Traits: Difference between revisions
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|???||Strength | |???||Strength | ||
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|[[File:An Honest Day of Work.png]]||{{col|Melee|An Honest Day of Work}}||Modifiers to your {{KW|StaminaRS}} {{Col|G|also}} apply to {{Col|P|Skill}} | |[[File:An Honest Day of Work.png]]||{{col|Melee|An Honest Day of Work}}||Modifiers to your {{KW|StaminaRS}} {{Col|G|also}} apply to {{Col|P|Skill Effect}} ({{KW|SkEff}}).||???||Strength | ||
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|[[File:Ancestral Aid.png]]||{{col|Melee|Ancestral Aid}}||Grants 2 {{col|Melee|Ancestral Spirit}} {{KW|Companions}}. | |[[File:Ancestral Aid.png]]||{{col|Melee|Ancestral Aid}}||Grants 2 {{col|Melee|Ancestral Spirit}} {{KW|Companions}}. <br>{{col|Gr|Attack Damage:}} {{col|G|80 to 110}} <span style ="text-transform:capitalize">{{KW|SlashN}}</span><br>{{col|Gr|Attack Speed:}} {{col|G|2.00}}<br>{{col|Gr|Each grants:}} {{col|G|+10%}} Attack Speed||???||Strength | ||
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|[[File:Arrogance.png]]||{{col|Melee|Arrogance}}||On inflicting {{KW|Taunt}} or {{KW|Charm}}, deal {{col|G|x1.40}} Damage with {{col|P|Non Critical Hits}} for {{col|G|8 seconds}} {{KW|Emotion}} {{KW|Buff}}||???||Strength | |[[File:Arrogance.png]]||{{col|Melee|Arrogance}}||On inflicting {{KW|Taunt}} or {{KW|Charm}}, deal {{col|G|x1.40}} Damage with {{col|P|Non Critical Hits}} for {{col|G|8 seconds}} {{KW|Emotion}} {{KW|Buff}}||???||Strength | ||
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|[[File:Close Combat.png]]||{{col|Melee|Close Combat}}||Grants {{KW|RuthlessC|100}} at {{KW|CloseRange}}.||???||Strength | |[[File:Close Combat.png]]||{{col|Melee|Close Combat}}||Grants {{KW|RuthlessC|100}} at {{KW|CloseRange}}.||???||Strength | ||
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|[[File:Explosive Force.png]]||{{col|Melee|Explosive Force}}||Your {{col|P|Attacks}} gain a | |[[File:Explosive Force.png]]||{{col|Melee|Explosive Force}}||Your {{col|P|Attacks}} gain a 40% chance to {{KW|trigger}} an {{col|R|Explosion}} {{col|P|on hit}} that deals {{col|G|160 to 195}} {{KW|ExplosionN}} {{col|R|Damage}}.||???||Strength | ||
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|[[File:Fire and Blood.png]]||{{col|Melee|Fire and Blood}}||You can stack {{KW|Burn}} and {{KW|Bleed}} up to {{col|G|10}} times but {{KW|Burn}} and {{KW|Bleed}} deal {{col|R|x0.35}} damage.||???||Strength | |[[File:Fire and Blood.png]]||{{col|Melee|Fire and Blood}}||You can stack {{KW|Burn}} and {{KW|Bleed}} up to {{col|G|10}} times but {{KW|Burn}} and {{KW|Bleed}} deal {{col|R|x0.35}} damage.||???||Strength | ||
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|[[File:Savage Wounds.png]]||{{col|Melee|Savage Wounds}}||{{col|P|Attacks}} from you and your {{KW|Companions}} tick {{col|P|Damage Over Time}} effects on the Target.||???||Strength | |[[File:Savage Wounds.png]]||{{col|Melee|Savage Wounds}}||{{col|P|Attacks}} from you and your {{KW|Companions}} tick {{col|P|Damage Over Time}} effects on the Target.||???||Strength | ||
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|[[File:Shrouded In Shadows.png]]||{{col|Melee|Shrouded In Shadows}}||• Grants 3 {{col|C|Shadow Orbitals}} that deal {{col|G|105 to 175}} {{KW|DarkN}} {{col|B4|Damage}}. <br>• {{col|C|Shadow Orbitals}} inflict {{col|G|all}} | |[[File:Shrouded In Shadows.png]]||{{col|Melee|Shrouded In Shadows}}||• Grants 3 {{col|C|Shadow Orbitals}} that deal {{col|G|105 to 175}} {{KW|DarkN}} {{col|B4|Damage}}. <br>• {{col|C|Shadow Orbitals}} inflict {{col|G|all}} stacks of {{KW|Gloom}} at once.||???||Strength | ||
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|[[File:Steady Strikes.png]]||{{col|Melee|Steady Strikes}}||• Attack Speed Modifiers have {{col|R|x0.50}} value. <br>• Modifiers to Attack Speed {{col|G|also}} apply to your | |[[File:Steady Strikes.png]]||{{col|Melee|Steady Strikes}}||• Attack Speed Modifiers have {{col|R|x0.50}} value. <br>• Modifiers to Attack Speed {{col|G|also}} apply to your Damage at {{col|G|200%}} value. ||???||Strength | ||
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|[[File:Testudo.png]]||{{col|Melee|Testudo}}||Gain {{Col|G|x1.20}} {{Col|Melee|Melee}} Damage per point of {{KW|Block}} you have.||???||Strength | |[[File:Testudo.png]]||{{col|Melee|Testudo}}||Gain {{Col|G|x1.20}} {{Col|Melee|Melee}} Damage per point of {{KW|Block}} you have.||???||Strength | ||
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|[[File:Deadly Toxins.png]]||{{col|G2|Deadly Toxins}}||Each Stack of {{KW|Poison}} additionally adds {{col|G|+1%}} chance to take a {{KW|Crit}}.||???||Dexterity | |[[File:Deadly Toxins.png]]||{{col|G2|Deadly Toxins}}||Each Stack of {{KW|Poison}} additionally adds {{col|G|+1%}} chance to take a {{KW|Crit}}.||???||Dexterity | ||
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|[[File:Dynamo.png]]||{{col|G2|Dynamo}}||Modifiers to your Movement Speed {{col|G|also}} apply to your {{KW|StaminaRS}} and {{KW|ManaRegen}} at {{col|G|200%}} value.||???||Dexterity | |[[File:Dynamo.png]]||{{col|G2|Dynamo}}||Modifiers to your Movement Speed {{col|G|also}} apply to your {{KW|StaminaRS}} and {{KW|ManaRegen}} at {{col|G|200%}} of their value.||???||Dexterity | ||
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|[[File:Earned Luck.png]]||{{col|G2|Earned Luck}}||Each point of {{KW|Dex}} additionally grants {{KW|LHc|2.5}}.||???||Dexterity | |[[File:Earned Luck.png]]||{{col|G2|Earned Luck}}||Each point of {{KW|Dex}} additionally grants {{KW|LHc|2.5}}.||???||Dexterity | ||
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|[[File:Influence.png]]||{{col|G2|Influence}}||You and your {{KW|Companions}} gain {{col|G|+30%}} Attack Speed per {{col|P|Aura}} you have.||???||Dexterity | |[[File:Influence.png]]||{{col|G2|Influence}}||You and your {{KW|Companions}} gain {{col|G|+30%}} Attack Speed per {{col|P|Aura}} you have.||???||Dexterity | ||
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|[[File:Illusion Of Control.png]]||{{col|G2|Illusion Of Control}}||Your modifier to {{KW|LHc}} {{col|G|also}} applies to your {{KW|CritDMG}} at {{col|G|150%}} value.||???||Dexterity | |[[File:Illusion Of Control.png]]||{{col|G2|Illusion Of Control}}||Your modifier to {{KW|LHc}} {{col|G|also}} applies to your {{KW|CritDMG}} at {{col|G|150%}} value.<br>{{col|Gr|(up to +250%)}}||???||Dexterity | ||
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|[[File:Intuition.png]]||{{col|G2|Intuition}}||Gain {{col|G|+100%}} Stats from {{KW|Dex}}, but gain {{col|R|-50%}} Stats from {{KW|Str}} and {{KW|Int}}.||???||Dexterity | |[[File:Intuition.png]]||{{col|G2|Intuition}}||Gain {{col|G|+100%}} Stats from {{KW|Dex}}, but gain {{col|R|-50%}} Stats from {{KW|Str}} and {{KW|Int}}.||???||Dexterity | ||
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|[[File:Like Clockwork.png]]||{{col|G2|Like Clockwork}}||Modifiers to your Attack Speed {{col|G|also}} apply to Tick Speed.||???||Dexterity | |[[File:Like Clockwork.png]]||{{col|G2|Like Clockwork}}||Modifiers to your Attack Speed {{col|G|also}} apply to Tick Speed.||???||Dexterity | ||
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|[[File:Opportunistic.png]]||{{col|G2|Opportunistic}}||While there are fewer than 4 Enemies in the Room:<br>↪ Deal {{col|G|x1.20}} Damage at {{KW|FarRange}}.<br>↪ Deal {{col|G|x1.30}} Damage at {{KW|CloseRange}}.||???||Dexterity | |[[File:Opportunistic.png]]||{{col|G2|Opportunistic}}||While there are fewer than 4 Enemies in the Room:<br>↪ Deal {{col|G|x1.20}} Damage at {{KW|FarRange}}.<br>While there are more than 2 Enemies in the Room:<br>↪ Deal {{col|G|x1.30}} Damage at {{KW|CloseRange}}.||???||Dexterity | ||
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|[[File:Pet The Dog.png]]||{{col|G2|Pet The Dog}}||Grants a Puppy {{KW|Companion}}. | |[[File:Pet The Dog.png]]||{{col|G2|Pet The Dog}}||Grants a Puppy {{KW|Companion}}.<br>{{col|Gr|Attack Damage:}} {{col|G|160 to 220}} {{KW|SlashN}}<br>{{col|Gr|Attack Speed:}} {{col|G|2.00}}<br>{{col|Gr|Each Grants:}} {{col|G|+50%}} {{col|P|Buff}} Effect.||???||Dexterity | ||
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|[[File:Point Blank.png]]||{{col|G2|Point Blank}}||Grants {{col|G|+100%}} {{KW|CrushC}} with {{col|G2|Ranged}} Damage at {{KW|CloseRange}}.||???||Dexterity | |[[File:Point Blank.png]]||{{col|G2|Point Blank}}||Grants {{col|G|+100%}} {{KW|CrushC}} with {{col|G2|Ranged}} Damage at {{KW|CloseRange}}.||???||Dexterity | ||
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|[[File:Precision.png]]||{{col|G2|Precision}}||Grants {{KW|CritChance|5}} per {{KW|Dex}} {{col|P|Trait}} you have.||???||Dexterity | |[[File:Precision.png]]||{{col|G2|Precision}}||Grants {{KW|CritChance|5}} per {{KW|Dex}} {{col|P|Trait}} you have.||???||Dexterity | ||
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|[[File:Raised Morale.png]]||{{col|G2|Raised Morale}}||On completing a Combat Encounter room without taking damage, gain {{col|G|1}} stack of {{KW|Morale}}. | |[[File:Raised Morale.png]]||{{col|G2|Raised Morale}}||On completing a Combat Encounter room without taking damage, gain {{col|G|1}} stack of {{KW|Morale}}.||???||Dexterity | ||
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|[[File:Repeat Offender.png]]||{{col|G2|Repeat Offender}}||Grants {{col|G|+100%}} Effect of {{col|P|Debuffs}} if you have {{KW|repeat}}{{col|P|ed}} an {{col|P|Attack}} in the past {{col|G|4}} seconds.||???||Dexterity | |[[File:Repeat Offender.png]]||{{col|G2|Repeat Offender}}||Grants {{col|G|+100%}} Effect of {{col|P|Debuffs}} if you have {{KW|repeat}}{{col|P|ed}} an {{col|P|Attack}} in the past {{col|G|4}} seconds.||???||Dexterity | ||
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|[[File:Swagger.png]]||{{col|G2|Swagger}}||{{col|G|Every 4 seconds}} {{KW|trigger}} your {{KW|OnDash}} Effects.||???||Dexterity | |[[File:Swagger.png]]||{{col|G2|Swagger}}||{{col|G|Every 4 seconds}} {{KW|trigger}} your {{KW|OnDash}} Effects.||???||Dexterity | ||
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|[[File:Transcendence.png]]||{{col|G2|Transcendence}}||{{col|P|Infusion Buffs}} are {{col|G|permanent}}. | |[[File:Transcendence.png]]||{{col|G2|Transcendence}}||{{col|P|Infusion Buffs}} are {{col|G|permanent}}.||???||Dexterity | ||
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|[[File:Trigger Maniac.png]]||{{col|G2|Trigger Maniac}}||Gain {{col|G|x1.10}} {{KW|Trigger}} Damage per {{col|P|Weapon Upgrade Level}} you have.||???||Dexterity | |[[File:Trigger Maniac.png]]||{{col|G2|Trigger Maniac}}||Gain {{col|G|x1.10}} {{KW|Trigger}} Damage per {{col|P|Weapon Upgrade Level}} you have.||???||Dexterity | ||
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|[[File:Apocalypse.png]]||{{col|B|Apocalypse}}||{{col|P|On Skill used}}, {{KW|trigger}} {{col|G|3}} {{col|R|Meteors}} that each deal {{col|G|570 to 855}} {{col|R|Fire}} {{col|R|Damage}}. ||???||Intelligence | |[[File:Apocalypse.png]]||{{col|B|Apocalypse}}||{{col|P|On Skill used}}, {{KW|trigger}} {{col|G|3}} {{col|R|Meteors}} that each deal {{col|G|570 to 855}} {{col|R|Fire}} {{col|R|Damage}}. ||???||Intelligence | ||
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|[[File:Arcane Familiar.png]]||{{col|B|Arcane Familiar}}||Grants an Arcane Familiar {{KW|Companion}}. | |[[File:Arcane Familiar.png]]||{{col|B|Arcane Familiar}}||Grants an Arcane Familiar {{KW|Companion}}.<br>{{col|Gr|Attack Damage:}} {{col|G|215 to 290}} {{KW|ThrustN}}<br>{{col|Gr|Attack Speed:}} {{col|G|2.00}}<br>{{col|Gr|Each Grants:}} {{col|G|+1}} {{KW|Mana}} ||???||Intelligence | ||
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|[[File:Astromancy.png]]||{{col|B|Astromancy}}||Your {{KW|LHs}} now {{col|G|x4.00}} the chance to {{KW|trigger}} effects {{col|P|on hit}}, up from {{col|G|x2.00}}.||???||Intelligence | |[[File:Astromancy.png]]||{{col|B|Astromancy}}||Your {{KW|LHs}} now {{col|G|x4.00}} the chance to {{KW|trigger}} effects {{col|P|on hit}}, up from {{col|G|x2.00}}.||???||Intelligence | ||
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|[[File:Forethought.png]]||{{col|B|Forethought}}||• Your {{KW|Hearts}} count as {{KW|Soul_Hearts}}.<br>• Recover {{col|G|+2}} {{KW|Hearts}} upon entering a Floor.||???||Intelligence | |[[File:Forethought.png]]||{{col|B|Forethought}}||• Your {{KW|Hearts}} count as {{KW|Soul_Hearts}}.<br>• Recover {{col|G|+2}} {{KW|Hearts}} upon entering a Floor.||???||Intelligence | ||
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|[[File:Hex Touch.png]]||{{col|B|Hex Touch}}||Gain increased Effect of {{Col|P|Debuffs}} equal to your {{KW|CursedHitChance}}. {{Col|Gr|(up to +100%)}}||???||Intelligence | |[[File:Hex Touch.png]]||{{col|B|Hex Touch}}||Gain increased Effect of {{Col|P|Debuffs}} equal to your {{KW|CursedHitChance}}.<br>{{Col|Gr|(up to +100%)}}||???||Intelligence | ||
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|[[File:Ice Conjuration.png]]||{{col|B|Ice Conjuration}}||Your {{col|P|Attacks | |[[File:Ice Conjuration.png]]||{{col|B|Ice Conjuration}}||Your {{col|P|Attacks}} gain a 35% chance to {{KW|trigger}} {{col|G|3}} {{col|B2|Ice Shards}} {{col|p|on Hit}} that each deal {{col|G|125 to 150}} {{KW|ColdN}} {{col|B2|Damage}}.||???||Intelligence | ||
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|[[File:Ignition Burst.png]]||{{col|B|Ignition Burst}}||Grants {{col|G|+75 to 125}} {{KW|FireN}} Damage to your {{KW|ExplosionN}} Damage.||???||Intelligence | |[[File:Ignition Burst.png]]||{{col|B|Ignition Burst}}||Grants {{col|G|+75 to 125}} {{KW|FireN}} Damage to your {{KW|ExplosionN}} Damage.||???||Intelligence | ||
Latest revision as of 18:24, 15 July 2025
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions; however, some require conditions for the trait to appear. For example, Shield based traits will not appear until you are wearing a shield. There are also certain classes that have class-only traits, such as the Super Hero, Esper, and Cyborg.
Strength Traits
Dexterity Traits
Intelligence Traits
Super Hero Traits
Esper Traits
Removed Traits
Cyborg traits were reworked and now removed in the 0.2.8 update.
















































































































































