Traits: Difference between revisions
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== {{col|G2|Dexterity Traits}} == | == {{col|G2|Dexterity Traits}} == | ||
{|class="wikitable sortable" style="width: 100%;" | {|class="wikitable sortable" style="width: 100%;" | ||
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width: | !class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type | ||
|- | |- | ||
|[[File:Advanced Ballistics.png]]||{{col|G2|Advanced Ballistics}}||All {{col|G2|ranged}} damage is always considered to be at {{KW|CloseRange}}.||???||Dexterity | |[[File:Advanced Ballistics.png]]||{{col|G2|Advanced Ballistics}}||All {{col|G2|ranged}} damage is always considered to be at {{KW|CloseRange}}.||???||Dexterity | ||
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== {{col|B|Intelligence Traits}} == | == {{col|B|Intelligence Traits}} == | ||
{|class="wikitable sortable" style="width: 100%;" | {|class="wikitable sortable" style="width: 100%;" | ||
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width: | !class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type | ||
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|[[File:Anatomical Knowledge.png]]||{{col|B|Anatomical Knowledge}}||Your {{KW|Crits}} gain {{KW|Crit|150}} multiplier against {{col|Melee|bleeding}} enemies.||???||Intelligence | |[[File:Anatomical Knowledge.png]]||{{col|B|Anatomical Knowledge}}||Your {{KW|Crits}} gain {{KW|Crit|150}} multiplier against {{col|Melee|bleeding}} enemies.||???||Intelligence | ||
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== {{col|Melee|Strength Traits}}== | == {{col|Melee|Strength Traits}}== | ||
{|class="wikitable sortable" style="width: 100%;" | {|class="wikitable sortable" style="width: 100%;" | ||
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width: | !class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type | ||
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|[[File:Adrenaline.png]]||{{col|Melee|Adrenaline}}||On taking damage or on {{KW|DefyDeath}}, gain {{KW|Adrenaline}}. | |[[File:Adrenaline.png]]||{{col|Melee|Adrenaline}}||On taking damage or on {{KW|DefyDeath}}, gain {{KW|Adrenaline}}. | ||
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|[[File:Arrogance.png]]||{{col|Melee|Arrogance}}||When you {{KW|Taunt}} or {{KW|Charm}} an enemy, gain {{KW|Arrogance}}. {{col|Gr|[1 second cooldown]}}||???||Strength | |[[File:Arrogance.png]]||{{col|Melee|Arrogance}}||When you {{KW|Taunt}} or {{KW|Charm}} an enemy, gain {{KW|Arrogance}}. {{col|Gr|[1 second cooldown]}}||???||Strength | ||
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|[[File:Attack Of Opportunity.png]]||{{col|Melee|Attack of Opportunity}}||After having not attacked for {{col|G|2.5}} seconds, your next attack grants you {{KW|Opportunity}}.||???|| | |[[File:Attack Of Opportunity.png]]||{{col|Melee|Attack of Opportunity}}||After having not attacked for {{col|G|2.5}} seconds, your next attack grants you {{KW|Opportunity}}.||???||Strength | ||
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|[[File:Barbarism.png]]||{{col|Melee|Barbarism}}||Each point of {{KW|Str}} additionally grants {{KW|Crit|5}} multiplier.||???||Strength | |[[File:Barbarism.png]]||{{col|Melee|Barbarism}}||Each point of {{KW|Str}} additionally grants {{KW|Crit|5}} multiplier.||???||Strength | ||
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== {{col|R|[[Super Hero]] Traits}}== | == {{col|R|[[Super Hero]] Traits}}== | ||
{|class="wikitable sortable" style="width: 100%;" | {|class="wikitable sortable" style="width: 100%;" | ||
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width: | !class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type | ||
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|[[File:Super Durability.png]]||{{col|R|Super Durability}}||Gain {{col|G|+5}} maximum inherent {{KW|Armor}}.||Super Hero only trait||Super Power | |[[File:Super Durability.png]]||{{col|R|Super Durability}}||Gain {{col|G|+5}} maximum inherent {{KW|Armor}}.||Super Hero only trait||Super Power | ||
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== {{col|Esp|[[Esper]] Traits}} == | == {{col|Esp|[[Esper]] Traits}} == | ||
{|class="wikitable sortable" style="width: 100%;" | {|class="wikitable sortable" style="width: 100%;" | ||
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width: | !class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type | ||
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|[[File:Entropy Manipulation.png]]||{{col|Esp|Entropy Manipulation}}||You gain {{KW|Luck|1}} at level {{col|G|2}}, {{col|G|4}} and {{col|G|6}}. {{col|Gr|[This works in retrospect.]}}||Esper only trait||Psychic Ability | |[[File:Entropy Manipulation.png]]||{{col|Esp|Entropy Manipulation}}||You gain {{KW|Luck|1}} at level {{col|G|2}}, {{col|G|4}} and {{col|G|6}}. {{col|Gr|[This works in retrospect.]}}||Esper only trait||Psychic Ability | ||
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== {{col|Gr|[[Cyborg]] Traits}}== | == {{col|Gr|[[Cyborg]] Traits}}== | ||
{|class="wikitable sortable" style="width: 100%;" | {|class="wikitable sortable" style="width: 100%;" | ||
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width: | !class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type | ||
|- | |- | ||
|[[File:Computation Speed Augment.png]]||{{col|Gr|Computation Speed Augment}}||Each point of {{KW|Int}} grants {{KW|Crit|5}} multiplier.||Cyborg only trait||Cybernetic Augment | |[[File:Computation Speed Augment.png]]||{{col|Gr|Computation Speed Augment}}||Each point of {{KW|Int}} grants {{KW|Crit|5}} multiplier.||Cyborg only trait||Cybernetic Augment |
Revision as of 08:32, 30 January 2024
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.