Accessory: Difference between revisions
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{{Accessory/Menu}} | |||
=List of Accessories= | |||
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!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect!!Attunement!!Rarity | !class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect!!Attunement!!Rarity | ||
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|limit = 999 | |||
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Latest revision as of 15:40, 14 January 2024
List of Accessories
Name | Effect | Attunement | Rarity | |
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Heart Vial Pendant | +1/1 ![]() ![]() To use a flask hold V. |
1 | 1 Common |
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Amethyst Ring | +1/1 heart ![]() |
1 | 1 Common |
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Blue Ribbon | +25% stats from IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. | 0 | 1 Common |
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Bamboo Bracelet | +10% Ranged Damage | 0 | 1 Common |
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Green Ribbon | +25% stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. | 1 | 1 Common |
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Knight Ring | +5 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. | 1 | 1 Common |
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Red Ribbon | +25% stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. | 0 | 1 Common |
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Ranger Ring | +5 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. | 1 | 1 Common |
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Quartz Bracelet | +10% Magic Damage | 1 | 1 Common |
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Obsidian Bracelet | +10% Melee Damage | 1 | 1 Common |
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Lotus Amulet | +35% Stamina Recovery Speed ![]() |
1 | 1 Common |
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Silver Ring | +30% Damage against Fiends and Undead | 1 | 1 Common |
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Sorcerer Ring | +5 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. | 1 | 1 Common |
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Wooden Cross Pendant | Protects you from getting Cursed ![]() ![]() ![]() ![]() |
1 | 1 Common |
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Ring of Evasion | +1/1 evade ![]() ![]() |
0 | 2 Uncommon |
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Barrier Belt | +1/1 block ![]() ![]() Refreshes each floor. |
1 | 2 Uncommon |
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Solved Rubik's Cube | Grants +1 to weapon dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Scaling. | 1 | 2 Uncommon |
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Aquamarine Ring | +10% Damage per Mana Container![]() ![]() |
0 | 2 Uncommon |
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Dreamcatcher Pendant | +10% Mana Recovery ![]() ![]() ![]() (Up to +100%) |
1 | 2 Uncommon |
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Dojo Sash | x1.20 Fist Damage | 1 | 2 Uncommon |
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Diamond Ring | +10% Critical Hit Chance ![]() ![]() ![]() |
1 | 2 Uncommon |
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Coward's Ring | On Dash, gain SwiftnessSwiftness +20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Buff] |
1 | 2 Uncommon |
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Chance Ring | +1 Boss Reward Offer | 5 | 2 Uncommon |
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Blossom Ring | +1 Stamina ![]() ![]() |
1 | 2 Uncommon |
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Bear Claw Necklace | +20 to 40 to Melee PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage | 1 | 2 Uncommon |
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Emerald Ring | +15 to 25 PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All poison damage is elemental damage and inflicts Poison. Damage to Weapons |
1 | 2 Uncommon |
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Horseshoe Pendant | +20% Lucky Hit Chance ![]() ![]() |
1 | 2 Uncommon |
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Iron Ring | +10 to 25 to PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage | 1 | 2 Uncommon |
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Rose Ring | ThrustingAll thrusting damage is physical damage. Damage from you and your Companions ![]() inflicts BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]. |
1 | 2 Uncommon |
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Ruby Ring | 15 to 35 FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage to Weapons |
1 | 2 Uncommon |
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Sapphire Ring | 20 to 30 ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Damage to Weapons |
1 | 2 Uncommon |
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Shark-tooth Necklace | +15 to 30 to Ranged PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage | 1 | 2 Uncommon |
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Topaz Ring | 15 to 80 LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage to Weapons |
1 | 2 Uncommon |
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Onyx Ring | +30 Equip Load Capacity | 1 | 2 Uncommon |
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Ember Ring | +100% BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] Damage |
1 | 3 Rare |
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Dragonscale Ring | +1/1 Suppression ![]() ![]() +20% Melee Damage per Suppression ![]() ![]() |
1 | 3 Rare |
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Dice Pendant | On Boss Defeated, grants 3 to 4 random Dice. |
3 | 3 Rare |
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Crystal Ring | Your Crystal Damage inflicts VulnerabilityVulnerability x1.20 Damage Taken Duration: 4 seconds Max Stacks: 1 [Hex] [Debuff] |
1 | 3 Rare |
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Crystal Bracelet | +3 to Crystal Weapon Upgrade Level | 1 | 3 Rare |
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Crocodile Ring | On Dash, your next 5 Attacks or Skills deals a guaranteed Ruthless Hits ![]() ![]() x2.00 Top End Damage.. |
1 | 3 Rare |
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Clover Pendant | +3 Luck ![]() ![]() ![]() Chance For: ↳Upgrading Room Reward ↳Win in Arcade ↳Extra Trait offered ↳Roll lowest price in Shop Grants Lucky Hit Chance ![]() |
1 | 3 Rare |
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Blue Tearstone Ring | +10 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. while in combat with a Boss | 3 | 3 Rare |
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Focus Sash | If you haven't taken damage in this room: ↳ Gain +45 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. |
1 | 3 Rare |
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Fox Ring | On Dash, your next 5 Attacks or Skills deal guaranteed Sneaky Hits ![]() ![]() ![]() |
1 | 3 Rare |
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Garnet Bracelet | Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +1% to Damage Roll. | 1 | 3 Rare |
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Gold Amulet | +1 Treausre Find ![]() ![]() Chance For: ↳ +1 Boss Reward ↳ +1 Item in Chests ↳ Maximum Reward Amount |
1 | 3 Rare |
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Gold Serpent Ring | On Boss Defeated, grants 10 Gold ![]() |
3 | 3 Rare |
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Golden Cross Pendant | Protects you from getting Cursed ![]() ![]() ![]() ![]() ![]() |
1 | 3 Rare |
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Green Tearstone Ring | +10 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. while in combat with a Boss | 3 | 3 Rare |
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Hand Of Blood | Modifiers to your Attack Speed also apply to your BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] Tick Speed. |
1 | 3 Rare |
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Hand Of Char | Modifiers to your Attack Speed also apply to your BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] Tick Speed. |
1 | 3 Rare |
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Hand Of Poison | Modifiers to your Attack Speed also apply to your PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] Tick Speed. |
1 | 3 Rare |
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Hornet Ring | On Dash, your next 5 Attacks or Skills deal guaranteed Critical hits ![]() ![]() ![]() |
1 | 3 Rare |
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Jade Bracelet | Each point of DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +1% chance for Attacks to Repeat | 1 | 3 Rare |
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Red Tearstone Ring | +10 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. while in combat with a Boss | 3 | 3 Rare |
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Rabbit Ring | On Dash, your next 5 Attacks or Skills deal guaranteed Lucky Hits ![]() ![]() |
1 | 3 Rare |
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Power Belt | +30 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. | 1 | 3 Rare |
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Pocket Watch | +30% Tick SpeedTick Speed modifies the rate of any effect with a [Tick] tag. | 1 | 3 Rare |
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Pearl Ring | +3 Magic Find ![]() ![]() Chance For: ↳ Upgrading Item Rarity ↳ Completing Sets ↳ Weapons to be Pre-Enchanted Makes you find more Rare, Epic and Legendary items. |
1 | 3 Rare |
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Mana Catalyst | +10% Mana Recovery ![]() ![]() ![]() (Up to +100%) |
1 | 3 Rare |
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Magnet Ring | Every 1 second, inflicts ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment] to all Enemies in the Room. [Tick] |
1 | 3 Rare |
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Magi-Tech Belt | +10 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Mana Container![]() ![]() (Up to +50) |
1 | 3 Rare |
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Lapis Bracelet | Each point of IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +2.5% Critical Hit Damage ![]() ![]() ![]() |
1 | 3 Rare |
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Shark Ring | On Dash, your next 5 Attacks or Skills deal guaranteed Crushing Hits ![]() ![]() |
1 | 3 Rare |
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Silver Serpent Ring | On Boss Defeated, grants 5 Souls ![]() |
3 | 3 Rare |
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Skull Ring | 30% Damage against Bosses | 5 | 3 Rare |
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Snowflake Ring | +100% ChillChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment] Effect |
1 | 3 Rare |
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Spoon Pendant | +100% TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. Damage |
1 | 3 Rare |
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Star Pendant | Every 4 seconds, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. your On Skill Used Effects. [Tick] |
1 | 3 Rare |
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Thunderbolt Ring | +100% ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment] Effect |
1 | 3 Rare |
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Viper Loop | Grants PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All poison damage is elemental damage and inflicts Poison. Duration equal to your Critical Hit Chance ![]() ![]() ![]() |
1 | 3 Rare |
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Wedding Ring | +1 to Weapon Upgrade Level | 1 | 3 Rare |
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Gunpowder Ring | +5% PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Bomb ![]() (Up to 50%) |
1 | 3 Rare |
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Puzzle Cube | You count as having at least: ↳ +1 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. Traits ↳ +1 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Traits ↳ +1 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. Traits |
1 | 3 Rare |
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Ankh Emblem | +1% Damage with Cursed Hits ![]() ![]() ![]() |
1 | 4 Epic |
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Emblem of Tiamat | +1 Treausre Find ![]() ![]() Chance For: ↳ +1 Boss Reward ↳ +1 Item in Chests ↳ Maximum Reward Amount per point of Evil ![]() |
1 | 4 Epic |
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Emblem of Order | +1 Treausre Find ![]() ![]() Chance For: ↳ +1 Boss Reward ↳ +1 Item in Chests ↳ Maximum Reward Amount per point of Lawful ![]() |
1 | 4 Epic |
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Emblem of Chaos | +1 Treausre Find ![]() ![]() Chance For: ↳ +1 Boss Reward ↳ +1 Item in Chests ↳ Maximum Reward Amount per point of Chaos ![]() |
1 | 4 Epic |
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Emblem of Balance | Your Luck ![]() ![]() ![]() Chance For: ↳Upgrading Room Reward ↳Win in Arcade ↳Extra Trait offered ↳Roll lowest price in Shop Grants Lucky Hit Chance ![]() ![]() ![]() |
1 | 4 Epic |
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Emblem of Bahamut | +1 Treausre Find ![]() ![]() Chance For: ↳ +1 Boss Reward ↳ +1 Item in Chests ↳ Maximum Reward Amount per point of Good ![]() |
1 | 4 Epic |
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Cursebite Ring | +10% Damage per Curse ![]() ![]() |
1 | 4 Epic |
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Carnage Loop | Grants BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] Damage equal to 50% of your bonus to Critical Hit Damage ![]() ![]() ![]() |
1 | 4 Epic |
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Everflame Amulet | Inflicts ScorchScorch is a stackable fire ailment that increases fire damage taken from hits by 10% per stack. Stacks last for up to 4 seconds decaying at the same time. Up to 10 stacks. to all Enemies. | 1 | 4 Epic |
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Everice Amulet | Inflicts Frostbite Frostbite x1.25 Cold Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment] to all Enemies. |
1 | 4 Epic |
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Frostfire Ring | x1.20 ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Damage against burningBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] Enemies |
1 | 4 Epic |
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Homunculus Ring | +1 Companion Capacity ![]() |
1 | 4 Epic |
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Quasar Pendant | Every 5 seconds, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Quasar BeamQuasar Beam Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% Inflicts: Glitter [Trigger] that deals 225 to 300 RadiantGlitter +5% Damage Taken from Lucky Hits ![]() Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage. [Tick] |
1 | 4 Epic |
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Puzzle Ring | +25% Damage per Ailment on the Enemy | 1 | 4 Epic |
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Pain Loop | +4 seconds of Invincibility after Taking Damage Your Invincibility Duration is added to the duration of your Buffs and Debuffs. |
1 | 4 Epic |
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Sands Of Time | +100% Debuff Effect +100% Debuff Duration |
1 | 4 Epic |
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Soul Scarf | +1 Luck ![]() ![]() ![]() Chance For: ↳Upgrading Room Reward ↳Win in Arcade ↳Extra Trait offered ↳Roll lowest price in Shop Grants Lucky Hit Chance ![]() ![]() |
1 | 4 Epic |
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Stoneplate Ring | +3/3 Armor ![]() |
1 | 4 Epic |
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Stormfire Ring | x1.20 LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage against BurningBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] Enemies |
1 | 4 Epic |
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Titan Ring | +100% Crushing Hit Chance ![]() ![]() |
1 | 4 Epic |
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Zodiac Loop | Your Attacks cycle between dealing guaranteed Ruthless Hits ![]() ![]() x2.00 Top End Damage., Lethal hits ![]() ![]() ![]() ![]() ![]() ![]() |
1 | 4 Epic |
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Golden Puzzle Cube | You count as having at least: ↳ +3 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. Traits ↳ +3 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Traits ↳ +3 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. Traits |
1 | 4 Epic |
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Mystical Belt | +100% Stats from Charms | 1 | 5 Legendary |
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Megingiard Belt | Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +2.5% LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage. |
1 | 5 Legendary |
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Lilith's Legacy | On: ↳ Monday: +100% Ruthless Hit Chance ![]() ![]() x2.00 Top End Damage. ↳ Tuesday: +100% Lethal Hit Chance ![]() ![]() ![]() ↳ Wednesday: +100% Sneaky Hit Chance ![]() ![]() ![]() ↳ Thursday: +100% Cursed Hit Chance ![]() ![]() ↳ Friday: +100% Lucky Hit Chance ![]() ![]() ↳ Saturday: +100% Crushing Hit Chance ![]() ![]() ↳ Sunday: +100% Critical Hit Chance ![]() ![]() ![]() |
1 | 5 Legendary |
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Ring of Royal Grandeur | Completes all equipped Set Items. |
1 | 5 Legendary |
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Dark Moon Pendant | +30% RadiantGlitter +5% Damage Taken from Lucky Hits ![]() Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage |
1 | 6 Set |
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Galaxy Ring | +100% Orbital Speed | 0 | 6 Set |
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Galewind Ring | +10% Movement Speed | 0 | 6 Set |
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Odin Ring | On creating a Chain Lightning, grants SwiftnessSwiftness +20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Buff]. |
0 | 6 Set |
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Magus Amulet | +1/1 Mana ![]() ![]() |
1 | 6 Set |
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Sheriff Belt | +25% Damage with Guns and Cannons | 0 | 6 Set |
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Angelic Ring | +10% Lucky Hit Chance ![]() ![]() ![]() |
1 | 6 Set |
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Rhythm Bracelets | +20% Skill Damage | 0 | 6 Set |
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War Belt | +25% Damage at Close Range ![]() ![]() |
0 | 6 Set |