazmat Suit | +100% Damage Over Time | 1 | 3 Rare |
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Nano Suit | +1/1 Armor Your Flasks |
1 | 3 Rare |
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Missile Vest | Every 5 seconds triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a MissileMissile Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% [Trigger] that deals 1500 to 3000 ExplosionExplosion damage persists through the armor threshold. Damage. [Tick] |
1 | 3 Rare |
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Mercenary Armor | +1/1 Armor Gold |
1 | 3 Rare |
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Mana Cloak | +2/2 Mana |
1 | 3 Rare |
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Knight Armor | +1/1 Armor +10% Damage per Armor Container |
0 | 3 Rare |
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Kimono | +2 Stamina |
1 | 3 Rare |
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Jousting Armor | +1/1 Armor +100% Booze Effect. |
1 | 3 Rare |
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Hunter Cloak | +20% Critical Hit Chance |
0 | 3 Rare |
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Princess Dress | +100% CharmCharm x1.25 Damage Taken at Far Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] Effect |
1 | 3 Rare |
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Sheep Costume | +1 Companion Capacity |
1 | 3 Rare |
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Star Cloak | On Skill Used, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Comet RainComet Rain Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% Inflicts: Glitter [Trigger] that deals 150 to 220 RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage. |
1 | 3 Rare |
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Tunic | Modifiers to your Stamina Recovery Speed |
1 | 3 Rare |
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Vampire Cloak | On Boss Defeated, recover +1 Heart Your Hearts Soul Hearts |
3 | 3 Rare |
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Diamond Armor | +3/3 Armor |
1 | 3 Rare |
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Turtle Armor | +2/2 Armor +1/1 Heart |
1 | 3 Rare |
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Champion Armor | +1/1 Armor You count as having all Boss Crowns collected. |
1 | 3 Rare |
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Dragonscale Armor | +1/1 armor +2/2 suppression |
3 | 4 Epic |
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Abyss Cloak | Grants a DarkAura that deals 10 to 30 DarkGloom is a stackable dark ailment that increases damage taken from cursed hits 4 times per second. [Tick] |
1 | 4 Epic |
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Butcher Apron | Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. addtionally grants 5% BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. Damage. | 0 | 4 Epic |
| Golem Armor | +2/2 Hearts +100% Damage with Crushing Hits |
1 | 4 Epic | |
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Holy Armor | +1/1 Armor Grants a Holy AuraGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]Holy Aura Damage Scaling: 0/40 : 0/40 : 0/40 Inflicts: Glitter [Tick] [Aura] [Damage Over Time] that deals 10 to 30 RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage 4 times per second. [Tick] |
1 | 4 Epic |
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Maiden Dress | Grants a HeroHero Damage Scaling: 0/40 : 0/40 : 0/40 Attack Damage: 495 to 665 Slashing Attack Speed: 2.50 Each Grants: +100% Companion Each Grants: +100% Companion |
1 | 4 Epic |
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Lich Robe | +1/1 ReviveRecover 2 Hearts Revive Each of your RevivesRecover 2 Hearts Revive |
3 | 4 Epic |
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Lab Coat | +20% Damage per Potion Buff you have. | 1 | 4 Epic |
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White Robe | x2.00 Stats from Shrines | 1 | 4 Epic |
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Ugly Christmas Sweater | Inflicts IntimidateIntimidate x1.25 Melee Damage Taken Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] to all Enemies. |
1 | 4 Epic |
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Beetle Armor | +1/1 Armor Grants 2 BeetleBeetle Damage Scaling: 0/40 : 0/40 : 0/40 Attack Damage: 120 to 235 Striking Attack Speed: 1.00 Each Grants: +25% Melee Damage Companions Each Grants: +25% Melee Damage. |
1 | 4 Epic |
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Archangel Armor | +1/1 Armor If you have 4 points of Good Grants an Archangel Companion Each Grants: +50 to 100 RadiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. Damage |
1 | 5 Legendary |
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Archdevil Armor | +1/1 Armor If you have 4 points of Evil Grants an ArchdevilTemplate:KW/Archdevil Companion Each Grants: +50 to 100 DarkGloom +10% Damage Taken from Cursed Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All dark damage inflicts Gloom. Damage |
1 | 5 Legendary |
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Demon Shell | +2/2 Armor +5 to 25 DarkGloom +10% Damage Taken from Cursed Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All dark damage inflicts Gloom. Damage per Armor Container |
1 | 5 Legendary |
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Cloak Of Mystra | x1.10 Magic Damage per Mana Container |
1 | 5 Legendary |
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Enigma Armor | +2/2 Armor +2 Weapon Upgrade Level +2 Magic Find Chance For: ↳ Upgrading Item Rarity ↳ Completing Sets ↳ Weapons to be Pre-Enchanted Makes you find more Rare, Epic and Legendary items. |
1 | 5 Legendary |
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Guardian Angel | +1/1 ReviveRecover 2 Hearts Revive +1 Luck Chance For: ↳Upgrading Room Reward ↳Win in Arcade ↳Extra Trait offered ↳Roll lowest price in Shop Grants Lucky Hit Chance Revive +1 Magic Find Chance For: ↳ Upgrading Item Rarity ↳ Completing Sets ↳ Weapons to be Pre-Enchanted Makes you find more Rare, Epic and Legendary items. per ReviveRecover 2 Hearts Revive +1 Treausre Find Chance For: ↳ +1 Boss Reward ↳ +1 Item in Chests ↳ Maximum Reward Amount per ReviveRecover 2 Hearts Revive |
1 | 5 Legendary |
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Mithril Coat | +2/2 Armor +20% Stats from Companions (Up to +100%) |
1 | 5 Legendary |
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Illusionary Cloak | +2/2 Evade Your Evades Soul Hearts |
3 | 5 Legendary |
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Templar's Might | +2/2 Armor +100% Aura Radius +100% Effect of Ailments inflicted by Auras |
1 | 5 Legendary |
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Balrog Heart | +3/3 Hearts +25% BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] Damage per Heart Container |
1 | 5 Legendary |
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Detective Coat | +5 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. | 6 Set | |
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Clown Suit | +100% TauntTaunt x1.35 Damage Taken at Close Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] Effect |
0 | 6 Set |
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Bear Pelt Cape | +5 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. | 0 | 6 Set |
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Dirndl | On Lucky Hit x1.25 Damage Taken at Far Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff]. |
1 | 6 Set |
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Elven Cloak | +1/1 Evade |
1 | 6 Set |
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Fairy Dress | +5 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. | 0 | 6 Set |
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Fencing Suit | +25% chance for Sword Attacks to Repeat | 1 | 6 Set |
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Flare Mantle | +25% BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] Tick SpeedTick Speed modifies the rate of any effect with a [Tick] tag. |
0 | 6 Set |
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Flux Robe | +25 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. | 1 | 6 Set |
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Galaxy Armor | +1/1 Armor +100% Orbital Damage |
1 | 6 Set |
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Halloween Cape | Inflicts FearFear +50% to Damage Taken Roll Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] to all Enemies |
1 | 6 Set |
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Marksman Cape | +15% chance for Ranged Attacks to Repeat. | 0 | 6 Set |
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Maid Costume | Inflicts CharmCharm x1.25 Damage Taken at Far Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] to all Enemies |
0 | 6 Set |
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Magi-Tech Robe | +10% Mana Recovery (Up to 50%) |
1 | 6 Set |
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Leprechaun Frock | +25% chance to get Lucky |
1 | 6 Set |
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Lederhosen | On Lucky Hit x1.35 Damage Taken at Close Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff]. |
1 | 6 Set |
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Inquisitor Robe | +35% Aura Damage. | 1 | 6 Set |
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Santa Coat | Gift Boxes additionally contain Booze. |
3 | 6 Set |
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Soccer Kit | +35% Orbital Damage | 1 | 6 Set |
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Wyvern Armor | +1/1 Suppression |
1 | 6 Set |
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Praetor Armor | +1/1 Armor +125% Critical Hit Damage |
0 | 6 Set |
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Meteor Armor | +1/1 Armor +1/1 Mana |
1 | 6 Set |
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Devil Cloak | +10% Cursed Hit Chance |
1 | 6 Set |
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Wedding Dress | +20% Damage at Far Range |
1 | 6 Set |
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Tuxedo | +20% Damage at Close Range |
1 | 6 Set |
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Bomber Garb | +100% Bomb |
1 | 6 Set |


















































































































