Weapon Enchantments: Difference between revisions

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==Negative==
==Negative==
{|class="wikitable sortable" style="width:65%;"
!class=unsortable style="width:15%;"|Name!!class=unsortable style="width:50%;"|Effect
|-
| {{col|Gr|Trash}} ||{{col|R|-1}} to all scaling
|-
| {{col|Gr|Crappy}} || {{col|R|10%}} reduced damage
|-
| {{col|Gr|Godawful}} || {{col|R|20%}} reduced damage
|-
| {{col|Gr|Slow}} || {{col|R|15%}} reduced attack speed
|-
| {{col|Gr|Tortoiselike}} || {{col|R|30%}} reduced attack speed
|}


*'''Trash:''' -1 to all scaling
==Positive==
 
{|class="wikitable sortable" style="width:65%;"
*'''Crappy:''' 10% reduced damage
!class=unsortable style="width:15%;"|Name!!class=unsortable style="width:50%;"|Effect
 
|-
*'''Godawful:''' 20% reduced damage
| {{col|Pi6|Precise}} || {{KW|CritChance|10}}
 
|-
*'''Slow:''' 15% reduced attack speed
| {{col|Pi6|Dragonslayer's}} || {{col|G|25%}} increased damage dealt to dragons
 
|-
*'''Tortoiselike:''' 30% reduced attack speed
| {{col|Pi6|Deadly}} || {{col|G|+50%}} {{KW|Crit}} multiplier
 
|-
==Epic==
| {{col|Pi6|Poisoned}} || {{col|G|+20}} to {{col|G|30}} {{KW|PoisonDMG}}
 
|-
*'''Precise:''' +10 {{KW|CritChance}}
| {{col|Pi6|Quick}} || {{col|G|10%}} increased attack speed
 
|-
*'''Dragonslayer's:''' 25% increased damage dealt to dragons
| {{col|Pi6|Shocking}} || {{col|G|+5}} to {{col|G|75}} {{KW|Lightning}}
 
|-
*'''Deadly:''' +50% {{KW|Crit}} multiplier
| {{col|Pi6|Fierce}} || {{col|G|10%}} increased damage
 
|-
*'''Poisoned:''' +20 to 30 {{KW|PoisonDMG}}
| {{col|Pi6|Disenchanting}} || {{col|G|25%}} increased damage dealt to [[Enchantments|enchanted]] enemies
 
|-
*'''Quick:''' 10% increased attack speed
| {{col|Pi6|Chilling}} || {{col|G|+20}} to {{col|G|30}} {{KW|Cold}}
 
|-
*'''Shocking:''' +5 to 75 {{KW|Lightning}}
| {{col|Pi6|Brutal}} || {{col|G|+10%}} {{KW|SuperEffective}} damage multiplier
 
|-
*'''Fierce:''' 10% increased damage
| {{col|Pi6|Happy}} || {{col|G|+10%}} {{KW|LHc}}
 
|-
*'''Disenchanting:''' 25% increased damage dealt to [[Enchantments|enchanted]] enemies
| {{col|Pi6|Potent}} || {{col|G|25%}} increased top end damage
 
|-
*'''Chilling:''' +20 to 30 {{KW|Cold}}
| {{col|Pi6|Burning}} || {{col|G|+20}} to {{col|G|35}} {{KW|Fire}}
 
|-
*'''Brutal:''' +10% {{KW|SuperEffective}} damage multiplier
| {{col|Pi6|Legendary}} || {{col|G|25%}} increased damage
 
|-
*'''Happy:''' +10% {{KW|LHc}}
| {{col|Pi6|Arcane}} || {{col|G|+0.1}} {{KW|mana}} drain  
 
|-
*'''Potent:''' 25% increased top end damage
| {{col|Pi6|Steady}} || {{col|G|20%}} increased damage with non-crits
 
|}
*'''Burning:''' +20 to 35 {{KW|Fire}}
 
*'''Legendary:''' 25% increased damage
 
*'''Arcane:''' +0.1 {{KW|mana}} drain  
 
*'''Steady:''' 20% increased damage with non-crits


==Legendary==
==Legendary==
 
{|class="wikitable sortable" style="width:65%;"
*'''Baleful:''' +25 to 50 {{KW|NecroticDMG}}
!class=unsortable style="width:15%;"|Name!!class=unsortable style="width:50%;"|Effect
 
|-
*'''Divine:''' +25 to 50 {{KW|Radiant}}
| {{col|Legendary|Baleful}} || {{col|G|+25}} to {{col|G|50}} {{KW|NecroticDMG}}
 
|-
*'''Lucky:''' +25% {{KW|LHc}}
| {{col|Legendary|Divine}} || {{col|G|+25}} to {{col|G|50}} {{KW|Radiant}}
 
|-
*'''Headhunter's:''' 30% increased damage dealt to bosses
| {{col|Legendary|Lucky}} || {{col|G|+25%}} {{KW|LHc}}
 
|-
*'''Twinkling:''' +1 weapon upgrade level
| {{col|Legendary|Headhunter's}} || {{col|G|30%}} increased damage dealt to bosses
 
|-
*'''Unreal:''' 25% increased attack speed
| {{col|Legendary|Occult}} || {{col|G|+15}} to {{col|G|85}} {{KW|Dark}}
 
|-
*'''Unstoppable:''' +25% {{KW|NotVeryEffective}} multiplier
| {{col|Legendary|Twinkling}} || {{col|G|+1}} {{col|P|weapon upgrade level}}
|-
| {{col|Legendary|Unreal}} || {{col|G|25%}} increased attack speed
|-
| {{col|Legendary|Unstoppable}} || {{col|G|+25%}} {{KW|NotVeryEffective}} multiplier
|}


==Special==
==Special==
 
{|class="wikitable sortable" style="width:65%;"
*'''Dwarven:'''+1 to all scaling ([[Dwarf Hideout]] Event)
!class=unsortable style="width:15%;"|Name!!class=unsortable style="width:30%;"|Effect!!class=unsortable style="width:20%;"|Location
 
|-
*'''Illegal:''' 20% increased damage or {{KW|Crit|15}} chance or +20% attack speed ([[Black Market]] Shop)
| {{col|Legendary|Dwarven}} || {{col|G|+1}} to all scaling || [[Dwarf Hideout]] Event
 
|-
*'''Scorched:'''50% reduced damage ([[Dragon Trophy Room]] Event)
| {{col|Pi6|Illegal}}
||
Either:
* {{col|G|20%}} increased damage  
* {{KW|CritChance|15}}  
* {{col|G|+20%}} attack speed  
|| [[Black Market]] Shop
|-
| {{col|Gr|Scorched}} || {{col|R|50%}} reduced damage || [[Dragon Trophy Room]] Event
|}

Latest revision as of 04:35, 29 January 2024

These are the modifiers that enchanted weapons can have.

Negative

Name Effect
Trash -1 to all scaling
Crappy 10% reduced damage
Godawful 20% reduced damage
Slow 15% reduced attack speed
Tortoiselike 30% reduced attack speed

Positive

Name Effect
Precise +10% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier.
Dragonslayer's 25% increased damage dealt to dragons
Deadly +50% critical hit The damage from critical hits is multiplied with your critical hit multiplier. multiplier
Poisoned +20 to 30 poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times.
Quick 10% increased attack speed
Shocking +5 to 75 lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.
Fierce 10% increased damage
Disenchanting 25% increased damage dealt to enchanted enemies
Chilling +20 to 30 cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill.
Brutal +10% super effective Most enemies have a damage type weakness. Super Effective hits deal 25% more damage. damage multiplier
Happy +10% lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
Potent 25% increased top end damage
Burning +20 to 35 fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn.
Legendary 25% increased damage
Arcane +0.1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. drain
Steady 20% increased damage with non-crits

Legendary

Name Effect
Baleful +25 to 50 necrotic damageNecrosis is a necrotic damage over time ailment that deals 50% of necrotic infliction damage as necrotic damage 2 per second for 8 seconds.All necrotic damage inflicts Necrosis.
Divine +25 to 50 radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter.
Lucky +25% lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit.
Headhunter's 30% increased damage dealt to bosses
Occult +15 to 85 dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom.
Twinkling +1 weapon upgrade level
Unreal 25% increased attack speed
Unstoppable +25% not very effective Most enemies have a damage type resistance. Not Very Effective hits deal 25% less damage. multiplier

Special

Name Effect Location
Dwarven +1 to all scaling Dwarf Hideout Event
Illegal

Either:

  • 20% increased damage
  • +15% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier.
  • +20% attack speed
Black Market Shop
Scorched 50% reduced damage Dragon Trophy Room Event