Traits: Difference between revisions

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!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type
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|[[File:Mind Spiral.png]]||{{col|Esp|Disintegration Aura}}||Grants a {{Col|En|Disintegration Aura}} that deals {{col|G|20 to 40}} {{KW|EnergyN}} {{col|En|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||Esper only trait||Psychic Ability
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|[[File:Lightning Force.png]]||{{col|Esp|Lightning Force}}||{{Col|P|On the Tally}} of {{Col|G|4}} {{Col|P|Attacks}}, your next {{Col|P|Attack}} {{KW|triggers}} a {{col|Esp|Psi-Lightning}} that deals {{Col|G|135 to 405}} {{KW|LightningN}} {{col|Y|Damage}}||Esper only trait||Psychic Ability
|[[File:Lightning Force.png]]||{{col|Esp|Lightning Force}}||{{Col|P|On the Tally}} of {{Col|G|4}} {{Col|P|Attacks}}, your next {{Col|P|Attack}} {{KW|triggers}} a {{col|Esp|Psi-Lightning}} that deals {{Col|G|135 to 405}} {{KW|LightningN}} {{col|Y|Damage}}||Esper only trait||Psychic Ability
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|[[File:Mental Empowerment.png]]||{{col|Esp|Mental Link}}||While you have exactly {{col|G|1}} {{KW|Companion}}, that {{KW|Companion}} deals {{col|G|x5,00}} Damage.||Esper only trait||Psychic Ability
|[[File:Mental Empowerment.png]]||{{col|Esp|Mental Link}}||While you have exactly {{col|G|1}} {{KW|Companion}}, that {{KW|Companion}} deals {{col|G|x5,00}} Damage.||Esper only trait||Psychic Ability
|-
|[[File:Mind Spiral.png]]||{{col|Esp|Disintegration Aura}}||Grants a {{Col|En|Disintegration Aura}} that deals {{col|G|20 to 40}} {{KW|EnergyN}} {{col|En|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||Esper only trait||Psychic Ability
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|[[File:Papas Stuff.png]]||{{col|Esp|Papa's Stuff}}||Grants 2 Assault Rifle {{KW|Companions}}.  <br><br>{{col|Gr|APS:}} {{col|G|1.00}}<br>{{col|Gr|DMG:}} {{col|G|110 to 210}} {{KW|ThrustN}}<br>{{col|Gr|Each Grants:}} {{KW|CritDMG|75}}||Esper only trait||Psychic Ability
|[[File:Papas Stuff.png]]||{{col|Esp|Papa's Stuff}}||Grants 2 Assault Rifle {{KW|Companions}}.  <br><br>{{col|Gr|APS:}} {{col|G|1.00}}<br>{{col|Gr|DMG:}} {{col|G|110 to 210}} {{KW|ThrustN}}<br>{{col|Gr|Each Grants:}} {{KW|CritDMG|75}}||Esper only trait||Psychic Ability

Revision as of 18:25, 8 September 2024

Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.

Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain classes that have class-only traits, such as the Super Hero, Esper and Cyborg.

Strength Traits

Name Description Conditions Type
Adrenaline • Gain +1 missing Heart .
• Gain +25% Effect of Emotions per missing Heart .
??? Strength
An Honest Day of Work Modifiers to your Stamina Recovery Speed also apply to Skill Effect (). ??? Strength
Ancestral Aid Grants 2 Ancestral Spirit Companions .

APS: 2.00
DMG: 80 to 110 SlashingAll slashing damage is physical damage.
Each grants: +10% Attack Speed
??? Strength
Arrogance On inflicting TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
or CharmCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
, deal x1.30 Damage with Non Critical Hits for 8 seconds [Emotion] [Buff]
??? Strength
Attack of Opportunity After not having attacked for 2 seconds, your next Attack grants you CourageCourage
x1.50 Attack Speed with Melee
x1.25 Attack Speed with Ranged
x1.25 Attack Speed with Magic
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Buff]
.
??? Strength
Barbarism Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +5% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.. ??? Strength
Battle Rush Grants PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. if you meet the breakpoint:
↪25% increased Movement Speed: +25 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.
↪50% increased Movement Speed: +25 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.
↪100% increased Movement Speed: +25 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.
??? Strength
Beef Gain +100% Stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., but gain -50% Stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. and IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. ??? Strength
Berserk On Skill Used, grants BerserkBerserk
x1.30 Attack Speed
x1.30 Movement Speed
Duration: 10 seconds
Max Stacks: 1
[Emotion] [Buff]
.
??? Strength
Blessed Hammer Your Attack and Skill gain a 25% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Holy Hammer on Hit that deals 195 to 290 RadiantGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
Damage.
??? Strength
Blunt Trauma StrikingAll striking damage is physical damage. damage from you and your Companions inflicts InstabilityInstability
x1.40 Top End Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
.
??? Strength
Bone Crusher • Your Atacks inflict a stack of CrushCrush
Deals 525 to 1275 Physical Damage on Max Stacks
Damage Scaling:
0/50 : 0/0 : 0/0
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]
with Crushing Hits Crushing Hits deal guaranteed Top End Damage..
CrushCrush
Deals 525 to 1275 Physical Damage on Max Stacks
Damage Scaling:
0/50 : 0/0 : 0/0
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]
deals x0.50 damage when inflicted with Ranged or Magic
??? Strength
Boozer Booze Buffs are permanent and have +100% Effect. ??? Strength
Brawler Grants +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per actor in the room. (up to +100)
(Actors are you, your Companions and Enemies.)
??? Strength
Brawn Over Brain Grants +20% Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. Recovery per Strength Trait you have. ??? Strength
Close Combat Grants +100% Ruthless Hit Chance Ruthless Hits gain
x2.00 Top End Damage.
at Close Range Hits at Close Range deal x1.20 Damage..
??? Strength
Explosive Force Your Attacks and Skill gain a 25% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
an Explosion on hit that deals 160 to 195 ExplosionExplosion damage persists through the armor threshold. Damage.
??? Strength
Fire and Blood You can stack BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
and BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
up to 10 times but BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
and BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
deal x0.20 damage.
??? Strength
Hand Of Hearts Grants +10% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. per Heart Container you have. ??? Strength
Heavy Draw Half your StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. also applies to DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Scaling from Ranged Weapons. ??? Strength
Holy Fire RadiantGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
Damage from you and your Companions , grants you Burning PassionBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
Burning Passion
+35 to 85 Fire Damage to Attacks
Duration: 8 seconds
Maximum Stacks: 1
[Emotion] [Buff]
.
??? Strength
Momentum • Gain +30% Stamina Recovery Speed .
On Dash, your next 5 Attacks or Skills deal guaranteed Crushing Hits Crushing Hits deal guaranteed Top End Damage..
??? Strength
No Pain No Gain Modifiers to your Cursed Hit Chance Cursed Hits have x0.50 chance for Hit Effects to happen. also apply to your Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.. ??? Strength
Overwhelming Presence Grants +0.25% Buff Effect per point of Equip Load Capacity you have. ??? Strength
Pack Mentality • Your damage rolls twice and takes the lower value.
+1 Companion Capacity .
??? Strength
Pointy End ThrustingAll thrusting damage is physical damage. damage from you and your Companions inflicts PuncturePuncture
+10 to 30 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 5
[Debuff]
.
??? Strength
Power is Power PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also increases effect of debuffs. ??? Strength
Pushing Through Each point of Equip Load on you grants:
+0.25% Stamina Recovery Speed
+0.25% Movement Speed
+0.25% Damage
??? Strength
Rage • Your Attacks grant you a stack of RageRage
+4% Attack Speed
Duration: 4 seconds
Max Stacks: 10
[Emotion] [Buff]
on hit.
Melee Attacks grant +1 stack.
??? Strength
Razors Edge SlashingAll slashing damage is physical damage. damage from you and your Companions inflicts BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
.
??? Strength
Resolute Technique •Your Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. is 0%.
•Grants +100% Crushing Hit Chance Crushing Hits deal guaranteed Top End Damage..
??? Strength
Savage Wounds On Tick, BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
inflicts VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
.
??? Strength
Shrouded In Shadows • Grants 3 Shadow Orbitals that deal 105 to 175 DarkGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All dark damage inflicts Gloom.
Damage.
Shadow Orbitals inflict all statcks of GloomGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
at once.
??? Strength
Steady Strikes • Attack Speed Modifiers have x0.50 value.
• Modifiers to Attack Speed also apply to your Attack Damage at 150% value.
??? Strength
Testudo Gain x1.10 Melee Damage per point of Block Block prevents one hit of damage taken.
Refreshes each floor.
you have.
??? Strength
Threat Reckoning • Your Attacks with One-Handed Weapons inflict TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
.
• Your Attacks with Two-Handed Weapons inflict IntimidateIntimidate
x1.25 Melee Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
.
??? Strength
Titan Grip • You can wear an Offhand with Two-Handed Melee Weapons.
Two-Handed Melee Weapons also count as One-Handed
??? Strength
Unforgiving Ailments and Debuffs inflicted by Skills have +100% effect. ??? Strength

Dexterity Traits

Name Description Conditions Type
Advanced Ballistics Your Ranged damage is always considered to be at Close Range Hits at Close Range deal x1.20 Damage.. ??? Dexterity
Agility Modifiers to your movement speed also apply to your Attack Speed. ??? Dexterity
Alacrity Grants +40% Attack Speed with Weapons that scale with DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. ??? Dexterity
Ascetic's Discipline Gain +20% Skill Effect () per Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). you have. ??? Dexterity
Best Friends Forever Companions grant increased stats depending on how many you have:
↪1: +300% stats from Companions
↪2: +200% stats from Companions
↪3: +100% stats from Companions
??? Dexterity
Blood Infection On Tick, BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
inflicts 3 stacks of PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
.
??? Dexterity
Cheap Shot Your Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen. are also guaranteed Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing.. ??? Dexterity
Chill Aura Grants a Chill Aura that deals 20 to 35 ColdChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
Damage 4 times per second. [Tick]
??? Dexterity
Cull the Weak Enemies take more damage equal to the reduction of their movement speed. (multiplicative) ??? Dexterity
Deadly Toxins Each Stack of PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
additionally adds +1% chance to take a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier..
??? Dexterity
Dynamo Modifiers to your Movement Speed also apply to your Stamina Recovery Speed and Mana Recovery . ??? Dexterity
Earned Luck Each point of DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +2.5% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.. ??? Dexterity
Electric City Each stack of ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
additionally adds +25% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. taken.
??? Dexterity
Exit Strategy On Dash, refresh the duration of all Damage Over Time effects on all Enemies. ??? Dexterity
Exploitative Explosives Your Explosion Damage inflicts VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
.
??? Dexterity
Grenadier Every 3 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Grenade Throw that deals 295 to 365 ExplosionExplosion damage persists through the armor threshold. Damage. [Tick]
??? Dexterity
Harmony Your Weapon gains +50 to 75 RadiantGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
Damage with Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen. and +50 to 75 DarkGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All dark damage inflicts Gloom.
Damage with Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen..
??? Dexterity
Influence You and your Companions gain +20% Attack Speed per Aura you have. ??? Dexterity
Illusion Of Control Your modifier to Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. also applies to your Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. at 150% value. ??? Dexterity
Intuition Gain +100% Stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., but gain -50% Stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. and IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. ??? Dexterity
Lethality The Damage Bonus from Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing. is affected by your Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.. ??? Dexterity
Lightning Conductor Your Attacks and Skill gain a 35% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Chain Lightning on hit that deals 130 to 380 LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Damage.
??? Dexterity
Like Clockwork Modifiers to your Attack Speed also apply to Tick Speed. ??? Dexterity
Opportunistic Damage from your Skill inflicts FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.. ??? Dexterity
Pet The Dog Grants a Puppy Companion .

APS: 2.00
DMG: 160 to 220 SlashingAll slashing damage is physical damage.
Each Grants: +35% Buff Effect.
??? Dexterity
Point Blank Grants +100% Crushing Hit Chance Crushing Hits deal guaranteed Top End Damage. with Ranged Damage at Close Range Hits at Close Range deal x1.20 Damage.. ??? Dexterity
Poison Aura Grants a Poison Aura that deals 10 to 20 PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All poison damage is elemental damage and inflicts Poison.
Damage 4 times per second. [Tick].
??? Dexterity
Precision Grants +5% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. per DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Trait you have. ??? Dexterity
Raised Morale On completing a Combat Encounter room without taking damage, gain 1 stack of MoraleTip: Avoid taking damage by using evades and block .Morale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage..

??? Dexterity
Repeat Offender Grants +100% Effect of Debuffs if you have repeatRepeated attacks deal 25% less damage. ed an Attack in the past 4 seconds. ??? Dexterity
Rogue's Tally On the Tally of 3 Attacks, your next Attack or Skill deals a guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.. ??? Dexterity
Sharpshooter Grants +100%Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. at Far Range Hits at Far Range deal x0.90 Damage.. ??? Dexterity
Spellblade Grants +20% Melee Attack Speed per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have. ??? Dexterity
Spinning Blades Grants 2 Spinning Blade OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s that deal 105 to 190 SlashingAll slashing damage is physical damage. Damage and inflict RuptureRupture
x1.25 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
.
??? Dexterity
Step of the Wind On Dash, grants 4 stacks of TailwindTailwind
x1.05 Attack Speed
x1.05 Movement Speed
x1.05 Orbital Speed
x1.05 Tick Speed
Duration: 8 seconds
Max Stacks: 4
[Buff]
.
??? Dexterity
Swagger Every 4 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
your On Dash Effects.
??? Dexterity
Transcendence Infusion Buffs are permanent. (Note: Rerolling with an Obsidian Die will remove active infusions) ??? Dexterity
Trigger Maniac Gain x1.10 TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
Damage per Weapon Upgrade Level you have.
??? Dexterity
Two Steps Ahead On Dash, repeatRepeated attacks deal 25% less damage. your next 2 Attacks.
•Your RepeatRepeated attacks deal 25% less damage. s deal x2.00 Damage.
??? Dexterity

Intelligence Traits

Name Description Conditions Type
Anatomical Knowledge Gain +150% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. against BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
ing enemies.
??? Intelligence
Apocalypse On Skill used, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Meteor Rain that deals 570 to 855 Fire Damage.
??? Intelligence
Arcane Familiar Grants an Arcane Familiar Companion .

APS: 2.00
DMG: 215 to 290 ThrustingAll thrusting damage is physical damage.
Each Grants: +1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
??? Intelligence
Astromancy Your Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen. now x3.00 the chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
effects on hit, up from x2.00.
??? Intelligence
Bramble Growth Your NatureNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]
All nature damage is considered elemental damage and inflicts Nettles.
Damage inflicts BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
.
??? Intelligence
Burn Aura Grants a Burn Aura deals 10 to 30 FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Damage 4 times per second. [Tick]
??? Intelligence
Chrono Shift On Skill Used, gain +100% Tick Speed for 10 seconds. [Buff] ??? Intelligence
Cold Blood ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
additionally adds +20% chance to take a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier..
??? Intelligence
Combustion BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
deals +100% Damage and deals Damage in an Area.
??? Intelligence
Corrosive Magic NecroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.
and PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
damage from you and your Companions inflicts FragilityFragility
x1.30 Damage Over Time Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
.
??? Intelligence
Dominance Each point of IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants:
+1% Buff Effect
+1% Aura Radius.
??? Intelligence
Dreamer Grants +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have. (Up to +100) ??? Intelligence
Elemental Balance On dealing Ele2 Damage gain Buffs:
LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
x1.30 FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
damage for 4 seconds
FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
x1.30 ColdChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
damage for 4 seconds
ColdChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
x1.30 LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
damage for 4 seconds
??? Intelligence
Elemental Focus FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Damage from Skills inflicts ScorchScorch
x1.25 Fire Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
.
ColdChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
Damage from Skills inflicts Frostbite Frostbite
x1.25 Cold Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
.
LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Damage from Skills inflicts ZapZap
x1.25 Lightning Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
.
??? Intelligence
Entropy Modifiers to your Mana Recovery also apply to your Damage Over Time ??? Intelligence
Event Horizon • Grants +100% OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. Range.
• Your OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s inflict VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
.
??? Intelligence
Forethought Gain +30% Attack Speed while missing Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.. ??? Intelligence
Hex Touch Gain increased Effect of Debuffs equal to your Cursed Hit Chance Cursed Hits have x0.50 chance for Hit Effects to happen.. (up to +100%) ??? Intelligence
Ice Conjuration Your Attacks and Skills gain a 35% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
an Ice Volley on hit that deals 125 to 150 ColdChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
Damage.
??? Intelligence
Ignition Burst Grants +75 to 125 FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Damage to your ExplosionExplosion damage persists through the armor threshold. Damage.
??? Intelligence
Insight Grants +20% increased Skill Effect () per IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. Trait you have. ??? Intelligence
Inspiring Presence PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also increases Companion Damage at 200% value. ??? Intelligence
Keen Mind Gain +100% Stats from IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats., but gain -50% Stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. and DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. ??? Intelligence
Lightning Always Strikes Twice Any time you triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Damage, the effect is triggered an additional time after a 0.5 second delay.
??? Intelligence
Mageblood Potion buffs are permanent. ??? Intelligence
Mana Beacon Grants x1.10 Companion Damage per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have. ??? Intelligence
Nature's Boon On the Tally of 2 Attacks, your next Attack triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Razor Leaf that deals 100 to 130 NatureNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]
All nature damage is considered elemental damage and inflicts Nettles.
Damage.
??? Intelligence
Normal Distribution Modifiers to your Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. also apply to your Tick Speed and your Orbital Speed. ??? Intelligence
Pocket Magic Every 1 second triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
an Attack of a random Wand or Staff Weapon in your Inventory. (Weapon Enchantments will not apply) [Tick]
??? Intelligence
Power Hungry Grants +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Soul Heart you have. (up to +100) ??? Intelligence
Prodigy You have +50% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. but other modifiers to Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. have x0.50 effect. ??? Intelligence
Shock Aura Grants a Shock Aura that deals 10 to 40 LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Damage 4 times per second. [Tick]
??? Intelligence
Static Blows On inflicting the maximum stacks of ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
, the stacks are consumed to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Lightning Strike that deals 180 to 535 LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Damage.
??? Intelligence
Strong Together • Grants +2 Companion Capacity .
• Gain x0.50 stats from Companions .
??? Intelligence
Thaumaturgical Echo On the Tally of 3 Attacks, repeatRepeated attacks deal 25% less damage. your next attack. ??? Intelligence
Trickery Gain +20% Sneaky Hit Chance Sneaky Hits have x2.00 Critical Hit Damage per Common or Uncommon Equipment Item you are wearing. ??? Intelligence
Vision Quests On the tally of 100 Attacks, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
your On Skill Used Effects and then deal +100% Damage for 8 seconds.
??? Intelligence
Zoo Utopia You and your Companions deal x1.05 Damage per Companion you have. ??? Intelligence

Super Hero Traits

Name Description Conditions Type
Super Durability Gain +5 maximum inherent Armor . Super Hero only trait Super Power
Super Luck Gain +10 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.
Super Hero only trait Super Power
Super Reflexes Gain +30 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. Super Hero only trait Super Power
Super Regeneration Recover all Hearts on completing a combat encounter. Super Hero only trait Super Power
Super Rich You have infinite Gold . (Assumes 999 Gold for the purpose of effects that scale with Gold .) Super Hero only trait Super Power
Super Smarts Gain +30 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. Super Hero only trait Super Power
Super Speed Gain 100% increased movement speed. Super Hero only trait Super Power
Super Stamina Gain +5 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. Super Hero only trait Super Power
Super Strength Gain +30 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. Super Hero only trait Super Power


Esper Traits

Name Description Conditions Type
Disintegration Aura Grants a Disintegration Aura that deals 20 to 40 Energy Damage 4 times per second. [Tick] Esper only trait Psychic Ability
Lightning Force On the Tally of 4 Attacks, your next Attack triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Psi-Lightning that deals 135 to 405 LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Damage
Esper only trait Psychic Ability
Mama's Stuff Grants three Kitchen Knife OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s that deal 185 to 315 ThrustingAll thrusting damage is physical damage. Damage and inflict BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
.
Esper only trait Psychic Ability
Mental Link While you have exactly 1 Companion , that Companion deals x5,00 Damage. Esper only trait Psychic Ability
Papa's Stuff Grants 2 Assault Rifle Companions .

APS: 1.00
DMG: 110 to 210 ThrustingAll thrusting damage is physical damage.
Each Grants: +75% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.
Esper only trait Psychic Ability
Psionic Blasts Every 2 seconds triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
3 Psionic Blasts that deal 100 to 120 ExplosionExplosion damage persists through the armor threshold. Damage each. [Tick]
Esper only trait Psychic Ability
Spontaneous Combustion Your Attacks and Skill gain a 15% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Fire Burst on hit that deals 1025 to 1600 FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Damage.
Esper only trait Psychic Ability

Cyborg Traits

Name Description Conditions Type
Freezing Core Your Skill deals +90 to 100 ColdChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
Damage.
Cyborg only trait Cybernetic Augment
Laser Core On Skill Used: Every 0.4 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Laser that deals 290 to 485 Energy Damage for 8 seconds. [Tick]
Cyborg only trait Cybernetic Augment
Lucky Core Your Skill gains +100% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.. Cyborg only trait Cybernetic Augment
Mana Core Gain +20% Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. Recovery per Level. (Up to +120%) Cyborg only trait Cybernetic Augment
Power Core PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also grants Skill Effect (). Cyborg only trait Cybernetic Augment