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{{Missing Info}}
=Generic=
==Consumables==
{|class="wikitable sortable" style="width: 100%;"
 
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect
{|class="wikitable sortable" style="width: 40%;"
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect
|-
|[[File:Blacksmith Whetstone.png|link=Blacksmith Whetstone|100px]]||Blacksmith Whetstone||Upgrades any weapon by 1 level.<br>Non melee weapons up to level 3.<br>Melee weapons up to level 4.
|-
|[[File:Blue Spice.png|link=Blue Spice|100px]]||Blue Spice||Infuses weapons with cold permanently.
|-
|[[File:Calcium.png|link=Calcium|100px]]||Calcium||Grants +1 Dexterity growth for 10 rooms.
|-
|[[File:Charcoal Pine Resin.png|link=Charcoal Pine Resin|100px]]||Charcoal Pine Resin||Infuses weapons with fire for 10 rooms.
|-
|[[File:Compass.png|link=Compass|100px]]||Compass||While in inventory you will find boss rooms 1 room earlier.
|-
|[[File:Crystal Pine Resin.png|link=Crystal Pine Resin|100px]]||Crystal Pine Resin||Infuses weapons with cold for 10 rooms.
|-
|[[File:Crystalized Soul Heart.png|link=Crystalized Soul Heart|100px]]||Crystalized Soul Heart||Grants +1 Soul Heart.
|-
|[[File:Ethereal Dice.png|link=Ethereal Dice|100px]]||Ethereal Dice||Allows re-rolling trait choices when selecting traits after level up.
|-
|[[File:Fairy Pine Resin.png|link=Fairy Pine Resin|100px]]||Fairy Pine Resin||+0.2 weapon mana drain
|-
|[[File:Fresh Charcoal Pine Resin.png|link=Fresh Charcoal Pine Resin|100px]]||Fresh Charcoal Pine Resin||Infuses weapons with fire permanently.
|-
|[[File:Fresh Crystal Pine Resin.png|link=Fresh Crystal Pine Resin|100px]]||Fresh Crystal Pine Resin||Infuses weapons with cold permanently.
|-
|[[File:Fresh Gold Pine Resin.png|link=Fresh Gold Pine Resin|100px]]||Fresh Gold Pine Resin||Infuses weapons with lightning permanently.
|-
|[[File:Gift Box.png|link=Gift Box|100px]]||Gift Box||Grants 3 random rewards.
|-
|[[File:Gold Pine Resin.png|link=Gold Pine Resin|100px]]||Gold Pine Resin||Infuses weapons with lightning for 10 rooms.
|-
|[[File:Golden Dice.png|link=Golden Dice|100px]]||Golden Dice||Re-rolls offered items in armories.<br>Re-rolls and re-stocks offered items in shops.
|-
|[[File:Green Blossom.png|link=Green Blossom|100px]]||Green Blossom||+1 {{stamina}} for 10 rooms.
|-
|[[File:Green Spice.png|link=Green Spice|100px]]||Green Spice||Infuses weapons with lightning permanently.
|-
|[[File:Holy Water.png|link=Holy Water|100px]]||Holy Water||Infuses weapons with holy for 10 rooms.
|-
|[[File:Illegal Gun Parts.png|link=Illegal Gun Parts|100px]]||Illegal Gun Parts||Upgrades a gun or cannon by 1 level. (Up to level 4)
|-
|[[File:Obsidian Dice.png|link=Obsidian Dice|100px]]||Obsidian Dice||Allows you to exchange a trait with a random new trait.
|-
|[[File:Poison Filled Jar.png|link=Poison Filled Jar|100px]]||Poison Filled Jar||Infuses weapons with poison for 10 rooms.
|-
|[[File:Power Gem.png|link=Power Gem|100px]]||Power Gem||Raises your level by 5.
|-
|[[File:Power Shard.png|link=Power Shard|100px]]||Power Shard||Raises your level by 1.
|-
|[[File:Protein.png|link=Protein|100px]]||Protein||Grants +1 Strength growth for 10 rooms.
|-
|[[File:Purging Stone.png|link=Purging Stone|100px]]||Purging Stone||Dispels 1 stack of a random curse.
|-
|[[File:Red Dice.png|link=Red Dice|100px]]||Red Dice||Rerolls reward choices for next rooms.<br>Cannot re-roll special rooms and fixed rewards.
|-
|[[File:Red Eye Orb.png|link=Red Eye Orb|100px]]||Red Eye Orb||Gain 1 stack of Death's Mark. <br>''+1 Heart damage taken''<br>'''This item has been removed from game.'''
|-
|[[File:Red Spice.png|link=Red Spice|100px]]||Red Spice||Infuses weapons with fire permanently.
|-
|[[File:Repair Powder.png|link=Repair Powder|100px]]||Repair Powder||Repairs all {{armor}} points.
|-
|[[File:Sacramental Bread.png|link=Sacramental Bread|100px]]||Sacramental Bread||Grants +3 Absolution.<br>''Absolution prevents getting cursed.''
|-
|[[File:Shrine In A Bottle.png|link=Shrine In A Bottle|100px]]||Shrine In A Bottle||Grants a random shrine effect on consumption.
|-
|[[File:Soul Orb.png|link=Soul Orb|100px]]||Soul Orb||Allows you to choose a trait to remove, and then select a new trait to add in its place. <br> "Requires 6 traits to be used.''
|-
|[[File:Soul Shard.png|link=Soul Shard|100px]]||Soul Shard||A seemingly useless fragment of a Soul Pylon. The shard is still radiating soul energy.
|-
|[[File:Spore Pine Resin.png|link=Spore Pine Resin|100px]]||Spore Pine Resin||+25 to 30 poison damage
|-
|[[File:Storm In A Bottle.png|link=Storm In A Bottle|100px]]||Storm In A Bottle||Summons a storm that damages enemies for a short duration.
|-
|[[File:Twilight Branch.png|link=Twilight Branch|100px]]||Twilight Branch||Applies random enchantment modifier to weapon.
|-
|[[File:Zinc Icon.png|link=Zinc|100px]]||Zinc||Grants +1 Intelligence growth for 10 rooms.
|-
|[[File:Gold Pine Resin Leftovers.png|link=Gold Pine Resin Leftovers|100px]]||Gold Pine Resin Leftovers||Infuses weapons with lightning for 1 room.
|-
|[[File:Charcoal Pine Resin Leftovers.png|link=Charcoal Pine Resin Leftovers|100px]]||Charcoal Pine Resin Leftovers||Infuses weapons with fire for 1 room.
|-
|[[File:Crystal Pine Resin Leftovers.png|link=Crystal Pine Resin Leftovers|100px]]||Crystal Pine Resin Leftovers||Infuses weapons with cold for 1 room.
|-
|-
{{#cargo_query:
tables=Item_Infobox
|fields=_pageName,Item_Type,Effect
|format=template
|template=ItemTable
|where=Item_Type = "Generic"
|group by=_pageID
|limit = 250
}}
|}
|}
 
=Booze=
==Materials==
{|class="wikitable sortable" style="width: 100%;"
These are materials used to upgrade [[Broken Hero Sword]].
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect
{|class="wikitable sortable" style="width:20%;"
!class=unsortable style="width:1%;"| !!style="width:20%;"|Name
|-
|[[File:Brightflex.png|link=Brightflex|100px]]||Brightflex
|-
|[[File:Darkflex.png|link=Darkflex|100px]]||Darkflex
|-
|[[File:Heatflex.png|link=Heatflex|100px]]||Heatflex
|-
|[[File:Iceflex.png|link=Iceflex|100px]]||Iceflex
|-
|[[File:Mithril.png|link=Mithril|100px]]||Mithril
|-
|[[File:Toxiflex.png|link=Toxiflex|100px]]||Toxiflex
|-
|[[File:Voltflex.png|link=Voltflex|100px]]||Voltflex
|-
|-
{{#cargo_query:
tables=Item_Infobox
|fields=_pageName,Item_Type,Effect
|format=template
|template=ItemTable
|where=Item_Type = "Booze"
|group by=_pageID
|limit = 250
}}
|}
|}
 
=Potions=
==Charms==
{|class="wikitable sortable" style="width: 100%;"
 
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect
{|class="wikitable sortable" style="width: 40%;"
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect
|-
|[[File:Accuracy Charm.png|link=Accuracy Charm|100px]]||Accuracy Charm||Grants +5% critical hit chance while in inventory.
|-
|[[File:Azure Charm.png|link=Azure Charm|100px]]||Azure Charm||Grants +5 intelligence while in inventory.
|-
|[[File:Butchers Charm.png|link=Butchers Charm|100px]]||Butchers Charm||Grants 10% increased melee damage while in inventory.
|-
|[[File:Cross Charm.png|link=Cross Charm|100px]]||Cross Charm||Grants +0.5 seconds of invincibility after taking damage while in inventory.
|-
|[[File:Elusive Charm.png|link=Elusive Charm|100px]]||Elusive Charm||Grants +0.2 seconds of invincibility after dash while in inventory.
|-
|[[File:Fletchers Charm.png|link=Fletchers Charm|100px]]||Fletchers Charm||Grants 10% increased ranged damage while in inventory.
|-
|[[File:Garnet Charm.png|link=Garnet Charm|100px]]||Garnet Charm||Grants +5 strength while in inventory.
|-
|[[File:Jade Charm.png|link=Jade Charm|100px]]||Jade Charm||Grants +5 dexterity while in inventory.
|-
|[[File:Regeneration Charm.png|link=Regeneration Charm|100px]]||Regeneration Charm||While in inventory, your health flasks recover +1 {{heart}}
|-
|[[File:Scholars Charm.png|link=Scholars Charm|100px]]||Scholars Charm||Grants 10% increased magic damage while in inventory.
|-
|[[File:The Watchers Charm.png|link=The Watchers Charm|100px]]||The Watchers Charm||While in inventory, defy death +1 more time per room.<br>''"Settle down, hold it down. Big brother is watching over you."''
|-
|[[File:Treasure Charm.png|link=Treasure Charm|100px]]||Treasure Charm||Grants +3 gold found while in inventory.
|-
|[[File:Tent Icon.png|link=Tent|100px]]||Tent||While in inventory, recover 1 {{heart}} when you enter a new floor.
|-
|[[File:Emerald Orb.png|link=Emerald Orb|100px]]||Emerald Orb||Reveals the weakness of the next boss.
|-
|[[File:Abyssal Orb.png|link=Abyssal Orb|100px]]||Abyssal Orb||Fragments of the Abyss float within this orb. Even while sealed the strange fluid radiates Corruption.<br>''(Applies Corruption to all enemies every second.)''
|-
|[[File:Bone Charm.png|link=Bone Charm|100px]]||Bone Charm||Gain +1 boss suppression while in inventory.<br>''(Each supression halves {{heart}} damage taken in boss fights.)''
|-
|[[File:Skull Charm.png|link=Skull Charm|100px]]||Skull Charm||Grants 10% increased damage while in inventory.
|-
|-
{{#cargo_query:
tables=Item_Infobox
|fields=_pageName,Item_Type,Effect
|format=template
|template=ItemTable
|where=Item_Type = "Potion"
|group by=_pageID
|limit = 250
}}
|}
|}
 
=Infusions=
==Potions==
{|class="wikitable sortable" style="width: 100%;"
 
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect
{|class="wikitable sortable" style="width: 40%;"
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect
|-
|[[File:Agility Potion.png|link=Agility Potion|100px]]||Agility Potion||Increases movement speed by 20% for 5 rooms.
|-
|[[File:Antidote Potion.png|link=Antidote Potion|100px]]||Antidote Potion||Cures poison.
|-
|[[File:Berserker Potion.png|link=Berserker Potion|100px]]||Berserker Potion||Increases attack speed by 15% for 5 rooms.
|-
|[[File:Endurance Potion.png|link=Endurance Potion|100px]]||Endurance Potion||Defy death +1 more times per room for 3 rooms.
|-
|[[File:Inferno Potion.png|link=Inferno Potion|100px]]||Inferno Potion||Flame orbitals surround you for 5 rooms.
|-
|[[File:Luck Potion.png|link=Luck Potion|100px]]||Luck Potion||+1 to luck for 5 rooms.
|-
|[[File:Mana Potion.png|link=Mana Potion|100px]]||Mana Potion||Spawn a {{mana star}} every 10 seconds for 10 rooms.
|-
|[[File:Power Potion.png|link=Power Potion|100px]]||Power Potion||Increases damage by 20% for 5 rooms.
|-
|[[File:Rainbow Potion.png|link=Rainbow Potion|100px]]||Rainbow Potion||Grants a random potion effect.
|-
|[[File:Wrath Potion.png|link=Wrath Potion|100px]]||Wrath Potion||Increases critical hit chance by 10% for 10 rooms.
|-
|-
{{#cargo_query:
tables=Item_Infobox
|fields=_pageName,Item_Type,Effect
|format=template
|template=ItemTable
|where=Item_Type = "Infusion"
|group by=_pageID
|limit = 250
}}
|}
|}
 
=Fishing Booty=
==Booze==
{|class="wikitable sortable" style="width: 100%;"
==Consumables==
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect
 
{|class="wikitable sortable" style="width: 40%;"
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect
|-
|[[File:Sake Icon.png|link=Sake|100px]]||Sake||Adds +1 to Tipsiness.
|-
|[[File:Red Wine.png|link=Red Wine|100px]]||Red Wine||Adds + to Tipsiness.
|-
|[[File:Whiskey.png|link=Whiskey|100px]]||Whiskey||Adds + to Tipsiness.
|-
|-
{{#cargo_query:
tables=Item_Infobox
|fields=_pageName,Item_Type,Effect
|format=template
|template=ItemTable
|where=Item_Type = "Fishing Booty"
|group by=_pageID
|limit = 250
}}
|}
|}
 
=Material=
 
{|class="wikitable sortable" style="width: 100%;"
==Fish==
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect
 
{|class="wikitable sortable" style="width: 40%;"
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect
|-
|[[File:Fish Bones.png|link=Fish Bones|100px]]||Fish Bones||Grants {{KW|FishBonesPower}} on consumption.
|-
|[[File:Gold-Fish.png|link=Gold-Fish|100px]]||Gold-Fish||+5 gold found permanently
|-
|[[File:Jellyfish.png|link=Jellyfish|100px]]||Jellyfish||You are immune to lightning damage for 1 room.
|-
|[[File:Kelp Icon.png|link=Kelp|100px]]||Kelp||+1 {{Stamina}} permanently
|-
|-
|[[File:Red Tetra.png|100x100px|left]]
{{#cargo_query:
|Red Tetra
tables=Item_Infobox
|Recovers 1 {{KW|Heart}}
|fields=_pageName,Item_Type
|-
|format=template
|[[File:Sea Urgent.png|link=Sea Urgent|100px]]||Sea Urgent||50% more bomb area radius permanently
|template=ItemTable
|-
|where=Item_Type = "Material"
|[[File:Starfish.png|left]]
|group by=_pageID
|Starfish
|limit = 250
|Permanently grants {{KW|mana|+1}} on consumption.
}}
|-
|[[File:Tropical Fish.png|link=Tropical Fish|100px]]||Tropical Fish||+0.5s to bonus invincibility time after dashing permanently
|-
|[[File:Tuna Icon.png|link=Tuna|100px]]||Tuna||Doubles invincibility time after taking damage.
|}
|}


==Stat Growth==
=Removed Items=
 
==Blessings==
{|class="wikitable sortable" style="width: 40%;"
Shrines used to give a random blessing item instead of the stat up it gives now.
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!class=unsortable style="width:90%;"|Effect
{|class="wikitable sortable" style="width: 100%;"
|-
!class=unsortable style="width:1%;"| !!style="width:1%;"|Name!!Item Type!!class=unsortable style="width:90%;"|Effect
|[[File:Salad.png|link=Salad|100px]]||Salad||+2 Dexterity, -1 Strength
|-
|[[File:Cake Icon.png|link=Cake|100px]]||Cake||+1 Dexterity, +1 Intelligence
|-
|[[File:Chocolate.png|link=Chocolate|100px]]||Chocolate||+2 Intelligence, -1 Dexterity
|-
|[[File:Fish N Chips.png|link=Fish N Chips|100px]]||Fish N Chips||+1 Intelligence, +1 Strength
|-
|[[File:Meat Shank.png|link=Meat Shank|100px]]||Meat Shank||+3 Strength
|-
|[[File:Beef Icon.png|link=Beef|100px]]||Beef||+1 Strength
|-
|[[File:Candy.png|link=Candy |100px]]||Candy||+1 Intelligence
|-
|[[File:Pear Icon.png|link=Pear|100px]]||Pear||+1 Dexterity
|-
|[[File:Lollipop.png|link=Lollipop|100px]]||Lollipop||+3 Intelligence
|-
|[[File:Burger.png|link=Burger|100px]]||Burger||+1 Strength, +1 Dexterity
|-
|[[File:Broccoli.png|link=Broccoli|100px]]||Broccoli||+3 Dexerity
|-
|[[File:Sausage.png|link=Sausage|100px]]||Sausage||+2 Strength, -1 Intelligence
|-
|-
{{#cargo_query:
tables=Item_Infobox
|fields=_pageName,Item_Type,Effect
|format=template
|template=ItemTable
|where=Item_Type = "Blessing"
|group by=_pageID
|limit = 250
}}
|}
|}

Latest revision as of 09:37, 29 May 2024

Generic

Name Item Type Effect
Antidote Generic Cures poison.
Blacksmith Whetstone Generic Upgrades any Weapon by 1 Level.
↳Non Melee Weapons up to Level 3.
Melee Weapons up to Level 4.
Blue Jungle Berry Generic Grants +3 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats..
Calcium Generic Grants +1 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats..
Cheese Generic Permanently grants +1 Maximum Tipsiness.
Cigarette Generic Refreshes the Duration of Potion, Infusion and Booze Effects.
Contraband Generic What did you loot?
Crystalized Soul Heart Generic Grants +1 Soul Heart .
Dexterity Pill Generic Grants +1 EXP and +5 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats..
Diamond Generic Worth at least 20 Gold .
Dynamite Generic Like a Bomb but with kaboom!
Ethereal Dice Generic Allows rerolling offered traits in trait selection.
Ethereal Orb Generic Pick a Trait to remove and get offered a selection of new Traits to replace it with.
Fairy Tale Branch Generic Enchants your Weapon with the Arcane Modifier.
Gift Box Generic Grants 1 random Equipment Item.
Gold Bars Generic Worth at least 15 Gold .
Golden Dice Generic Rerolls offered items from shops, armories and boss rewards.
Green Blossom Generic +1 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).
Duration: 1 room
[Buff]
Green Jungle Berry Generic Grants +3 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats..
Illegal Gun Parts Generic Upgrades a gun or cannon by 1 level.
(Up to level 4)
Intelligence Pill Generic Grants +1 EXP and +5 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats..
Obsidian Dice Generic Allows you to exchange a trait with a random new trait.
Philosopher's Stone Generic Slowly creates a random
potion, spawning it on room completion.
Phoenix Feather Generic RevivesRecover 2 Hearts on Revive.
Revive refreshes every Floor.
you once.
Poison Filled Jar Generic Enchants your Weapon with the Contaminated Modifier.
[Uses: 3]
Power Gem Generic Grants +5 EXP.
Power Shard Generic Grants +1 EXP.
Protein Generic Grants +1 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats..
Purging Stone Generic Dispels 1 stack of Curse Cursed Hits have x0.50 chance for Hit Effects to happen..
Red Dice Generic Rerolls upcoming rewards for next rooms
Red Jungle Berry Generic Grants +3 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats..
Repair Powder Generic Repairs all Armor
(Cannot be used during combat)
Replenishing Repair Powder Generic Repairs all Armor points.
Replenishes a few floors later.
Rusty Key Generic Worth at least 5 Gold .
Rusty Pickaxe Generic One time use consumable that can destroy the same things a Bomb can destroy. To use, stand near target to destroy.
Sacramental Bread Generic Fully absolves you from Curse Cursed Hits have x0.50 chance for Hit Effects to happen..
Scroll Of Escape Generic Teleports you to a Safe Place.
Cannot be used during or after Boss Encounters.
Small Gift Box Generic Grants 1 random Consumable Item.
Smuggler Pouch Generic What did you smuggle?
Storm In A Bottle Generic Every 0.25 seconds, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Lightning Bolt that deals
130 to 380 Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
. [Tick]
Duration: 10 seconds
Max Stacks: 1
Strength Pill Generic Grants +1 EXP and +5 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats..
Super Illegal Gun Parts Generic Upgrades a gun or cannon by 1 level.
(Up to level 5)
Twilight Branch Generic Applies a random Enchantment Modifier to your Weapon.
Zinc Generic Grants +1 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats..

Booze

Name Item Type Effect
Beer Booze +10% Damage
Max Stacks: Tipsiness Limit (3)
Shares stacks with other Booze.
[Booze] [Buff]
Champagne Booze +10% Companion Damage
Max Stacks: Tipsiness Limit (3)
Shares stacks with other Booze.
[Booze] [Buff]
Mead Booze +5% Attack Speed
Max Stacks: Tipsiness Limit (3)
Shares stacks with other Booze.
[Booze] [Buff]
Rum Booze +10% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.
Max Stacks: Tipsiness Limit (3)
Shares stacks with other Booze.
[Booze] [Buff]
Sake Booze +5% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.
Max Stacks: Tipsiness Limit (3)
Shares stacks with other Booze.
[Booze] [Buff]
Tequila Booze +25% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.
Max Stacks: Tipsiness Limit (3)
Shares stacks with other Booze.
[Booze] [Buff]
Whiskey Booze +5% Movement Speed
Max Stacks: Tipsiness Limit (3)
Shares stacks with other Booze.
[Booze] [Buff]
Wine Booze +20% Damage Over Time
Max Stacks: Tipsiness Limit (3)
Shares stacks with other Booze.
[Booze] [Buff]

Potions

Name Item Type Effect
Agility Potion Potion +20% Movement Speed
Duration: 10 rooms
[Potion] [Buff]
Anger Potion Potion +20% Attack Speed
Duration: 10 rooms
[Potion] [Buff]
Bartering Potion Potion +1 Treasure Find Treasure Find
Chance For:
↳ +1 Boss Reward
↳ +1 Item in Chests
↳ Maximum Reward Amount

Duration: 10 rooms
[Potion] [Buff]
Berserker Potion Potion Grants Berserker PotionBerserker Potion is a potion buff that increases attack speed by 10% and lasts 10 rooms. on consumption.
Fortune Potion Potion +1 Magic Find Magic Find
Chance For:
↳ Upgrading Item Rarity
↳ Completing Sets
Weapons to be Pre-Enchanted
Makes you find more Rare, Epic and Legendary items.

Duration: 10 rooms
[Potion] [Buff]
Gulp Potion Potion +100% Flask Drink Speed
Duration: 10 rooms
[Potion] [Buff]
Inferno Potion Potion Grants an Inferno Orbital that deals 120 to 255 Fire DamageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
.
Duration: 10 rooms
Max Stacks: 1
[Potion] [Buff]
Lethality Potion Potion +75% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.
Duration: 10 rooms
[Potion] [Buff]
Luck Potion Potion +1 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.

Duration: 10 rooms
[Potion] [Buff]
Mana Elixir Potion +20% Mana Recovery
Duration: Permanent
[Potion] [Buff]
Mana Potion Potion +20% Mana Recovery
Duration: 10 rooms
[Potion] [Buff]
Mundane Potion Potion Does nothing! Congratulations!
Duration: 10 rooms
[Potion] [Buff]
Power Potion Potion +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.
Duration: 10 rooms
[Potion] [Buff]
Rainbow Potion Potion Grants a random Potion effect.
Recovery Potion Potion Recover 1 Heart on Room Completion.
Duration: 5 rooms
Max Stacks: 1
[Potion] [Buff]
Retaliation Potion Potion +4 seconds of Invincibility After Taking Damage
Duration: 10 rooms
[Potion] [Buff]
Stamina Potion Potion +25% Stamina Recovery Speed
Duration: 10 rooms
[Potion] [Buff]
Wrath Potion Potion +10% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.
Duration: 10 rooms
[Potion] [Buff]

Infusions

Name Item Type Effect
Blue Spice Infusion +15 to 35 Cold DamageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
to Weapons
Duration: Permanent
[Infusion] [Buff]
Charcoal Pine Resin Infusion +10 to 40 Fire DamageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
to Weapons
Duration: 10 rooms
[Infusion] [Buff]
Crystal Pine Resin Infusion +15 to 35 Cold DamageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
to Weapons
Duration: 10 rooms
[Infusion] [Buff]
Fairy Pine Resin Infusion Grants Fairy Pine ResinFairy Pine Resin is a infusion buff that makes weapons drain 0.2 mana and lasts 10 rooms. on consumption.
Fresh Charcoal Pine Resin Infusion +30 to 70 Fire DamageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
to Weapons
Duration: Permanent
[Infusion] [Buff]
Fresh Crystal Pine Resin Infusion +45 to 60 Cold DamageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
to Weapons
Duration: Permanent
[Infusion] [Buff]
Fresh Gold Pine Resin Infusion +5 to 100 Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
to Weapons
Duration: Permanent
[Infusion] [Buff]
Gold Pine Resin Infusion +5 to 50 Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
to Weapons
Duration: 10 rooms
[Infusion] [Buff]
Green Spice Infusion +20 to 30 Poison DamagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
to Weapons
Duration: Permanent
[Infusion] [Buff]
Holy Water Infusion +35 to 50 Radiant DamageGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
to Weapons
Duration: 10 rooms
[Infusion] [Buff]
Maple Pine Resin Infusion +15 to 35 nature damageNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]
All nature damage is considered elemental damage and inflicts Nettles.
to Weapons
Duration: 10 rooms
[Infusion] [Buff]
Red Spice Infusion +10 to 40 Fire DamageBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
to Weapons
Duration: Permanent
[Infusion] [Buff]
Spore Pine Resin Infusion +25 to 30 Poison DamagePoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
to Weapons
Duration: 10 rooms
[Infusion] [Buff]
Yellow Spice Infusion +5 to 50 Lightning DamageShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
to Weapons
Duration: Permanent
[Infusion] [Buff]

Fishing Booty

Name Item Type Effect
Algae Fishing Booty Worth at least 5 Gold .
Anchovy Fishing Booty Permanently grants +5% Attack Speed.
Anglerfish Fishing Booty Dispels 1 stack of Curse Cursed Hits have x0.50 chance for Hit Effects to happen..
Crab Fishing Booty Permanently grants +5 Equip Load Capacity
Fish Bones Fishing Booty Permanently grants +10% Damage against Bosses.
Frost Flounder Fishing Booty Permanently grants +10% cold damageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
.
Gold Cup Fishing Booty Worth at least 20 Gold .
Goldfish Fishing Booty Permanently grants
+1 Treasure Find Treasure Find
Chance For:
↳ +1 Boss Reward
↳ +1 Item in Chests
↳ Maximum Reward Amount
.
Kelp Fishing Booty Permanently grants +10% Stamina Recovery Speed .
Lobster Fishing Booty Permanently grants +5% Movement Speed.
Old Boot Fishing Booty Worth at least 5 Gold .
Platinum Kettle Fishing Booty Worth at least 30 Gold .
Rainbow Trout Fishing Booty Permanently grants +10% Elemental Damage.
Red Tetra Fishing Booty Recovers 1 heart .
Silver Spoon Fishing Booty Worth at least 15 Gold .
Soul Snapper Fishing Booty Grants 10 Souls on consumption.
Starfish Fishing Booty Permanently grants
+10% Mana Recovery .
Swordfish Fishing Booty Permanently grants +10% Physical DamageWound, Striking, Slashing and Thrusting are considered physical damage..
Tin Can Fishing Booty Worth at least 5 Gold .
Tuna Fishing Booty Permanently grants +10% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier..

Material

Name Item Type Effect
Brightflex Material
Darkflex Material
Heatflex Material
Iceflex Material
Mithril Material
Toxiflex Material
Voltflex Material

Removed Items

Blessings

Shrines used to give a random blessing item instead of the stat up it gives now.

Name Item Type Effect
Attunement Blessing Blessing Attunes all your equipped items that don't have on attune effects.
Comeback Blessing Blessing Grants Comeback BlessingComeback Blessing is a shrine status effect that on completing a combat encounter without taking damage, recovers 1 heart and lasts 1 floor. on consumption.
Emergency Blessing Blessing Allows you to choose between granting a key , a bomb or 5 gold
Endeavor Blessing Blessing Grants Endeavor BlessingEndeavor Blessing is a shrine status effect that adds +25% to not very effective multiplier and lasts 1 floor. on consumption.
Fortune Blessing Blessing Grants Fortune BlessingFortune Blessing is a shrine status effect that grants +1 luck and lasts 60 seconds. on consumption.
Mobility Blessing Blessing Grants Mobility BlessingMobility Blessing is a shrine status effect that grants 25% increased stamina recovery speed, 50% increased stamina regeneration speed, and 25% increased dash length and lasts 1 floor. on consumption.
Stomping Blessing Blessing Grants Stomping BlessingStomping Blessing is a shrine status effect that adds +25% to super effective multiplier and lasts 1 floor. on consumption.