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==Traits== | Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use [[Ethereal Dice]] to reroll traits or [[Obsidian Dice]] to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait. | ||
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the [[Super Hero]], [[Esper]] and [[Cyborg]]. | |||
== {{col|Melee|Strength Traits}}== | |||
{|class="wikitable sortable" style="width: 100%;" | {|class="wikitable sortable" style="width: 100%;" | ||
!class=unsortable style="width:1%;"| !!Name!!Description!! | !class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type | ||
|- | |||
|[[File:Adrenaline.png]]||{{col|Melee|Adrenaline}}||On taking damage or on {{KW|DefyDeath}}, gain {{KW|Adrenaline}}. | |||
|???||Strength | |||
|- | |||
|[[File:Ancestral Aid.png]]||{{col|Melee|Ancestral Aid}}||Grants 2 Ancestral Spirit companions. <br><br>{{col|Gr|APS:}} {{col|G|2.00}}<br>{{col|Gr|DMG:}} {{col|Br|142 to 312}} {{KW|SlashN}}<br>{{col|Gr|Grants:}} {{col|G|10%}} increased {{KW|MeleeN}} attack speed||???||Strength | |||
|- | |||
|[[File:Arrogance.png]]||{{col|Melee|Arrogance}}||When you {{KW|Taunt}} or {{KW|Charm}} an enemy, gain {{KW|Arrogance}}. {{col|Gr|[1 second cooldown]}}||???||Strength | |||
|- | |- | ||
|[[File: | |[[File:Attack Of Opportunity.png]]||{{col|Melee|Attack of Opportunity}}||After having not attacked for {{col|G|2.5}} seconds, your next attack grants you {{KW|Opportunity}}.||???||Strength | ||
|- | |- | ||
|[[File:Barbarism.png]]||Barbarism|| | |[[File:Barbarism.png]]||{{col|Melee|Barbarism}}||Each point of {{KW|Str}} additionally grants {{KW|Crit|5}} multiplier.||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Battle Rush.png]]||{{col|Melee|Battle Rush}}||On {{KW|CombatStart}}, gain {{col|G|full stacks}} of {{KW|BattleRush}}. {{col|Lb|Periodically}} {{col|P|trigger}} your on {{KW|CombatStart}} effects, including this one, every {{col|G|10}} seconds.||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Beef.png]]||{{col|Melee|Beef}}||Gain {{col|G|100%}} increased stats from {{KW|Str}}, but gain no stats from {{KW|Dex}} or {{KW|Int}}.||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Berserking.png]]||{{col|Melee|Berserking}}||When you deal a {{KW|Crit}} or a {{KW|Ruthless}}, gain {{KW|Berserk}}. {{col|Gr|[1 second cooldown]}}||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Blessed Hammer.png]]||{{col|Melee|Blessed Hammer}}||On {{KW|NonTrigger}} {{KW|LH}}, {{KW|trigger}} a blessed hammer that deals {{KW|Radiant}} and returns to you. {{col|Gr|[0.20 seconds cooldown]}} | ||
|???||Strength | |||
|- | |- | ||
|[[File: | |[[File:Bloody Knuckles.png]]||{{col|Melee|Bloody Knuckles}}||Your {{col|P|hits}} with {{KW|Body}} inflict {{KW|Bleed}} and {{col|P|trigger}} your on damage taking effects. {{col|Gr|[0.25 seconds cooldown.]}}||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Blunt Trauma.png]]||{{col|Melee|Blunt Trauma}}||<span style ="text-transform:capitalize">{{KW|StrikeN}}</span> and {{KW|Body}} inflict {{KW|Instability}} and {{KW|Trigger}} a shockwave, that deals {{KW|StrikeN}} damage. | ||
|???||Strength | |||
|- | |- | ||
|[[File: | |[[File:Bone Crusher.png]]||{{col|Melee|Bone Crusher}}||Dealing a {{KW|Crush}} grants you 5 bone splinters. {{col|P|Primary attacks}} consume {{col|G|one}} {{KW|BoneSplinter}} to trigger a bone spear that deals {{KW|Thrust}}. {{col|Gr|[0.1 seconds cooldown]}}||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Boozer.png]]||{{col|Melee|Boozer}}||{{col|P|Booze buff}} effects are {{col|G|permanent}} and have {{col|G|100%}} increased effect. {{col|Gr|(Going over your tipsiness limit removes the next oldest booze effect instead of hurting you.)}}||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Brawler.png]]||{{col|Melee|Brawler}}||Grants {{col|G|+10}} {{KW|Power}} per actor in the room. {{col|Gr|(up to +100)}}<br>{{col|Gr|(Actors are you, your companions and enemies.)}}||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Close Combat.png]]||{{col|Melee|Close Combat}}||On the tally of {{col|G|5}} {{col|P|primary attack hits}} at {{KW|CloseRange}}, {{col|G2|mark}} the enemy with {{col|Melee|Fighter's Mark}}.||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Fire and Blood.png]]||{{col|Melee|Fire and Blood}}||You can stack {{KW|Burn}} and {{KW|Bleed}} up to {{col|G|10}} stacks but {{KW|Burn}} and {{KW|Bleed}} deal {{col|R|50%}} less damage.||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Focused Might.png]]||{{col|Melee|Focused Might}}||After not attacking for {{col|G|1}} second, stock up on {{col|G|1}} guaranteed {{KW|LeH}} with {{col|P|primary attacks}}. Up to a maximum of {{col|G|10}}.||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Goat Force.png]]||{{col|Melee|Goat Force}}||On dash, {{KW|trigger}} an ancestral goat to charge at the nearest enemy dealing {{KW|Strike}} and dealing a guaranteed {{KW|Ruthless}}. {{col|Gr|[1 second cooldown]}}||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Heavy Draw.png]]||{{col|Melee|Heavy Draw}}||Half your {{KW|Str}} also counts towards {{KW|Dex}} damage scaling from {{col|G2|ranged}} {{col|P|weapons}}.||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Holy Fire.png]]||{{col|Melee|Holy Fire}}||When an enemy takes {{KW|Radiant}} from you or your {{KW|Companions}}, gain {{KW|HolyFire}}.||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Natural Burden.png]]||{{col|Melee|Natural Burden}}||You gain no {{col|G|more}} stats from {{KW|Str}}, {{KW|Dex}} or {{KW|Int}} but the penalties from exceeding your equip load capacity are {{col|G|reversed}}.||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Overwhelming Presence.png]]||{{col|Melee|Overwhelming Presence}}||Grants {{col|G|0.5%}} increased effects of {{col|P|buffs}} per equip load capacity above 100. {{col|Gr|(up to 100)}}||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Pack Mentality.png]]||{{col|Melee|Pack Mentality}}||Damage rolls {{col|R|twice}} and takes the lower value but you can have {{col|G|+1}} maximum {{KW|Companion}}.||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Pointy End.png]]||{{col|Melee|Pointy End}}||<span style ="text-transform:capitalize">{{KW|Thrust}}</span> from you and your {{KW|Companions}} inflicts a stack of {{KW|Puncture}} with {{col|G|100%}} increased effect.||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Power is Power.png]]||{{col|Melee|Power is Power}}||<span style ="text-transform:capitalize">{{KW|Power}}</span> also increases effect of {{col|P|debuffs}} you inflict. {{col|Gr|(up to 100%)}}||Power||Strength | ||
|- | |- | ||
|[[File: | |[[File:Rage.png]]||{{col|Melee|Rage}}||{{col|P|Hits}} with {{col|P|primary attacks}} grant a stack of {{KW|Rage}}. {{col|Melee|Melee}} attacks grant an additional stack.||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Razors Edge.png]]||{{col|Melee|Razors Edge}}||<span style ="text-transform:capitalize">{{KW|Slash}}</span> from you and your {{KW|Companions}} inflicts a stack of {{KW|Rupture}}.||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Resolute Technique.png]]||{{col|Melee|Resolute Technique}}||Your {{KW|Crit}} chance is 0%, but you gain {{KW|Crush|100}} chance.||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Savage Wounds.png]]||{{col|Melee|Savage Wounds}}||Your {{col|P|hits}} against {{col|R|bleeding}} enemies inflict {{KW|Vul}}.||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Shield Bash.png]]||{{col|Melee|Shield Bash}}||On the tally of {{col|G|5}} {{col|Melee|melee}} attacks, while wearing a shield, shield bash the nearest enemy dealing {{KW|Strike}} and dealing a guaranteed {{KW|Crush}}.||Have any shield equipped||Strength | ||
|- | |- | ||
|[[File: | |[[File:Steady Strikes.png]]||{{col|Melee|Steady Strikes}}||Your attack speed is always your weapon's base attack speed but % modifiers to attack speed instead apply to base {{col|P|weapon}} damage at {{col|G|200%}} of their value.||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Tempest Kick.png]]||{{col|Melee|Tempest Kick}}||On the tally of {{col|G|8}} {{col|Melee|melee}} attacks kick the nearest enemy dealing {{col|Br|striking body}} damage and recover {{col|G|1}} {{KW|Stamina}}. ||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Testudo.png]]||{{col|Melee|Testudo}}||Reduce global tally threshold requirements by {{col|G|1}}. Additionally, reduce global tally requirements further per maximum point of {{KW|Block}} you have. {{col|Gr|(up to -2)}}||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Titan Grip.png]]||{{col|Melee|Titan Grip}}||{{KW|2H}} {{col|Melee|melee}} weapons count as one-handed and allow for wearing an offhand item.||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:Unforgiving.png]]||{{col|Melee|Unforgiving}}||Grants {{col|G|100%}} increased {{col|P|ailment}} duration and makes {{col|P|ailments}} inflicted by non crits have {{col|G|100%}} increased effect.||???||Strength | ||
|- | |- | ||
|[[File: | |[[File:War Cry.png]]||{{col|Melee|War Cry}}||On {{KW|CombatStart}} and on taking damage, perform a war cry that {{KW|Taunt}}{{col|Ta|s}} all enemies in the room. | ||
|???||Strength | |||
|- | |- | ||
| | |} | ||
== {{col|G2|Dexterity Traits}} == | |||
{|class="wikitable sortable" style="width: 100%;" | |||
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type | |||
|- | |- | ||
|[[File: | |[[File:Advanced Ballistics.png]]||{{col|G2|Advanced Ballistics}}||All {{col|G2|ranged}} damage is always considered to be at {{KW|CloseRange}}.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Agility.png]]||{{col|G2|Agility}}||Your % modifiers to movement speed also apply to attack speed.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Alacrity.png]]||{{col|G2|Alacrity}}||Gain {{col|G|5% more}} attack speed per {{KW|Dex}} scaling tier of your equipped {{col|P|weapon}}.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Ascetics Discipline.png]]||{{col|G2|Ascetic's Discipline}}||On dash, {{col|G2|mark}} the nearest enemy with {{KW|AscMark}}. ||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Best Friends Forever.png]]||{{col|G2|Best Friends Forever}}||Gain increased stats from your companions based on how many companions you have: {{col|G|100%}} increase at 3, {{col|G|200%}} at 2, and {{col|G|300%}} at 1 companion.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Blood Infection.png]]||{{col|G2|Blood Infection}}||When you inflict {{KW|Bleed}}, you also inflict a stack of {{KW|Poison}} based on the same infliction damage.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Cheap Shot.png]]||{{col|G2|Cheap Shot}}||<span style ="text-transform:capitalize">{{KW|LHs}}</span> are always {{KW|SuperEffective}} and grant {{KW|CheapShot}}.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Cull the Weak.png]]||{{col|G2|Cull the Weak}}||Enemies take {{col|G|more}} damage equal to the reduction of their movement speed.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Deadly Toxins.png]]||{{col|G2|Deadly Toxins}}||You have {{col|G|double}} the {{KW|Crit}} chance against {{KW|Poison}}{{col|Po|ed}} enemies.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Double Trouble.png]]||{{col|G2|Double Trouble}}||Your {{KW|RepeatedAttacks}} have gain {{KW|LeH|100}} chance.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Dynamo.png]]||{{col|G2|Dynamo}}||During combat, {{col|Lb|periodically}} increment all your active tally counters by {{col|G|1}} and your {{col|Lb|periodical effects}} by {{col|G|0.25}} seconds for every {{col|G|5}} units moved.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Earned Luck.png]]||{{col|G2|Earned Luck}}||Each point of {{KW|Dex}} additionally grants {{KW|LH|1}} chance.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Exit Strategy.png]]||{{col|G2|Exit Strategy}}||On inflicting maximum stacks of {{KW|Poison}}, refresh the duration of all {{KW|Poison}} stacks and recover {{col|G|all}} {{KW|Stamina}}. {{col|Gr|[4 seconds cooldown]}}||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Grenadier.png]]||{{col|G2|Grenadier}}||During combat, {{col|Lb|periodically}} {{col|P|trigger}} your on-bomb effects and throw {{col|G|3}} grenades at the nearest enemy that explodes on impact, dealing {{col|R|explosion}} damage every {{col|G|5}} seconds.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Harmony.png]]||{{col|G2|Harmony}}||Grants {{KW|Harmony}} while you have dealt at least {{col|G|3}} kinds of {{KW|Elemental}} damage in the past {{col|G|4}} seconds.||???||Dexterity* | ||
|- | |- | ||
|[[File: | |[[File:Hunters Patience.png]]||{{col|G2|Hunter's Patience}}||After not attacking for {{col|G|2.5}} seconds, {{col|G2|mark}} the healthiest enemy in the room with {{KW|HuntMark}}.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Intuition.png]]||{{col|G2|Intuition}}||Gain {{col|G|100%}} increased stats from {{KW|Dex}}, but gain no stats from {{KW|Str}} or {{KW|Int}}.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Lethality.png]]||{{col|G2|Lethality}}||Gain {{KW|Crit|150}} multiplier at {{KW|CloseRange}}.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Lightning Conductor.png]]||{{col|G2|Lightning Conductor}}||On {{KW|NonTrigger}} {{KW|LH}}, {{KW|trigger}} a {{col|P|chain lightning}} that deals {{KW|Lightning}}. {{col|Gr|[Chains between 3 enemies.] [0.2 seconds cooldown]}}||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Like Clockwork.png]]||{{col|G2|Like Clockwork}}||On {{KW|LH}}, increment all your active tally counters by {{col|G|1}}. {{col|Gr|[0.25 seconds cooldown]}}||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Manaforged Bolts.png]]||{{col|G2|Manaforged Bolts}}||On draining an accumulated amount of {{col|G|1}} {{KW|Mana}},{{KW|trigger}} a volley of magical bolts that deal {{KW|ThrustN}} {{KW|RangedN}} damage.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Near Death Experience.png]]||{{col|G2|Near Death Experience}}||On {{col|P|triggering}} a {{col|G2|mark}}, {{KW|Fear}} the enemy and {{col|P|trigger}} your on kill effects.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:One Step Ahead.png]]||{{col|G2|One Step Ahead}}||{{KW|RepeatedAttacks}} have {{col|G|double}} their {{KW|Crit}} multiplier and, on dash, {{KW|repeat}} your next attack.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Opportunistic.png]]||{{col|G2|Opportunistic}}||On {{KW|Crit}}, inflict {{KW|Fatigue}}.||???||Dexterity* | ||
|- | |- | ||
|[[File: | |[[File:Point Blank.png]]||{{col|G2|Point Blank}}||{{col|G2|Ranged}} attacks gain {{KW|Crush|100}} chance at {{KW|CloseRange}}.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Precision.png]]||{{col|G2|Precision}}||After not attacking for {{col|G|1}} second, stock up on {{col|G|1}} guaranteed {{KW|Crit}} with {{KW|PAs}}. Up to a maximum of {{col|G|10}}.||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Raised Morale.png]]||{{col|G2|Raised Morale}}||On completing a combat encounter room without taking damage, gain a stack of {{KW|Morale}}.<br><br> ||???||Dexterity | ||
|- | |- | ||
|[[File: | |[[File:Rogues Reliability.png]]||{{col|G2|Rogue's Reliability}}||{{col|Lb|Periodically}} {{col|G2|mark}} the lowest {{KW|Health}} enemy with {{KW|RogueMark}} every {{col|G|10}} seconds.||???||Dexterity | ||
|- | |||
|[[File:Sharpshooter.png]]||{{col|G2|Sharpshooter}}||{{col|P|Weapon}} attacks that {{col|P|trigger}} a {{col|G2|mark}} at {{KW|FarRange}}, deal {{KW|LeHs}}.||???||Dexterity | |||
|- | |||
|[[File:Spellblade.png]]||{{col|G2|Spellblade}}||Makes {{KW|MeleeN}} {{col|P|weapons}} drain {{col|G|+0.1}} {{KW|Mana}}.<br> Additionally each point of {{KW|Mana}} grants {{col|G|10%}} more attack speed to {{col|B|mana-draining}} {{col|P|weapons}}.||???||Dexterity | |||
|- | |||
|[[File:Spinning Blades.png]]||{{col|G2|Spinning Blades}}||Grants two spinning blade {{KW|Orbital}}s that deal {{KW|Slash}} and inflict {{KW|Bleed}}.||???||Dexterity | |||
|- | |||
|[[File:Step of the Wind.png]]||{{col|G2|Step of the Wind}}||On dash, gain full stacks of {{KW|Tailwind}} and {{col|P|trigger}} your on {{KW|CombatStart}} effects. {{col|Gr|[0.5 seconds cooldown]}}||???||Dexterity | |||
|- | |||
|[[File:Swagger.png]]||{{col|G2|Swagger}}||On the tally of {{col|G|5}} {{col|P|primary attacks}}, your next {{col|P|primary attack}} deals a guaranteed {{KW|Crit}}. <br> On the tally of {{col|G|10}} {{col|P|primary attacks}}, your next {{col|P|primary attack triggers}} your on dash effects.||???||Dexterity | |||
|- | |||
|[[File:Transcendence.png]]||{{col|G2|Transcendence}}||{{col|P|Infusion buff}} effects are {{col|G|permanent}}. {{col|Gr|(Note: Rerolling with an Obsidian Die will remove active infusions)}}||???||Dexterity | |||
|- | |||
|[[File:Trigger Maniac.png]]||{{col|G2|Trigger Maniac}}||On the tally of {{col|G|10}} damaging {{KW|triggers}}, gain {{col|G|10}} stacks of {{KW|TriggerMania}}.||???||Dexterity | |||
|- | |||
|[[File:Unstable Explosives.png]]||{{col|G2|Unstable Explosives}}||{{col|R|Explosion}} damage from you and your companions inflicts {{KW|Instability}} and {{col|G|5}} stacks of {{KW|ArmorBreak}}.||???||Dexterity* | |||
|- | |- | ||
|} | |} | ||
== | == {{col|B|Intelligence Traits}} == | ||
{|class="wikitable sortable" style="width: | {|class="wikitable sortable" style="width: 100%;" | ||
!class=unsortable style="width:1%;"| !!Name!!Description | !class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type | ||
|- | |||
|[[File:Anatomical Knowledge.png]]||{{col|B|Anatomical Knowledge}}||Your {{KW|Crits}} gain {{KW|Crit|150}} multiplier against {{col|Melee|bleeding}} enemies.||???||Intelligence | |||
|- | |||
|[[File:Apocalypse.png]]||{{col|B|Apocalypse}}||On picking up a {{KW|ManaStar}}, {{col|G|3}} meteors drop from sky on random enemies each dealing {{KW|Fire}}. | |||
|???||Intelligence | |||
|- | |||
|[[File:Arcane Familiar.png]]||{{col|B|Arcane Familiar}}||Grants an Arcane Familiar {{KW|Companion}}.<br><br>{{col|Gr|APS:}} {{col|G|2.00}}<br>{{col|Gr|DMG:}} {{col|Br|312 to 710}} {{KW|ThrustN}}<br>{{col|Gr|Grants:}} {{col|G|-25%}} {{col|B|mana drain}} threshold||???||Intelligence* | |||
|- | |||
|[[File:Bramble Growth.png]]||{{col|B|Bramble Growth}}||Your {{KW|Nature}} inflicts {{KW|Bleed}} and a stack of {{KW|Puncture}}.||???||Intelligence | |||
|- | |||
|[[File:Burn Aura.png]]||{{col|B|Burn Aura}}||Grants you an aura that inflicts {{KW|Burn}} and {{col|P|debuffs}} enemies to take {{KW|Fire}} from you and your {{KW|Companions}}.||???||Intelligence | |||
|- | |||
|[[File:Cold Blood.png]]||{{col|B|Cold Blood}}||<span style ="text-transform:capitalize">{{KW|Chill}}</span> additionally adds {{col|G|+20%}} chance for the target to take a {{KW|Crit}}.||???||Intelligence | |||
|- | |||
|[[File:Combustion.png]]||{{col|B|Combustion}}||On the tally of {{col|G|5}} {{KW|Burn}} ticks on an enemy or when a burning enemy dies, {{KW|trigger}} a fiery burst that deals {{KW|Fire}}. {{col|Gr|(Fiery burst cannot inflict burn.)}}||???||Intelligence | |||
|- | |||
|[[File:Corrosive Magic.png]]||{{col|B|Corrosive Magic}}||{{KW|Necrotic}} and {{KW|Poison}} damage from you and your {{KW|Companions}} inflicts {{KW|Fragility}} and a stack of {{KW|ArmorBreak}}.||???||Intelligence | |||
|- | |||
|[[File:Discharge.png]]||{{col|B|Discharge}}||On draining an accumulated amount of {{col|G|1}} {{KW|Mana}}, {{KW|trigger}} unpredictable sparks that deal {{KW|LightningN}} {{KW|RangedN}} damage. | |||
|???||Intelligence | |||
|- | |||
|[[File:Dominance.png]]||{{col|B|Dominance}}||Each point of {{KW|Int}} additionally grants {{col|G|+2%}} increased effect of {{col|B|buffs}} and {{col|G|+2.5%}} increased aura radius.||???||Intelligence | |||
|- | |||
|[[File:Dreamer.png]]||{{col|B|Dreamer}}||Each point of {{KW|Mana}} additionally grants {{col|G|10%}} more top end damage to {{col|B|mana-draining}} {{col|P|weapons}}.||???||Intelligence | |||
|- | |||
|[[File:Elemental Balance.png]]||{{col|B|Elemental Balance}}||{{col|P|Triggering}} a {{col|Y|lightning}} effect grants increased {{KW|Fire}}.<br><br> {{col|P|Triggering}} a {{col|R|fire}} effect grants increased {{KW|Cold}}.<br><br> {{col|P|Triggering}} a {{col|B2|cold}} effect grants increased {{KW|Lightning}}.||???||Intelligence | |||
|- | |||
|[[File:Elemental Focus.png]]||{{col|B|Elemental Focus}}||While you have dealt exactly one {{KW|Elemental}} damage type in the past 4 seconds, gain {{col|G|100%}} increased effect and {{col|G|100%}} increased duration of {{col|P|ailments}} you inflict.||???||Intelligence | |||
|- | |||
|[[File:Event Horizon.png]]||{{col|B|Event Horizon}}||Grants {{col|G|100%}} increased orbital speed and your {{KW|Orbital}}s inflict {{KW|Vul}}.||???||Intelligence | |||
|- | |||
|[[File:Forethought.png]]||{{col|B|Forethought}}||Gain {{col|G|100%}} increased effect and duration of {{KW|ManaFlux}}.||???||Intelligence | |||
|- | |||
|[[File:Glass Cannon.png]]||{{col|B|Glass Cannon}}||Your equip load capacity is {{col|R|halved}} but you gain {{KW|Crush|100}} chance.||???||Intelligence | |||
|- | |||
|[[File:Hex Touch.png]]||{{col|B|Hex Touch}}||Your {{KW|CursedHits}} inflict {{KW|Hex}}.||???||Intelligence | |||
|- | |||
|[[File:Ice Conjuration.png]]||{{col|B|Ice Conjuration}}||On {{KW|NonTrigger}} {{KW|LH}}, {{KW|trigger}} a barrage of 3 ice shard projectiles dealing {{KW|Cold}} each. {{col|Gr|[0.1 seconds cooldown]}}||???||Intelligence | |||
|- | |||
|[[File:Ignition Burst.png]]||{{col|B|Ignition Burst}}||{{col|R|Explosion}} damage inflicts {{KW|Burn}} and {{KW|Burn}} damage dealt additionally is based on {{col|R|explosion}} {{col|P|infliction damage}}.<span style ="text-transform:capitalize"> {{KW|Power}}</span> also increases {{KW|Burn}}.||???||Intelligence | |||
|- | |||
|[[File:Influence.png]]||{{col|B|Influence}}||You and your {{KW|Companions}} gain {{col|G|25%}} increased attack speed per aura you have.||???||Intelligence | |||
|- | |||
|[[File:Insight.png]]||{{col|B|Insight}}||Grants {{col|G|100%}} increased stats granted by {{KW|Mana}} to {{col|B|mana-draining}} {{col|P|weapons}} and {{col|G|100%}} increased {{KW|ManaRegen}}.||???||Intelligence | |||
|- | |- | ||
|[[File: | |[[File:Inspiring Presence.png]]||{{col|B|Inspiring Presence}}||Grants {{col|G|+10}} {{KW|Power}} per {{KW|Companion}} you have. {{col|Gr|up to +100)}}<br> Power also increases {{KW|Companion}} damage.||???||Intelligence | ||
|- | |- | ||
|[[File: | |[[File:Keen Mind.png]]||{{col|B|Keen Mind}}||Gain {{col|G|100%}} increased stats from {{KW|Int}}, but gain no stats from {{KW|Str}} or {{KW|Dex}}.||???||Intelligence | ||
|- | |- | ||
|[[File: | |[[File:Lightning Always Strikes Twice.png]]||{{col|B|Lightning Always Strikes Twice}}||Any time you {{KW|trigger}} a damaging {{col|Y|lightning}} effect, the effect is triggered an additional time after a {{col|G|0.5}} second delay.||???||Intelligence | ||
|- | |- | ||
|[[File: | |[[File:Mageblood.png]]||{{col|B|Mageblood}}||{{col|P|Potion buff}} effects are {{col|G|permanent}}.||???||Intelligence | ||
|- | |- | ||
|[[File: | |[[File:Mana Beacon.png]]||{{col|B|Mana Beacon}}||If you have drained {{KW|Mana}} in the past {{col|G|4}} seconds each point of {{KW|Mana}} additionally grants {{col|G|10% more}} {{KW|Companion}} damage.||???||Intelligence | ||
|- | |- | ||
|[[File: | |[[File:Natures Boon.png]]||{{col|B|Nature's Boon}}||While you have {{KW|ManaFlux}}, your attacks {{KW|Trigger}} leafs that deal {{KW|Nature}} and inflict {{KW|Nettles}},. {{col|Gr|[0.1 seconds cooldown]}}||???||Intelligence | ||
|- | |- | ||
|[[File: | |[[File:Pocket Magic.png]]||{{col|B|Pocket Magic}}||<span style ="text-transform:capitalize">{{KW|Crits}}</span> with {{KW|MeleeN}} and {{KW|RangedN}} attacks {{col|P|trigger}} the attack of a non-channeling and non-totemic {{KW|MagicN}} {{col|P|weapon}} in your first inventory slot. {{col|Gr|[0.2 seconds cooldown]}}||???||Intelligence | ||
|- | |- | ||
|[[File: | |[[File:Poison Aura.png]]||{{col|B|Poison Aura}}||Grants you an aura that inflicts {{KW|Poison}} and {{col|P|debuffs}} enemies to take {{KW|PoisonDMG}} from you and your {{KW|Companions}}.||???||Intelligence | ||
|- | |- | ||
|[[File: | |[[File:Power Hungry.png]]||{{col|B|Power Hungry}}||Grants {{col|G|+20}} {{KW|Power}} per {{KW|Soul_Heart}} you have. {{col|Gr|(up to +100)}}||???||Intelligence | ||
|- | |- | ||
|[[File: | |[[File:Shock Aura.png]]||{{col|B|Shock Aura}}||Grants you an aura that inflicts {{KW|Shock}} and {{col|P|debuffs}} enemies to take {{KW|Lightning}} from you and your {{KW|Companions}}.||???||Intelligence | ||
|- | |- | ||
|[[File: | |[[File:Spell Echo.png]]||{{col|B|Spell Echo}}||On the tally of {{col|G|5}} attacks with a {{col|B|magic}} {{col|P|weapon}}, repeat the attack.||???||Intelligence | ||
|- | |- | ||
|[[File: | |[[File:Static Blows.png]]||{{col|B|Static Blows}}||On inflicting the maximum stacks of {{KW|Shock}} to an enemy, the stacks are consumed to {{KW|trigger}} a {{col|Y|lightning}} strike that deals {{KW|Lightning}}. {{col|Gr|(Lightning strike cannot inflict shock)}}||???||Intelligence | ||
|- | |||
|[[File:Strong Together.png]]||{{col|B|Strong Together}}||Your {{KW|Companions}} grant no stats to you but you can have {{col|G|+2}} maximum {{KW|Companions}}.||???||Intelligence | |||
|- | |||
|[[File:Vision Quest.png]]||{{col|B|Vision Quests}}||On picking up a {{KW|ManaStar}}, {{col|P|trigger}} your on {{KW|CombatStart}} effects. {{col|Lb|Periodically}} spawns a {{KW|ManaStar}} somewhere in the room every {{col|G|8}} seconds.||???||Intelligence | |||
|- | |||
|[[File:Wildfire.png]]||{{col|B|Wildfire}}||<span style ="text-transform:capitalize">{{KW|Lightning}}</span> from you and your {{KW|Companions}} inflicts {{KW|Fragility}} to {{col|R|burning}} enemies.||???||Intelligence | |||
|- | |- | ||
|} | |} | ||
== | == {{col|R|[[Super Hero]] Traits}}== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" style="width: 100%;" | ||
!class=unsortable style="width:1%;"| !!Name!! | !class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type | ||
|- | |||
|[[File:Super Durability.png]]||{{col|R|Super Durability}}||Gain {{col|G|+5}} maximum inherent {{KW|Armor}}.||Super Hero only trait||Super Power | |||
|- | |- | ||
|[[File: | |[[File:Super Luck.png]]||{{col|R|Super Luck}}||Gain {{col|G|+10}} {{KW|Luck}}||Super Hero only trait||Super Power | ||
|- | |- | ||
|[[File: | |[[File:Super Reflexes.png]]||{{col|R|Super Reflexes}}||Gain {{col|G|+30}} {{KW|Dex}}.||Super Hero only trait||Super Power | ||
|- | |||
|[[File:Super Regeneration.png]]||{{col|R|Super Regeneration}}||Recover all {{KW|Hearts}} on completing a combat encounter.||Super Hero only trait||Super Power | |||
|- | |||
|[[File:Super Rich.png]]||{{col|R|Super Rich}}||You have {{col|G|infinite}} {{KW|Gold}}. {{col|Gr|(Assumes 999}} {{KW|Gold}} {{col|Gr|for the purpose of effects that scale with}} {{KW|Gold}}{{col|Gr|.)}}||Super Hero only trait||Super Power | |||
|- | |||
|[[File:Super Smarts.png]]||{{col|R|Super Smarts}}||Gain {{col|G|+30}} {{KW|Int}}.||Super Hero only trait||Super Power | |||
|- | |||
|[[File:Super Speed.png]]||{{col|R|Super Speed}}||Gain {{col|G|100%}} increased movement speed.||Super Hero only trait||Super Power | |||
|- | |||
|[[File:Super Stamina.png]]||{{col|R|Super Stamina}}||Gain {{col|G|+5}} {{KW|Stamina}}.||Super Hero only trait||Super Power | |||
|- | |||
|[[File:Super Strength.png]]||{{col|R|Super Strength}}||Gain {{col|G|+30}} {{KW|Str}}.||Super Hero only trait||Super Power | |||
|- | |- | ||
|} | |} | ||
== {{col|Esp|[[Esper]] Traits}} == | |||
{|class="wikitable sortable" style="width: 100%;" | |||
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type | |||
|- | |||
|[[File:Entropy Manipulation.png]]||{{col|Esp|Entropy Manipulation}}||You gain {{KW|Luck|1}} at level {{col|G|2}}, {{col|G|4}} and {{col|G|6}}. {{col|Gr|[This works in retrospect.]}}||Esper only trait||Psychic Ability | |||
|- | |||
|[[File:Lightning Force.png]]||{{col|Esp|Lightning Force}}||On a tally of {{col|G|5}} {{col|Y|lightning}} {{col|P|triggers}}, {{KW|trigger}} a chain lightning that deals {{KW|Lightning}}. {{col|Gr|[chains between 3 enemies] [0.1 seconds cooldown]}} ||Esper only trait||Psychic Ability | |||
|- | |||
|[[File:Mamas Stuff.png]]||{{col|Esp|Mama's Stuff}}||Grants three kitchen knife {{KW|Orbital}}s that deal {{KW|Thrust}} and inflict {{KW|Bleed}}.||Esper only trait||Psychic Ability | |||
|- | |||
|[[File:Mental Empowerment.png]]||{{col|Esp|Mental Empowerment}}||While you have exactly {{col|G|1}} {{KW|Companion}}, that companion deals {{col|G|300% more}} damage and grants {{col|G|100%}} increased stats to you.||Esper only trait||Psychic Ability | |||
|- | |||
|[[File:Mind Control.png]]||{{col|Esp|Mind Control}}||During combat, {{col|Lb|periodically}} {{KW|Confuse}} all enemies in the room every {{col|G|8}} seconds.||Esper only trait||Psychic Ability | |||
|- | |||
|[[File:Mind Over Matter.png]]||{{col|Esp|Mind Over Matter}}||Gain {{KW|Str}} equal to half your {{KW|Int}}.||Esper only trait||Psychic Ability | |||
|- | |||
|[[File:Mind Spiral.png]]||{{col|Esp|Mind Spiral}}||Grants {{col|G|100%}} increased {{col|Lb|periodical}} rate and your % modifiers to {{col|Lb|periodical}} rate also apply to assumed {{col|P|infliction damage}} from auras.||Esper only trait||Psychic Ability | |||
|- | |||
|[[File:Papas Stuff.png]]||{{col|Esp|Papa's Stuff}}||Grants 2 Assault Rifle {{KW|Companions}}. <br><br>{{col|Gr|APS:}} {{col|G|1.00}}<br>{{col|Gr|DMG:}} {{col|Br|159 to 304}} {{KW|ThrustN}}<br>{{col|Gr|Grants:}} {{KW|LeH|15}} chance.||Esper only trait||Psychic Ability | |||
|- | |||
|[[File:Psionic Blasts.png]]||{{col|Esp|Psionic Blasts}}||During combat, {{col|Lb|periodically}} {{KW|trigger}} {{col|G|3}} psionic blasts on a random enemy dealing {{col|R|explosion}} damage every {{col|G|2}} seconds.||Esper only trait||Psychic Ability | |||
|- | |||
|[[File:Spontaneous Combustion.png]]||{{col|Esp|Spontaneous Combustion}}||On {{KW|LH}}, {{KW|trigger}} a fiery burst dealing {{KW|Fire}}. {{col|Gr|(0.1 seconds cooldown)}}||Esper only trait||Psychic Ability | |||
|} | |||
== {{col|Gr|[[Cyborg]] Traits}}== | |||
{|class="wikitable sortable" style="width: 100%;" | |||
!class=unsortable style="width:1%;"| !!style="width:10%;"|Name!!class=unsortable style="width:40%;"|Description!!style="width:5%;"|Conditions!!style="width:5%;"|Type | |||
|- | |||
|[[File:Computation Speed Augment.png]]||{{col|Gr|Computation Speed Augment}}||Each point of {{KW|Int}} grants {{KW|Crit|5}} multiplier.||Cyborg only trait||Cybernetic Augment | |||
|- | |||
|[[File:Enhanced Weapons Augment.png]]||{{col|Gr|Enhanced Weapons Augment}}||You gain {{col|G|+1}} {{col|P|weapon upgrade level}} at level {{col|G|2}}, {{col|G|4}} and {{col|G|6}}. {{col|Gr|[This works in retrospect.]}}||Cyborg only trait||Cybernetic Augment | |||
|- | |||
|[[File:Bomb Factory Augment.png]]||{{col|Gr|Factory Augment}}||You have {{col|G|infinite}} bombs. {{col|Gr|(Assumes 100 bombs for the purpose of effects that scale with bombs.)}}||Cyborg only trait||Cybernetic Augment | |||
|- | |||
|[[File:Lightning Nova Augment.png]]||{{col|Gr|Lightning Nova Augment}}||On a tally of {{col|G|10}} {{col|P|weapon}} attacks {{KW|trigger}} a {{col|Y|lightning}} nova that deals {{KW|Lightning}}. {{col|Gr|[0.25 second cooldown]}}||Cyborg only trait||Cybernetic Augment | |||
|- | |||
|[[File:Magi-Tech Augment.png]]||{{col|Gr|Magi-Tech Augment}}||While in {{KW|ManaBurnout}} {{col|Lb|periodically}} {{col|P|trigger}} your on drain accumulated {{col|B|mana}} triggers {{col|G|2}} times per second.||Cyborg only trait, on drain accumulated mana trigger||Cybernetic Augment | |||
|- | |||
|[[File:Photon Blaster Augment.png]]||{{col|Gr|Photon Blaster Augment}}||During combat, {{col|Lb|periodically}} shoots a photon beam at the nearest enemy dealing {{KW|Energy}} every {{col|G|2.5}} seconds. | |||
|Cyborg only trait||Cybernetic Augment | |||
|- | |||
|[[File:Polarity Shift Augment.png]]||{{col|Gr|Polarity Shift Augment}}||Your {{KW|LHs}} are {{KW|CursedHits}} and vice versa.||Cyborg only trait||Cybernetic Augment | |||
|- | |||
|[[File:Power Amplifier Augment.png]]||{{col|Gr|Power Amplifier Augment}}||{{col|G|Doubles}} your {{KW|Power}}.||Cyborg only trait||Cybernetic Augment | |||
|- | |||
|[[File:Rocket Punch Augment.png]]||{{col|Gr|Rocket Punch Augment}}||Grants {{col|G|100%}} increased body attack range and {{KW|Crush|100}} chance with body attacks.||Cyborg only trait||Cybernetic Augment | |||
|- | |||
|[[File:Scope Augment.png]]||{{col|Gr|Scope Augment}}||Gain between {{col|G|+5%}} and {{col|G|+35%}} {{KW|Crit}} chance with {{col|P|weapon}} attacks depending on the {{col|G2|dexterity}} scaling of your equipped weapon.||Cyborg only trait||Cybernetic Augment | |||
|- | |||
|} |
Revision as of 11:31, 26 May 2024
Traits are special buffs that players can choose from a random pool upon leveling up, up to a maximum of 6 different traits per run. You can use Ethereal Dice to reroll traits or Obsidian Dice to change a trait into a random one and you may also find Tomes with random traits that allow you replace a current trait with the Tome trait.
Most traits are placed in the pool with no special conditions, however some require conditions for the trait to appear. For example Shield based traits will not appear until you are wearing a shield. There are also certain class only traits such as the Super Hero, Esper and Cyborg.
Strength Traits
Dexterity Traits
Intelligence Traits
Super Hero Traits