User:Ken: Difference between revisions
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Revision as of 17:15, 20 January 2024
Melee
Name | Weapon Type | Rarity | Hand | Damage Range | APS | Range | Effect | STR | DEX | INT | |
---|---|---|---|---|---|---|---|---|---|---|---|
Alchemical Concoction | 1 | 1 Common |
135-150 | 1.5 | Medium | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | E | D | |||
Arcane Shuriken | 2 | 1 Common |
65-130 | 3 | Very Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | C | |||
Auto Crossbows | 3 | 2 Uncommon |
55-105 | 5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | A | D | |||
Bazooka | 3 | 2 Uncommon |
245-640 | 1 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | B | B | |||
Blastbark | 4 | 2 Uncommon |
145-405 | 2 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | E | A | E | ||
Blowgun | 2 | 1 Common |
210-230 | 1.5 | Far | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | D | ||||
Bola Crossbow | 3 | 2 Uncommon |
120-250 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks.. | D | B | |||
Boneforce | 5 | 2 Uncommon |
50-110 | 4 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon gains +100% Crushing Hit Chance Crushing Hits are guaranteed to roll top end damage.. |
S | S | |||
BOOM-erang | 4 | 1 Common |
115-235 | 2 | Far | Primary attack deals striking damageAll striking damage is physical damage.. Triggers an explosionExplosion damage persists through the armor threshold. dealing explosion damageExplosion damage persists through the armor threshold.. |
A | C | |||
Brick | 2 | 1 Common |
85-175 | 2 | Medium | Primary attack deals striking damageAll striking damage is physical damage.. This weapon gains +100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance. |
D | D | |||
Buriza | 3 | 2 Uncommon |
105-140 | 2 | Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | C | B | |||
Chakrams | 1 | 1 Common |
70-145 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | D | E | |||
Chloroblast Bow | 4 | 2 Uncommon |
90-200 | 4 | Very Far | Primary attack deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflicts NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. . | S | ||||
Cluckeye Bow | 3 | 2 Uncommon |
60-130 thrusting 610-1605 explosion |
2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Has a 20%🍀 chance to cluck on attack. Cluck is a secondary attack that deals explosion damageExplosion damage persists through the armor threshold.. |
B | ||||
Composite Bow | 2 | 2 Uncommon |
125-150 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has a +25% chance for attacks to repeatRepeated attacks deal 25% less damage. . |
E | C | |||
Compound Bow | 4 | 2 Uncommon |
95-200 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has a 100% chance for attacks to repeatRepeated attacks deal 25% less damage. . |
A | C | |||
Cross Glaive | 3 | 1 Common |
40-90 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage., can hit multiple times and inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.. | C | B | |||
Crossbow | 1 | 2 Uncommon |
135-280 | 1.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | ||||
Crude Bow | 1 | 2 Uncommon |
100-200 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | ||||
Crystal Bow | 2 | 2 Uncommon |
70-140 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On the tally of 3 primary attacks additionally triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. crystals that deal thrusting damageAll thrusting damage is physical damage.. |
E | C | E | ||
Crystal Chakrams | 2 | 1 Common |
75-145 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. crystals that deal thrusting damageAll thrusting damage is physical damage. while flying 4 times per second. |
C | E | |||
Cupid Bow | 3 | 2 Uncommon |
115-145 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and CharmsCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. on hit. | B | C | |||
Dartling Gun | 3 | 2 Uncommon |
30-60 | 8 | Far | Primary attacks deal thrusting damageAll thrusting damage is physical damage. and inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. | D | B | |||
Deck of Cards | 4 | 1 Common |
105-215 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. On Dash, swaps the thrown card. Blue Card: Recovers 0.25 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. on hit. Red Card: Deals area damage on hit. Yellow Card: Seeks targets. |
A | A | |||
Demon Machine | 4 | 2 Uncommon |
125-325 | 1.5 | Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | C | A | C | ||
Destructo Glaive | 5 | 1 Common |
145-245 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage. and can hit multiple times. This weapon deals guaranteed critical hits The damage from critical hits is multiplied with your critical hit multiplier. while stationary. |
S | S | S | ||
Disintegrator | 4 | 1 Common |
35-400 | 2 | Very Far | Primary attack deal energy damage. This weapon inflicts maximum stacks of DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. at once. |
A | A | |||
Disk Launcher | 2 | 1 Common |
100-215 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | E | |||
Doomerang | 5 | 1 Common |
70-145 | 2.55 | Very Far | Primary attack deals striking damageAll striking damage is physical damage. and inflicts a stack of DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.. | S | S | |||
Double-Edged Throwing Knives | 3 | 1 Common |
80-170 | 2.5 | Medium | Primary attacks deal slashing damageAll slashing damage is physical damage. and hit twice. | B | ||||
Doubleshot Bow | 2 | 2 Uncommon |
105-195 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | E | C | |||
Dragonslayer Bow | 4 | 2 Uncommon |
160-330 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has 100% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance against dragons. |
A | A | |||
Dual Crossbows | 1 | 2 Uncommon |
45-105 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | ||||
Eggs | 2 | 1 Common |
65-125 | 2 | Medium | Primary attack deals striking damageAll striking damage is physical damage. and tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. on hit. | E | ||||
Elven Bow | 2 | 2 Uncommon |
185-195 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon gains 10% more attack speed per evade Evade prevents one hit of damage taken. Refreshes after completing 5 combat encounters without taking damage or evading. you have. |
C | D | |||
Farmageddon | 5 | 2 Uncommon |
115-245 | 4 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold. and tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. on hit. | S | S | |||
Fidget Glaive | 1 | 1 Common |
30-60 | 3 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage. and can hit multiple times. | D | ||||
Fire Fang | 4 | 2 Uncommon |
60-200 | 3 | Very Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. | A | A | A | ||
Firework Launcher | 2 | 2 Uncommon |
145-380 | 1.5 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | C | D | E | ||
Flamarang | 2 | 1 Common |
30-115 | 2 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | D | C | D | ||
Flint Bow | 2 | 2 Uncommon |
90-300 | 2 | Very Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. . | E | D | |||
Fractal Glaive | 4 | 1 Common |
55-115 | 1.5 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. While stationary, periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. beams that deal magical damage 5 times per second. |
A | B | |||
Frost Throwing Knives | 2 | 1 Common |
90-120 | 2 | Medium | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | C | E | |||
Gatling Gun | 3 | 2 Uncommon |
45-95 | 8 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | C | D | ||
Ghost Javelins | 3 | 1 Common |
105-225 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts ShriekShriek is a physical damage over time status effect that deals 100% of physical infliction damage as wound damage 2 times per second for 8 seconds. . | A | D | |||
Ghost Rifle | 5 | 2 Uncommon |
335-735 | 1.25 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. During combat, periodically calls down a nuclear bomb that deals explosion damage damage every 10 seconds. |
S | ||||
Gold Chakrams | 2 | 1 Common |
55-120 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | C | ||||
Golden Desert Eagle | 2 | 1 Common |
100-215 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On Dash, the next attack of this weapon is a guaranteed lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.. |
C | E | |||
Grandmaster Shuriken | 3 | 1 Common |
55-115 | 4 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | S | ||||
Grenade Launcher | 3 | 2 Uncommon |
105-285 | 2 | Far | Primary attacks deal Explosion damageExplosion damage persists through the armor threshold. and trigger your on-dropped-bomb effects. [4 seconds cooldown] |
B | C | |||
Hand Cannon | 1 | 2 Uncommon |
75-205 | 2 | Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | C | D | |||
Harp Crossbow | 3 | 2 Uncommon |
105-220 thrusting 160-330 sound |
1.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage., also does a secondary attack that deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo.. | C | C | |||
Heavy Crossbow | 2 | 2 Uncommon |
135-285 | 1.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | D | |||
Helix Bow | 3 | 2 Uncommon |
95-205 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts DNA AlterationDNA Alteration is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 0.5 seconds.. | B | B | |||
Hellsingers | 3 | 2 Uncommon |
60-125 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has 100% ruthless hit Ruthless Hits have 100% more top end damage. chance against fiends and undead. |
B | E | |||
Ice Fang | 4 | 2 Uncommon |
170-235 | 2 | Very Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts Frostbite Frostbite is a stackable cold ailment that consumes all stacks to deal 100% of accumulated cold infliction damage as cold damage upon reaching 5 stacks. A stack lasts 8 seconds. . | A | A | A | ||
Incinerator | 4 | 1 Common |
50-175 | 3 | Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts a stack of ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks.. | A | A | A | ||
Kraken | 5 | 2 Uncommon |
80-160 | 3 | Very Far | Primary attack deal thrusting damageAll thrusting damage is physical damage.. Periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a tentacle that deals striking damageAll striking damage is physical damage. and inflict GrappleGrapple is a debuff that makes the target take 30% more damage and move 30% slower and lasts 1 second. every second. |
S | S | |||
Kunai | 2 | 1 Common |
100-215 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. | E | C | |||
Laser Gun | 2 | 1 Common |
25-290 | 2 | Far | Primary attack deals energy damage. | C | C | |||
Laser Rifle | 4 | 2 Uncommon |
10-145 energy damage | 5 | Very Far | Primary attack deals energy damage. Each point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants 5% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance to this weapon. |
A | A | |||
Lightning Javelins | 5 | 1 Common |
5-450 | 2 | Very Far | Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and can hit multiple times. | S | S | S | ||
Lightning Shuriken | 2 | 1 Common |
60-115 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. On hit, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. Chains between 2 enemies. [0.1 seconds cooldown] |
C | D | |||
Longbow | 1 | 2 Uncommon |
115-240 | 1.75 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | D | |||
Machine Gun | 2 | 2 Uncommon |
35-75 | 4 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | E | C | E | ||
Magical Boomerang | 2 | 1 Common |
45-125 | 2 | Far | Primary attack deals striking damageAll striking damage is physical damage.. Evolves into the Magical Trimerang at upgrade level 4. |
C | C | |||
Magical Bow | 2 | 2 Uncommon |
115-235 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | C | |||
Magical Trimerang | 4 | 1 Common |
85-175 | 3 | Very Far | Primary attack deals striking damageAll striking damage is physical damage. and hits twice. | A | A | |||
Manticore | 5 | 2 Uncommon |
105-215 | 1.5 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon have double the critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier. |
S | S | |||
Match Pistols | 2 | 2 Uncommon |
80-170 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | D | |||
Maxibee | 4 | 2 Uncommon |
55-115 | 8 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | S | ||||
Mechanical Crossbow | 4 | 2 Uncommon |
105-220 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On attack repeatsRepeated attacks deal 25% less damage. from this weapon, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a volley of laser projectiles that deal energy damage. |
A | B | |||
Michelangebow | 5 | 2 Uncommon |
75-210 fire 130-165 cold 5-325 lightning 145-150 poison |
4 | Very Far | Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. , cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. , lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. or poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | S | S | |||
Minibee | 2 | 1 Common |
60-130 | 4 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. Evolves into the Maxibee at upgrade level 4. | C | ||||
Molotov Cocktail | 3 | 1 Common |
105-335 | 2 | Medium | Primary attacks deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. and inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. . | C | E | |||
Money Gun | 3 | 1 Common |
65-105 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon gains 1% more attack speed per gold you have. (Up to 500%) |
D | ||||
Nyan Cannon | 4 | 2 Uncommon |
170-420 | 2 | Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold. and confuseConfusion is a status effect that doubles the effect of debuffs on the target and lasts 8 seconds. on hit. | A | A | A | ||
Octoshot Crossbow | 3 | 2 Uncommon |
50-85 | 1.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | E | C | |||
Ornamental Chakrams | 1 | 1 Common |
70-125 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | D | ||||
Paper Bomb Kunai | 4 | 1 Common |
50-100 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts a stack of Paper BombPaper Bomb is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 200% of accumulated infliction damage as explosion damage. Up to 5 stacks.. | A | ||||
Phantasm | 5 | 2 Uncommon |
55-100 | 4 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Grants a Phantasm companion. APS: 2.00 DMG: 160 to 350 woundAll wound damage is physical damage. Inflicts: fearFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. Grants: +100% increased damage dealt to feared enemies |
S | ||||
Pineapple Cannon | 2 | 2 Uncommon |
85-230 | 3 | Far | Primary attack deals Explosion damageExplosion damage persists through the armor threshold. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. | E | D | |||
Piranha Gun | 4 | 1 Common |
100-210 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts Piranha BitesPiranha Bites is a status effect that deals 200% of infliction damage as thrusting damage 2 times per second for 4 seconds. . | A | C | |||
Plasma Cannon | 3 | 2 Uncommon |
25-355 | 1.5 | Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold. and culminates in an energy explosion that deals double damage. | C | D | |||
Pneumatic Crossbows | 4 | 2 Uncommon |
65-135 | 4 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. All hits from this weapon are considered close range. |
A | B | |||
Poison Throwing Knives | 2 | 1 Common |
100-115 | 2 | Medium | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | D | D | |||
Poisonous Concoction | 3 | 1 Common |
125-145 | 2 | Medium | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflicts FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. . | A | B | |||
Pulse Pistols | 3 | 2 Uncommon |
10-135 | 4 | Medium | Primary attack deals energy damage. On Dash, recover 1 point of Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.. |
B | C | |||
Pus Spitter | 2 | 2 Uncommon |
80-170 thrusting 120-130 poison |
2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage., also does a Secondary attack that deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. | C | D | |||
Quad Blasters | 4 | 2 Uncommon |
45-285 | 3 | Very Far | Primary attacks deal energy damage and inflict a stack of DiffusionDiffusion is a stackable energy ailment that consumes all stacks to deal 100% of accumulated energy infliction damage as energy damage upon reaching 4 stacks. A stack lasts 4 seconds. . | A | B | |||
Railgun | 4 | 2 Uncommon |
160-360 thrusting 5-400 lightning |
1.5 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. As a Secondary attack also does a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 2 enemies.] |
A | A | A | ||
Rapidfire Bow | 3 | 2 Uncommon |
55-115 | 5 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | A | ||||
Raven Bow | 3 | 2 Uncommon |
95-200 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Grants a Raven companion . APS: 2.00 DMG: 82 to 158 thrustingAll thrusting damage is physical damage. Grants: 100% increased damage with cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit.. |
D | B | D | ||
Recurve Bow | 3 | 2 Uncommon |
145-300 | 2 | Very Far | Primary attack deals 246 to 509 thrusting damageAll thrusting damage is physical damage.. Repeated attacksRepeated attacks deal 25% less damage. from this weapon deal 100% increased damage. |
E | B | |||
Relic Crossbow | 3 | 2 Uncommon |
120-250 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts a stack of Silver BoltSilver Bolt is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 3 stacks. A stack lasts 4 seconds.. | E | B | |||
Repeating Crossbow | 3 | 2 Uncommon |
125-260 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has 100% chance for attacks to repeatRepeated attacks deal 25% less damage. . |
C | ||||
Revolver | 1 | 1 Common |
85-175 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | E | |||
Rocket Launcher | 4 | 2 Uncommon |
120-315 | 1.5 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | A | A | |||
Sawblade Glaive | 3 | 1 Common |
75-160 | 2 | Far | Primary attack deals slashing damageAll slashing damage is physical damage., can hit multiple times and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds.. | A | A | |||
Scattershot Crossbow | 3 | 2 Uncommon |
160-330 | 1.5 | Very Far | Primary attack fires 3 bolts that deal thrusting damageAll thrusting damage is physical damage. and bounce from walls. | E | B | E | ||
Seraphim | 5 | 2 Uncommon |
45-110 | 1.75 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On hit, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a beam of light that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . [0.1 seconds cooldown.] |
S | S | S | ||
Shadow Shuriken | 4 | 1 Common |
35-195 | 4 | Far | Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. . critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon inflict a stack of corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack.. |
A | ||||
Shortbow | 1 | 2 Uncommon |
90-195 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | ||||
Shotgun | 2 | 2 Uncommon |
45-105 | 1.5 | Medium | Primary attack deals thrusting damageAll thrusting damage is physical damage.. Enemies hit by multiple bullets from this weapon take full damage of all bullets. |
D | D | |||
Shuriken | 1 | 1 Common |
60-120 | 3 | Far | Primary attack deals slashing damageAll slashing damage is physical damage.. | D | ||||
SMGs | 2 | 2 Uncommon |
40-85 | 4 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | C | E | |||
Sniper Bow | 2 | 2 Uncommon |
90-175 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has 100% lethal hit Lethal Hits deal double damage. chance with hits at far range. |
B | ||||
Sniper Rifle | 3 | 2 Uncommon |
205-475 | 1.25 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon gains 100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance while you are standing still. |
A | ||||
Snow Angel | 3 | 2 Uncommon |
135-185 | 3 | Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. and inflicts Snow BrandSnow Brand is a cold damage over time status effect that deals 100% of cold infliction damage as fire damage 2 times per second. Lasts 4 seconds. . | C | B | C | ||
Snow Launcher | 3 | 1 Common |
145-190 | 2 | Far | Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. . | D | C | D | ||
Stake Crossbow | 2 | 2 Uncommon |
110-225 | 1.5 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has a 100% lethal hit Lethal Hits deal double damage. chance against undead. |
C | C | |||
Staple Gun | 3 | 1 Common |
70-150 | 4 | Far | Primary attacks deal thrusting damageAll thrusting damage is physical damage. and inflict a stack of PuncturePuncture is a stackable debuff that adds physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks.. | C | ||||
Star Bow | 2 | 2 Uncommon |
75-165 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a star to fall that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . |
C | C | |||
Star Cannon | 3 | 2 Uncommon |
105-280 | 2 | Very Far | Primary attack deals explosion damageExplosion damage persists through the armor threshold.. | C | B | |||
Storm Cloud | 3 | 2 Uncommon |
70-150 | 4 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a lightning strike that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [0.2 seconds cooldown] |
B | D | |||
Tazer | 2 | 1 Common |
5-275 | 2 | Far | Primary attack deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock. and inflicts a stack of ZapZap is a lightning damage over time ailment that deals 100% of lightning infliction damage as lightning damage 3 times per second. Lasts 1 second.. [Chains between 2 enemies] |
C | D | |||
The Calamities | 5 | 2 Uncommon |
85-175 | 4 | Far | Primary attacks deal thrusting damageAll thrusting damage is physical damage. and inflict a stack of DoomDoom is a stackable status effect that consumes all stacks to deal 100% of accumulated infliction damage as wound damage upon reaching 2 stacks. A stack lasts 4 seconds.. | S | A | |||
Thorn Bow | 2 | 2 Uncommon |
110-225 | 2 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. On the tally of 3 Primary attacks, does a special Secondary attack that deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.. |
E | C | E | ||
Thorn Chakrams | 3 | 1 Common |
95-105 | 2 | Far | Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and every other attack inflicts toxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times. . | B | E | |||
Throwing Javelins | 1 | 1 Common |
115-235 | 1.5 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | D | |||
Throwing Knives | 1 | 1 Common |
100-100 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage.. | E | D | |||
Tinkertop Crossbow | 4 | 2 Uncommon |
135-285 | 3 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon cause the next attack of this weapon to repeatRepeated attacks deal 25% less damage. . Repeated attacks of this weapon gain +100% lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. chance. |
A | C | |||
Tommy Guns | 1 | 2 Uncommon |
35-75 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | D | E | |||
Tri-Chakrams | 5 | 1 Common |
10-165 | 3 | Very Far | Primary attack deals energy damage. | S | S | |||
Truth and Justice | 5 | 2 Uncommon |
140-230 radiant 40-325 dark |
4 | Far | Primary attack alternates between dealing radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicting a stack of JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. and dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflicting a stack of corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack.. | S | S | S | ||
Twinshot Crossbow | 2 | 2 Uncommon |
65-145 | 2 | Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | E | D | |||
V.B.F.G | 5 | 2 Uncommon |
45-455 | 1 | Very Far | Primary attack deals energy damage and inflicts DiffusionDiffusion is a stackable energy ailment that consumes all stacks to deal 100% of accumulated energy infliction damage as energy damage upon reaching 4 stacks. A stack lasts 4 seconds. . Attack culminates in an energy explosionExplosion damage persists through the armor threshold. that deals triple damage. | S | S | S | ||
Wind Glaive | 3 | 1 Common |
75-150 | 2 | Medium | Primary attack deals slashing damageAll slashing damage is physical damage. but can hit multiple times. Grants TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. on hit. |
B | D | |||
Winged Bow | 2 | 2 Uncommon |
70-160 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. | E | C | |||
Wooden Boomerang | 1 | 1 Common |
50-115 | 2 | Far | Primary attack deals striking damageAll striking damage is physical damage.. | D | ||||
Yumi | 3 | 2 Uncommon |
100-200 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage.. The dexterity scaling of this weapon scales with its upgrade level. |
B (+1) | ||||
Zephyr | 3 | 2 Uncommon |
100-200 | 3 | Very Far | Primary attack deals thrusting damageAll thrusting damage is physical damage. and grants a stack of TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.. | E | A | E |
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