1 row is stored for this page
Field | Field type | Value |
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Weapon_Type | Wikitext | Ranged
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Weapon_Subtype | Wikitext | BowBows disable any non-quiver offhand.
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Rarity | Wikitext | 2
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Hand | Wikitext | 2
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Damage_Range | Wikitext | 75-165
|
APS | String | 3 |
ManaDrain | String | 0.1 |
AttackRange | Wikitext | Very Far
|
Effect | Wikitext | Primary attack deals thrusting damageAll thrusting damage is physical damage..
On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hit Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit., triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a star to fall that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. .
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ProfSTR | String | |
ProfDEX | String | C |
ProfINT | String | C |