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| |???||Strength | | |???||Strength |
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| |[[File:An Honest Day of Work.png]]||{{col|Melee|An Honest Day of Work}}||Modifiers to your {{KW|StaminaRS}} {{Col|G|also}} apply to {{Col|P|Skill}} Effect ({{KW|SkEff}}).||???||Strength | | |[[File:An Honest Day of Work.png]]||{{col|Melee|An Honest Day of Work}}||Modifiers to your {{KW|StaminaRS}} {{Col|G|also}} apply to {{Col|P|Skill Effect}} ({{KW|SkEff}}).||???||Strength |
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| |[[File:Ancestral Aid.png]]||{{col|Melee|Ancestral Aid}}||Grants 2 {{col|Melee|Ancestral Spirit}} {{KW|Companions}}. <br><br>{{col|Gr|APS:}} {{col|G|2.00}}<br>{{col|Gr|DMG:}} {{col|G|80 to 110}} <span style ="text-transform:capitalize">{{KW|SlashN}} </span><br>{{col|Gr|Each grants:}} {{col|G|+10%}} Attack Speed||???||Strength | | |[[File:Ancestral Aid.png]]||{{col|Melee|Ancestral Aid}}||Grants 2 {{col|Melee|Ancestral Spirit}} {{KW|Companions}}. <br>{{col|Gr|Attack Damage:}} {{col|G|80 to 110}} <span style ="text-transform:capitalize">{{KW|SlashN}}</span><br>{{col|Gr|Attack Speed:}} {{col|G|2.00}}<br>{{col|Gr|Each grants:}} {{col|G|+10%}} Attack Speed||???||Strength |
| |- | | |- |
| |[[File:Arrogance.png]]||{{col|Melee|Arrogance}}||On inflicting {{KW|Taunt}} or {{KW|Charm}}, deal {{col|G|x1.40}} Damage with {{col|P|Non Critical Hits}} for {{col|G|8 seconds}} {{KW|Emotion}} {{KW|Buff}}||???||Strength | | |[[File:Arrogance.png]]||{{col|Melee|Arrogance}}||On inflicting {{KW|Taunt}} or {{KW|Charm}}, deal {{col|G|x1.40}} Damage with {{col|P|Non Critical Hits}} for {{col|G|8 seconds}} {{KW|Emotion}} {{KW|Buff}}||???||Strength |
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| |[[File:Savage Wounds.png]]||{{col|Melee|Savage Wounds}}||{{col|P|Attacks}} from you and your {{KW|Companions}} tick {{col|P|Damage Over Time}} effects on the Target.||???||Strength | | |[[File:Savage Wounds.png]]||{{col|Melee|Savage Wounds}}||{{col|P|Attacks}} from you and your {{KW|Companions}} tick {{col|P|Damage Over Time}} effects on the Target.||???||Strength |
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| |[[File:Shrouded In Shadows.png]]||{{col|Melee|Shrouded In Shadows}}||• Grants 3 {{col|C|Shadow Orbitals}} that deal {{col|G|105 to 175}} {{KW|DarkN}} {{col|B4|Damage}}. <br>• {{col|C|Shadow Orbitals}} inflict {{col|G|all}} statcks of {{KW|Gloom}} at once.||???||Strength | | |[[File:Shrouded In Shadows.png]]||{{col|Melee|Shrouded In Shadows}}||• Grants 3 {{col|C|Shadow Orbitals}} that deal {{col|G|105 to 175}} {{KW|DarkN}} {{col|B4|Damage}}. <br>• {{col|C|Shadow Orbitals}} inflict {{col|G|all}} stacks of {{KW|Gloom}} at once.||???||Strength |
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| |[[File:Steady Strikes.png]]||{{col|Melee|Steady Strikes}}||• Attack Speed Modifiers have {{col|R|x0.50}} value. <br>• Modifiers to Attack Speed {{col|G|also}} apply to your {{col|P|Attack}} Damage at {{col|G|200%}} value. ||???||Strength | | |[[File:Steady Strikes.png]]||{{col|Melee|Steady Strikes}}||• Attack Speed Modifiers have {{col|R|x0.50}} value. <br>• Modifiers to Attack Speed {{col|G|also}} apply to your Damage at {{col|G|200%}} value. ||???||Strength |
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| |[[File:Testudo.png]]||{{col|Melee|Testudo}}||Gain {{Col|G|x1.20}} {{Col|Melee|Melee}} Damage per point of {{KW|Block}} you have.||???||Strength | | |[[File:Testudo.png]]||{{col|Melee|Testudo}}||Gain {{Col|G|x1.20}} {{Col|Melee|Melee}} Damage per point of {{KW|Block}} you have.||???||Strength |
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| |[[File:Deadly Toxins.png]]||{{col|G2|Deadly Toxins}}||Each Stack of {{KW|Poison}} additionally adds {{col|G|+1%}} chance to take a {{KW|Crit}}.||???||Dexterity | | |[[File:Deadly Toxins.png]]||{{col|G2|Deadly Toxins}}||Each Stack of {{KW|Poison}} additionally adds {{col|G|+1%}} chance to take a {{KW|Crit}}.||???||Dexterity |
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| |[[File:Dynamo.png]]||{{col|G2|Dynamo}}||Modifiers to your Movement Speed {{col|G|also}} apply to your {{KW|StaminaRS}} and {{KW|ManaRegen}} at {{col|G|200%}} value.||???||Dexterity | | |[[File:Dynamo.png]]||{{col|G2|Dynamo}}||Modifiers to your Movement Speed {{col|G|also}} apply to your {{KW|StaminaRS}} and {{KW|ManaRegen}} at {{col|G|200%}} of their value.||???||Dexterity |
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| |[[File:Earned Luck.png]]||{{col|G2|Earned Luck}}||Each point of {{KW|Dex}} additionally grants {{KW|LHc|2.5}}.||???||Dexterity | | |[[File:Earned Luck.png]]||{{col|G2|Earned Luck}}||Each point of {{KW|Dex}} additionally grants {{KW|LHc|2.5}}.||???||Dexterity |
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| |[[File:Apocalypse.png]]||{{col|B|Apocalypse}}||{{col|P|On Skill used}}, {{KW|trigger}} {{col|G|3}} {{col|R|Meteors}} that each deal {{col|G|570 to 855}} {{col|R|Fire}} {{col|R|Damage}}. ||???||Intelligence | | |[[File:Apocalypse.png]]||{{col|B|Apocalypse}}||{{col|P|On Skill used}}, {{KW|trigger}} {{col|G|3}} {{col|R|Meteors}} that each deal {{col|G|570 to 855}} {{col|R|Fire}} {{col|R|Damage}}. ||???||Intelligence |
| |- | | |- |
| |[[File:Arcane Familiar.png]]||{{col|B|Arcane Familiar}}||Grants an Arcane Familiar {{KW|Companion}}.<br><br>{{col|Gr|APS:}} {{col|G|2.00}}<br>{{col|Gr|DMG:}} {{col|G|215 to 290}} {{KW|ThrustN}}<br>{{col|Gr|Each Grants:}} {{col|G|+1}} {{KW|Mana}} ||???||Intelligence | | |[[File:Arcane Familiar.png]]||{{col|B|Arcane Familiar}}||Grants an Arcane Familiar {{KW|Companion}}.<br>{{col|Gr|Attack Damage:}} {{col|G|215 to 290}} {{KW|ThrustN}}<br>{{col|Gr|Attack Speed:}} {{col|G|2.00}}<br>{{col|Gr|Each Grants:}} {{col|G|+1}} {{KW|Mana}} ||???||Intelligence |
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| |[[File:Astromancy.png]]||{{col|B|Astromancy}}||Your {{KW|LHs}} now {{col|G|x4.00}} the chance to {{KW|trigger}} effects {{col|P|on hit}}, up from {{col|G|x2.00}}.||???||Intelligence | | |[[File:Astromancy.png]]||{{col|B|Astromancy}}||Your {{KW|LHs}} now {{col|G|x4.00}} the chance to {{KW|trigger}} effects {{col|P|on hit}}, up from {{col|G|x2.00}}.||???||Intelligence |
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| |[[File:Forethought.png]]||{{col|B|Forethought}}||• Your {{KW|Hearts}} count as {{KW|Soul_Hearts}}.<br>• Recover {{col|G|+2}} {{KW|Hearts}} upon entering a Floor.||???||Intelligence | | |[[File:Forethought.png]]||{{col|B|Forethought}}||• Your {{KW|Hearts}} count as {{KW|Soul_Hearts}}.<br>• Recover {{col|G|+2}} {{KW|Hearts}} upon entering a Floor.||???||Intelligence |
| |- | | |- |
| |[[File:Hex Touch.png]]||{{col|B|Hex Touch}}||Gain increased Effect of {{Col|P|Debuffs}} equal to your {{KW|CursedHitChance}}. {{Col|Gr|(up to +100%)}}||???||Intelligence | | |[[File:Hex Touch.png]]||{{col|B|Hex Touch}}||Gain increased Effect of {{Col|P|Debuffs}} equal to your {{KW|CursedHitChance}}.<br>{{Col|Gr|(up to +100%)}}||???||Intelligence |
| |- | | |- |
| |[[File:Ice Conjuration.png]]||{{col|B|Ice Conjuration}}||Your {{col|P|Attacks}} and {{col|P|Skills}} gain a 35% chance to {{KW|trigger}} {{col|G|3}} {{col|B2|Ice Shards}} {{col|p|on hit}} that deals {{col|G|125 to 150}} {{KW|ColdN}} {{col|B2|Damage}}.||???||Intelligence | | |[[File:Ice Conjuration.png]]||{{col|B|Ice Conjuration}}||Your {{col|P|Attacks}} gain a 35% chance to {{KW|trigger}} {{col|G|3}} {{col|B2|Ice Shards}} {{col|p|on Hit}} that each deal {{col|G|125 to 150}} {{KW|ColdN}} {{col|B2|Damage}}.||???||Intelligence |
| |- | | |- |
| |[[File:Ignition Burst.png]]||{{col|B|Ignition Burst}}||Grants {{col|G|+75 to 125}} {{KW|FireN}} Damage to your {{KW|ExplosionN}} Damage.||???||Intelligence | | |[[File:Ignition Burst.png]]||{{col|B|Ignition Burst}}||Grants {{col|G|+75 to 125}} {{KW|FireN}} Damage to your {{KW|ExplosionN}} Damage.||???||Intelligence |
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions; however, some require conditions for the trait to appear. For example, Shield based traits will not appear until you are wearing a shield. There are also certain classes that have class-only traits, such as the Super Hero, Esper, and Cyborg.
Strength Traits
|
Name |
Description |
Conditions |
Type
|
 |
Adrenaline |
• Gain +1 missing Heart . • Gain +25% Effect of Emotions per missing Heart .
|
??? |
Strength
|
 |
An Honest Day of Work |
Modifiers to your Stamina Recovery Speed also apply to Skill Effect ( ). |
??? |
Strength
|
 |
Ancestral Aid |
Grants 2 Ancestral Spirit Companions . Attack Damage: 80 to 110 SlashingAll slashing damage is physical damage. Attack Speed: 2.00 Each grants: +10% Attack Speed |
??? |
Strength
|
 |
Arrogance |
On inflicting TauntTaunt x1.35 Damage Taken at Close Range  Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] or CharmCharm x1.25 Damage Taken at Far Range  Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff], deal x1.40 Damage with Non Critical Hits for 8 seconds [Emotion] [Buff] |
??? |
Strength
|
 |
Attack of Opportunity |
After not having attacked for 2 seconds, your next Attack grants you CourageCourage x1.50 Attack Speed with Melee x1.25 Attack Speed with Ranged x1.25 Attack Speed with Magic Duration: 8 seconds Max Stacks: 1 [Emotion] [Buff]. |
??? |
Strength
|
 |
Barbarism |
Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +5% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.. |
??? |
Strength
|
 |
Battle Rush |
Grants PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. if you meet the breakpoint: ↪10% increased Movement Speed: +25 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. ↪20% increased Movement Speed: +25 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. ↪30% increased Movement Speed: +25 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. |
??? |
Strength
|
 |
Beef |
Gain +100% Stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., but gain -50% Stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. and IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. |
??? |
Strength
|
 |
Berserk |
On Skill Used, grants BerserkBerserk x1.25 Attack Speed x1.25 Movement Speed Duration: 10 seconds Max Stacks: 1 [Emotion] [Buff]. |
??? |
Strength
|
 |
Blessed Hammer |
Your Attack gain a 25% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Holy Hammer on Hit that deals 195 to 290 RadiantGlitter +5% Damage Taken from Lucky Hits  Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage. |
??? |
Strength
|
 |
Blunt Trauma |
StrikingAll striking damage is physical damage. damage from you and your Companions inflicts InstabilityInstability x1.40 Top End Damage Taken Duration: 8 seconds Max Stacks: 1 [Hex] [Debuff].
|
??? |
Strength
|
 |
Bone Crusher |
• Your Atacks inflict a stack of CrushCrush Deals 525 to 1275 Physical Damage on Max Stacks Damage Scaling: 0/50 : 0/0 : 0/0 Maximum Stacks: 5 Duration: 4 seconds [Ailment] with Crushing Hits Crushing Hits deal guaranteed Top End Damage.. • CrushCrush Deals 525 to 1275 Physical Damage on Max Stacks Damage Scaling: 0/50 : 0/0 : 0/0 Maximum Stacks: 5 Duration: 4 seconds [Ailment] deals x0.50 damage when inflicted with Ranged or Magic |
??? |
Strength
|
 |
Boozer |
Booze Buffs are permanent and have +100% Effect. |
??? |
Strength
|
 |
Brawler |
Grants +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Actor in the room. (up to +100) (Actors are you, your Companions and Enemies.) |
??? |
Strength
|
 |
Brawn Over Brain |
Grants +25% Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. Recovery per Strength Trait you have. |
??? |
Strength
|
 |
Close Combat |
Grants +100% Ruthless Hit Chance Ruthless Hits gain x2.00 Top End Damage. at Close Range Hits at Close Range deal x1.20 Damage.. |
??? |
Strength
|
 |
Explosive Force |
Your Attacks gain a 40% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. an Explosion on hit that deals 160 to 195 ExplosionExplosion damage persists through the armor threshold. Damage. |
??? |
Strength
|
 |
Fire and Blood |
You can stack BurnBurn Damage: 55 to 75 Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and BleedBleed Damage: 70 to 105 Physical Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] up to 10 times but BurnBurn Damage: 55 to 75 Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] and BleedBleed Damage: 70 to 105 Physical Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] deal x0.35 damage. |
??? |
Strength
|
 |
Hand Of Hearts |
Grants +15% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. per Heart Container you have. |
??? |
Strength
|
 |
Heavy Draw |
Half your StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. also applies to DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Scaling from Ranged Weapons. |
??? |
Strength
|
 |
Holy Fire |
RadiantGlitter +5% Damage Taken from Lucky Hits  Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage from you and your Companions , grants you Burning PassionBurn Damage: 55 to 75 Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]Burning Passion +35 to 85 Fire Damage to Attacks Duration: 8 seconds Maximum Stacks: 1 [Emotion] [Buff]. |
??? |
Strength
|
 |
Momentum |
• Gain +50% Stamina Recovery Speed . • On Dash, your next 5 Attacks or Skills deal guaranteed Crushing Hits Crushing Hits deal guaranteed Top End Damage.. |
??? |
Strength
|
 |
No Pain No Gain |
Modifiers to your Cursed Hit Chance Cursed Hits have x0.50 chance for Hit Effects to happen. also apply to your Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.. |
??? |
Strength
|
 |
Overwhelming Presence |
Grants +0.25% Buff Effect per point of Equip Load Capacity you have. |
??? |
Strength
|
 |
Pack Mentality |
• Your damage rolls twice and takes the lower value. • +1 Companion Capacity . |
??? |
Strength
|
 |
Pointy End |
ThrustingAll thrusting damage is physical damage. damage from you and your Companions inflicts PuncturePuncture +10 to 30 Physical Damage Taken Duration: 4 seconds Max Stacks: 5 [Debuff]. |
??? |
Strength
|
 |
Power is Power |
PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also increases effect of debuffs. |
??? |
Strength
|
 |
Pushing Through |
Each point of Equip Load on you grants: ↪+0.3% Stamina Recovery Speed  ↪+0.3% Movement Speed ↪+0.3% Damage |
??? |
Strength
|
 |
Rage |
• Your Attacks grant you 1 stack of RageRage +1% Attack Speed Duration: 1 second Max Stacks: 40 Stacks decay one after another. [Emotion] [Buff] on hit. • Melee Attacks grant 5 stacks. |
??? |
Strength
|
 |
Razors Edge |
SlashingAll slashing damage is physical damage. damage from you and your Companions inflicts BleedBleed Damage: 70 to 105 Physical Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]. |
??? |
Strength
|
 |
Resolute Technique |
•Your Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. is 0%. •Grants +100% Crushing Hit Chance Crushing Hits deal guaranteed Top End Damage.. |
??? |
Strength
|
 |
Savage Wounds |
Attacks from you and your Companions tick Damage Over Time effects on the Target. |
??? |
Strength
|
 |
Shrouded In Shadows |
• Grants 3 Shadow Orbitals that deal 105 to 175 DarkGloom +10% Damage Taken from Cursed Hits  Duration: 4 seconds Max Stacks: 10 [Ailment]All dark damage inflicts Gloom. Damage. • Shadow Orbitals inflict all stacks of GloomGloom +10% Damage Taken from Cursed Hits  Duration: 4 seconds Max Stacks: 10 [Ailment] at once. |
??? |
Strength
|
 |
Steady Strikes |
• Attack Speed Modifiers have x0.50 value. • Modifiers to Attack Speed also apply to your Damage at 200% value. |
??? |
Strength
|
 |
Testudo |
Gain x1.20 Melee Damage per point of Block Block prevents one hit of damage taken. Refreshes each floor. you have. |
??? |
Strength
|
 |
Threat Reckoning |
• Your Attacks with One-Handed Weapons inflict TauntTaunt x1.35 Damage Taken at Close Range  Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff]. • Your Attacks with Two-Handed Weapons inflict IntimidateIntimidate x1.25 Melee Damage Taken Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff]. |
??? |
Strength
|
 |
Titan Grip |
• You can wear an Offhand with Two-Handed Weapons. • Two-Handed Weapons also count as One-Handed |
??? |
Strength
|
 |
Unforgiving |
• Damage from your Skill inflicts VulnerabilityVulnerability x1.20 Damage Taken Duration: 8 seconds Max Stacks: 1 [Hex] [Debuff]. • Ailments and Debuffs inflicted by Skills have +100% effect. |
??? |
Strength
|
Dexterity Traits
|
Name |
Description |
Conditions |
Type
|
 |
Advanced Ballistics |
Your Ranged damage is always considered to be at Close Range Hits at Close Range deal x1.20 Damage.. |
??? |
Dexterity
|
 |
Agility |
Modifiers to your movement speed also apply to your Attack Speed. |
??? |
Dexterity
|
 |
Alacrity |
Grants +40% Attack Speed with Weapons that scale with DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. |
??? |
Dexterity
|
 |
Ascetic's Discipline |
Gain +25% Skill Effect ( ) per Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). you have. |
??? |
Dexterity
|
 |
Best Friends Forever |
Companions grant increased stats depending on how many you have: ↪1: +300% stats from Companions  ↪2: +200% stats from Companions  ↪3: +100% stats from Companions  |
??? |
Dexterity
|
 |
Blood Infection |
On Tick, BleedBleed Damage: 70 to 105 Physical Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] inflicts 5 stacks of PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]. |
??? |
Dexterity
|
 |
Cheap Shot |
Your Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen. are also guaranteed Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing.. |
??? |
Dexterity
|
 |
Chill Aura |
Grants a Chill Aura that deals 40 to 70 ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Damage 4 times per second. [Tick] |
??? |
Dexterity
|
 |
Cull the Weak |
• Enemies take more damage equal to the reduction of their movement speed. (multiplicative) • Every 4 seconds inflict FatigueFatigue x0.80 Movement Speed Duration: Permanent Max Stacks: 1 [Emotion] [Debuff] to the Enemy with the lowest Health. [Tick] |
??? |
Dexterity
|
 |
Deadly Toxins |
Each Stack of PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] additionally adds +1% chance to take a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.. |
??? |
Dexterity
|
 |
Dynamo |
Modifiers to your Movement Speed also apply to your Stamina Recovery Speed and Mana Recovery at 200% of their value. |
??? |
Dexterity
|
 |
Earned Luck |
Each point of DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. additionally grants +2.5% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.. |
??? |
Dexterity
|
 |
Electric City |
Each stack of ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment] additionally adds +25% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. taken. |
??? |
Dexterity
|
 |
Exit Strategy |
On Dash, refresh the duration of all Damage Over Time effects on all Enemies and tick them once per Stamina Container Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). you have. |
??? |
Dexterity
|
 |
Exploitative Explosives |
Your Explosion Damage inflicts VulnerabilityVulnerability x1.20 Damage Taken Duration: 8 seconds Max Stacks: 1 [Hex] [Debuff]. |
??? |
Dexterity
|
 |
Grenadier |
Every 4 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Grenade Throw that deals 365 to 445 ExplosionExplosion damage persists through the armor threshold. Damage. [Tick] |
??? |
Dexterity
|
 |
Harmony |
Your Weapon gains +50 to 75 RadiantGlitter +5% Damage Taken from Lucky Hits  Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage with Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen. and +50 to 75 DarkGloom +10% Damage Taken from Cursed Hits  Duration: 4 seconds Max Stacks: 10 [Ailment]All dark damage inflicts Gloom. Damage with Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen.. |
??? |
Dexterity
|
 |
Influence |
You and your Companions gain +30% Attack Speed per Aura you have. |
??? |
Dexterity
|
 |
Illusion Of Control |
Your modifier to Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. also applies to your Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. at 150% value. (up to +250%) |
??? |
Dexterity
|
 |
Intuition |
Gain +100% Stats from DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., but gain -50% Stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. and IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. |
??? |
Dexterity
|
 |
Lethality |
The Damage Bonus from Lethal hits Lethal Hits deal x1.01 Damage per 1% Health the target is missing. is affected by your Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier.. |
??? |
Dexterity
|
 |
Lightning Conductor |
Your Attacks gain a 25% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Chain Lightning on hit that deals 145 to 425 LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage. |
??? |
Dexterity
|
 |
Like Clockwork |
Modifiers to your Attack Speed also apply to Tick Speed. |
??? |
Dexterity
|
 |
Opportunistic |
While there are fewer than 4 Enemies in the Room: ↪ Deal x1.20 Damage at Far Range Hits at Far Range deal x0.90 Damage.. While there are more than 2 Enemies in the Room: ↪ Deal x1.30 Damage at Close Range Hits at Close Range deal x1.20 Damage.. |
??? |
Dexterity
|
 |
Pet The Dog |
Grants a Puppy Companion . Attack Damage: 160 to 220 SlashingAll slashing damage is physical damage. Attack Speed: 2.00 Each Grants: +50% Buff Effect. |
??? |
Dexterity
|
 |
Point Blank |
Grants +100% Crushing Hit Chance Crushing Hits deal guaranteed Top End Damage. with Ranged Damage at Close Range Hits at Close Range deal x1.20 Damage.. |
??? |
Dexterity
|
 |
Poison Aura |
Grants a Poison Aura that deals 10 to 20 PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All poison damage is elemental damage and inflicts Poison. Damage 4 times per second. [Tick]. |
??? |
Dexterity
|
 |
Precision |
Grants +5% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. per DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Trait you have. |
??? |
Dexterity
|
 |
Raised Morale |
On completing a Combat Encounter room without taking damage, gain 1 stack of MoraleTip: Avoid taking damage by using evades and block .Morale is a stackable buff that permanently grants +10 power per stack. Stacks up to 10 times. Stacks halve when you take damage.. |
??? |
Dexterity
|
 |
Repeat Offender |
Grants +100% Effect of Debuffs if you have repeatRepeated attacks deal 25% less damage. ed an Attack in the past 4 seconds. |
??? |
Dexterity
|
 |
Rogue's Tally |
On the Tally of 3 Attacks, your next Attack or Skill deals a guaranteed Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.. |
??? |
Dexterity
|
 |
Sharpshooter |
Grants +100%Lethal Hit Chance Lethal Hits deal x1.01 Damage per 1% Health the target is missing. at Far Range Hits at Far Range deal x0.90 Damage.. |
??? |
Dexterity
|
 |
Spellblade |
Grants +20% Attack Speed per missing Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have. |
??? |
Dexterity
|
 |
Spinning Blades |
Grants 2 Spinning Blade OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s that deal 105 to 190 SlashingAll slashing damage is physical damage. Damage and inflict RuptureRupture x1.25 Physical Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. |
??? |
Dexterity
|
 |
Step of the Wind |
On Dash, grants 5 stacks of TailwindTailwind +5% Attack Speed +5% Movement Speed +5% Orbital Speed +5% Tick Speed Duration: 8 seconds Max Stacks: 5 [Buff]. |
??? |
Dexterity
|
 |
Swagger |
Every 4 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. your On Dash Effects. |
??? |
Dexterity
|
 |
Transcendence |
Infusion Buffs are permanent. |
??? |
Dexterity
|
 |
Trigger Maniac |
Gain x1.10 TriggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. Damage per Weapon Upgrade Level you have. |
??? |
Dexterity
|
 |
Two Steps Ahead |
•On Dash, repeatRepeated attacks deal 25% less damage. your next 2 Attacks. •Your RepeatRepeated attacks deal 25% less damage. s deal x2.00 Damage. |
??? |
Dexterity
|
Intelligence Traits
|
Name |
Description |
Conditions |
Type
|
 |
Anatomical Knowledge |
Gain +200% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. against BleedBleed Damage: 70 to 105 Physical Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]ing enemies. |
??? |
Intelligence
|
 |
Apocalypse |
On Skill used, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. 3 Meteors that each deal 570 to 855 Fire Damage. |
??? |
Intelligence
|
 |
Arcane Familiar |
Grants an Arcane Familiar Companion . Attack Damage: 215 to 290 ThrustingAll thrusting damage is physical damage. Attack Speed: 2.00 Each Grants: +1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. |
??? |
Intelligence
|
 |
Astromancy |
Your Lucky Hits Lucky Hits have x2.00 chance for Hit Effects to happen. now x4.00 the chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. effects on hit, up from x2.00. |
??? |
Intelligence
|
 |
Bramble Growth |
• Your NatureNettles Deals 5 to 10 Nature Damage when target takes damage Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 5 Duration: 4 seconds [Ailment]All nature damage is considered elemental damage and inflicts Nettles. Damage inflicts BleedBleed Damage: 70 to 105 Physical Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] • NettlesNettles Deals 5 to 10 Nature Damage when target takes damage Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 5 Duration: 4 seconds [Ailment] have x2.00 Effect. |
??? |
Intelligence
|
 |
Burn Aura |
Grants a Burn Aura deals 15 to 45 FireBurn Damage: 55 to 75 Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage 4 times per second. [Tick] |
??? |
Intelligence
|
 |
Chrono Shift |
On Skill Used, gain +100% Tick Speed for 10 seconds. [Buff] |
??? |
Intelligence
|
 |
Cold Blood |
ChillChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment] additionally adds +20% chance to take a Critical Hit The damage from critical hits is multiplied with your critical hit multiplier.. |
??? |
Intelligence
|
 |
Combustion |
BurnBurn Damage: 55 to 75 Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] deals +100% Damage and deals Damage in an Area. |
??? |
Intelligence
|
 |
Corrosive Magic |
NecroticNecrosis Damage: 150 to 225 Necrotic Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]All necrotic damage inflicts Necrosis. and PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] damage from you and your Companions inflicts FragilityFragility x1.30 Damage Over Time Taken Duration: 8 seconds Max Stacks: 1 [Hex] [Debuff]. |
??? |
Intelligence
|
 |
Dominance |
Each point of IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants: ↪+1.25% Buff Effect ↪+1.25% Aura Radius. |
??? |
Intelligence
|
 |
Dreamer |
Grants +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Mana Container Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have. (Up to +100) |
??? |
Intelligence
|
 |
Elemental Balance |
On dealing Elemental Damage gain Buffs: ↪LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. → x1.30 FireBurn Damage: 55 to 75 Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. damage for 4 seconds ↪FireBurn Damage: 55 to 75 Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. → x1.30 ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. damage for 4 seconds ↪ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. → x1.30 LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. damage for 4 seconds |
??? |
Intelligence
|
 |
Elemental Focus |
FireBurn Damage: 55 to 75 Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage from Skills and Auras inflicts ScorchScorch x1.25 Fire Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Damage from Skills and Auras inflicts Frostbite Frostbite x1.25 Cold Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage from Skills and Auras inflicts ZapZap x1.25 Lightning Damage Taken Duration: 4 seconds Max Stacks: 1 [Ailment]. |
??? |
Intelligence
|
 |
Entropy |
Modifiers to your Mana Recovery also apply to your Damage Over Time |
??? |
Intelligence
|
 |
Event Horizon |
• Grants +100% OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. Range. • Your OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s inflict VulnerabilityVulnerability x1.20 Damage Taken Duration: 8 seconds Max Stacks: 1 [Hex] [Debuff]. |
??? |
Intelligence
|
 |
Forethought |
• Your Hearts count as Soul Hearts . • Recover +2 Hearts upon entering a Floor. |
??? |
Intelligence
|
 |
Hex Touch |
Gain increased Effect of Debuffs equal to your Cursed Hit Chance Cursed Hits have x0.50 chance for Hit Effects to happen.. (up to +100%) |
??? |
Intelligence
|
 |
Ice Conjuration |
Your Attacks gain a 35% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. 3 Ice Shards on Hit that each deal 125 to 150 ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Damage. |
??? |
Intelligence
|
 |
Ignition Burst |
Grants +75 to 125 FireBurn Damage: 55 to 75 Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage to your ExplosionExplosion damage persists through the armor threshold. Damage. |
??? |
Intelligence
|
 |
Insight |
Grants +25% increased Skill Effect ( ) per IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. Trait you have. |
??? |
Intelligence
|
 |
Inspiring Presence |
PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also increases Companion Damage at 200% value. |
??? |
Intelligence
|
 |
Keen Mind |
Gain +100% Stats from IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats., but gain -50% Stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. and DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. |
??? |
Intelligence
|
 |
Lightning Always Strikes Twice |
Any time you triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage, the effect is triggered an additional time after a 0.5 second delay. |
??? |
Intelligence
|
 |
Mageblood |
Potion buffs are permanent. |
??? |
Intelligence
|
 |
Mana Beacon |
Grants x1.10 Companion Damage per Mana Container Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have. |
??? |
Intelligence
|
 |
Nature's Boon |
On the Tally of 3 Attacks, your next Attack triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Razor Leaf that deals 100 to 130 NatureNettles Deals 5 to 10 Nature Damage when target takes damage Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 5 Duration: 4 seconds [Ailment]All nature damage is considered elemental damage and inflicts Nettles. Damage. |
??? |
Intelligence
|
 |
Normal Distribution |
Modifiers to your Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. also apply to your Tick Speed and your Orbital Speed. |
??? |
Intelligence
|
 |
Pocket Magic |
Every 1 second triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. an Attack of a random Wand or Staff Weapon in your Inventory. (Weapon Enchantments will not apply) [Tick] |
??? |
Intelligence
|
 |
Power Hungry |
Grants +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per Soul Heart you have. (up to +100) |
??? |
Intelligence
|
 |
Prodigy |
Gain +50% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.. Gain x2.00 Cursed Hit Chance Cursed Hits have x0.50 chance for Hit Effects to happen. |
??? |
Intelligence
|
 |
Shock Aura |
Grants a Shock Aura that deals 15 to 60 LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage 4 times per second. [Tick] |
??? |
Intelligence
|
 |
Static Blows |
On inflicting the maximum stacks of ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment], the stacks are consumed to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Lightning Strike that deals 180 to 535 LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage. |
??? |
Intelligence
|
 |
Strong Together |
• Grants +2 Companion Capacity . • Gain x0.50 stats from Companions . |
??? |
Intelligence
|
 |
Thaumaturgical Echo |
On the Tally of 3 Attacks, repeatRepeated attacks deal 25% less damage. your next attack. |
??? |
Intelligence
|
 |
Trickery |
Gain +20% Sneaky Hit Chance Sneaky Hits have x2.00 Critical Hit Damage per Common or Uncommon Equipment Item you are wearing. |
??? |
Intelligence
|
 |
Vision Quest |
On the tally of 30 Attacks, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. your On Skill Used Effects and then deal +100% Damage for 8 seconds. |
??? |
Intelligence
|
 |
Zoo Utopia |
You and your Companions deal x1.05 Damage per Companion you have. |
??? |
Intelligence
|
|
Name |
Description |
Conditions |
Type
|
 |
Super Protection |
• Gain +5 Armor Containers • Armor Containers count as Soul Hearts . |
Super Hero only trait |
Super Power
|
 |
Super Fortune |
• Gain +5 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck Chance For: ↳Upgrading Room Reward ↳Win in Arcade ↳Extra Trait offered ↳Roll lowest price in Shop Grants Lucky Hit Chance . . • Gain +5 Magic Find Magic Find Chance For: ↳ Upgrading Item Rarity ↳ Completing Sets ↳ Weapons to be Pre-Enchanted Makes you find more Rare, Epic and Legendary items.. • Gain +5 Treasure Find Treasure Find  Chance For: ↳ +1 Boss Reward ↳ +1 Item in Chests ↳ Maximum Reward Amount . |
Super Hero only trait |
Super Power
|
 |
Super Reflexes |
Gain +20 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.. • You are considered as having +6 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. Traits. |
Super Hero only trait |
Super Power
|
 |
Super Health |
• Gain +3 missing Hearts . • Recover all Hearts on completing a combat encounter. |
Super Hero only trait |
Super Power
|
 |
Super Rich |
You have Infinite Gold . (Assumes 1000 Gold for the purpose of effects that scale with Gold .) |
Super Hero only trait |
Super Power
|
 |
Super Smarts |
• Gain +20 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.. • You are considered as having +6 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. Traits. |
Super Hero only trait |
Super Power
|
 |
Super Speed |
• Gain +100% Movement Speed. • Grants permanent TailwindTailwind +5% Attack Speed +5% Movement Speed +5% Orbital Speed +5% Tick Speed Duration: 8 seconds Max Stacks: 5 [Buff] |
Super Hero only trait |
Super Power
|
 |
Super Stamina |
• Gain +3 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. • Gain +100% Stamina Recovery Speed  |
Super Hero only trait |
Super Power
|
 |
Super Strength |
• Gain +20 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.. • You are considered as having +6 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. Traits. |
Super Hero only trait |
Super Power
|
 |
Super Charged |
• On Dash, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Lightning Strike on all Enemies that deals 80 to 240 Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock.. • Every 0.67 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Chain Lightning that deals 70 to 210 Lightning DamageShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock.. |
Super Hero only trait |
Super Power
|
 |
Super Devoted |
• Gain +4 Good , Evil , Lawful and Chaotic . • Gain x2.00 maximum Good , Evil , Lawful and Chaotic . • You are RevivedRecover 2 Hearts on Revive . Revive refreshes every Floor. once per Floor. • You are protected from getting Cursed Cursed rooms have an increased room clear reward but give you Curse that increases Cursed Hit Chance and causes greater chances of losing trait selections, seeing more cursed rooms and wraiths appearing in your rooms.. |
Super Hero only trait |
Super Power
|
 |
Super Drunkard |
• Gain +30 Maximum Tipsiness. • Gain a random assortment of 10 bottles of Booze upon picking this Trait. |
Super Hero only trait |
Super Power
|
 |
Super Friendly |
• Gain +3 Companion Capacity • Companions deal +100% Damage. |
Super Hero only trait |
Super Power
|
 |
Super Lazy |
• Deal +25% Damage per empty Equipment Slot. (up to 250%) • Every 0.5 seconds inflicts 1 stack of DisintegrationDisintegration Damage: 10 to 25 Energy Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Tick] to all Enemies. [Tick] |
Super Hero only trait |
Super Power
|
 |
Super Magi-Tech Metabolism |
• You are considered as having x3.00 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.. • Gain +1 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats., DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats., IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. per Mana Container Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have. |
Super Hero only trait |
Super Power
|
|
Name |
Description |
Conditions |
Type
|
 |
Energy Aura |
• Gain +30 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. • Grants a Disintegration Aura that deals 25 to 35 Energy Damage 4 times per second. [Tick] |
Esper only trait |
Psychic Ability
|
 |
Lightning Force |
• Inflict +4 Stacks of ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment] at once when inflicting ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]. • On the Tally of 3 Attacks, your next Attack triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Psi-Lightning that deals 115 to 340 LightningShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment]All lightning damage is elemental damage and inflicts Shock. Damage |
Esper only trait |
Psychic Ability
|
 |
Mama's Stuff |
• Gain x1.25 BleedBleed Damage: 70 to 105 Physical Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick] Tick Speed per OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6. you have. • Grants 3 Kitchen Knife OrbitalOrbital damage scales with each point of EXP, up to 5x damage at level 6.s that deal 125 to 195 ThrustingAll thrusting damage is physical damage. Damage and inflict BleedBleed Damage: 70 to 105 Physical Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]. |
Esper only trait |
Psychic Ability
|
 |
Mental Link |
• Modifiers to your Companion Damage also affect you, but at 25% value. • While you have exactly 1 Companion , gain +400% Companion Damage . |
Esper only trait |
Psychic Ability
|
 |
Papa's Stuff |
• Gain +20% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. with Ranged Weapons. • Grants 2 Assault Rifle Companions .
APS: 1.00 DMG: 135 TO 255 ThrustingAll thrusting damage is physical damage. Each Grants: +75% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. |
Esper only trait |
Psychic Ability
|
 |
Psionic Bombardment |
• Gain +50% Tick Speed while Standing Still. • Every 2 seconds triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. 5 Psionic Blasts that deal 65 to 75 ExplosionExplosion damage persists through the armor threshold. Damage each. [Tick] |
Esper only trait |
Psychic Ability
|
 |
Spontaneous Combustion |
• BurnBurn Damage: 55 to 75 Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] Ticks deal +2.50% Boss Health Damage and +10% Non Boss Health Damage. (Cannot be scaled.) • Your Attacks gain a 10% chance to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Fire Burst on hit that deals 1150 to 1725 Fire DamageBurn Damage: 55 to 75 Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. . |
Esper only trait |
Psychic Ability
|
 |
Elemental Complexion |
• Every 8 seconds inflict BurnBurn Damage: 55 to 75 Fire Damage Scaling: 0/50 : 0/50 : 0/50 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] to all Enemies. • Every 4 seconds inflict ChillChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment] to all Enemies. • Every 2 seconds inflict ShockShock x1.04 Damage Taken Duration: 4 seconds Maximum Stacks: 5 [Ailment] to all Enemies. • Every 1 seconds inflict PoisonPoison Damage: 10 to 20 Poison Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: infinite Tick Speed: 2 Duration: 4 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] to all Enemies. [Tick] |
Esper only trait |
Psychic Ability
|
 |
Mere Marionettes |
• Gain +2 Companion Capacity . • Companions deal x0.30 Damage. |
Esper only trait |
Psychic Ability
|
 |
Mastering Randomness |
• All Rooms grant 1 random Dice. • Gain +2.5% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. per Dice you have used. |
Esper only trait |
Psychic Ability
|
 |
Time Dilation |
• Gain +10% Skill Effect ( ) for each time you have used your Skill. • Gain +1 Room of Potion and Infusion Duration for each time you have used your Skill. |
Esper only trait |
Psychic Ability
|
Removed Traits
Cyborg traits were reworked and now removed in the 0.2.8 update.
|
Name |
Description |
Conditions |
Type
|
 |
Freezing Core |
Your Skill deals +90 to 100 ColdChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. Damage. |
Cyborg only trait |
Cybernetic Augment
|
 |
Laser Core |
On Skill Used: Every 0.4 seconds triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Laser that deals 290 to 485 Energy Damage for 8 seconds. [Tick] |
Cyborg only trait |
Cybernetic Augment
|
 |
Lucky Core |
On Skill Used, gain +100% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. for 8 seconds. [Buff]
|
 |
Mana Core |
Gain +20% Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. Recovery per Level. (Up to +120%) |
Cyborg only trait |
Cybernetic Augment
|
 |
Power Core |
PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. also grants Skill Effect ( ). |
Cyborg only trait |
Cybernetic Augment
|