Body Armor: Difference between revisions
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{{Body Armor/Menu}} | |||
=List of Body Armors= | |||
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Latest revision as of 15:32, 14 January 2024
List of Body Armors
Name | Effect | Attunement | Rarity | |
---|---|---|---|---|
Pouchy Robe | +1/1 -flaskFlasks take 2 seconds to drink and recover 1 heart . To use a flask hold V. |
1 | 1 Common | |
Chain Armor | +1/1 armor | 1 | 1 Common | |
Steel Plate Armor | +2/2 armor | 1 | 1 Common | |
Warrior Armor | +1/1 heart | 0 | 1 Common | |
Cloth Robe | +1/1 Heart | 1 | 1 Common | |
Cleric Robe | +1/1 ReviveWhen you would die, you don't and instead recover 2 hearts. Refreshes each floor. | 3 | 1 Common | |
Bubble Armor | +1/1 Suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. | 3 | 1 Common | |
Battle Vest | +20% Melee Damage. | 0 | 1 Common | |
Druid Coat | +20% NatureNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. Damage | 0 | 1 Common | |
Festive Dress | +30% Stamina Recovery Speed | 1 | 1 Common | |
Harlequin Costume | +1 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). | 1 | 1 Common | |
Necromancer Coat | +35% Companion Damage. | 1 | 1 Common | |
Monk Gi | +1/1 Block Block prevents one hit of damage taken. Refreshes each floor. |
1 | 1 Common | |
Pyromancer Coat | +20% FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage |
0 | 1 Common | |
Sage Robe | +20% Magic Damage | 0 | 1 Common | |
Shinobi Suit | +20% Throwing Damage | 0 | 1 Common | |
Sorcerer Cloak | +30% Mana Recovery | 1 | 1 Common | |
Super Hero Suit | +4 seconds of Invincibility after Taking Damage. |
1 | 1 Common | |
Town Guard Armor | +1 to Weapon Upgrade Level | 0 | 1 Common | |
Wizard Cloak | +1/1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | 1 | 1 Common | |
Life Vest | +1/1 heart | 1 | 2 Uncommon | |
Crystal Armor | +1/1 Armor Grants a Crystal OrbitalCrystal Orbital Damage Scaling: 0/40 : 0/40 : 0/40 that deals 75 to 125 Crystal Damage. |
1 | 2 Uncommon | |
Bone Armor | +1/1 Armor +20% Companion damage. |
1 | 2 Uncommon | |
Blue Hoodie | On Boss Defeated, grants Candy. Grants Lollipop instead if you didn't take damage in the fight. |
3 | 2 Uncommon | |
Bandit Armor | Gold Room Rewards additionally grant a Steak, Pear or Candy Pickup. | 1 | 2 Uncommon | |
Armor of Thorns | +1/1 Armor Grants a SpikyOrbital that deals 80 to 170 thrustingAll thrusting damage is physical damage. Damage and inflicts BleedBleed Damage: 105 to 150 Physical Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Tick]. |
1 | 2 Uncommon | |
Green Hoodie | On Boss Defeated, grants Pear. Grants Broccoli instead if you didn't take damage in the fight. |
3 | 2 Uncommon | |
Haori | +10% Attack Speed per Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). you have | 1 | 2 Uncommon | |
Hero Cape | +10% Damage per Heart Container you have | 0 | 2 Uncommon | |
Patient Gown | +100% stats from Companions | 0 | 2 Uncommon | |
Nun Robe | Every 4 seconds triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Holy LightHoly Light Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% Inflicts: Glitter [Trigger] that deals 200 to 500 RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage. [Tick] |
1 | 2 Uncommon | |
Mystical Wrappings | +1 Magic Find Magic Find Chance For: ↳ Upgrading Item Rarity ↳ Completing Sets ↳ Weapons to be Pre-Enchanted Makes you find more Rare, Epic and Legendary items. |
1 | 2 Uncommon | |
Pirate Frock | +10% Damage per stack of Tipsiness you have. | 1 | 2 Uncommon | |
Poncho | +10% Damage per Stamina Container Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). you have. | 0 | 2 Uncommon | |
Ranger Cloak | +1/1 Evade Evades refresh after 5 combat encounters without taking damage or evading. | 1 | 2 Uncommon | |
Red Hoodie | On Boss Defeated, grants Steak. Grants Meat Shank instead if you didn't take damage in the fight. |
3 | 2 Uncommon | |
School Uniform | Each point of IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. additionally grants +1 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.. | 1 | 2 Uncommon | |
Spelunker Vest | +3 Magic Find Magic Find Chance For: ↳ Upgrading Item Rarity ↳ Completing Sets ↳ Weapons to be Pre-Enchanted Makes you find more Rare, Epic and Legendary items. |
2 | 2 Uncommon | |
Troubadour Garb | Taverns grant you 10 to 20 Gold . |
3 | 2 Uncommon | |
Tyler's Robe | You sometimes ask yourself very important questions. | 3 | 2 Uncommon | |
Wanderer Coat | Entering an Event Rooms additionally grants a Steak, Pear or Candy Pickup. | 3 | 2 Uncommon | |
Crimson Cloak | On lucky hit Luck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., inflict FragilityFragility is a debuff that makes the target take 50% more damage over time and lasts 4 seconds. . | 1 | 3 Rare | |
Gambeson | +1/1 heart +1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. |
1 | 3 Rare | |
Armor of Agathys | +1/1 Armor Grants an IcyOrbital that deals 105 to 145 ColdChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. Damage. |
1 | 3 Rare | |
Champion Armor | +1/1 Armor You count as having all Boss Crowns collected. |
1 | 3 Rare | |
Boxing Shorts | +35% Damage at Close Range Hits at Close Range deal x1.20 Damage. | 1 | 3 Rare | |
Battle Robe | +1/1 Armor +1/1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. |
1 | 3 Rare | |
Armor of Favour | +1/1 Heart +1/1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. +1 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). |
1 | 3 Rare | |
Armor of Avernus | +1/1 Armor Grants Fiery OrbitalBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]Fiery Orbital Damage Scaling: 0/40 : 0/10 : 0/40 Inflicts: Burn that deals 55 to 205 FireBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick]All fire damage is elemental damage and inflicts Burn. Damage. |
1 | 3 Rare | |
Elementalist Robe | +25% Damage per Elemental Damage type you have dealt in the past 4 seconds | 1 | 3 Rare | |
Evocation Robe | +45% TickSpeed | 1 | 3 Rare | |
Gaia Armor | +1/1 Heart Stamina SurgeStamina Surge is a buff that grants +1 stamina and lasts 1 room. is Permanent. (Gained from Green Blossom) |
1 | 3 Rare | |
Gold Armor | +1/1 Armor +3 Treausre Find Treasure Find Chance For: ↳ +1 Boss Reward ↳ +1 Item in Chests ↳ Maximum Reward Amount |
3 | 3 Rare | |
Hazmat Suit | +100% Damage Over Time | 1 | 3 Rare | |
Nano Suit | +1/1 Armor Your Flasks can repair Armor |
1 | 3 Rare | |
Missile Vest | Every 5 seconds triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a MissileMissile Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% [Trigger] that deals 1500 to 3000 ExplosionExplosion damage persists through the armor threshold. Damage. [Tick] |
1 | 3 Rare | |
Mercenary Armor | +1/1 Armor Gold Room Rewards additionally grant a Golden Steak, Golden Pear or Golden Candy Pickup. |
1 | 3 Rare | |
Mana Cloak | +2/2 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. | 1 | 3 Rare | |
Knight Armor | +1/1 Armor +10% Damage per Armor Container you have. |
0 | 3 Rare | |
Kimono | +2 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). | 1 | 3 Rare | |
Jousting Armor | +1/1 Armor +100% Booze Effect. |
1 | 3 Rare | |
Hunter Cloak | +20% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. | 0 | 3 Rare | |
Princess Dress | +100% CharmCharm x1.25 Damage Taken at Far Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] Effect |
1 | 3 Rare | |
Sheep Costume | +1 Companion Capacity | 1 | 3 Rare | |
Star Cloak | On Skill Used, triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a Comet RainComet Rain Damage Scaling: 0/40 : 0/40 : 0/40 Added Damage Effectiveness: 100% Inflicts: Glitter [Trigger] that deals 150 to 220 RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage. |
1 | 3 Rare | |
Tunic | Modifiers to your Stamina Recovery Speed also apply to your Attack Speed. | 1 | 3 Rare | |
Vampire Cloak | On Boss Defeated, recover +1 Heart . Your Hearts count as Soul Hearts . |
3 | 3 Rare | |
Diamond Armor | +3/3 Armor | 1 | 3 Rare | |
Turtle Armor | +2/2 Armor +1/1 Heart |
1 | 3 Rare | |
Dragonscale Armor | +1/1 armor +2/2 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. |
3 | 4 Epic | |
Abyss Cloak | Grants a DarkAura that deals 10 to 30 DarkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. Damage 4 times per second. [Tick] |
1 | 4 Epic | |
Butcher Apron | Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. addtionally grants 5% BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. Damage. | 0 | 4 Epic | |
Golem Armor | +2/2 Hearts +100% Damage with Crushing Hits Crushing Hits deal guaranteed Top End Damage. |
1 | 4 Epic | |
Holy Armor | +1/1 Armor Grants a Holy AuraGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]Holy Aura Damage Scaling: 0/40 : 0/40 : 0/40 Inflicts: Glitter [Tick] [Aura] [Damage Over Time] that deals 10 to 30 RadiantGlitter +5% Damage Taken from Lucky Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. Damage 4 times per second. [Tick] |
1 | 4 Epic | |
Maiden Dress | Grants a HeroHero Damage Scaling: 0/40 : 0/40 : 0/40 Attack Damage: 495 to 665 Slashing Attack Speed: 2.50 Each Grants: +100% Companion Damage Companion . Each Grants: +100% Companion Damage |
1 | 4 Epic | |
Lich Robe | +1/1 ReviveRecover 2 Hearts on Revive. Revive refreshes every Floor. Each of your RevivesRecover 2 Hearts on Revive. Revive refreshes every Floor. count as 3 Soul Hearts . |
3 | 4 Epic | |
Lab Coat | +20% Damage per Potion Buff you have. | 1 | 4 Epic | |
White Robe | x2.00 Stats from Shrines | 1 | 4 Epic | |
Ugly Christmas Sweater | Inflicts IntimidateIntimidate x1.25 Melee Damage Taken Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] to all Enemies. |
1 | 4 Epic | |
Beetle Armor | +1/1 Armor Grants 2 BeetleBeetle Damage Scaling: 0/40 : 0/40 : 0/40 Attack Damage: 120 to 235 Striking Attack Speed: 1.00 Each Grants: +25% Melee Damage Companions . Each Grants: +25% Melee Damage. |
1 | 4 Epic | |
Archangel Armor | +1/1 Armor If you have 4 points of Good: Grants an Archangel Companion . Each Grants: +50 to 100 RadiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. Damage |
1 | 5 Legendary | |
Archdevil Armor | +1/1 Armor If you have 4 points of Evil : Grants an ArchdevilTemplate:KW/Archdevil Companion . Each Grants: +50 to 100 DarkGloom +10% Damage Taken from Cursed Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All dark damage inflicts Gloom. Damage |
1 | 5 Legendary | |
Demon Shell | +2/2 Armor +5 to 25 DarkGloom +10% Damage Taken from Cursed Hits Duration: 4 seconds Max Stacks: 10 [Ailment]All dark damage inflicts Gloom. Damage per Armor Container you have |
1 | 5 Legendary | |
Cloak Of Mystra | x1.10 Magic Damage per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have | 1 | 5 Legendary | |
Balrog Heart | +3/3 Hearts +20% BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] Damage per heart container you have. |
1 | 5 Legendary | |
Enigma Armor | +2/2 Armor +2 Weapon Upgrade Level +2 Magic Find Magic Find Chance For: ↳ Upgrading Item Rarity ↳ Completing Sets ↳ Weapons to be Pre-Enchanted Makes you find more Rare, Epic and Legendary items. |
1 | 5 Legendary | |
Guardian Angel | +1/1 ReviveRecover 2 Hearts on Revive. Revive refreshes every Floor. +1 Luck Lucky Hits have x2.00 chance for Hit Effects to happen. Luck Chance For: ↳Upgrading Room Reward ↳Win in Arcade ↳Extra Trait offered ↳Roll lowest price in Shop Grants Lucky Hit Chance. per ReviveRecover 2 Hearts on Revive. Revive refreshes every Floor. you have +1 Magic Find Magic Find Chance For: ↳ Upgrading Item Rarity ↳ Completing Sets ↳ Weapons to be Pre-Enchanted Makes you find more Rare, Epic and Legendary items. per ReviveRecover 2 Hearts on Revive. Revive refreshes every Floor. you have +1 Treausre Find Treasure Find Chance For: ↳ +1 Boss Reward ↳ +1 Item in Chests ↳ Maximum Reward Amount per ReviveRecover 2 Hearts on Revive. Revive refreshes every Floor. you have |
1 | 5 Legendary | |
Mithril Coat | +2/2 Armor +20% Stats from Companions per Armor Container you have (Up to +100%) |
1 | 5 Legendary | |
Illusionary Cloak | +2/2 Evade Evades refresh after 5 combat encounters without taking damage or evading. Your Evades Evades refresh after 5 combat encounters without taking damage or evading. count as Soul Hearts . |
3 | 5 Legendary | |
Templar's Might | +2/2 Armor +100% Aura Radius +100% Effect of Ailments inflicted by Auras |
1 | 5 Legendary | |
Devil Cloak | +10% Cursed Hit Chance Cursed Hits have x0.50 chance for Hit Effects to happen. per point of Evil you have. | 1 | 6 Set | |
Detective Coat | +5 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. | 6 Set | ||
Clown Suit | +100% TauntTaunt x1.35 Damage Taken at Close Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] Effect |
0 | 6 Set | |
Bear Pelt Cape | +5 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. | 0 | 6 Set | |
Dirndl | On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., inflict CharmCharm x1.25 Damage Taken at Far Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff]. |
1 | 6 Set | |
Elven Cloak | +1/1 Evade Evades refresh after 5 combat encounters without taking damage or evading. | 1 | 6 Set | |
Fairy Dress | +5 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. | 0 | 6 Set | |
Fencing Suit | +25% chance for Sword Attacks to Repeat | 1 | 6 Set | |
Flare Mantle | +25% BurnBurn Damage: 90 to 125 Fire Damage Scaling: 0/40 : 0/40 : 0/40 Maximum Stacks: 1 Tick Speed: 2 Duration: 8 seconds [Damage Over Time] [Ailment] [Elemental] [Tick] Tick SpeedTick Speed modifies the rate of any effect with a [Tick] tag. |
0 | 6 Set | |
Flux Robe | +25 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. | 1 | 6 Set | |
Galaxy Armor | +1/1 Armor +100% Orbital Damage |
1 | 6 Set | |
Halloween Cape | Inflicts FearFear +50% to Damage Taken Roll Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] to all Enemies |
1 | 6 Set | |
Meteor Armor | +1/1 Armor +1/1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. |
1 | 6 Set | |
Marksman Cape | +15% chance for Ranged Attacks to Repeat. | 0 | 6 Set | |
Maid Costume | Inflicts CharmCharm x1.25 Damage Taken at Far Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff] to all Enemies |
0 | 6 Set | |
Magi-Tech Robe | +10% Mana Recovery per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have (Up to 50%) |
1 | 6 Set | |
Leprechaun Frock | +25% chance to get Lucky | 1 | 6 Set | |
Lederhosen | On Lucky Hit Lucky Hits have x2.00 chance for Hit Effects to happen., inflict TauntTaunt x1.35 Damage Taken at Close Range Duration: 8 seconds Max Stacks: 1 [Emotion] [Debuff]. |
1 | 6 Set | |
Inquisitor Robe | +35% Aura Damage. | 1 | 6 Set | |
Santa Coat | Gift Boxes additionally contain Booze. |
3 | 6 Set | |
Soccer Kit | +35% Orbital Damage | 1 | 6 Set | |
Tuxedo | +25% Damage at Close Range Hits at Close Range deal x1.20 Damage. per Weapon Upgrade Level | 1 | 6 Set | |
Wyvern Armor | +1/1 Suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. | 1 | 6 Set | |
Wedding Dress | +25% Damage at Far Range Hits at Far Range deal x0.90 Damage. per Weapon Upgrade Level | 1 | 6 Set | |
Bomber Garb | -50% Bomb Detonation Delay | 1 | 6 Set | |
Praetor Armor | +1/1 Armor +125% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. at Close Range Hits at Close Range deal x1.20 Damage. |
0 | 6 Set |