Items: Difference between revisions
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=Generic= | |||
{|class="wikitable sortable" style="width: 100%;" | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect | |||
{|class="wikitable sortable" style="width: | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect | |||
|- | |- | ||
{{#cargo_query: | |||
tables=Item_Infobox | |||
|fields=_pageName,Item_Type,Effect | |||
|format=template | |||
|template=ItemTable | |||
|where=Item_Type = "Generic" | |||
|group by=_pageID | |||
|limit = 250 | |||
}} | |||
|} | |} | ||
=Booze= | |||
{|class="wikitable sortable" style="width: 100%;" | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect | |||
{|class="wikitable sortable" style="width: | |||
!class=unsortable style="width:1%;"| !!style="width: | |||
|- | |- | ||
{{#cargo_query: | |||
tables=Item_Infobox | |||
|fields=_pageName,Item_Type,Effect | |||
|format=template | |||
|template=ItemTable | |||
|where=Item_Type = "Booze" | |||
|group by=_pageID | |||
|limit = 250 | |||
}} | |||
|} | |} | ||
=Potions= | |||
{|class="wikitable sortable" style="width: 100%;" | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect | |||
{|class="wikitable sortable" style="width: | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect | |||
|- | |- | ||
{{#cargo_query: | |||
tables=Item_Infobox | |||
|fields=_pageName,Item_Type,Effect | |||
|format=template | |||
|template=ItemTable | |||
|where=Item_Type = "Potion" | |||
|group by=_pageID | |||
|limit = 250 | |||
}} | |||
|} | |} | ||
=Infusions= | |||
{|class="wikitable sortable" style="width: 100%;" | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect | |||
{|class="wikitable sortable" style="width: | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect | |||
|- | |- | ||
{{#cargo_query: | |||
tables=Item_Infobox | |||
|fields=_pageName,Item_Type,Effect | |||
|format=template | |||
|template=ItemTable | |||
|where=Item_Type = "Infusion" | |||
|group by=_pageID | |||
|limit = 250 | |||
}} | |||
|} | |} | ||
=Fishing Booty= | |||
{|class="wikitable sortable" style="width: 100%;" | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect | |||
{|class="wikitable sortable" style="width: | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect | |||
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{{#cargo_query: | |||
tables=Item_Infobox | |||
|fields=_pageName,Item_Type,Effect | |||
|format=template | |||
|template=ItemTable | |||
|where=Item_Type = "Fishing Booty" | |||
|group by=_pageID | |||
|limit = 250 | |||
}} | |||
|} | |} | ||
=Material= | |||
{|class="wikitable sortable" style="width: 100%;" | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect | |||
{|class="wikitable sortable" style="width: | |||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect | |||
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{{#cargo_query: | |||
tables=Item_Infobox | |||
| | |fields=_pageName,Item_Type | ||
| | |format=template | ||
| | |template=ItemTable | ||
| | |where=Item_Type = "Material" | ||
| | |group by=_pageID | ||
| | |limit = 250 | ||
}} | |||
|} | |} | ||
== | =Removed Items= | ||
==Blessings== | |||
{|class="wikitable sortable" style="width: | Shrines used to give a random blessing item instead of the stat up it gives now. | ||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect | {|class="wikitable sortable" style="width: 100%;" | ||
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect | |||
|- | |- | ||
{{#cargo_query: | |||
tables=Item_Infobox | |||
|fields=_pageName,Item_Type,Effect | |||
|format=template | |||
|template=ItemTable | |||
|where=Item_Type = "Blessing" | |||
|group by=_pageID | |||
|limit = 250 | |||
}} | |||
|} | |} |
Latest revision as of 09:37, 29 May 2024
Generic
Name | Item Type | Effect | |
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Antidote | Generic | Cures poison. |
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Blacksmith Whetstone | Generic | Upgrades any Weapon by 1 Level. ↳Non Melee Weapons up to Level 3. ↳Melee Weapons up to Level 4. |
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Blue Jungle Berry | Generic | Grants +3 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. |
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Calcium | Generic | Grants +1 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. |
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Cheese | Generic | Permanently grants +1 Maximum Tipsiness. |
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Cigarette | Generic | Refreshes the Duration of Potion, Infusion and Booze Effects. |
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Contraband | Generic | What did you loot? |
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Crystalized Soul Heart | Generic | Grants +1 Soul Heart ![]() |
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Dexterity Pill | Generic | Grants +1 EXP and +5 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. |
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Diamond | Generic | Worth at least 20 Gold ![]() |
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Dynamite | Generic | Like a Bomb ![]() |
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Ethereal Dice | Generic | Allows rerolling offered traits in trait selection. |
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Ethereal Orb | Generic | Pick a Trait to remove and get offered a selection of new Traits to replace it with. |
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Fairy Tale Branch | Generic | Enchants your Weapon with the Arcane Modifier. |
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Gift Box | Generic | Grants 1 random Equipment Item. |
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Gold Bars | Generic | Worth at least 15 Gold ![]() |
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Golden Dice | Generic | Rerolls offered items from shops, armories and boss rewards. |
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Green Blossom | Generic | +1 Stamina ![]() ![]() Duration: 1 room [Buff] |
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Green Jungle Berry | Generic | Grants +3 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. |
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Illegal Gun Parts | Generic | Upgrades a gun or cannon by 1 level. (Up to level 4) |
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Intelligence Pill | Generic | Grants +1 EXP and +5 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. |
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Obsidian Dice | Generic | Allows you to exchange a trait with a random new trait. |
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Philosopher's Stone | Generic | Slowly creates a random potion, spawning it on room completion. |
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Phoenix Feather | Generic | RevivesRecover 2 Hearts ![]() ![]() Revive ![]() ![]() |
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Poison Filled Jar | Generic | Enchants your Weapon with the Contaminated Modifier. [Uses: 3] |
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Power Gem | Generic | Grants +5 EXP. |
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Power Shard | Generic | Grants +1 EXP. |
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Protein | Generic | Grants +1 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. |
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Purging Stone | Generic | Dispels 1 stack of Curse ![]() ![]() |
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Red Dice | Generic | Rerolls upcoming rewards for next rooms |
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Red Jungle Berry | Generic | Grants +3 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. |
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Repair Powder | Generic | Repairs all Armor ![]() (Cannot be used during combat) |
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Replenishing Repair Powder | Generic | Repairs all Armor ![]() Replenishes a few floors later. |
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Rusty Key | Generic | Worth at least 5 Gold ![]() |
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Rusty Pickaxe | Generic | One time use consumable that can destroy the same things a Bomb ![]() |
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Sacramental Bread | Generic | Fully absolves you from Curse ![]() ![]() |
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Scroll Of Escape | Generic | Teleports you to a Safe Place. Cannot be used during or after Boss Encounters. |
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Small Gift Box | Generic | Grants 1 random Consumable Item. |
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Smuggler Pouch | Generic | What did you smuggle? |
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Storm In A Bottle | Generic | Every 0.25 seconds, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Lightning Bolt that deals 130 to 380 Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock.. [Tick] Duration: 10 seconds Max Stacks: 1 |
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Strength Pill | Generic | Grants +1 EXP and +5 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. |
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Super Illegal Gun Parts | Generic | Upgrades a gun or cannon by 1 level. (Up to level 5) |
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Twilight Branch | Generic | Applies a random Enchantment Modifier to your Weapon. |
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Zinc | Generic | Grants +1 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. |
Booze
Name | Item Type | Effect | |
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Beer | Booze | +10% Damage Max Stacks: Tipsiness Limit (3) Shares stacks with other Booze. [Booze] [Buff] |
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Champagne | Booze | +10% Companion ![]() Max Stacks: Tipsiness Limit (3) Shares stacks with other Booze. [Booze] [Buff] |
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Mead | Booze | +5% Attack Speed Max Stacks: Tipsiness Limit (3) Shares stacks with other Booze. [Booze] [Buff] |
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Rum | Booze | +10% Lucky Hit Chance ![]() ![]() Max Stacks: Tipsiness Limit (3) Shares stacks with other Booze. [Booze] [Buff] |
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Sake | Booze | +5% Critical Hit Chance ![]() ![]() ![]() Max Stacks: Tipsiness Limit (3) Shares stacks with other Booze. [Booze] [Buff] |
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Tequila | Booze | +25% Critical Hit Damage ![]() ![]() ![]() Max Stacks: Tipsiness Limit (3) Shares stacks with other Booze. [Booze] [Buff] |
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Whiskey | Booze | +5% Movement Speed Max Stacks: Tipsiness Limit (3) Shares stacks with other Booze. [Booze] [Buff] |
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Wine | Booze | +20% Damage Over Time Max Stacks: Tipsiness Limit (3) Shares stacks with other Booze. [Booze] [Buff] |
Potions
Name | Item Type | Effect | |
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Agility Potion | Potion | +20% Movement Speed Duration: 10 rooms [Potion] [Buff] |
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Anger Potion | Potion | +20% Attack Speed Duration: 10 rooms [Potion] [Buff] |
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Bartering Potion | Potion | +1 Treasure Find ![]() ![]() Chance For: ↳ +1 Boss Reward ↳ +1 Item in Chests ↳ Maximum Reward Amount Duration: 10 rooms [Potion] [Buff] |
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Berserker Potion | Potion | Grants Berserker PotionBerserker Potion is a potion buff that increases attack speed by 10% and lasts 10 rooms. on consumption. |
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Fortune Potion | Potion | +1 Magic Find ![]() ![]() Chance For: ↳ Upgrading Item Rarity ↳ Completing Sets ↳ Weapons to be Pre-Enchanted Makes you find more Rare, Epic and Legendary items. Duration: 10 rooms [Potion] [Buff] |
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Gulp Potion | Potion | +100% Flask Drink Speed Duration: 10 rooms [Potion] [Buff] |
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Inferno Potion | Potion | Grants an Inferno Orbital that deals 120 to 255 Fire DamageBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. . Duration: 10 rooms Max Stacks: 1 [Potion] [Buff] |
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Lethality Potion | Potion | +75% Critical Hit Damage ![]() ![]() ![]() Duration: 10 rooms [Potion] [Buff] |
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Luck Potion | Potion | +1 Luck ![]() ![]() ![]() Chance For: ↳Upgrading Room Reward ↳Win in Arcade ↳Extra Trait offered ↳Roll lowest price in Shop Grants Lucky Hit Chance ![]() Duration: 10 rooms [Potion] [Buff] |
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Mana Elixir | Potion | +20% Mana Recovery ![]() Duration: Permanent [Potion] [Buff] |
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Mana Potion | Potion | +20% Mana Recovery ![]() Duration: 10 rooms [Potion] [Buff] |
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Mundane Potion | Potion | Does nothing! Congratulations! Duration: 10 rooms [Potion] [Buff] |
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Power Potion | Potion | +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. Duration: 10 rooms [Potion] [Buff] |
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Rainbow Potion | Potion | Grants a random Potion effect. |
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Recovery Potion | Potion | Recover 1 Heart ![]() Duration: 5 rooms Max Stacks: 1 [Potion] [Buff] |
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Retaliation Potion | Potion | +4 seconds of Invincibility After Taking Damage Duration: 10 rooms [Potion] [Buff] |
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Stamina Potion | Potion | +25% Stamina Recovery Speed ![]() Duration: 10 rooms [Potion] [Buff] |
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Wrath Potion | Potion | +10% Critical Hit Chance ![]() ![]() ![]() Duration: 10 rooms [Potion] [Buff] |
Infusions
Name | Item Type | Effect | |
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Blue Spice | Infusion | +15 to 35 Cold DamageChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. to Weapons Duration: Permanent [Infusion] [Buff] |
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Charcoal Pine Resin | Infusion | +10 to 40 Fire DamageBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. to Weapons Duration: 10 rooms [Infusion] [Buff] |
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Crystal Pine Resin | Infusion | +15 to 35 Cold DamageChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. to Weapons Duration: 10 rooms [Infusion] [Buff] |
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Fairy Pine Resin | Infusion | Grants Fairy Pine ResinFairy Pine Resin is a infusion buff that makes weapons drain 0.2 mana![]() |
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Fresh Charcoal Pine Resin | Infusion | +30 to 70 Fire DamageBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. to Weapons Duration: Permanent [Infusion] [Buff] |
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Fresh Crystal Pine Resin | Infusion | +45 to 60 Cold DamageChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. to Weapons Duration: Permanent [Infusion] [Buff] |
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Fresh Gold Pine Resin | Infusion | +5 to 100 Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. to Weapons Duration: Permanent [Infusion] [Buff] |
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Gold Pine Resin | Infusion | +5 to 50 Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. to Weapons Duration: 10 rooms [Infusion] [Buff] |
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Green Spice | Infusion | +20 to 30 Poison DamagePoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] to Weapons Duration: Permanent [Infusion] [Buff] |
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Holy Water | Infusion | +35 to 50 Radiant DamageGlitter +5% Damage Taken from Lucky Hits ![]() Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. to Weapons Duration: 10 rooms [Infusion] [Buff] |
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Maple Pine Resin | Infusion | +15 to 35 nature damageNettles Deals 5 to 10 Nature Damage when target takes damage Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 5 Duration: 4 seconds [Ailment]All nature damage is considered elemental damage and inflicts Nettles. to Weapons Duration: 10 rooms [Infusion] [Buff] |
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Red Spice | Infusion | +10 to 40 Fire DamageBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. to Weapons Duration: Permanent [Infusion] [Buff] |
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Spore Pine Resin | Infusion | +25 to 30 Poison DamagePoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] to Weapons Duration: 10 rooms [Infusion] [Buff] |
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Yellow Spice | Infusion | +5 to 50 Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. to Weapons Duration: Permanent [Infusion] [Buff] |
Fishing Booty
Name | Item Type | Effect | |
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Algae | Fishing Booty | Worth at least 5 Gold ![]() |
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Anchovy | Fishing Booty | Permanently grants +5% Attack Speed. |
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Anglerfish | Fishing Booty | Dispels 1 stack of Curse ![]() ![]() |
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Crab | Fishing Booty | Permanently grants +5 Equip Load Capacity |
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Fish Bones | Fishing Booty | Permanently grants +10% Damage against Bosses. |
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Frost Flounder | Fishing Booty | Permanently grants +10% cold damageChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. . |
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Gold Cup | Fishing Booty | Worth at least 20 Gold ![]() |
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Goldfish | Fishing Booty | Permanently grants +1 Treasure Find ![]() ![]() Chance For: ↳ +1 Boss Reward ↳ +1 Item in Chests ↳ Maximum Reward Amount . |
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Kelp | Fishing Booty | Permanently grants +10% Stamina Recovery Speed ![]() |
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Lobster | Fishing Booty | Permanently grants +5% Movement Speed. |
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Old Boot | Fishing Booty | Worth at least 5 Gold ![]() |
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Platinum Kettle | Fishing Booty | Worth at least 30 Gold ![]() |
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Rainbow Trout | Fishing Booty | Permanently grants +10% Elemental Damage. |
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Red Tetra | Fishing Booty | Recovers 1 heart ![]() |
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Silver Spoon | Fishing Booty | Worth at least 15 Gold ![]() |
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Soul Snapper | Fishing Booty | Grants 10 Souls![]() |
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Starfish | Fishing Booty | Permanently grants +10% Mana Recovery ![]() |
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Swordfish | Fishing Booty | Permanently grants +10% Physical DamageWound, Striking, Slashing and Thrusting are considered physical damage.. |
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Tin Can | Fishing Booty | Worth at least 5 Gold ![]() |
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Tuna | Fishing Booty | Permanently grants +10% Critical Hit Damage ![]() ![]() ![]() |
Material
Name | Item Type | Effect | |
---|---|---|---|
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Brightflex | Material | |
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Darkflex | Material | |
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Heatflex | Material | |
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Iceflex | Material | |
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Mithril | Material | |
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Toxiflex | Material | |
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Voltflex | Material |
Removed Items
Blessings
Shrines used to give a random blessing item instead of the stat up it gives now.
Name | Item Type | Effect | |
---|---|---|---|
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Attunement Blessing | Blessing | Attunes all your equipped items that don't have on attune effects. |
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Comeback Blessing | Blessing | Grants Comeback BlessingComeback Blessing is a shrine status effect that on completing a combat encounter without taking damage, recovers 1 heart ![]() |
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Emergency Blessing | Blessing | Allows you to choose between granting a key ![]() ![]() ![]() |
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Endeavor Blessing | Blessing | Grants Endeavor BlessingEndeavor Blessing is a shrine status effect that adds +25% to not very effective![]() |
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Fortune Blessing | Blessing | Grants Fortune BlessingFortune Blessing is a shrine status effect that grants +1 luck ![]() |
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Mobility Blessing | Blessing | Grants Mobility BlessingMobility Blessing is a shrine status effect that grants 25% increased stamina ![]() ![]() |
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Stomping Blessing | Blessing | Grants Stomping BlessingStomping Blessing is a shrine status effect that adds +25% to super effective![]() |