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Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use [[Ethereal Dice]] to reroll traits or [[Obsidian Dice]] to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use [[Ethereal Dice]] to reroll traits or [[Obsidian Dice]] to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.


Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the [[Super Hero]], [[Esper]] and [[Cyborg]].
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain classes that have class-only traits, such as the [[Super Hero]], [[Esper]] and [[Cyborg]].


 
== {{col|Melee|Strength Traits}}==
== Dexterity Traits==
{|class="wikitable sortable" style="width: 100%;"
{|class="wikitable sortable" style="width: 100%;"
!class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type
|-
|[[File:Adrenaline.png]]||{{col|Melee|Adrenaline}}||• Gain {{Col|G|+1}} missing {{KW|Heart}}.<br>• Gain {{Col|G|+25%}} Effect of {{Col|P|Emotions}} per missing {{KW|Heart}}.
|???||Strength
|-
|[[File:An Honest Day of Work.png]]||{{col|Melee|An Honest Day of Work}}||Modifiers to your {{KW|StaminaRS}} {{Col|G|also}} apply to {{Col|P|Skill}} Effect ({{KW|SkEff}}).||???||Strength
|-
|[[File:Ancestral Aid.png]]||{{col|Melee|Ancestral Aid}}||Grants 2 {{col|Melee|Ancestral Spirit}} {{KW|Companions}}. <br><br>{{col|Gr|APS:}} {{col|G|2.00}}<br>{{col|Gr|DMG:}} {{col|G|80 to 110}} <span style ="text-transform:capitalize">{{KW|SlashN}} </span><br>{{col|Gr|Each grants:}} {{col|G|+10%}} Attack Speed||???||Strength
|-
|-
|[[File:Advanced Ballistics.png]]||Advanced Ballistics||All ranged damage is always considered to be at close range.||???||Dexterity
|[[File:Arrogance.png]]||{{col|Melee|Arrogance}}||On inflicting  {{KW|Taunt}} or {{KW|Charm}}, deal {{col|G|x1.30}} Damage with {{col|P|Non Critical Hits}} for {{col|G|8 seconds}} {{KW|Emotion}} {{KW|Buff}}||???||Strength
|-
|-
|[[File:Agility.png]]||Agility||Your % modifiers to movement speed also apply to attack speed.||???||Dexterity
|[[File:Attack Of Opportunity.png]]||{{col|Melee|Attack of Opportunity}}||After not having attacked for {{col|G|2}} seconds, your next {{col|P|Attack}} grants you {{KW|Courage}}.||???||Strength
|-
|-
|[[File:Alacrity.png]]||Alacrity||Gain between 5% and 35% increased attack speed depending on the dexterity scaling of your equipped weapon. ( up to 35% at S+)||???||Dexterity
|[[File:Barbarism.png]]||{{col|Melee|Barbarism}}||Each point of {{KW|Str}} additionally grants {{KW|CritDMG|5}}.||???||Strength
|-
|-
|[[File:Ascetics Discipline.png]]||Ascetics Discipline||On dash, mark the nearest enemy with Ascetic's Mark. [0.25 seconds cooldown]<br><br> Ascetic's Mark is a mark that guarantees a crushing hit and grants Ascetic's Reward when triggered. Lasts until triggered.<br><br> Ascetic's Reward is a mark reward buff that add +50% to minimum damage roll and lasts 8 seconds.||???||Dexterity
|[[File:Battle Rush.png]]||{{col|Melee|Battle Rush}}||Grants {{KW|Power}} if you meet the breakpoint:<br>↪25% increased Movement Speed: {{col|G|+25}} {{KW|Power}}<br>↪50% increased Movement Speed: {{col|G|+25}} {{KW|Power}}<br>↪100% increased Movement Speed: {{col|G|+25}} {{KW|Power}}||???||Strength
|-
|-
|[[File:Best Friends Forever.png]]||Best Friends Forever||Gain increased stats from your companions based on how many companions you have: 100% increase at 3, 200% at 2, and 300% at 1 companion.||???||Dexterity
|[[File:Beef.png]]||{{col|Melee|Beef}}||Gain {{col|G|+100%}} Stats from {{KW|Str}}, but gain {{col|R|-50%}} Stats from {{KW|Dex}} and {{KW|Int}}.||???||Strength
|-
|-
|[[File:Blood Infection.png]]||Blood Infection||When you inflict bleed, you also inflict a stack of poison based on the same infliction damage.||???||Dexterity
|[[File:Berserking.png]]||{{col|Melee|Berserk}}||{{col|P|On Skill Used}}, grants {{KW|Berserk}}.||???||Strength
|-
|-
|[[File:Cheap Shot.png]]||Cheap Shot||On lucky hit, gain Cheap Shot, increasing secondary attack damage. [1 second cooldown]||???||Dexterity
|[[File:Blessed Hammer.png]]||{{col|Melee|Blessed Hammer}}||Your {{col|P|Attack}} and {{col|P|Skill}} gain a 25% chance to {{KW|trigger}} a {{col|Be|Holy Hammer}} {{col|P|on Hit}} that deals {{col|G|195 to 290}} {{KW|RadiantN}} {{col|Be|Damage}}.||???||Strength
|-
|-
|[[File:Cull the Weak.png]]||Cull the Weak||Enemies take increased damage equal to the reduction of their movement speed.||???||Dexterity
|[[File:Blunt Trauma.png]]||{{col|Melee|Blunt Trauma}}||<span style ="text-transform:capitalize">{{KW|StrikeN}}</span> {{col|Br|damage}} from you and your {{KW|Companions}} inflicts {{KW|Instability}}.
|???||Strength
|-
|-
|[[File:Deadly Toxins.png]]||Deadly Toxins||You have double the critical hit chance against poisoned enemies.||???||Dexterity
|[[File:Bone Crusher.png]]||{{col|Melee|Bone Crusher}}||• Your Atacks inflict a stack of {{KW|CrushAL}} with {{KW|Crush}}.<br>• {{KW|CrushAL}} deals {{col|R|x0.50}} damage when inflicted with {{KW|RangedN}} or {{KW|MagicN}}||???||Strength
|-
|-
|[[File:Double Trouble.png]]||Double Trouble||Your repeated attacks have double their critical hit multiplier.||???||Dexterity
|[[File:Boozer.png]]||{{col|Melee|Boozer}}||{{col|P|Booze Buffs}} are {{col|G|permanent}} and have {{col|G|+100%}} Effect.||???||Strength
|-
|-
|[[File:Dynamo.png]]||Dynamo||During combat, periodically increment all your active tally counters by 1 and your periodical effects by 0.25 seconds for every 2 units moved.||???||Dexterity
|[[File:Brawler.png]]||{{col|Melee|Brawler}}||Grants {{col|G|+20}} {{KW|Power}} per actor in the room. {{col|Gr|(up to +100)}}<br>{{col|Gr|(Actors are you, your Companions and Enemies.)}}||???||Strength
|-
|-
|[[File:Earned Luck.png]]||Earned Luck||Each point of dexterity additionally grants +1% lucky hit chance.||???||Dexterity
|[[File:Brawn Over Brain.png]]||{{col|Melee|Brawn Over Brain}}||Grants {{col|G|+20%}} {{KW|Mana}} {{col|B|Recovery}} per {{col|Melee|Strength}} {{col|P|Trait}} you have.||???||Strength
|-
|-
|[[File:Grenadier.png]]||Grenadier||During combat, periodically trigger your on-bomb effects and throw a grenade at the nearest enemy that explodes on impact, dealing explosion damage every 2.5 seconds.||???||Dexterity
|[[File:Close Combat.png]]||{{col|Melee|Close Combat}}||Grants {{KW|RuthlessC|100}} at {{KW|CloseRange}}.||???||Strength
|-
|-
|[[File:Harmony.png]]||Harmony||Grants Harmony while you have dealt at least 3 kinds of elemental damage in the past 4 seconds.<br><br> Harmony is a buff that grants 50% increased attack speed||???||Dexterity
|[[File:Explosive Force.png]]||{{col|Melee|Explosive Force}}||Your {{col|P|Attacks}} and {{col|P|Skill}} gain a 25% chance to {{KW|trigger}} an {{col|R|Explosion}} {{col|P|on hit}} that deals {{col|G|160 to 195}} {{KW|ExplosionN}} {{col|R|Damage}}.||???||Strength
|-
|-
|[[File:Hunters Patience.png]]||Hunters Patience||After standing still for 0.5 second, mark the healthiest enemy in the room with Hunter's Mark. Repeats every 2 seconds while standing still.||???||Dexterity
|[[File:Fire and Blood.png]]||{{col|Melee|Fire and Blood}}||You can stack {{KW|Burn}} and {{KW|Bleed}} up to {{col|G|10}} times but {{KW|Burn}} and {{KW|Bleed}} deal {{col|R|x0.20}} damage.||???||Strength
|-
|-
|[[File:Intuition.png]]||Intuition||Gain 100% increased stats from dexterity, but gain no stats from strength or intelligence.||???||Dexterity
|[[File:Hand Of Hearts.png]]||{{col|Melee|Hand Of Hearts}}||Grants {{col|G|+10%}} {{KW|LHc}} per {{KW|Heart}} {{col|R|Container}} you have.||???||Strength
|-
|-
|[[File:Lethality.png]]||Lethality||Gain +150% critical hit multiplier at close range.||???||Dexterity
|[[File:Heavy Draw.png]]||{{col|Melee|Heavy Draw}}||{{Col|G|Half}} your {{KW|Str}} also applies to {{KW|Dex}} Scaling from {{KW|RangedN}} {{col|P|Weapons}}.||???||Strength
|-
|-
|[[File:Lightning Conductor.png]]||Lightning Conductor||On non-trigger lucky hit, trigger a chain lightning that deals x to x lightning damage. [Chains between 3 enemies.] [0.25 seconds cooldown]||???||Dexterity
|[[File:Holy Fire.png]]||{{col|Melee|Holy Fire}}||{{KW|RadiantN}} Damage from you and your {{KW|Companions}}, grants you {{KW|BurningPassion}}.||???||Strength
|-
|-
|[[File:Like Clockwork.png]]||Like Clockwork||On lucky hit, increment all your active tally counters by 1. [0.5 seconds cooldown]||???||Dexterity
|[[File:Momentum.png]]||{{col|Melee|Momentum}}||• Gain {{col|G|+30%}} {{KW|StaminaRS}}.<br>• {{KW|OnDash}}, your next {{col|G|5}} {{col|P|Attacks}} or {{col|P|Skills}} deal guaranteed {{KW|Crush}}.||???||Strength
|-
|-
|[[File:Manaforged Bolts.png]]||Manaforged Bolts||On draining an accumulated amount of 1 mana, trigger a volley of magical bolts that deal thrusting ranged damage.<br><br> Trigger damage scales with each point of EXP, up to 2.2x damage at level 6.||???||Dexterity
|[[File:No Pain No Gain.png]]||{{col|Melee|No Pain No Gain}}||Modifiers to your {{KW|CursedHitChance}} {{col|G|also}} apply to your {{KW|CritChance}}.||???||Strength
|-
|-
|[[File:Near Death Experience.png]]||Near Death Experience||On triggering a mark, fear the enemy and trigger your on kill effects.||???||Dexterity
|[[File:Overwhelming Presence.png]]||{{col|Melee|Overwhelming Presence}}||Grants {{col|G|+0.25%}} {{col|P|Buff}} Effect per point of Equip Load Capacity you have.||???||Strength
|-
|-
|[[File:One Step Ahead.png]]||One Step Ahead||On dash, repeat your next attack.||???||Dexterity
|[[File:Pack Mentality.png]]||{{col|Melee|Pack Mentality}}||• Your damage rolls {{col|R|twice}} and takes the {{col|R|lower}} value.<br>• {{col|G|+1}} {{KW|CompanionC}}.||???||Strength
|-
|-
|[[File:Opportunistic.png]]||Opportunistic||On critical hit, inflict Fatigue.||???||Dexterity
|[[File:Pointy End.png]]||{{col|Melee|Pointy End}}||<span style ="text-transform:capitalize">{{KW|ThrustN}}</span> {{col|Br|damage}} from you and your {{KW|Companions}} inflicts {{KW|Puncture}}.||???||Strength
|-
|-
|[[File:Point Blank.png]]||Point Blank||Ranged attacks gain +100% crushing hit chance at close range.||???||Dexterity
|[[File:Power is Power.png]]||{{col|Melee|Power is Power}}||{{KW|Power}} also increases effect of {{col|P|debuffs}}.||???||Strength
|-
|-
|[[File:Precision.png]]||Precision||During combat, periodically gain a stack of Precision that grants +10% criticai hit chance 2 times per second. You lose all stacks of Precision 1 second after you've dealt a critical hit||???||Dexterity
|[[File:Pushing Through.png]]||{{col|Melee|Pushing Through}}||Each point of Equip Load on you grants:<br>↪{{col|G|+0.25%}} {{KW|StaminaRS}}<br>↪{{col|G|+0.25%}} Movement Speed<br>↪{{col|G|+0.25%}} Damage||???||Strength
|-
|-
|[[File:Raised Morale.png]]||Raised Morale||On completing a combat encounter room without taking damage, gain a stack of Raised Morale.  
|[[File:Rage.png]]||{{col|Melee|Rage}}||• Your {{col|P|Attacks}} grant you a stack of {{KW|Rage}} {{col|P|on hit}}. <br>• {{col|Melee|Melee}} {{col|P|Attacks}} grant {{col|G|+1}} stack.||???||Strength
Raised Morale is a stackable buff that grants 10% increased damage dealt by you and your companions per stack. Stacks up to 10 times. Raised Morale is lost when you take damage.
|???||Dexterity
|-
|-
|[[File:Rogues Reliability.png]]||Rogue's Reliability||Periodically mark the lowest health enemy with Rogue's Mark every 4 seconds.<br><br> Rogue's Mark is a mark that guarantees a critical hit and grants Rogue's Reward when triggered. Lasts until triggered.<br><br> Rogue's Reward is a mark reward buff that grants +20% critical hit chance and lasts 8 seconds.||???||Dexterity
|[[File:Razors Edge.png]]||{{col|Melee|Razors Edge}}||<span style ="text-transform:capitalize">{{KW|SlashN}}</span> {{col|Br|damage}} from you and your {{KW|Companions}} inflicts {{KW|Bleed}}.||???||Strength
|-
|-
|[[File:Sharpshooter.png]]||Sharpshooter||While you have a mark reward, your primary attacks at far range gain 100% lethal hit chance.||???||Dexterity
|[[File:Resolute Technique.png]]||{{col|Melee|Resolute Technique}}||•Your {{KW|CritChance}} is {{col|R|0%}}.<br>•Grants {{Col|G|+100%}} {{KW|CrushC}}.||???||Strength
|-
|-
|[[File:Spellblade.png]]||Spellblade||Makes swords drain +0.1 mana.  Additionally each point of mana grants 10% more attack speed to mana-draining weapons.||???||Dexterity
|[[File:Savage Wounds.png]]||{{col|Melee|Savage Wounds}}||{{col|P|On Tick}}, {{KW|Bleed}} inflicts {{KW|Vul}}.||???||Strength
|-
|-
|[[File:Spinning Blades.png]]||Spinning Blades||Grants two spinning blade orbitals that deal x to x slashing damage and inflict bleed.||???||Dexterity
|[[File:Shrouded In Shadows.png]]||{{col|Melee|Shrouded In Shadows}}||• Grants 3 {{col|C|Shadow Orbitals}} that deal {{col|G|105 to 175}} {{KW|DarkN}} {{col|B4|Damage}}. <br>• {{col|C|Shadow Orbitals}} inflict {{col|G|all}} statcks of {{KW|Gloom}} at once.||???||Strength
|-
|-
|[[File:Step of the Wind.png]]||Step of the Wind||On dash, gain full stacks of Tailwind and trigger your on combat start effects. [0.5 seconds cooldown]<br><br> Tailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks.||???||Dexterity
|[[File:Steady Strikes.png]]||{{col|Melee|Steady Strikes}}||• Attack Speed Modifiers have {{col|R|x0.50}} value. <br>• Modifiers to Attack Speed {{col|G|also}} apply to your {{col|P|Attack}} Damage at {{col|G|150%}} value. ||???||Strength
|-
|-
|[[File:Swagger.png]]||Swagger||On the tally of 5 primary attacks, your next primary attack deals a guaranteed critical hit.||???||Dexterity
|[[File:Testudo.png]]||{{col|Melee|Testudo}}||Gain {{Col|G|x1.10}} {{Col|Melee|Melee}} Damage per point of {{KW|Block}} you have.||???||Strength
|-
|-
|[[File:Transcendence.png]]||Transcendence||Infusion buff effects are permanent.||???||Dexterity
|[[File:Threat Reckoning.png]]||{{col|Melee|Threat Reckoning}}||• Your {{col|P|Attacks}} with {{col|P|One-Handed Weapons}} inflict {{KW|Taunt}}. <br>• Your {{col|P|Attacks}} with {{col|P|Two-Handed Weapons}} inflict {{KW|Intimidate}}.||???||Strength
|-
|-
|[[File:Trigger Maniac.png]]||Trigger Maniac||On the tally of 10 primary attacks, gain Trigger Mania.<br><br> Trigger mania is an emotion buff that grants 100% increased trigger damage and lasts 4 seconds.||???||Dexterity
|[[File:Titan Grip.png]]||{{col|Melee|Titan Grip}}||• You can wear an Offhand with {{col|P|Two-Handed}} {{KW|MeleeN}} {{col|P|Weapons}}.<br>• {{col|P|Two-Handed}} {{KW|MeleeN}} {{col|P|Weapons}} {{col|G|also}} count as {{col|P|One-Handed}}||???||Strength
|-
|-
|[[File:Unstable Explosives.png]]||Unstable Explosives||Explosion damage from you and your companions inflicts Instability and Armor Break.||???||Dexterity
|[[File:Unforgiving.png]]||{{col|Melee|Unforgiving}}||{{col|P|Ailments}} and {{col|P|Debuffs}} inflicted by {{col|P|Skills}} have {{col|G|+100%}} effect.||???||Strength
|-
|-
|}
|}


== Intelligence Traits==
== {{col|G2|Dexterity Traits}} ==
{|class="wikitable sortable" style="width: 100%;"
{|class="wikitable sortable" style="width: 100%;"
!class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type
|-
|[[File:Advanced Ballistics.png]]||{{col|G2|Advanced Ballistics}}||Your {{KW|RangedN}} damage is always considered to be at {{KW|CloseRange}}.||???||Dexterity
|-
|-
|[[File:Anatomical Knowledge.png]]||Anatomical Knowledge||???||???||Intelligence
|[[File:Agility.png]]||{{col|G2|Agility}}||Modifiers to your movement speed {{col|G|also}} apply to your Attack Speed.||???||Dexterity
|-
|-
|[[File:Apocalypse.png]]||Apocalypse||On picking up a mana star, 3 meteors drop from sky on random enemies each dealing x to x fire damage. [0.5 seconds cooldown]
|[[File:Alacrity.png]]||{{col|G2|Alacrity}}||Grants {{col|G|+40%}} Attack Speed with {{col|P|Weapons}} that scale with {{KW|Dex}}.||???||Dexterity
Trigger damage scales with each point of EXP, up to 3.4x damage at level 6.
|???||Intelligence
|-
|-
|[[File:Arcane Familiar.png]]||Arcane Familiar||Grants an Arcane Familiar companion.  Arcane Familiar attacks 1.00 times per second dealing magic damage.  The familiar grants -25% mana drain threshold.||???||Intelligence
|[[File:Ascetics Discipline.png]]||{{col|G2|Ascetic's Discipline}}||Gain {{col|G|+20%}} {{col|P|Skill}} Effect ({{KW|SkEff}}) per {{KW|Stamina}} you have. ||???||Dexterity
|-
|-
|[[File:Bramble Growth.png]]||Bramble Growth||Your nature damage inflicts Bleed and a stack of Puncture.<br><br> Puncture is a stackable debuff that adds X to X physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks.||???||Intelligence
|[[File:Best Friends Forever.png]]||{{col|G2|Best Friends Forever}}||Companions grant increased stats depending on how many you have:<br>↪1: {{col|G|+300%}} stats from {{KW|Companions}}<br>↪2: {{col|G|+200%}} stats from {{KW|Companions}}<br>↪3: {{col|G|+100%}} stats from {{KW|Companions}}||???||Dexterity
|-
|-
|[[File:Burn Aura.png]]||Burn Aura||Grants you an aura that inflicts burn and debuffs enemies to take fire damage from you and your companions.||???||Intelligence
|[[File:Blood Infection.png]]||{{col|G2|Blood Infection}}|| {{Col|P|On Tick}}, {{KW|Bleed}} inflicts {{Col|G|3}} stacks of {{KW|Poison}}.||???||Dexterity
|-
|-
|[[File:Cast on Crit.png]]||Cast on Crit||Critical hits with melee and ranged attacks trigger the attack of a non-channeling magic weapon in your first inventory slot. Triggered attacks deal 25% less damage. [0.2 seconds cooldown]||???||Intelligence
|[[File:Cheap Shot.png]]||{{col|G2|Cheap Shot}}||Your {{KW|LHs}} are {{col|G|also}} guaranteed {{KW|LeHs}}.||???||Dexterity
|-
|-
|[[File:Cold Blood.png]]||Cold Blood||Chill additionally makes enemies take 50% more damage over time.||???||Intelligence
|[[File:Chill Aura.png]]||{{col|G2|Chill Aura}}||Grants a {{col|B2|Chill Aura}} that deals {{col|G|20 to 35}} {{KW|ColdN}} {{col|B2|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||???||Dexterity
|-
|-
|[[File:Combustion.png]]||Combustion||On the tally of 4 burn ticks on an enemy or when a burning enemy dies, trigger a fiery burst that deals fire damage. (Fiery burst cannot inflict burn.)||???||Intelligence
|[[File:Cull the Weak.png]]||{{col|G2|Cull the Weak}}||Enemies take more damage equal to the reduction of their movement speed. {{col|Gr|(multiplicative)}}||???||Dexterity
|-
|-
|[[File:Corrosive Magic.png]]||Corrosive Magic||Necrotic and poison damage from you and your companions inflicts Armor Break.||???||Intelligence
|[[File:Deadly Toxins.png]]||{{col|G2|Deadly Toxins}}||Each Stack of {{KW|Poison}} additionally adds {{col|G|+1%}} chance to take a {{KW|Crit}}.||???||Dexterity
|-
|-
|[[File:Discharge.png]]||Discharge||On draining an accumulated amount of 0.5 mana, trigger unpredictable sparks that deal lightning ranged damage.
|[[File:Dynamo.png]]||{{col|G2|Dynamo}}||Modifiers to your Movement Speed {{col|G|also}} apply to your {{KW|StaminaRS}} and {{KW|ManaRegen}}.||???||Dexterity
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
|???||Intelligence
|-
|-
|[[File:Dominance.png]]||Dominance||Each point of intelligence additionally grants +2.5% increased effect of buffs and +2.5% increased aura radius.||???||Intelligence
|[[File:Earned Luck.png]]||{{col|G2|Earned Luck}}||Each point of {{KW|Dex}} additionally grants {{KW|LHc|2.5}}.||???||Dexterity
|-
|-
|[[File:Dreamer.png]]||Dreamer||Each point of mana additionally grants 10% more top end damage to mana-draining weapons.||???||Intelligence
|[[File:Electric City.png]]||{{col|G2|Electric City}}||Each stack of {{KW|Shock}} additionally adds {{Col|G|+25%}} {{KW|CritDMG}} taken.||???||Dexterity
|-
|-
|[[File:Elemental Balance.png]]||Elemental Balance||Triggering a lightning effect grants increased fire damage.<br><br> Triggering a fire effect grants increased cold damage.<br><br> Triggering a cold effect grants increased lightning damage.||???||Intelligence
|[[File:Exit Strategy.png]]||{{col|G2|Exit Strategy}}||{{KW|OnDash}}, refresh the duration of {{Col|G|all}} {{Col|P|Damage Over Time}} effects on {{Col|G|all}} Enemies.||???||Dexterity
|-
|-
|[[File:Elemental Focus.png]]||Elemental Focus||While you have only dealt one elemental damage type in the past 4 seconds, you gain 100% increased effect of elemental ailments.||???||Intelligence
|[[File:Unstable Explosives.png]]||{{col|G2|Exploitative Explosives}}||Your {{col|R|Explosion}} Damage inflicts {{KW|Vul}}.||???||Dexterity
|-
|-
|[[File:Event Horizon.png]]||Event Horizon||Grants 100% increased orbital speed and your orbitals inflict Vulnerability.<br><br> Vulnerability is a debuff that makes the target take 25% more damage and lasts 4 seconds.||???||Intelligence
|[[File:Grenadier.png]]||{{col|G2|Grenadier}}||{{col|G|Every 3 seconds}} {{KW|trigger}} a {{col|R|Grenade Throw}} that deals {{col|G|295 to 365}} {{KW|ExplosionN}} {{col|R|Damage}}. {{KW|Tick}}||???||Dexterity
|-
|-
|[[File:Forethought.png]]||Forethought||Gain 100% increased effect and and duration of mana star buff effects.||???||Intelligence
|[[File:Harmony.png]]||{{col|G2|Harmony}}||Your {{col|P|Weapon}} gains {{col|G|+50 to 75}} {{KW|RadiantN}} {{col|Be|Damage}} with {{KW|CursedHits}} and {{col|G|+50 to 75}} {{KW|DarkN}} {{col|B4|Damage}} with {{KW|LHs}}.||???||Dexterity
|-
|-
|[[File:Glass Cannon.png]]||Glass Cannon||Your equip load capacity is halved but you gain +100% crushing hit chance.||???||Intelligence
|[[File:Influence.png]]||{{col|G2|Influence}}||You and your {{KW|Companions}} gain {{col|G|+20%}} Attack Speed per {{col|P|Aura}} you have.||???||Dexterity
|-
|-
|[[File:Hex Touch.png]]||Hex Touch||Your cursed hits inflict Hex.||???||Intelligence
|[[File:Illusion Of Control.png]]||{{col|G2|Illusion Of Control}}||Your modifier to {{KW|LHc}} {{col|G|also}} applies to your {{KW|CritDMG}} at {{col|G|150%}} value.||???||Dexterity
|-
|-
|[[File:Ice Conjuration.png]]||Ice Conjuration||On non-trigger lucky hit, trigger a barrage of 3 Ice shard projectiles dealing x to x cold damage each.||???||Intelligence
|[[File:Intuition.png]]||{{col|G2|Intuition}}||Gain {{col|G|+100%}} Stats from {{KW|Dex}}, but gain {{col|R|-50%}} Stats from {{KW|Str}} and {{KW|Int}}.||???||Dexterity
|-
|-
|[[File:Ignition Burst.png]]||Ignition Burst||{{col|R|Explosion}} damage inflicts {{col|R|burn}} and {{col|R|burn}} damage dealt additionally is based on {{col|R|explosion}} {{col|P|infliction damage}}. Additionally, each point of power also grants {{col|G|5%}} increased {{col|R|burn}} damage.||???||Intelligence
|[[File:Lethality.png]]||{{col|G2|Lethality}}||The Damage Bonus from {{KW|LeHs}} is affected by your {{KW|CritDMG}}.||???||Dexterity
|-
|-
|[[File:Influence.png]]||Influence||You and your companions gain 25% increased attack speed per aura you have.||???||Intelligence
|[[File:Lightning Conductor.png]]||{{col|G2|Lightning Conductor}}||Your {{col|P|Attacks}} and {{col|P|Skill}} gain a 35% chance to {{KW|trigger}} a {{col|Y|Chain Lightning}} {{col|P|on hit}} that deals {{col|G|130 to 380}} {{KW|LightningN}} {{col|Y|Damage}}.||???||Dexterity
|-
|-
|[[File:Insight.png]]||Insight||Grants 100% increased stats granted by mana to mana-draining weapons.||???||Intelligence
|[[File:Like Clockwork.png]]||{{col|G2|Like Clockwork}}||Modifiers to your Attack Speed {{col|G|also}} apply to Tick Speed.||???||Dexterity
|-
|-
|[[File:Inspiring Presence.png]]||Inspiring Presence||Each point of power additionally grants 2.5% increased companion damage.( up to 250%)||???||Intelligence
|[[File:Opportunistic.png]]||{{col|G2|Opportunistic}}||Damage from your {{col|P|Skill}} inflicts {{KW|Fatigue}}.||???||Dexterity
|-
|-
|[[File:Keen Mind.png]]||Keen Mind||Gain 100% increased stats from intelligence, but gain no stats from strength or dexterity.||???||Intelligence
|[[File:Pet The Dog.png]]||{{col|G2|Pet The Dog}}||Grants a Puppy {{KW|Companion}}.<br><br>{{col|Gr|APS:}} {{col|G|2.00}}<br>{{col|Gr|DMG:}} {{col|G|160 to 220}} {{KW|SlashN}}<br>{{col|Gr|Each Grants:}} {{col|G|+35%}} {{col|P|Buff}} Effect.||???||Dexterity
|-
|-
|[[File:Lightning Always Strikes Twice.png]]||Lightning Always Strikes Twice||Any time you trigger a damaging lightning effect, the effect is triggered an additional time after a 0.5 second delay.||???||Intelligence
|[[File:Point Blank.png]]||{{col|G2|Point Blank}}||Grants {{col|G|+100%}} {{KW|CrushC}} with {{col|G2|Ranged}} Damage at {{KW|CloseRange}}.||???||Dexterity
|-
|-
|[[File:Mageblood.png]]||Mageblood||Potion buff effects are permanent.||???||Intelligence
|[[File:Poison Aura.png]]||{{col|G2|Poison Aura}}||Grants a {{col|Po|Poison Aura}} that deals {{col|G|10 to 20}} {{KW|PoisonN}} {{col|Po|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}.||???||Dexterity
|-
|-
|[[File:Natures Boon.png]]||Natures Boon||While you have a mana star buff effect, attacking triggers a magical leaf that deals nature damage. [0.1 seconds cooldown]
|[[File:Precision.png]]||{{col|G2|Precision}}||Grants {{KW|CritChance|5}} per {{KW|Dex}} {{col|P|Trait}} you have.||???||Dexterity
Trigger damage scales with each point of EXP, up to 2.8x damage at level 6.
|???||Intelligence
|-
|-
|[[File:Poison Aura.png]]||Poison Aura||Grants you an aura that inflicts poison and debuffs enemies to take poison damage from you and your companions.||???||Intelligence
|[[File:Raised Morale.png]]||{{col|G2|Raised Morale}}||On completing a Combat Encounter room without taking damage, gain {{col|G|1}} stack of {{KW|Morale}}.<br><br> ||???||Dexterity
|-
|-
|[[File:Power Hungry.png]]||Power Hungry||Grants +10 power per Soul Heart you have.||???||Intelligence
|[[File:Repeat Offender.png]]||{{col|G2|Repeat Offender}}||Grants {{col|G|+100%}} Effect of {{col|P|Debuffs}} if you have {{KW|repeat}}{{col|P|ed}} an {{col|P|Attack}} in the past {{col|G|4}} seconds.||???||Dexterity
|-
|-
|[[File:Shock Aura.png]]||Shock Aura||Grants you an aura that inflicts shock and debuffs enemies to take lightning damage from you and your companions.||???||Intelligence
|[[File:Rogues Reliability.png]]||{{col|G2|Rogue's Tally}}||{{col|P|On the Tally}} of {{col|G|3}} {{col|P|Attacks}}, your next {{col|P|Attack}} or {{col|P|Skill}} deals a guaranteed {{KW|Crit}}.||???||Dexterity
|-
|-
|[[File:Spell Echo.png]]||Spell Echo||On the tally of 5 attacks with a magic weapon, repeat the attack.||???||Intelligence
|[[File:Sharpshooter.png]]||{{col|G2|Sharpshooter}}||Grants {{col|G|+100%}}{{KW|LeH}} at {{KW|FarRange}}.||???||Dexterity
|-
|-
|[[File:Static Blows.png]]||Static Blows||On inflicting the maximum stacks of shock to an enemy, the stacks are consumed to trigger a lightning strike that deals lightning damage. (Lightning strike cannot inflict shock)||???||Intelligence
|[[File:Spellblade.png]]||{{col|G2|Spellblade}}||Grants {{col|G|+20%}} {{KW|MeleeN}} Attack Speed per {{KW|ManaC}} you have.||???||Dexterity
|-
|-
|[[File:Strong Together.png]]||Strong Together||Your companions-int grant no stats to you but you can have +2 maximum companions.||???||Intelligence
|[[File:Spinning Blades.png]]||{{col|G2|Spinning Blades}}||Grants 2 {{col|Br|Spinning Blade {{KW|Orbital}}s}} that deal {{col|G|105 to 190}} {{KW|SlashN}} {{col|Br|Damage}} and inflict {{KW|Rupture}}.||???||Dexterity
|-
|-
|[[File:Vision Quest.png]]||Vision Quest||On kill and on combat start, spawns a mana star somewhat far from you in the arena. [0.5 seconds cooldown]||???||Intelligence
|[[File:Step of the Wind.png]]||{{col|G2|Step of the Wind}}||{{KW|OnDash}}, grants {{col|G|4}} stacks of {{KW|Tailwind}}.||???||Dexterity
|-
|-
|[[File:Wildfire.png]]||Wildfire||Lightning damage from you and your companions inflicts Fragility to burning enemies.||???||Intelligence
|[[File:Swagger.png]]||{{col|G2|Swagger}}||{{col|G|Every 4 seconds}} {{KW|trigger}} your {{KW|OnDash}} Effects.||???||Dexterity
|-
|[[File:Transcendence.png]]||{{col|G2|Transcendence}}||{{col|P|Infusion Buffs}} are {{col|G|permanent}}. {{col|Gr|(Note: Rerolling with an Obsidian Die will remove active infusions)}}||???||Dexterity
|-
|[[File:Trigger Maniac.png]]||{{col|G2|Trigger Maniac}}||Gain {{col|G|x1.10}} {{KW|Trigger}} Damage per {{col|P|Weapon Upgrade Level}} you have.||???||Dexterity
|-
|[[File:One Step Ahead.png]]||{{col|G2|Two Steps Ahead}}||•{{KW|OnDash}}, {{KW|repeat}} your next {{col|G|2}} {{col|P|Attacks}}.<br>•Your {{col|P|{{KW|Repeat}}s}} deal {{col|G|x2.00}} Damage.||???||Dexterity
|-
|-
|}
|}


== Strength Traits==
== {{col|B|Intelligence Traits}} ==
{|class="wikitable sortable" style="width: 100%;"
{|class="wikitable sortable" style="width: 100%;"
!class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type
|-
|[[File:Anatomical Knowledge.png]]||{{col|B|Anatomical Knowledge}}||Gain {{KW|CritDMG|150}} against {{KW|Bleed}}{{col|R|ing}} enemies.||???||Intelligence
|-
|-
|[[File:Adrenaline.png]]||Adrenaline||On taking damage or on defy death, gain Adrenaline.
|[[File:Apocalypse.png]]||{{col|B|Apocalypse}}||{{col|P|On Skill used}}, {{KW|trigger}} a {{col|R|Meteor Rain}} that deals {{col|G|570 to 855}} {{col|R|Fire}} {{col|R|Damage}}. ||???||Intelligence
Adrenaline is a buff that grants 100% increased damage and lasts 1 room.
|-
|???||Strength
|[[File:Arcane Familiar.png]]||{{col|B|Arcane Familiar}}||Grants an Arcane Familiar {{KW|Companion}}.<br><br>{{col|Gr|APS:}} {{col|G|2.00}}<br>{{col|Gr|DMG:}} {{col|G|215 to 290}} {{KW|ThrustN}}<br>{{col|Gr|Each Grants:}} {{col|G|+1}} {{KW|Mana}} ||???||Intelligence
|-
|[[File:Astromancy.png]]||{{col|B|Astromancy}}||Your {{KW|LHs}} now {{col|G|x3.00}} the chance to {{KW|trigger}} effects {{col|P|on hit}}, up from {{col|G|x2.00}}.||???||Intelligence
|-
|-
|[[File:Ancestral Aid.png]]||Ancestral Aid||Grants 2 Ancestral Spirit companions. Ancestral Spirits attack 1.50 times per second dealing slashing melee damage.  Each spirit grants 10% increased melee attack speed.||???||Strength
|[[File:Bramble Growth.png]]||{{col|B|Bramble Growth}}||Your {{KW|NatureN}} Damage inflicts {{KW|Bleed}}.||???||Intelligence
|-
|-
|[[File:Arrogance.png]]||Arrogance||When you taunt or charm an enemy, gain Arrogance. [1 second cooldown]||???||Strength
|[[File:Burn Aura.png]]||{{col|B|Burn Aura}}||Grants a {{col|R|Burn Aura}} deals {{col|G|10 to 30}} {{KW|FireN}} {{col|R|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||???||Intelligence
|-
|-
|[[File:Barbarism.png]]||Barbarism||Each point of strength additionally grants +5% critical hit multiplier.||???||Strength
|[[File:Chrono Shift.png]]||{{col|B|Chrono Shift}}||{{Col|P|On Skill Used}}, gain {{Col|G|+100%}} Tick Speed for {{Col|G|10 seconds}}. {{KW|Buff}}||???||Intelligence
|-
|-
|[[File:Battle Rush.png]]||Battle Rush||On combat start, gain full stacks of Battle Rush. Periodically trigger your on combat start effects, including this one, every 10 seconds.
|[[File:Cold Blood.png]]||{{col|B|Cold Blood}}||{{KW|Chill}} additionally adds {{col|G|+20%}} chance to take a {{KW|Crit}}.||???||Intelligence
Battle Rush is a stackable buff that grants 3% increased damage and movement speed per stack. Stacks last 1 second decaying one after another, up to 10 stacks.
|???||Strength
|-
|-
|[[File:Beef.png]]||Beef||Gain 100% increased stats from strength, but gain no stats from dexterity or intelligence.||???||Strength
|[[File:Combustion.png]]||{{col|B|Combustion}}||{{KW|Burn}} deals {{Col|G|+100%}} Damage and deals Damage in an Area.||???||Intelligence
|-
|-
|[[File:Berserking.png]]||Berserking||When you deal a critical hitt or a ruthless hit, gain Berserk. [1 second cooldown]
|[[File:Corrosive Magic.png]]||{{col|B|Corrosive Magic}}||{{KW|Necrotic}} and {{KW|Poison}} {{col|Po|damage}} from you and your {{KW|Companions}} inflicts {{KW|Fragility}}.||???||Intelligence
Berserk is a emotion buff that grants 20% more attack- and movement speed and lasts 8 seconds.
|???||Strength
|-
|-
|[[File:Blessed Hammer.png]]||Blessed Hammer||On non-triggered lucky hit, trigger a blessed hammer that deals radiant damage and returns to you. [0.25 seconds cooldown]
|[[File:Dominance.png]]||{{col|B|Dominance}}||Each point of {{KW|Int}} additionally grants:<br>↪{{col|G|+1%}} {{col|P|Buff}} Effect<br>↪{{col|G|+1%}} {{col|P|Aura}} Radius.||???||Intelligence
Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.
|???||Strength
|-
|-
|[[File:Bloody Knuckles.png]]||Bloody Knuckles||Your hits with body damage inflict Bleed and trigger your on damage taking effects. [0.25 seconds cooldown.]||???||Strength
|[[File:Dreamer.png]]||{{col|B|Dreamer}}||Grants {{col|G|+20}} {{KW|Power}} per {{KW|ManaC}} you have. {{col|Gr|(Up to +100)}}||???||Intelligence
|-
|-
|[[File:Blunt Trauma.png]]||Blunt Trauma||Your hits with striking damage inflict Instability and trigger a shockwave on hit, that deals striking damage. [Info: Unarmed body damage deals striking damage by default]
|[[File:Elemental Balance.png]]||{{col|B|Elemental Balance}}||On dealing {{KW|Ele2}} Damage gain {{col|P|Buffs}}:<br>↪{{KW|LightningN}} → {{col|G|x1.30}} {{KW|FireN}} {{col|R|damage}} for {{col|G|4 seconds}}<br>↪{{KW|FireN}} → {{col|G|x1.30}} {{KW|ColdN}} {{col|B2|damage}} for {{col|G|4 seconds}}<br>↪{{KW|ColdN}} → {{col|G|x1.30}} {{KW|LightningN}} {{col|Y|damage}} for {{col|G|4 seconds}}||???||Intelligence
Instability is a debuff that makes the target take 37.5% more top end damage but also 30% less low end damage and lasts for 4 seconds.
|???||Strength
|-
|-
|[[File:Bone Crusher.png]]||Bone Crusher||Dealing a crushing hit grants you 5 bone splinters. Primary attacks consume one Bone Splinter to trigger a bone spear that deals thrusting damage. [0.1 seconds cooldown]<br><br> Trigger damage scales with each point of EXP, up to 3.1x damage at level 6.||???||Strength
|[[File:Elemental Focus.png]]||{{col|B|Elemental Focus}}|| {{KW|FireN}} {{col|R|Damage}} from {{col|P|Skills}} inflicts {{KW|Scorch}}.<br>{{KW|ColdN}} {{col|B2|Damage}} from {{col|P|Skills}} inflicts {{KW|Frostbite}}.<br>{{KW|LightningN}} {{col|Y|Damage}} from {{col|P|Skills}} inflicts {{KW|Zap}}.||???||Intelligence
|-
|-
|[[File:Boozer.png]]||Boozer||Booze buff effects are permanent and have 100% increased effect. (Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.)||???||Strength
|[[File:Entropy.png]]||{{col|B|Entropy}}||Modifiers to your {{KW|ManaRegen}} {{Col|G|also}} apply to your {{Col|P|Damage Over Time}}||???||Intelligence
|-
|-
|[[File:Brawler.png]]||Brawler||Grants +10 power per actor in the room (up to +50)||???||Strength
|[[File:Event Horizon.png]]||{{col|B|Event Horizon}}||• Grants {{col|G|+100%}} {{col|P|{{KW|Orbital}}}} Range.<br>• Your {{KW|Orbital}}s inflict {{KW|Vul}}.||???||Intelligence
|-
|-
|[[File:Close Combat.png]]||Close Combat||On the tally of 5 primary attack hits at close range, mark the enemy with Fighter's Mark.<br><br> Fighter's Mark is a mark that guarantees a ruthless hit and grants Fighter's Reward when triggered. Lasts until triggered.<br><br> Fighter's Reward is a mark reward buff that grants 50% increased top end damage and lasts 8 seconds.||???||Strength
|[[File:Forethought.png]]||{{col|B|Forethought}}||Gain {{col|G|+30%}} Attack Speed while missing {{KW|Mana}}.||???||Intelligence
|-
|-
|[[File:Fire and Blood.png]]||Fire and Blood||You can stack Burn and Bleed up to 10 stacks but Burn and Bleed deal 50% less damage.||???||Strength
|[[File:Hex Touch.png]]||{{col|B|Hex Touch}}||Gain increased Effect of {{Col|P|Debuffs}} equal to your {{KW|CursedHitChance}}. {{Col|Gr|(up to +100%)}}||???||Intelligence
|-
|-
|[[File:Focused Might.png]]||Focused Might||After not attacking for 1 second, gain Focused Might and deal a guaranteed lethal hit with your next attack.
|[[File:Ice Conjuration.png]]||{{col|B|Ice Conjuration}}||Your {{col|P|Attacks}} and {{col|P|Skills}} gain a 35% chance to {{KW|trigger}} an {{col|B2|Ice Volley}} {{col|p|on hit}} that deals {{col|G|125 to 150}} {{KW|ColdN}} {{col|B2|Damage}}.||???||Intelligence
Focused Might is a status effect that makes your next primary attack deal a lethal hit.
|???||Strength
|-
|-
|[[File:Goat Force.png]]||Goat Force||On dash, trigger an ancestral goat to charge at the nearest enemy dealing x to x striking body damage and dealing a guaranteed ruthless hit. [0.25 seconds cooldown]||???||Strength
|[[File:Ignition Burst.png]]||{{col|B|Ignition Burst}}||Grants {{col|G|+75 to 125}} {{KW|FireN}} Damage to your {{KW|ExplosionN}} Damage.||???||Intelligence
|-
|-
|[[File:Heavy Draw.png]]||Heavy Draw||Strength also counts towards dexterity damage scaling from ranged weapons.||???||Strength
|[[File:Insight.png]]||{{col|B|Insight}}||Grants {{col|G|+20%}} increased {{col|P|Skill}} Effect ({{KW|SkEff}}) per {{KW|Int}} {{col|P|Trait}} you have.||???||Intelligence
|-
|-
|[[File:Holy Fire.png]]||Holy Fire||When an enemy takes radiant damage from you or your companions, gain Holy Fire.||???||Strength
|[[File:Inspiring Presence.png]]||{{col|B|Inspiring Presence}}||{{KW|Power}} also increases {{KW|Companion}} Damage at {{col|G|200%}} value.||???||Intelligence
|-
|-
|[[File:Natural Burden.png]]||Natural Burden||You gain no more stats from strength, dexterity or intelligence but the penalties from exceeding your equip load capacity are reversed.||???||Strength
|[[File:Keen Mind.png]]||{{col|B|Keen Mind}}||Gain {{col|G|+100%}} Stats from {{KW|Int}}, but gain {{col|R|-50%}} Stats from {{KW|Str}} and {{KW|Dex}}.||???||Intelligence
|-
|-
|[[File:Overwhelming Presence.png]]||Overwhelming Presence||Gain 1% increased effect of debuffs per point of equip load on you. (up to 200%)||???||Strength
|[[File:Lightning Always Strikes Twice.png]]||{{col|B|Lightning Always Strikes Twice}}||Any time you {{KW|trigger}} {{KW|LightningN}} {{col|Y|Damage}}, the effect is triggered an additional time after a 0.5 second delay.||???||Intelligence
|-
|-
|[[File:Pack Mentality.png]]||Pack Mentality||Natural damage rolls from you always roll minimum damage but you can have +1 maximum companion.||???||Strength
|[[File:Mageblood.png]]||{{col|B|Mageblood}}||{{col|P|Potion buffs}} are {{col|G|permanent}}.||???||Intelligence
|-
|-
|[[File:Pointy End.png]]||Pointy End||Thrusting damage from you and your companions inflicts a stack of Puncture with 100% increased effect.||???||Strength
|[[File:Mana Beacon.png]]||{{col|B|Mana Beacon}}||Grants {{col|G|x1.10}} {{KW|Companion}} Damage per {{KW|ManaC}} you have.||???||Intelligence
|-
|-
|[[File:Power is Power.png]]||Power is Power||???||???||Strength
|[[File:Natures Boon.png]]||{{col|B|Nature's Boon}}||{{col|P|On the Tally}} of {{col|G|2}} {{col|P|Attacks}}, your next {{col|P|Attack}} {{KW|triggers}} a {{col|G4|Razor Leaf}} that deals {{col|G|100 to 130}} {{KW|NatureN}} {{col|G4|Damage}}.||???||Intelligence
|-
|-
|[[File:Rage.png]]||Rage||Hits with primary attacks grant a stack of Rage.<br><br> Rage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks.||???||Strength
|[[File:Normal Distribution.png]]||{{col|B|Normal Distribution}}||Modifiers to your {{KW|LHc}} {{col|G|also}} apply to your Tick Speed and your Orbital Speed.||???||Intelligence
|-
|-
|[[File:Razors Edge.png]]||Razors Edge||Slashing damage from you and your companions inflicts a stack of Rupture.||???||Strength
|[[File:Pocket Magic.png]]||{{col|B|Pocket Magic}}||{{col|G|Every 1 second}} {{KW|trigger}} an {{col|P|Attack}} of a random Wand or Staff {{col|P|Weapon}} in your Inventory. {{col|Gr|(Weapon Enchantments will not apply) {{KW|Tick}}}}||???||Intelligence
|-
|-
|[[File:Resolute Technique.png]]||Resolute Technique||Your critical hit chance is 0%, but you gain +100% crushing hit chance.||???||Strength
|[[File:Power Hungry.png]]||{{col|B|Power Hungry}}||Grants {{col|G|+20}} {{KW|Power}} per {{KW|Soul_Heart}} you have. {{col|Gr|(up to +100)}}||???||Intelligence
|-
|-
|[[File:Savage Wounds.png]]||Savage Wounds||Your hits against bleeding enemies inflict Vulnerability.<br><br> Vulnerability is a debuff that makes the target take 25% more damage and lasts 4 seconds.||???||Strength
|[[File:Prodigy.png]]||{{col|B|Prodigy}}||You have {{KW|LHc|50}} but other modifiers to {{KW|LHc}} have {{col|R|x0.50}} effect.||???||Intelligence
|-
|-
|[[File:Shield Bash.png]]||Shield Bash||On the tally of 5 melee attacks, while wearing a shield, shield bash the nearest enemy dealing striking damage and dealing a guaranteed crushing hit.||???||Strength
|[[File:Shock Aura.png]]||{{col|B|Shock Aura}}||Grants a {{col|Y|Shock Aura}} that deals {{col|G|10 to 40}} {{KW|LightningN}} {{col|Y|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||???||Intelligence
|-
|-
|[[File:Steady Strikes.png]]||Steady Strikes||Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base weapon damage at 200% of their value.||???||Strength
|[[File:Static Blows.png]]||{{col|B|Static Blows}}||On inflicting the maximum stacks of {{KW|Shock}}, the stacks are consumed to {{KW|trigger}} a {{col|Y|Lightning Strike}} that deals {{col|G|180 to 535}} {{KW|LightningN}} {{col|Y|Damage}}.||???||Intelligence
|-
|-
|[[File:Tempest Kick.png]]||Tempest Kick||On the tally of 8 melee attacks kick the nearest enemy dealing x to x striking body damage and trigger your on-dash effects.||???||Strength
|[[File:Strong Together.png]]||{{col|B|Strong Together}}||• Grants {{col|G|+2}}  {{KW|CompanionC}}. <br>• Gain {{col|R|x0.50}} stats from {{KW|Companions}}.||???||Intelligence
|-
|-
|[[File:Testudo.png]]||Testudo||Reduce global tally threshold requirements by 1. Additionally, reduce global tally requirements further per maximum point of block you have. (up to -2)||???||Strength
|[[File:Spell Echo.png]]||{{col|B|Thaumaturgical Echo}}||{{col|P|On the Tally}} of {{col|G|3}} {{col|P|Attacks}}, {{KW|repeat}} your next attack.||???||Intelligence
|-
|-
|[[File:Titan Grip.png]]||Titan Grip||Two-handed melee weapons count as one-handed and allow for wearing an offhand item.||???||Strength
|[[File:Trickery.png]]||{{col|B|Trickery}}||Gain {{KW|SneakyHitChance|20}} per {{col|Gr|Common}} or {{col|Uncommon|Uncommon}} Equipment Item you are wearing.||???||Intelligence
|-
|-
|[[File:Unforgiving.png]]||Unforgiving||???||???||Strength
|[[File:Vision Quest.png]]||{{col|B|Vision Quests}}||{{col|P|On the tally}} of {{col|G|100}} {{col|P|Attacks}}, {{KW|trigger}} your {{col|P|On Skill Used}} Effects and then deal {{col|G|+100%}} Damage for {{col|G|8 seconds}}. ||???||Intelligence
|-
|-
|[[File:War Cry.png]]||War Cry||On combat start and on taking damage, perform a war cry that taunts all enemies in the room.
|[[File:Zoo Utopia.png]]||{{col|B|Zoo Utopia}}||You and your {{KW|Companions}} deal {{col|G|x1.05}} Damage per {{KW|Companion}} you have.||???||Intelligence
On combat start triggers also trigger when bosses enter phase 2.
|???||Strength
|-
|-
|
|}
|}


== [[Super Hero]] Traits==
== {{col|R|[[Super Hero]] Traits}}==
{|class="wikitable sortable" style="width: 100%;"
{|class="wikitable sortable" style="width: 100%;"
!class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type
|-
|-
|[[File:Super Durability.png]]||Super Durability||Gain +5 maximum inherent armor.||Super Hero only trait||Super Power
|[[File:Super Durability.png]]||{{col|R|Super Durability}}||Gain {{col|G|+5}} maximum inherent {{KW|Armor}}.||Super Hero only trait||Super Power
|-
|-
|[[File:Super Luck.png]]||Super Luck||Gain +10 luck||Super Hero only trait||Super Power
|[[File:Super Luck.png]]||{{col|R|Super Luck}}||Gain {{col|G|+10}} {{KW|Luck}}||Super Hero only trait||Super Power
|-
|-
|[[File:Super Reflexes.png]]||Super Reflexes||Gain +30 dexterity.||Super Hero only trait||Super Power
|[[File:Super Reflexes.png]]||{{col|R|Super Reflexes}}||Gain {{col|G|+30}} {{KW|Dex}}.||Super Hero only trait||Super Power
|-
|-
|[[File:Super Regeneration.png]]||Super Regeneration||Recover all hearts on completing a combat encounter.||Super Hero only trait||Super Power
|[[File:Super Regeneration.png]]||{{col|R|Super Regeneration}}||Recover all {{KW|Hearts}} on completing a combat encounter.||Super Hero only trait||Super Power
|-
|-
|[[File:Super Rich.png]]||Super Rich||You have infinite gold. (Assumes 999 gold  for the purpose of effects that scale with gold.)||Super Hero only trait||Super Power
|[[File:Super Rich.png]]||{{col|R|Super Rich}}||You have {{col|G|infinite}} {{KW|Gold}}. {{col|Gr|(Assumes 999}} {{KW|Gold}} {{col|Gr|for the purpose of effects that scale with}} {{KW|Gold}}{{col|Gr|.)}}||Super Hero only trait||Super Power
|-
|-
|[[File:Super Smarts.png]]||Super Smarts||Gain +30 intelligence.||Super Hero only trait||Super Power
|[[File:Super Smarts.png]]||{{col|R|Super Smarts}}||Gain {{col|G|+30}} {{KW|Int}}.||Super Hero only trait||Super Power
|-
|-
|[[File:Super Speed.png]]||Super Speed||Gain 100% increased movement speed.||Super Hero only trait||Super Power
|[[File:Super Speed.png]]||{{col|R|Super Speed}}||Gain {{col|G|100%}} increased movement speed.||Super Hero only trait||Super Power
|-
|-
|[[File:Super Stamina.png]]||Super Stamina||???||Super Hero only trait||Super Power
|[[File:Super Stamina.png]]||{{col|R|Super Stamina}}||Gain {{col|G|+5}} {{KW|Stamina}}.||Super Hero only trait||Super Power
|-
|-
|[[File:Super Strength.png]]||Super Strength||Gain +30 strength.||Super Hero only trait||Super Power
|[[File:Super Strength.png]]||{{col|R|Super Strength}}||Gain {{col|G|+30}} {{KW|Str}}.||Super Hero only trait||Super Power
|-
|-
|}
|}


== [[Esper]] Traits==
 
== {{col|Esp|[[Esper]] Traits}} ==
{|class="wikitable sortable" style="width: 100%;"
{|class="wikitable sortable" style="width: 100%;"
!class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type
|-
|[[File:Entropy Manipulation.png]]||Entropy Manipulation||You gain +1 luck at level 2, 4 and 6. [This works in retrospect.]||Esper only trait||Psychic Ability
|-
|[[File:Lightning Force.png]]||Lightning Force||On a tally of 5 lightning triggers, trigger a chain lightning that deals lightning damage. [chains between 3 enemies] [0.1 seconds cooldown] ||Esper only trait||Psychic Ability
|-
|[[File:Mamas Stuff.png]]||Mamas Stuff||Grants three kitchen knife orbitals that deal x to x thrusting damage and inflict bleed.||Esper only trait||Psychic Ability
|-
|-
|[[File:Mental Empowerment.png]]||Mental Empowerment||While your total companion weight is at or below 1, your companion deals 100% more damage.||Esper only trait||Psychic Ability
|[[File:Mind Spiral.png]]||{{col|Esp|Disintegration Aura}}||Grants a {{Col|En|Disintegration Aura}} that deals {{col|G|20 to 40}} {{KW|EnergyN}} {{col|En|Damage}} {{col|G|4 times per second}}. {{KW|Tick}}||Esper only trait||Psychic Ability
|-
|-
|[[File:Mind Control.png]]||Mind Control||During combat, periodically confuse all enemies in the room every 8 seconds.||Esper only trait||Psychic Ability
|[[File:Lightning Force.png]]||{{col|Esp|Lightning Force}}||{{Col|P|On the Tally}} of {{Col|G|4}} {{Col|P|Attacks}}, your next {{Col|P|Attack}} {{KW|triggers}} a {{col|Esp|Psi-Lightning}} that deals {{Col|G|135 to 405}} {{KW|LightningN}} {{col|Y|Damage}}||Esper only trait||Psychic Ability
|-
|-
|[[File:Mind Over Matter.png]]||Mind Over Matter||Gain strength equal to half your intelligence.||Esper only trait||Psychic Ability
|[[File:Mamas Stuff.png]]||{{col|Esp|Mama's Stuff}}||Grants three {{col|Esp|Kitchen Knife {{KW|Orbital}}s}} that deal {{Col|G|185 to 315}} {{KW|ThrustN}} {{col|Br|Damage}} and inflict {{KW|Bleed}}.||Esper only trait||Psychic Ability
|-
|-
|[[File:Mind Spiral.png]]||Mind Spiral||???||Esper only trait||Psychic Ability
|[[File:Mental Empowerment.png]]||{{col|Esp|Mental Link}}||While you have exactly {{col|G|1}} {{KW|Companion}}, that {{KW|Companion}} deals {{col|G|x5,00}} Damage.||Esper only trait||Psychic Ability
|-
|-
|[[File:Papas Stuff.png]]||Papas Stuff||Grants 2 Assault Rifle companionsAssault Rifles attack 1.00 times per second dealing thrusting ranged damage.  Each assault rifle grants +15% lethal hit chance.||Esper only trait||Psychic Ability
|[[File:Papas Stuff.png]]||{{col|Esp|Papa's Stuff}}||Grants 2 Assault Rifle {{KW|Companions}}<br><br>{{col|Gr|APS:}} {{col|G|1.00}}<br>{{col|Gr|DMG:}} {{col|G|110 to 210}} {{KW|ThrustN}}<br>{{col|Gr|Each Grants:}} {{KW|CritDMG|75}}||Esper only trait||Psychic Ability
|-
|-
|[[File:Psionic Blasts.png]]||Psionic Blasts||During combat, periodically trigger 3 psionic blasts on a random enemy dealing explosion damage every 2 seconds.||Esper only trait||Psychic Ability
|[[File:Psionic Blasts.png]]||{{col|Esp|Psionic Blasts}}||{{Col|G|Every 2 seconds}} {{KW|triggers}} 3 {{col|Esp|Psionic Blasts}} that deal {{col|G|100 to 120}} {{KW|ExplosionN}} {{col|R|Damage}} each. {{KW|Tick}}||Esper only trait||Psychic Ability
|-
|-
|-|[[File:Spontaneous Combustion.png]]||Spontaneous Combustion||???||Esper only trait||Psychic Ability
|[[File:Spontaneous Combustion.png]]||{{col|Esp|Spontaneous Combustion}}||Your {{col|P|Attacks}} and {{col|P|Skill}} gain a 15% chance to {{KW|trigger}} a {{col|R|Fire Burst}} {{col|P|on hit}} that deals {{col|G|1025 to 1600}} {{KW|FireN}} {{col|R|Damage}}.||Esper only trait||Psychic Ability
|}
|}


== [[Cyborg]] Traits==
== {{col|Gr|[[Cyborg]] Traits}}==
{|class="wikitable sortable" style="width: 100%;"
{|class="wikitable sortable" style="width: 100%;"
!class=unsortable style="width:1%;"| !!Name!!class=unsortable style="width:50%;"|Description!!Conditions!!Type
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type
|-
|[[File:Bomb Factory Augment.png]]||Bomb Factory Augment||Grants you a bomb 2 seconds after using your final bomb. (Also works out of combat.)||Cyborg only trait||Cybernetic Augment
|-
|[[File:Computation Speed Augment.png]]||Computation Speed Augment||Each point of intelligence grants +5% critical hit multiplier.||Cyborg only trait||Cybernetic Augment
|-
|[[File:Enhanced Weapons Augment.png]]||Enhanced Weapons Augment||???||Cyborg only trait||Cybernetic Augment
|-
|[[File:Lightning Nova Augment.png]]||Lightning Nova Augment||???||Cyborg only trait||Cybernetic Augment
|-
|[[File:Magi-Tech Augment.png]]||Magi-Tech Augment||???||Cyborg only trait||Cybernetic Augment
|-
|-
|[[File:Photon Blaster Augment.png]]||Photon Blaster Augment||During combat, periodically shoots a photon beam at the nearest enemy dealing X to X energy damage every 2 seconds.
|[[File:Freezing Core.png]]||{{col|Gr|Freezing Core}}||Your {{col|P|Skill}} deals {{col|G|+90 to 100}} {{KW|ColdN}} {{col|B2|Damage}}.||Cyborg only trait||Cybernetic Augment
|Cyborg only trait||Cybernetic Augment
|-
|-
|[[File:Polarity Shift Augment.png]]||Polarity Shift Augment||Your lucky hits are cursed hits and vice versa.||Cyborg only trait||Cybernetic Augment
|[[File:Laser Core.png]]||{{col|Gr|Laser Core}}||{{col|P|On Skill Used}}: {{col|G|Every 0.4 seconds}} {{KW|trigger}} a {{col|R|Laser}} that deals {{col|G|290 to 485}} {{KW|EnergyN}} {{col|En|Damage}} for {{col|G|8 seconds}}. {{KW|Tick}}||Cyborg only trait||Cybernetic Augment
|-
|-
|[[File:Power Amplifier Augment.png]]||Power Amplifier Augment||Doubles your power.||Cyborg only trait||Cybernetic Augment
|[[File:Lucky Core.png]]||{{col|Gr|Lucky Core}}||Your {{col|P|Skill}} gains {{col|G|+100%}} {{KW|LHc}}.||Cyborg only trait||Cybernetic Augment
|-
|-
|[[File:Rocket Punch Augment.png]]||Rocket Punch Augment||Grants 100% increased body attack range and 100% crushing hit chance with body attacks.||Cyborg only trait||Cybernetic Augment
|[[File:Mana Core.png]]||{{col|Gr|Mana Core}}||Gain {{col|G|+20%}} {{KW|Mana}} {{col|B|Recovery}} per Level. {{col|Gr|(Up to +120%)}}||Cyborg only trait||Cybernetic Augment
|-
|-
|[[File:Scope Augment.png]]||Scope Augment||Gain between +5% and +35% critical hit chance with weapon attacks depending on the dexterity scaling of your equipped weapon.||???||Cybernetic Augment
|[[File:Power Core.png]]||{{col|Gr|Power Core}}||{{KW|Power}} also grants {{col|P|Skill}} Effect ({{KW|SkEff}}).||Cyborg only trait||Cybernetic Augment
|-
|-
|}
|}

Latest revision as of 18:27, 8 September 2024

Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.

Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain classes that have class-only traits, such as the Super Hero, Esper and Cyborg.

Strength Traits

Name Description Conditions Type
Adrenaline • Gain +1 missing Heart .
• Gain +25% Effect of Emotions per missing Heart .
??? Strength
An Honest Day of Work Modifiers to your Stamina Recovery Speed also apply to Skill Effect (). ??? Strength
Ancestral Aid Grants 2 Ancestral Spirit Companions .

APS: 2.00
DMG: 80 to 110 SlashingAll slashing damage is physical damage.
Each grants: +10% Attack Speed
??? Strength
Arrogance On inflicting TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
or CharmCharm
x1.25 Damage Taken at Far Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
, deal x1.30 Damage with Non Critical Hits for 8 seconds [Emotion] [Buff]
??? Strength
Attack of Opportunity After not having attacked for 2 seconds, your next Attack grants you CourageCourage
x1.50 Attack Speed with Melee
x1.25 Attack Speed with Ranged
x1.25 Attack Speed with Magic
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Buff]
.
??? Strength
Barbarism Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +5% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.. ??? Strength
Battle Rush Grants PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. if you meet the breakpoint:
↪25% increased Movement Speed: +25 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.
↪50% increased Movement Speed: +25 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.
↪100% increased Movement Speed: +25 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.
??? Strength
Beef Gain +100% Stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., but gain -50% Stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. and IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. ??? Strength
Berserk On Skill Used, grants BerserkBerserk
x1.30 Attack Speed
x1.30 Movement Speed
Duration: 10 seconds
Max Stacks: 1
[Emotion] [Buff]
.
??? Strength
Blessed Hammer Your Attack and Skill gain a 25% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Holy Hammer on Hit that deals 195 to 290 RadiantGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
Damage.
??? Strength
Blunt Trauma StrikingAll striking damage is physical damage. damage from you and your Companions inflicts InstabilityInstability
x1.40 Top End Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
.
??? Strength
Bone Crusher • Your Atacks inflict a stack of CrushCrush
Deals 525 to 1275 Physical Damage on Max Stacks
Damage Scaling:
0/50 : 0/0 : 0/0
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]
with Crushing Hits Crushing Hits deal guaranteed Top End Damage..
CrushCrush
Deals 525 to 1275 Physical Damage on Max Stacks
Damage Scaling:
0/50 : 0/0 : 0/0
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]
deals x0.50 damage when inflicted with Ranged or Magic
??? Strength
Boozer Booze Buffs are permanent and have +100% Effect. ??? Strength
Brawler Grants +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per actor in the room. (up to +100)
(Actors are you, your Companions and Enemies.)
??? Strength
Brawn Over Brain Grants +20% Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. Recovery per Strength Trait you have. ??? Strength
Close Combat Grants +100% Ruthless Hit Chance Ruthless Hits gain
x2.00 Top End Damage.
at Close Range Hits at Close Range deal x1.20 Damage..
??? Strength
Explosive Force Your Attacks and Skill gain a 25% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
an Explosion on hit that deals 160 to 195 ExplosionExplosion damage persists through the armor threshold. Damage.
??? Strength
Fire and Blood You can stack BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
and BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
up to 10 times but BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
and BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
deal x0.20 damage.
??? Strength
Hand Of Hearts Grants +10% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. per Heart Container you have. ??? Strength
Heavy Draw Half your StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. also applies to DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Scaling from Ranged Weapons. ??? Strength
Holy Fire RadiantGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
Damage from you and your Companions , grants you Burning PassionBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
Burning Passion
+35 to 85 Fire Damage to Attacks
Duration: 8 seconds
Maximum Stacks: 1
[Emotion] [Buff]
.
??? Strength
Momentum • Gain +30% Stamina Recovery Speed .
On Dash, your next 5 Attacks or Skills deal guaranteed Crushing Hits Crushing Hits deal guaranteed Top End Damage..
??? Strength
No Pain No Gain Modifiers to your Cursed Hit Chance Cursed Hits have x0.50 chance for Hit Effects to happen. also apply to your Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.. ??? Strength
Overwhelming Presence Grants +0.25% Buff Effect per point of Equip Load Capacity you have. ??? Strength
Pack Mentality • Your damage rolls twice and takes the lower value.
+1 Companion Capacity .
??? Strength
Pointy End ThrustingAll thrusting damage is physical damage. damage from you and your Companions inflicts PuncturePuncture
+10 to 30 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 5
[Debuff]
.
??? Strength
Power is Power PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also increases effect of debuffs. ??? Strength
Pushing Through Each point of Equip Load on you grants:
+0.25% Stamina Recovery Speed
+0.25% Movement Speed
+0.25% Damage
??? Strength
Rage • Your Attacks grant you a stack of RageRage
+4% Attack Speed
Duration: 4 seconds
Max Stacks: 10
[Emotion] [Buff]
on hit.
Melee Attacks grant +1 stack.
??? Strength
Razors Edge SlashingAll slashing damage is physical damage. damage from you and your Companions inflicts BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
.
??? Strength
Resolute Technique •Your Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. is 0%.
•Grants +100% Crushing Hit Chance Crushing Hits deal guaranteed Top End Damage..
??? Strength
Savage Wounds On Tick, BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
inflicts VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
.
??? Strength
Shrouded In Shadows • Grants 3 Shadow Orbitals that deal 105 to 175 DarkGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All dark damage inflicts Gloom.
Damage.
Shadow Orbitals inflict all statcks of GloomGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
at once.
??? Strength
Steady Strikes • Attack Speed Modifiers have x0.50 value.
• Modifiers to Attack Speed also apply to your Attack Damage at 150% value.
??? Strength
Testudo Gain x1.10 Melee Damage per point of Block Block prevents one hit of damage taken.
Refreshes each floor.
you have.
??? Strength
Threat Reckoning • Your Attacks with One-Handed Weapons inflict TauntTaunt
x1.35 Damage Taken at Close Range
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
.
• Your Attacks with Two-Handed Weapons inflict IntimidateIntimidate
x1.25 Melee Damage Taken
Duration: 8 seconds
Max Stacks: 1
[Emotion] [Debuff]
.
??? Strength
Titan Grip • You can wear an Offhand with Two-Handed Melee Weapons.
Two-Handed Melee Weapons also count as One-Handed
??? Strength
Unforgiving Ailments and Debuffs inflicted by Skills have +100% effect. ??? Strength

Dexterity Traits

Name Description Conditions Type
Advanced Ballistics Your Ranged damage is always considered to be at Close Range Hits at Close Range deal x1.20 Damage.. ??? Dexterity
Agility Modifiers to your movement speed also apply to your Attack Speed. ??? Dexterity
Alacrity Grants +40% Attack Speed with Weapons that scale with DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. ??? Dexterity
Ascetic's Discipline Gain +20% Skill Effect () per Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). you have. ??? Dexterity
Best Friends Forever Companions grant increased stats depending on how many you have:
↪1: +300% stats from Companions
↪2: +200% stats from Companions
↪3: +100% stats from Companions
??? Dexterity
Blood Infection On Tick, BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
inflicts 3 stacks of PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
.
??? Dexterity
Cheap Shot Your Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen. are also guaranteed Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing.. ??? Dexterity
Chill Aura Grants a Chill Aura that deals 20 to 35 ColdChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
Damage 4 times per second. [Tick]
??? Dexterity
Cull the Weak Enemies take more damage equal to the reduction of their movement speed. (multiplicative) ??? Dexterity
Deadly Toxins Each Stack of PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
additionally adds +1% chance to take a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier..
??? Dexterity
Dynamo Modifiers to your Movement Speed also apply to your Stamina Recovery Speed and Mana Recovery . ??? Dexterity
Earned Luck Each point of DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +2.5% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.. ??? Dexterity
Electric City Each stack of ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
additionally adds +25% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. taken.
??? Dexterity
Exit Strategy On Dash, refresh the duration of all Damage Over Time effects on all Enemies. ??? Dexterity
Exploitative Explosives Your Explosion Damage inflicts VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
.
??? Dexterity
Grenadier Every 3 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Grenade Throw that deals 295 to 365 ExplosionExplosion damage persists through the armor threshold. Damage. [Tick]
??? Dexterity
Harmony Your Weapon gains +50 to 75 RadiantGlitter
+5% Damage Taken from Lucky Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All radiant damage inflicts Glitter.
Damage with Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen. and +50 to 75 DarkGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All dark damage inflicts Gloom.
Damage with Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen..
??? Dexterity
Influence You and your Companions gain +20% Attack Speed per Aura you have. ??? Dexterity
Illusion Of Control Your modifier to Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. also applies to your Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. at 150% value. ??? Dexterity
Intuition Gain +100% Stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., but gain -50% Stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. and IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. ??? Dexterity
Lethality The Damage Bonus from Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing. is affected by your Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.. ??? Dexterity
Lightning Conductor Your Attacks and Skill gain a 35% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Chain Lightning on hit that deals 130 to 380 LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Damage.
??? Dexterity
Like Clockwork Modifiers to your Attack Speed also apply to Tick Speed. ??? Dexterity
Opportunistic Damage from your Skill inflicts FatigueFatigue is a debuff that reduces movement speed by up to 25% and increases damage taken from critical hits❗ by 50% and lasts 4 seconds.. ??? Dexterity
Pet The Dog Grants a Puppy Companion .

APS: 2.00
DMG: 160 to 220 SlashingAll slashing damage is physical damage.
Each Grants: +35% Buff Effect.
??? Dexterity
Point Blank Grants +100% Crushing Hit Chance Crushing Hits deal guaranteed Top End Damage. with Ranged Damage at Close Range Hits at Close Range deal x1.20 Damage.. ??? Dexterity
Poison Aura Grants a Poison Aura that deals 10 to 20 PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All poison damage is elemental damage and inflicts Poison.
Damage 4 times per second. [Tick].
??? Dexterity
Precision Grants +5% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. per DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Trait you have. ??? Dexterity
Raised Morale On completing a Combat Encounter room without taking damage, gain 1 stack of MoraleTip: Avoid taking damage by using evades and block .Morale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage..

??? Dexterity
Repeat Offender Grants +100% Effect of Debuffs if you have repeatRepeated attacks deal 25% less damage. ed an Attack in the past 4 seconds. ??? Dexterity
Rogue's Tally On the Tally of 3 Attacks, your next Attack or Skill deals a guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.. ??? Dexterity
Sharpshooter Grants +100%Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. at Far Range Hits at Far Range deal x0.90 Damage.. ??? Dexterity
Spellblade Grants +20% Melee Attack Speed per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have. ??? Dexterity
Spinning Blades Grants 2 Spinning Blade OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s that deal 105 to 190 SlashingAll slashing damage is physical damage. Damage and inflict RuptureRupture
x1.25 Physical Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
.
??? Dexterity
Step of the Wind On Dash, grants 4 stacks of TailwindTailwind
x1.05 Attack Speed
x1.05 Movement Speed
x1.05 Orbital Speed
x1.05 Tick Speed
Duration: 8 seconds
Max Stacks: 4
[Buff]
.
??? Dexterity
Swagger Every 4 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
your On Dash Effects.
??? Dexterity
Transcendence Infusion Buffs are permanent. (Note: Rerolling with an Obsidian Die will remove active infusions) ??? Dexterity
Trigger Maniac Gain x1.10 TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
Damage per Weapon Upgrade Level you have.
??? Dexterity
Two Steps Ahead On Dash, repeatRepeated attacks deal 25% less damage. your next 2 Attacks.
•Your RepeatRepeated attacks deal 25% less damage. s deal x2.00 Damage.
??? Dexterity

Intelligence Traits

Name Description Conditions Type
Anatomical Knowledge Gain +150% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. against BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
ing enemies.
??? Intelligence
Apocalypse On Skill used, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Meteor Rain that deals 570 to 855 Fire Damage.
??? Intelligence
Arcane Familiar Grants an Arcane Familiar Companion .

APS: 2.00
DMG: 215 to 290 ThrustingAll thrusting damage is physical damage.
Each Grants: +1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
??? Intelligence
Astromancy Your Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen. now x3.00 the chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
effects on hit, up from x2.00.
??? Intelligence
Bramble Growth Your NatureNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]
All nature damage is considered elemental damage and inflicts Nettles.
Damage inflicts BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
.
??? Intelligence
Burn Aura Grants a Burn Aura deals 10 to 30 FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Damage 4 times per second. [Tick]
??? Intelligence
Chrono Shift On Skill Used, gain +100% Tick Speed for 10 seconds. [Buff] ??? Intelligence
Cold Blood ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
additionally adds +20% chance to take a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier..
??? Intelligence
Combustion BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
deals +100% Damage and deals Damage in an Area.
??? Intelligence
Corrosive Magic NecroticNecrosis
Damage: 150 to 225 Necrotic
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
All necrotic damage inflicts Necrosis.
and PoisonPoison
Damage: 10 to 20 Poison
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: infinite
Tick Speed: 2
Duration: 4 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
damage from you and your Companions inflicts FragilityFragility
x1.30 Damage Over Time Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
.
??? Intelligence
Dominance Each point of IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants:
+1% Buff Effect
+1% Aura Radius.
??? Intelligence
Dreamer Grants +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have. (Up to +100) ??? Intelligence
Elemental Balance On dealing Ele2 Damage gain Buffs:
LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
x1.30 FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
damage for 4 seconds
FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
x1.30 ColdChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
damage for 4 seconds
ColdChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
x1.30 LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
damage for 4 seconds
??? Intelligence
Elemental Focus FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Damage from Skills inflicts ScorchScorch
x1.25 Fire Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
.
ColdChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
Damage from Skills inflicts Frostbite Frostbite
x1.25 Cold Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
.
LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Damage from Skills inflicts ZapZap
x1.25 Lightning Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Ailment]
.
??? Intelligence
Entropy Modifiers to your Mana Recovery also apply to your Damage Over Time ??? Intelligence
Event Horizon • Grants +100% OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. Range.
• Your OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s inflict VulnerabilityVulnerability
x1.20 Damage Taken
Duration: 4 seconds
Max Stacks: 1
[Hex] [Debuff]
.
??? Intelligence
Forethought Gain +30% Attack Speed while missing Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.. ??? Intelligence
Hex Touch Gain increased Effect of Debuffs equal to your Cursed Hit Chance Cursed Hits have x0.50 chance for Hit Effects to happen.. (up to +100%) ??? Intelligence
Ice Conjuration Your Attacks and Skills gain a 35% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
an Ice Volley on hit that deals 125 to 150 ColdChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
Damage.
??? Intelligence
Ignition Burst Grants +75 to 125 FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Damage to your ExplosionExplosion damage persists through the armor threshold. Damage.
??? Intelligence
Insight Grants +20% increased Skill Effect () per IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. Trait you have. ??? Intelligence
Inspiring Presence PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also increases Companion Damage at 200% value. ??? Intelligence
Keen Mind Gain +100% Stats from IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats., but gain -50% Stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. and DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. ??? Intelligence
Lightning Always Strikes Twice Any time you triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Damage, the effect is triggered an additional time after a 0.5 second delay.
??? Intelligence
Mageblood Potion buffs are permanent. ??? Intelligence
Mana Beacon Grants x1.10 Companion Damage per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have. ??? Intelligence
Nature's Boon On the Tally of 2 Attacks, your next Attack triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Razor Leaf that deals 100 to 130 NatureNettles
Deals 5 to 10 Nature Damage when target takes damage
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 5
Duration: 4 seconds
[Ailment]
All nature damage is considered elemental damage and inflicts Nettles.
Damage.
??? Intelligence
Normal Distribution Modifiers to your Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. also apply to your Tick Speed and your Orbital Speed. ??? Intelligence
Pocket Magic Every 1 second triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
an Attack of a random Wand or Staff Weapon in your Inventory. (Weapon Enchantments will not apply) [Tick]
??? Intelligence
Power Hungry Grants +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Soul Heart you have. (up to +100) ??? Intelligence
Prodigy You have +50% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. but other modifiers to Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. have x0.50 effect. ??? Intelligence
Shock Aura Grants a Shock Aura that deals 10 to 40 LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Damage 4 times per second. [Tick]
??? Intelligence
Static Blows On inflicting the maximum stacks of ShockShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
, the stacks are consumed to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Lightning Strike that deals 180 to 535 LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Damage.
??? Intelligence
Strong Together • Grants +2 Companion Capacity .
• Gain x0.50 stats from Companions .
??? Intelligence
Thaumaturgical Echo On the Tally of 3 Attacks, repeatRepeated attacks deal 25% less damage. your next attack. ??? Intelligence
Trickery Gain +20% Sneaky Hit Chance Sneaky Hits have x2.00 Critical Hit Damage per Common or Uncommon Equipment Item you are wearing. ??? Intelligence
Vision Quests On the tally of 100 Attacks, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
your On Skill Used Effects and then deal +100% Damage for 8 seconds.
??? Intelligence
Zoo Utopia You and your Companions deal x1.05 Damage per Companion you have. ??? Intelligence

Super Hero Traits

Name Description Conditions Type
Super Durability Gain +5 maximum inherent Armor . Super Hero only trait Super Power
Super Luck Gain +10 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck
Chance For:
↳Upgrading Room Reward
↳Win in Arcade
↳Extra Trait offered
↳Roll lowest price in Shop
Grants Lucky Hit Chance.
Super Hero only trait Super Power
Super Reflexes Gain +30 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. Super Hero only trait Super Power
Super Regeneration Recover all Hearts on completing a combat encounter. Super Hero only trait Super Power
Super Rich You have infinite Gold . (Assumes 999 Gold for the purpose of effects that scale with Gold .) Super Hero only trait Super Power
Super Smarts Gain +30 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. Super Hero only trait Super Power
Super Speed Gain 100% increased movement speed. Super Hero only trait Super Power
Super Stamina Gain +5 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. Super Hero only trait Super Power
Super Strength Gain +30 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. Super Hero only trait Super Power


Esper Traits

Name Description Conditions Type
Disintegration Aura Grants a Disintegration Aura that deals 20 to 40 Energy Damage 4 times per second. [Tick] Esper only trait Psychic Ability
Lightning Force On the Tally of 4 Attacks, your next Attack triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Psi-Lightning that deals 135 to 405 LightningShock
x1.04 Damage Taken
Duration: 4 seconds
Maximum Stacks: 5
[Ailment]
All lightning damage is elemental damage and inflicts Shock.
Damage
Esper only trait Psychic Ability
Mama's Stuff Grants three Kitchen Knife OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s that deal 185 to 315 ThrustingAll thrusting damage is physical damage. Damage and inflict BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
.
Esper only trait Psychic Ability
Mental Link While you have exactly 1 Companion , that Companion deals x5,00 Damage. Esper only trait Psychic Ability
Papa's Stuff Grants 2 Assault Rifle Companions .

APS: 1.00
DMG: 110 to 210 ThrustingAll thrusting damage is physical damage.
Each Grants: +75% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.
Esper only trait Psychic Ability
Psionic Blasts Every 2 seconds triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
3 Psionic Blasts that deal 100 to 120 ExplosionExplosion damage persists through the armor threshold. Damage each. [Tick]
Esper only trait Psychic Ability
Spontaneous Combustion Your Attacks and Skill gain a 15% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Fire Burst on hit that deals 1025 to 1600 FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Damage.
Esper only trait Psychic Ability

Cyborg Traits

Name Description Conditions Type
Freezing Core Your Skill deals +90 to 100 ColdChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
Damage.
Cyborg only trait Cybernetic Augment
Laser Core On Skill Used: Every 0.4 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a Laser that deals 290 to 485 Energy Damage for 8 seconds. [Tick]
Cyborg only trait Cybernetic Augment
Lucky Core Your Skill gains +100% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.. Cyborg only trait Cybernetic Augment
Mana Core Gain +20% Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. Recovery per Level. (Up to +120%) Cyborg only trait Cybernetic Augment
Power Core PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also grants Skill Effect (). Cyborg only trait Cybernetic Augment