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| Field | Field type | Value |
|---|
| Weapon_Type | Wikitext | Ranged
|
| Weapon_Subtype | Wikitext | BowBows disable any non-quiver offhand.
|
| Rarity | Wikitext | 2
|
| Hand | Wikitext | 2
|
| Damage_Range | Wikitext | 75-165
|
| APS | String | 3 |
| ManaDrain | String | 0.1 |
| AttackRange | Wikitext | Very Far
|
| Effect | Wikitext | Primary attack deals thrusting damageAll thrusting damage is physical damage..
On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a star to fall that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. .
|
| ProfSTR | String | |
| ProfDEX | String | C |
| ProfINT | String | C |