Items: Difference between revisions
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== | =Generic= | ||
{|class="wikitable sortable" style="width: 100%;" | |||
{|class="wikitable sortable" style="width: | !class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect | ||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect | |||
|- | |- | ||
{{#cargo_query: | |||
tables=Item_Infobox | |||
|fields=_pageName,Item_Type,Effect | |||
|format=template | |||
|template=ItemTable | |||
|where=Item_Type = "Generic" | |||
|group by=_pageID | |||
|limit = 250 | |||
}} | |||
|} | |} | ||
=Booze= | |||
{|class="wikitable sortable" style="width: 100%;" | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect | |||
{|class="wikitable sortable" style="width: | |||
!class=unsortable style="width:1%;"| !!style="width: | |||
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{{#cargo_query: | |||
tables=Item_Infobox | |||
|fields=_pageName,Item_Type,Effect | |||
|format=template | |||
|template=ItemTable | |||
|where=Item_Type = "Booze" | |||
|group by=_pageID | |||
|limit = 250 | |||
}} | |||
|} | |} | ||
=Potions= | |||
{|class="wikitable sortable" style="width: 100%;" | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect | |||
{|class="wikitable sortable" style="width: | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect | |||
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{{#cargo_query: | |||
tables=Item_Infobox | |||
|fields=_pageName,Item_Type,Effect | |||
|format=template | |||
|template=ItemTable | |||
|where=Item_Type = "Potion" | |||
|group by=_pageID | |||
|limit = 250 | |||
}} | |||
|} | |} | ||
=Infusions= | |||
{|class="wikitable sortable" style="width: 100%;" | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect | |||
{|class="wikitable sortable" style="width: | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect | |||
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tables=Item_Infobox | |||
|fields=_pageName,Item_Type,Effect | |||
|format=template | |||
|template=ItemTable | |||
|where=Item_Type = "Infusion" | |||
|group by=_pageID | |||
|limit = 250 | |||
}} | |||
|} | |} | ||
=Fishing Booty= | |||
{|class="wikitable sortable" style="width: 100%;" | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect | |||
{|class="wikitable sortable" style="width: | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect | |||
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{{#cargo_query: | |||
tables=Item_Infobox | |||
|fields=_pageName,Item_Type,Effect | |||
|format=template | |||
|template=ItemTable | |||
|where=Item_Type = "Fishing Booty" | |||
|group by=_pageID | |||
|limit = 250 | |||
}} | |||
|} | |} | ||
=Material= | |||
{|class="wikitable sortable" style="width: 100%;" | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect | |||
{|class="wikitable sortable" style="width: | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect | |||
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|fields=_pageName,Item_Type | |||
|format=template | |||
|template=ItemTable | |||
|where=Item_Type = "Material" | |||
|group by=_pageID | |||
|limit = 250 | |||
}} | |||
|} | |} | ||
== | =Removed Items= | ||
==Blessings== | |||
{|class="wikitable sortable" style="width: | Shrines used to give a random blessing item instead of the stat up it gives now. | ||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect | {|class="wikitable sortable" style="width: 100%;" | ||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect | |||
|- | |- | ||
{{#cargo_query: | |||
tables=Item_Infobox | |||
|fields=_pageName,Item_Type,Effect | |||
|format=template | |||
|template=ItemTable | |||
|where=Item_Type = "Blessing" | |||
|group by=_pageID | |||
|limit = 250 | |||
}} | |||
|} | |} |
Latest revision as of 09:37, 29 May 2024
Generic
Name | Item Type | Effect | |
---|---|---|---|
Antidote | Generic | Cures poison. | |
Blacksmith Whetstone | Generic | Upgrades any Weapon by 1 Level. ↳Non Melee Weapons up to Level 3. ↳Melee Weapons up to Level 4. | |
Blue Jungle Berry | Generic | Grants +3 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. | |
Calcium | Generic | Grants +1 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. | |
Cheese | Generic | Permanently grants +1 Maximum Tipsiness. | |
Cigarette | Generic | Refreshes the Duration of Potion, Infusion and Booze Effects. | |
Contraband | Generic | What did you loot? | |
Crystalized Soul Heart | Generic | Grants +1 Soul Heart . | |
Dexterity Pill | Generic | Grants +1 EXP and +5 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. | |
Diamond | Generic | Worth at least 20 Gold . | |
Dynamite | Generic | Like a Bomb but with kaboom! | |
Ethereal Dice | Generic | Allows rerolling offered traits in trait selection. | |
Ethereal Orb | Generic | Pick a Trait to remove and get offered a selection of new Traits to replace it with. | |
Fairy Tale Branch | Generic | Enchants your Weapon with the Arcane Modifier. | |
Gift Box | Generic | Grants 1 random Equipment Item. | |
Gold Bars | Generic | Worth at least 15 Gold . | |
Golden Dice | Generic | Rerolls offered items from shops, armories and boss rewards. | |
Green Blossom | Generic | +1 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). Duration: 1 room [Buff] | |
Green Jungle Berry | Generic | Grants +3 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. | |
Illegal Gun Parts | Generic | Upgrades a gun or cannon by 1 level. (Up to level 4) | |
Intelligence Pill | Generic | Grants +1 EXP and +5 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. | |
Obsidian Dice | Generic | Allows you to exchange a trait with a random new trait. | |
Philosopher's Stone | Generic | Slowly creates a random potion, spawning it on room completion. | |
Phoenix Feather | Generic | RevivesRecover 2 Hearts on Revive. Revive refreshes every Floor. you once. | |
Poison Filled Jar | Generic | Enchants your Weapon with the Contaminated Modifier. [Uses: 3] | |
Power Gem | Generic | Grants +5 EXP. | |
Power Shard | Generic | Grants +1 EXP. | |
Protein | Generic | Grants +1 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. | |
Purging Stone | Generic | Dispels 1 stack of Curse Cursed Hits have x0.50 chance for Hit Effects to happen.. | |
Red Dice | Generic | Rerolls upcoming rewards for next rooms | |
Red Jungle Berry | Generic | Grants +3 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. | |
Repair Powder | Generic | Repairs all Armor (Cannot be used during combat) | |
Replenishing Repair Powder | Generic | Repairs all Armor points. Replenishes a few floors later. | |
Rusty Key | Generic | Worth at least 5 Gold . | |
Rusty Pickaxe | Generic | One time use consumable that can destroy the same things a Bomb can destroy. To use, stand near target to destroy. | |
Sacramental Bread | Generic | Fully absolves you from Curse Cursed Hits have x0.50 chance for Hit Effects to happen.. | |
Scroll Of Escape | Generic | Teleports you to a Safe Place. Cannot be used during or after Boss Encounters. | |
Small Gift Box | Generic | Grants 1 random Consumable Item. | |
Smuggler Pouch | Generic | What did you smuggle? | |
Storm In A Bottle | Generic | Every 0.25 seconds, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Lightning Bolt that deals 130 to 380 Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock.. [Tick] Duration: 10 seconds Max Stacks: 1 | |
Strength Pill | Generic | Grants +1 EXP and +5 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. | |
Super Illegal Gun Parts | Generic | Upgrades a gun or cannon by 1 level. (Up to level 5) | |
Twilight Branch | Generic | Applies a random Enchantment Modifier to your Weapon. | |
Zinc | Generic | Grants +1 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. |
Booze
Name | Item Type | Effect | |
---|---|---|---|
Beer | Booze | +10% Damage Max Stacks: Tipsiness Limit (3) Shares stacks with other Booze. [Booze] [Buff] | |
Champagne | Booze | +10% Companion Damage Max Stacks: Tipsiness Limit (3) Shares stacks with other Booze. [Booze] [Buff] | |
Mead | Booze | +5% Attack Speed Max Stacks: Tipsiness Limit (3) Shares stacks with other Booze. [Booze] [Buff] | |
Rum | Booze | +10% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. Max Stacks: Tipsiness Limit (3) Shares stacks with other Booze. [Booze] [Buff] | |
Sake | Booze | +5% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. Max Stacks: Tipsiness Limit (3) Shares stacks with other Booze. [Booze] [Buff] | |
Tequila | Booze | +25% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. Max Stacks: Tipsiness Limit (3) Shares stacks with other Booze. [Booze] [Buff] | |
Whiskey | Booze | +5% Movement Speed Max Stacks: Tipsiness Limit (3) Shares stacks with other Booze. [Booze] [Buff] | |
Wine | Booze | +20% Damage Over Time Max Stacks: Tipsiness Limit (3) Shares stacks with other Booze. [Booze] [Buff] |
Potions
Name | Item Type | Effect | |
---|---|---|---|
Agility Potion | Potion | +20% Movement Speed Duration: 10 rooms [Potion] [Buff] | |
Anger Potion | Potion | +20% Attack Speed Duration: 10 rooms [Potion] [Buff] | |
Bartering Potion | Potion | +1 Treasure Find Treasure Find Chance For: ↳ +1 Boss Reward ↳ +1 Item in Chests ↳ Maximum Reward Amount Duration: 10 rooms [Potion] [Buff] | |
Berserker Potion | Potion | Grants Berserker PotionBerserker Potion is a potion buff that increases attack speed by 10% and lasts 10 rooms. on consumption. | |
Fortune Potion | Potion | +1 Magic Find Magic Find Chance For: ↳ Upgrading Item Rarity ↳ Completing Sets ↳ Weapons to be Pre-Enchanted Makes you find more Rare, Epic and Legendary items. Duration: 10 rooms [Potion] [Buff] | |
Gulp Potion | Potion | +100% Flask Drink Speed Duration: 10 rooms [Potion] [Buff] | |
Inferno Potion | Potion | Grants an Inferno Orbital that deals 120 to 255 Fire DamageBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. . Duration: 10 rooms Max Stacks: 1 [Potion] [Buff] | |
Lethality Potion | Potion | +75% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. Duration: 10 rooms [Potion] [Buff] | |
Luck Potion | Potion | +1 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck Chance For: ↳Upgrading Room Reward ↳Win in Arcade ↳Extra Trait offered ↳Roll lowest price in Shop Grants Lucky Hit Chance. Duration: 10 rooms [Potion] [Buff] | |
Mana Elixir | Potion | +20% Mana Recovery Duration: Permanent [Potion] [Buff] | |
Mana Potion | Potion | +20% Mana Recovery Duration: 10 rooms [Potion] [Buff] | |
Mundane Potion | Potion | Does nothing! Congratulations! Duration: 10 rooms [Potion] [Buff] | |
Power Potion | Potion | +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. Duration: 10 rooms [Potion] [Buff] | |
Rainbow Potion | Potion | Grants a random Potion effect. | |
Recovery Potion | Potion | Recover 1 Heart on Room Completion. Duration: 5 rooms Max Stacks: 1 [Potion] [Buff] | |
Retaliation Potion | Potion | +4 seconds of Invincibility After Taking Damage Duration: 10 rooms [Potion] [Buff] | |
Stamina Potion | Potion | +25% Stamina Recovery Speed Duration: 10 rooms [Potion] [Buff] | |
Wrath Potion | Potion | +10% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. Duration: 10 rooms [Potion] [Buff] |
Infusions
Name | Item Type | Effect | |
---|---|---|---|
Blue Spice | Infusion | +15 to 35 Cold DamageChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. to Weapons Duration: Permanent [Infusion] [Buff] | |
Charcoal Pine Resin | Infusion | +10 to 40 Fire DamageBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. to Weapons Duration: 10 rooms [Infusion] [Buff] | |
Crystal Pine Resin | Infusion | +15 to 35 Cold DamageChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. to Weapons Duration: 10 rooms [Infusion] [Buff] | |
Fairy Pine Resin | Infusion | Grants Fairy Pine ResinFairy Pine Resin is a infusion buff that makes weapons drain 0.2 mana and lasts 10 rooms. on consumption. | |
Fresh Charcoal Pine Resin | Infusion | +30 to 70 Fire DamageBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. to Weapons Duration: Permanent [Infusion] [Buff] | |
Fresh Crystal Pine Resin | Infusion | +45 to 60 Cold DamageChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. to Weapons Duration: Permanent [Infusion] [Buff] | |
Fresh Gold Pine Resin | Infusion | +5 to 100 Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. to Weapons Duration: Permanent [Infusion] [Buff] | |
Gold Pine Resin | Infusion | +5 to 50 Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. to Weapons Duration: 10 rooms [Infusion] [Buff] | |
Green Spice | Infusion | +20 to 30 Poison DamagePoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] to Weapons Duration: Permanent [Infusion] [Buff] | |
Holy Water | Infusion | +35 to 50 Radiant DamageGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. to Weapons Duration: 10 rooms [Infusion] [Buff] | |
Maple Pine Resin | Infusion | +15 to 35 nature damageNettles Deals 5 to 10 Nature Damage when target takes damage Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 5 Duration: 4 seconds [Ailment]All nature damage is considered elemental damage and inflicts Nettles. to Weapons Duration: 10 rooms [Infusion] [Buff] | |
Red Spice | Infusion | +10 to 40 Fire DamageBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. to Weapons Duration: Permanent [Infusion] [Buff] | |
Spore Pine Resin | Infusion | +25 to 30 Poison DamagePoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] to Weapons Duration: 10 rooms [Infusion] [Buff] | |
Yellow Spice | Infusion | +5 to 50 Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. to Weapons Duration: Permanent [Infusion] [Buff] |
Fishing Booty
Name | Item Type | Effect | |
---|---|---|---|
Algae | Fishing Booty | Worth at least 5 Gold . | |
Anchovy | Fishing Booty | Permanently grants +5% Attack Speed. | |
Anglerfish | Fishing Booty | Dispels 1 stack of Curse Cursed Hits have x0.50 chance for Hit Effects to happen.. | |
Crab | Fishing Booty | Permanently grants +5 Equip Load Capacity | |
Fish Bones | Fishing Booty | Permanently grants +10% Damage against Bosses. | |
Frost Flounder | Fishing Booty | Permanently grants +10% cold damageChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. . | |
Gold Cup | Fishing Booty | Worth at least 20 Gold . | |
Goldfish | Fishing Booty | Permanently grants +1 Treasure Find Treasure Find Chance For: ↳ +1 Boss Reward ↳ +1 Item in Chests ↳ Maximum Reward Amount . | |
Kelp | Fishing Booty | Permanently grants +10% Stamina Recovery Speed . | |
Lobster | Fishing Booty | Permanently grants +5% Movement Speed. | |
Old Boot | Fishing Booty | Worth at least 5 Gold . | |
Platinum Kettle | Fishing Booty | Worth at least 30 Gold . | |
Rainbow Trout | Fishing Booty | Permanently grants +10% Elemental Damage. | |
Red Tetra | Fishing Booty | Recovers 1 heart . | |
Silver Spoon | Fishing Booty | Worth at least 15 Gold . | |
Soul Snapper | Fishing Booty | Grants 10 Souls on consumption. | |
Starfish | Fishing Booty | Permanently grants +10% Mana Recovery . | |
Swordfish | Fishing Booty | Permanently grants +10% Physical DamageWound, Striking, Slashing and Thrusting are considered physical damage.. | |
Tin Can | Fishing Booty | Worth at least 5 Gold . | |
Tuna | Fishing Booty | Permanently grants +10% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.. |
Material
Name | Item Type | Effect | |
---|---|---|---|
Brightflex | Material | ||
Darkflex | Material | ||
Heatflex | Material | ||
Iceflex | Material | ||
Mithril | Material | ||
Toxiflex | Material | ||
Voltflex | Material |
Removed Items
Blessings
Shrines used to give a random blessing item instead of the stat up it gives now.
Name | Item Type | Effect | |
---|---|---|---|
Attunement Blessing | Blessing | Attunes all your equipped items that don't have on attune effects. | |
Comeback Blessing | Blessing | Grants Comeback BlessingComeback Blessing is a shrine status effect that on completing a combat encounter without taking damage, recovers 1 heart and lasts 1 floor. on consumption. | |
Emergency Blessing | Blessing | Allows you to choose between granting a key , a bomb or 5 gold | |
Endeavor Blessing | Blessing | Grants Endeavor BlessingEndeavor Blessing is a shrine status effect that adds +25% to not very effective multiplier and lasts 1 floor. on consumption. | |
Fortune Blessing | Blessing | Grants Fortune BlessingFortune Blessing is a shrine status effect that grants +1 luck and lasts 60 seconds. on consumption. | |
Mobility Blessing | Blessing | Grants Mobility BlessingMobility Blessing is a shrine status effect that grants 25% increased stamina recovery speed, 50% increased stamina regeneration speed, and 25% increased dash length and lasts 1 floor. on consumption. | |
Stomping Blessing | Blessing | Grants Stomping BlessingStomping Blessing is a shrine status effect that adds +25% to super effective multiplier and lasts 1 floor. on consumption. |