Traits: Difference between revisions

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|[[File:Fire and Blood.png]]||{{col|Melee|Fire and Blood}}||You can stack {{KW|Burn}} and {{KW|Bleed}} up to {{col|G|10}} stacks but {{KW|Burn}} and {{KW|Bleed}} deal {{col|R|50%}} less damage.||???||Strength
|[[File:Fire and Blood.png]]||{{col|Melee|Fire and Blood}}||You can stack {{KW|Burn}} and {{KW|Bleed}} up to {{col|G|10}} stacks but {{KW|Burn}} and {{KW|Bleed}} deal {{col|R|50%}} less damage.||???||Strength
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|[[File:placeholder.png]]||{{col|Melee|Hand Of Hearts}}||Grants {{col|G|+10%}} {{KW|LHc}} per {{KW|Heart}} {{col|R|Container}} you have.||???||Strength
|[[File:placeholder.png]]||{{col|Melee|Hand Of Hearts}}||Grants {{col|G|+10%}} {{KW|LHc}} per {{KW|Heart}} {{col|R|Container}} you have.||??? N||Strength
|-
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|[[File:Heavy Draw.png]]||{{col|Melee|Heavy Draw}}||Half your {{KW|Str}} also counts towards {{KW|Dex}} damage scaling from {{col|G2|ranged}} {{col|P|weapons}}.||???||Strength
|[[File:Heavy Draw.png]]||{{col|Melee|Heavy Draw}}||Half your {{KW|Str}} also counts towards {{KW|Dex}} damage scaling from {{col|G2|ranged}} {{col|P|weapons}}.||???||Strength
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|[[File:Corrosive Magic.png]]||{{col|B|Corrosive Magic}}||{{KW|Necrotic}} and {{KW|Poison}} damage from you and your {{KW|Companions}} inflicts {{KW|Fragility}} and a stack of {{KW|ArmorBreak}}.||???||Intelligence
|[[File:Corrosive Magic.png]]||{{col|B|Corrosive Magic}}||{{KW|Necrotic}} and {{KW|Poison}} damage from you and your {{KW|Companions}} inflicts {{KW|Fragility}} and a stack of {{KW|ArmorBreak}}.||???||Intelligence
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|[[File:Dominance.png]]||{{col|B|Dominance}}||Each point of {{KW|Int}} additionally grants:<br>↪{{col|G|+1%}} {{col|P|Buff}} Effect<br>↪{{col|G|+1%}} {{col|P|Aura}} Radius.||???||Intelligence
|[[File:Dominance.png]]||{{col|B|Dominance}}||Each point of {{KW|Int}} additionally grants:<br>↪{{col|G|+1%}} {{col|P|Buff}} Effect<br>↪{{col|G|+1%}} {{col|P|Aura}} Radius.||??? N||Intelligence
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|[[File:Dreamer.png]]||{{col|B|Dreamer}}||Each point of {{KW|Mana}} additionally grants {{col|G|10%}} more top end damage to {{col|B|mana-draining}} {{col|P|weapons}}.||???||Intelligence
|[[File:Dreamer.png]]||{{col|B|Dreamer}}||Each point of {{KW|Mana}} additionally grants {{col|G|10%}} more top end damage to {{col|B|mana-draining}} {{col|P|weapons}}.||???||Intelligence

Revision as of 18:53, 12 August 2024

Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.

Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.

Strength Traits

Name Description Conditions Type
Adrenaline On taking damage or on defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor., gain AdrenalineAdrenaline is a buff that grants 100% increased damage and lasts 1 room.. ??? Strength
File:Placeholder.png An Honest Day of Work [Placeholder Text] ??? Strength
Ancestral Aid Grants 2 Ancestral Spirit companions.

APS: 2.00
DMG: 142 to 312 SlashingAll slashing damage is physical damage.
Grants: 10% increased Melee attack speed
??? Strength
Arrogance When you TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
or CharmCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
an enemy, gain ArroganceArrogance is a emotion buff that grants 100% increased damage with non-crits and lasts 8 seconds.. [1 second cooldown]
??? Strength
Attack of Opportunity After having not attacked for 2.5 seconds, your next attack grants you OpportunityOpportunity is a buff that grants 20% more attack speed. Bonus doubles for melee weapons and lasts 8 seconds.. ??? Strength
Barbarism Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +5% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.. ??? N Strength
Battle Rush On combat startOn combat start triggers also trigger when bosses enter phase 2., gain full stacks of Battle RushBattle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks.. Periodically trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects, including this one, every 10 seconds. ??? Strength
Beef Gain 100% increased stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., but gain no stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. or IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. ??? Strength
Berserk On Skill Used, grants BerserkBerserk
x1.30 Attack Speed
x1.30 Movement Speed
Duration: 10 seconds
Max Stacks: 1
[Emotion] [Buff]
.
??? N Strength
Blessed Hammer Your Attack and Skill gain a 25% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Holy Hammer on Hit that deals 195 to 290 RadiantGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
Damage.
??? N Strength
Blunt Trauma StrikingAll striking damage is physical damage. and body damageBody damage refers to explicitly stated body damage triggers and your punch attack while unarmed. inflict InstabilityInstability
x1.40 Top End Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
and TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a shockwave, that deals StrikingAll striking damage is physical damage. damage.
??? Strength
Bone Crusher Dealing a Crushing Hits Crushing Hits deal guaranteed Top End Damage. grants you 5 bone splinters. Primary attacks consume one Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. to trigger a bone spear that deals Thrusting DamageAll thrusting damage is physical damage.. [0.1 seconds cooldown] ??? Strength
Boozer Booze buff effects are permanent and have 100% increased effect. (Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.) ??? Strength
Brawler Grants +10 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per actor in the room. (up to +100)
(Actors are you, your companions and enemies.)
??? Strength
File:Placeholder.png Brawn Over Brain Grants +20% Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. Recovery per Strength Trait you have. ??? N Strength
Close Combat On the tally of 5 primary attack hits at Close Range Hits at Close Range deal x1.20 Damage., mark the enemy with Fighter's Mark. ??? Strength
File:Placeholder.png Explosive Force [Placeholder Text] ??? Strength
Fire and Blood You can stack BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
and BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
up to 10 stacks but BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
and BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
deal 50% less damage.
??? Strength
File:Placeholder.png Hand Of Hearts Grants +10% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. per Heart Container you have. ??? N Strength
Heavy Draw Half your StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. also counts towards DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. damage scaling from ranged weapons. ??? Strength
Holy Fire When an enemy takes Radiant DamageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
from you or your Companions , gain Holy FireHoly Fire is a fire buff that grants +75 to 150 fire damage and lasts 8 seconds..
??? Strength
File:Placeholder.png Momentum [Placeholder Text] ??? Strength
File:Placeholder.png No Pain No Gain Modifiers to your Cursed Hit Chance Cursed Hits have x0.50 chance for Hit Effects to happen. also apply to your Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.. ??? N Strength
Overwhelming Presence Grants 0.5% increased effects of buffs per equip load capacity above 100. (up to 100) ??? Strength
Pack Mentality Damage rolls twice and takes the lower value but you can have +1 maximum Companion . ??? Strength
Pointy End Thrusting DamageAll thrusting damage is physical damage. from you and your Companions inflicts a stack of PuncturePuncture
+10 to 30 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 5
[Debuff]
with 100% increased effect.
??? Strength
Power is Power PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also increases effect of debuffs you inflict. (up to 100%) ??? Strength
File:Placeholder.png Pushing Through [Placeholder Text] ??? Strength
Rage Hits with primary attacks grant a stack of RageRage
+4% Attack Speed
Duration: 4 seconds
Max Stacks: 10
[Emotion] [Buff]
. Melee attacks grant an additional stack.
??? Strength
Razors Edge Slashing DamageAll slashing damage is physical damage. from you and your Companions inflicts a stack of RuptureRupture
x1.25 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
.
??? Strength
Resolute Technique Your Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. chance is 0%, but you gain 100% Crushing Hit Chance Crushing Hits deal guaranteed Top End Damage.. ??? Strength
Savage Wounds Your hits against bleeding enemies inflict VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
.
??? Strength
File:Placeholder.png Shrouded In Shadows • Grants 3 Shadow Orbitals that deal 105 to 175 DarkGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All dark damage inflicts Gloom.
Damage.
Shadow Orbitals inflict all statcks of GloomGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
at once.
??? N Strength
Steady Strikes • Attack Speed Modifiers have x0.50 value.
• Modifiers to Attack Speed also apply to your Attack Damage at 150% value.
??? N Strength
Testudo Reduce global tally threshold requirements by 1. Additionally, reduce global tally requirements further per maximum point of Block Block prevents one hit of damage taken.
Refreshes each floor.
you have. (up to -2)
??? Strength
File:Placeholder.png Threat Reckoning • Your Attacks with One-Handed Weapons inflict TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
.
• Your Attacks with Two-Handed Weapons inflict IntimidateIntimidate
x1.25 Melee Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
.
??? N Strength
Titan Grip Two-Handed2-handed weapons disable your offhand. melee weapons count as one-handed and allow for wearing an offhand item. ??? Strength
Unforgiving Grants 100% increased ailment duration and makes ailments inflicted by non crits have 100% increased effect. ??? Strength

Dexterity Traits

Name Description Conditions Type
Advanced Ballistics All ranged damage is always considered to be at Close Range Hits at Close Range deal x1.20 Damage.. ??? Dexterity
Agility Your % modifiers to movement speed also apply to attack speed. ??? Dexterity
Alacrity Gain 5% more attack speed per DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. scaling tier of your equipped weapon. ??? Dexterity
Ascetic's Discipline On Dash, mark the nearest enemy with Ascetic's MarkAscentic's Mark is a mark that guarantees 5 crushing hits .. ??? Dexterity
Best Friends Forever Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion. ??? Dexterity
Blood Infection When you inflict BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
, you also inflict a stack of PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
based on the same infliction damage.
??? Dexterity
Cheap Shot Your Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen. are also guaranteed Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing.. ??? N Dexterity
File:Placeholder.png Chill Aura [Placeholder Text] ??? Dexterity
Cull the Weak Enemies take more damage equal to the reduction of their movement speed. ??? Dexterity
Deadly Toxins You have double the Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. chance against PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
ed enemies.
??? Dexterity
Double Trouble Your Repeated attacksRepeated attacks deal 25% less damage. have gain +100% Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. chance. ??? Dexterity
Dynamo During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 5 units moved. ??? Dexterity
Earned Luck Each point of DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +2.5% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.. ??? N Dexterity
File:Placeholder.png Electric City [Placeholder Text] ??? Dexterity
Exit Strategy On inflicting maximum stacks of PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
, refresh the duration of all PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
stacks and recover all Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. [4 seconds cooldown]
??? Dexterity
Grenadier Every 3 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Grenade Throw that deals 295 to 365 Explosion Damage. [Tick]
??? N Dexterity
Harmony Grants HarmonyHarmony is a buff that grants 40% more attack speed. while you have dealt at least 3 kinds of elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. damage in the past 4 seconds. ??? Dexterity*
File:Placeholder.png Illusion Of Control Your modifier to Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. also applies to your Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. at 150% value. ??? N Dexterity
Intuition Gain +100% Stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., but gain -50% Stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. and IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. ??? N Dexterity
Lethality Gain +150% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier at Close Range Hits at Close Range deal x1.20 Damage.. ??? Dexterity
Lightning Conductor On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a chain lightning that deals Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
. [Chains between 3 enemies.] [0.2 seconds cooldown]
??? Dexterity
Like Clockwork On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., increment all your active tally counters by 1. [0.25 seconds cooldown] ??? Dexterity
Opportunistic On Critical Hit The damage from critical hits is multiplied with your critical hit multiplier., inflict FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.. ??? Dexterity*
File:Placeholder.png Pet The Dog Do it. ??? Dexterity
Point Blank Ranged attacks gain Crushing Hits Crushing Hits deal guaranteed Top End Damage. chance at Close Range Hits at Close Range deal x1.20 Damage.. ??? Dexterity
Precision After not attacking for 1 second, stock up on 1 guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. with Primary attacks. Up to a maximum of 10. ??? Dexterity
Raised Morale On completing a Combat Encounter room without taking damage, gain 1 stack of MoraleTip: Avoid taking damage by using evades and block .Morale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage..

??? N Dexterity
File:Placeholder.png Repeat Offender [Placeholder Text] ??? Dexterity
Rogue's Tally On the Tally of 3 Attacks, your next Attack or Skill deals a guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.. ??? N Dexterity
Sharpshooter Grants +100%Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. at Far Range Hits at Far Range deal x0.90 Damage.. ??? N Dexterity
Spellblade Grants +20% Melee Attack Speed per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have. ??? N Dexterity
Spinning Blades Grants two spinning blade OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s that deal Slashing DamageAll slashing damage is physical damage. and inflict BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
.
??? Dexterity
Step of the Wind On Dash, grants 4 stacks of TailwindTailwind
x1.05 Attack Speed
x1.05 Movement Speed
x1.05 Orbital Speed
x1.05 Tick Speed
Duration: 8 seconds
Max Stacks: 4
[Buff]
.
??? Dexterity
Swagger On the tally of 5 primary attacks, your next primary attack deals a guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier..
On the tally of 10 primary attacks, your next primary attack triggers your On Dash effects.
??? Dexterity
Transcendence Infusion buff effects are permanent. (Note: Rerolling with an Obsidian Die will remove active infusions) ??? Dexterity
Trigger Maniac On the tally of 10 damaging triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
, gain 10 stacks of Trigger ManiaTrigger Mania is an emotion buff that grants 1% increased attack speed. Stacks last 1 second decaying one after another. Up to 10 stacks..
??? Dexterity
Two Steps Ahead Repeated attacksRepeated attacks deal 25% less damage. have double their Critical Hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier and, On Dash, repeatRepeated attacks deal 25% less damage. your next attack. ??? Dexterity
Exploitative Explosives Your Explosion Damage inflicts VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
.
??? N Dexterity*

Intelligence Traits

Name Description Conditions Type
Anatomical Knowledge Your Critical Hits The damage from critical hits is multiplied with your critical hit multiplier. gain +150% Critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier against bleeding enemies. ??? Intelligence
Apocalypse On Skill used, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Meteor Rain that deals 570 to 855 Fire Damage.
??? N Intelligence
Arcane Familiar Grants an Arcane Familiar Companion .

APS: 2.00
DMG: 312 to 710 ThrustingAll thrusting damage is physical damage.
Grants: -25% mana drain threshold
??? Intelligence
File:Placeholder.png Astromancy [Placeholder Text] ??? Intelligence
Bramble Growth Your Nature DamageNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]
All nature damage is considered elemental damage and inflicts Nettles.
inflicts BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
and a stack of PuncturePuncture
+10 to 30 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 5
[Debuff]
.
??? Intelligence
Burn Aura Grants a Burn Aura deals 10 to 30 FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Damage 4 times per second. [Tick]
??? N Intelligence
File:Placeholder.png Chrono Shift [Placeholder Text] ??? Intelligence
Cold Blood ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
additionally adds +20% chance for the target to take a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier..
??? Intelligence
Combustion On the tally of 5 BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
ticks on an enemy or when a burning enemy dies, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a fiery burst that deals Fire DamageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
. (Fiery burst cannot inflict burn.)
??? Intelligence
Corrosive Magic NecroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.
and PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
damage from you and your Companions inflicts FragilityFragility
x1.30 Damage Over Time Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
and a stack of Armor BreakArmor Break
Breaks Armor on max stacks.
Duration: 4 seconds
Max Stacks: 5
.
??? Intelligence
Dominance Each point of IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants:
+1% Buff Effect
+1% Aura Radius.
??? N Intelligence
Dreamer Each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants 10% more top end damage to mana-draining weapons. ??? Intelligence
Elemental Balance Triggering a lightning effect grants increased Fire DamageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
.

Triggering a fire effect grants increased Cold DamageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
.

Triggering a cold effect grants increased Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
.
??? Intelligence
Elemental Focus While you have dealt exactly one elementalFire, Cold, Lightning, Poison, and Nature damage are considered elemental damage. damage type in the past 4 seconds, gain 100% increased effect and 100% increased duration of ailments you inflict. ??? Intelligence
File:Placeholder.png Entropy [Placeholder Text] ??? Intelligence
Event Horizon Grants 100% increased orbital speed and your OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s inflict VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
.
??? Intelligence
Forethought Gain 100% increased effect and duration of Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.. ??? Intelligence
Hex Touch Your Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen. inflict HexHex Debuffs are Vulnerability, Fragility and Instability.. ??? Intelligence
Ice Conjuration On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a barrage of 3 ice shard projectiles dealing Cold DamageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
each. [0.1 seconds cooldown]
??? Intelligence
Ignition Burst Explosion damage inflicts BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
and BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
damage dealt additionally is based on explosion infliction damage. PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also increases BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
.
??? Intelligence
Influence You and your Companions gain 25% increased attack speed per aura you have. ??? Intelligence
Insight Grants 100% increased stats granted by Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. to mana-draining weapons and 100% increased Mana Recovery . ??? Intelligence
Inspiring Presence Grants +10 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Companion you have. up to +100)
Power also increases Companion damage.
??? Intelligence
Keen Mind Gain 100% increased stats from IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats., but gain no stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. or DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. ??? Intelligence
Lightning Always Strikes Twice Any time you triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a damaging lightning effect, the effect is triggered an additional time after a 0.5 second delay.
??? Intelligence
Mageblood Potion buff effects are permanent. ??? Intelligence
Mana Beacon If you have drained Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. in the past 4 seconds each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants 10% more Companion damage. ??? Intelligence
Nature's Boon While you have Mana FluxMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds., your attacks TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
leafs that deal Nature DamageNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]
All nature damage is considered elemental damage and inflicts Nettles.
and inflict NettlesNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]
,. [0.1 seconds cooldown]
??? Intelligence
File:Placeholder.png Normal Distribution [Placeholder Text] ??? Intelligence
Pocket Magic Every 1 second triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
an Attack of a random Wand or Staff Weapon in your Inventory. (Weapon Enchantments will not apply) [Tick]
??? N Intelligence
Poison Aura Grants you an aura that inflicts PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
and debuffs enemies to take Poison DamagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
from you and your Companions .
??? Intelligence
Power Hungry Grants +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Soul Heart you have. (up to +100) ??? N Intelligence
File:Placeholder.png Prodigy [Placeholder Text] ??? Intelligence
Shock Aura Grants a Shock Aura that deals 10 to 40 LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Damage 4 times per second. [Tick]
??? Intelligence
Thaumaturgical Echo On the tally of 5 attacks with a magic weapon, repeat the attack. ??? N Intelligence
Static Blows On inflicting the maximum stacks of ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
to an enemy, the stacks are consumed to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a lightning strike that deals Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
. (Lightning strike cannot inflict shock)
??? Intelligence
Strong Together • Grants +2 Companion Capacity .
• Gain x0.50 stats from Companions .
??? N Intelligence
File:Placeholder.png Trickery [Placeholder Text] ??? Intelligence
Vision Quests On picking up a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. , trigger your on combat startOn combat start triggers also trigger when bosses enter phase 2. effects. Periodically spawns a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. somewhere in the room every 8 seconds. ??? Intelligence
File:Placeholder.png Zoo Utopia [Placeholder Text] ??? Intelligence

Super Hero Traits

Name Description Conditions Type
Super Durability Gain +5 maximum inherent Armor . Super Hero only trait Super Power
Super Luck Gain +10 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.
Super Hero only trait Super Power
Super Reflexes Gain +30 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. Super Hero only trait Super Power
Super Regeneration Recover all Hearts on completing a combat encounter. Super Hero only trait Super Power
Super Rich You have infinite Gold . (Assumes 999 Gold for the purpose of effects that scale with Gold .) Super Hero only trait Super Power
Super Smarts Gain +30 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. Super Hero only trait Super Power
Super Speed Gain 100% increased movement speed. Super Hero only trait Super Power
Super Stamina Gain +5 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. Super Hero only trait Super Power
Super Strength Gain +30 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. Super Hero only trait Super Power


Esper Traits

Name Description Conditions Type
Lightning Force On the Tally of 4 Attacks, your next Attack triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Psi-Lightning that deals 135 to 405 Lightning Damage
Esper only trait Psychic Ability
Mama's Stuff Grants three Kitchen Knife OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s that deal 185 to 315 ThrustingAll thrusting damage is physical damage. Damage and inflict BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
.
Esper only trait Psychic Ability
Mental Link While you have exactly 1 Companion , that Companion deals x5,00 Damage. Esper only trait Psychic Ability
Disintegration Aura Grants a Disintegration Aura that deals 20 to 40 Energy Damage 4 times per second. [Tick] Esper only trait Psychic Ability
Papa's Stuff Grants 2 Assault Rifle Companions .

APS: 1.00
DMG: 110 to 210 ThrustingAll thrusting damage is physical damage.
Grants: +75% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.
Esper only trait Psychic Ability
Psionic Blasts Every 2 seconds triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
3 Psionic Blasts that deal 100 to 120 Explosion Damage each. [Tick]
Esper only trait Psychic Ability
Spontaneous Combustion Your Attack and Skill gain a 15% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Fire Burst on hit that deals 1025 to 1600 Fire Damage.
Esper only trait Psychic Ability

Cyborg Traits

Name Description Conditions Type
File:Core Placeholder.png Freezing Core Your Skill deals +90 to 100 ColdChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
Damage.
Cyborg only trait Cybernetic Augment
File:Core Placeholder.png Laser Core On Skill Used: Every 0.4 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Laser that deals 290 to 485 Energy Damage for 8 seconds. [Tick]
Cyborg only trait Cybernetic Augment
File:Core Placeholder.png Lucky Core Your Skill gains +100% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.. Cyborg only trait Cybernetic Augment
File:Core Placeholder.png Mana Core Gain +20% Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. Recovery per Level. (Up to +120%) Cyborg only trait Cybernetic Augment
File:Core Placeholder.png Power Core PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also grants Skill Effect (). Cyborg only trait Cybernetic Augment