View table: Weapon_Infobox

From Tiny Rogues Wiki

Table structure:

  1. Weapon_Type - Wikitext
  2. Weapon_Subtype - Wikitext
  3. Rarity - Wikitext
  4. Hand - Wikitext
  5. Damage_Range - Wikitext
  6. APS - String
  7. ManaDrain - String
  8. AttackRange - Wikitext
  9. Effect - Wikitext
  10. ProfSTR - String
  11. ProfDEX - String
  12. ProfINT - String

This table has 420 rows altogether.

Recreate data.

Page Weapon Type Weapon Subtype Rarity Hand Damage Range APS ManaDrain AttackRange Effect ProfSTR ProfDEX ProfINT
Abyssal Bible (edit)

Magic

BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

4

1

120-245

1 0.25

Medium

Primary attack deals striking damageAll striking damage is physical damage..

cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. with this weapon summon an abyssal wraith companion that lasts 4 seconds.

Abyssal Wraiths:
APS: 2.00
DMG:dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom.
Grants: +5% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. [0.1 seconds cooldown]

D A
Abyssal Bible (edit)

Magic

BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

4

1

120-245

1 0.25

Medium

Primary attack deals striking damageAll striking damage is physical damage..

cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. with this weapon summon an abyssal wraith companion that lasts 4 seconds.

Abyssal Wraiths:
APS: 2.00
DMG:dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom.
Grants: +5% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. [0.1 seconds cooldown]

D A
Accordion (edit)

Magic

Instrument

3

2

65-130

2 0.1

Far

Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

This weapon gains 10% more attack speed per stack of Tipsiness you have. (Up to 100%)

B C
Acid Cloud Scroll (edit)

Magic

Scroll

2

1

185-205

2 0.2

Very Far

Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times..

E C
Acoustic Guitar (edit)

Magic

Instrument

2

2

75-150

2.5 0.2

Far

Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

C D
Agony Staff (edit)

Magic

Stave

3

2

130-265

2 0.2

Far

Primary attack deals wound damageAll wound damage is physical damage. and inflicts VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds..

E D
Alchemical Concoction (edit)

Ranged

Throwing

1

1

135-150

1.5

Medium

Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times..

E D
Amazon Spear (edit)

Melee

Spear

4

2

160-330

3

Medium

Primary attack deals thrusting damageAll thrusting damage is physical damage..

While wielding this weapon, your dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. and strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. equal the higher of the two values.

A A
Anchor Flail (edit)

Melee

FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

4

1

760-1550

0.5

Far

Primary attack spins a flail that deals striking damageAll striking damage is physical damage..

Wielding this weapon slows your movement speed by 20%.

S
Apprentice Wand (edit)

Magic

Wand

1

1

55-115

3 0.2

Medium

Primary attack deals striking damageAll striking damage is physical damage..

D
Arc Staff (edit)

Magic

Stave

2

2

5-500

2 0.2

Far

Primary attack is a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.]

C
Arcane Shuriken (edit)

Ranged

Throwing

2

1

65-130

3 0.1

Very Far

Primary attack deals slashing damageAll slashing damage is physical damage..

C C
Arcane Torrent Tome (edit)

Magic

Spellbook

2

1

45-115

2.5 0.25

Far

Spawns an arcane totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals thrusting damageAll thrusting damage is physical damage. with its primary attack. [Totem Limit: 3]

E B
Archon Scepter (edit)

Magic

ScepterThis weapon is considered a channeling weapon.

4

1

45-95

5 0.1

Short

Primary attack deals magical damage and grants a stack of ArchonArchon is a stackable status effect that grants +3 intelligence per stack. Stacks last 1 second decaying one after another. Up to 10 stacks..

S
Asteroid Defense Scepter (edit)

Magic

ScepterThis weapon is considered a channeling weapon.

4

1

15-155

5 0.1

Medium

Primary attack deals energy damage.
Periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a beam that deals energy damage 2 times per second.

D A
Aurora Scroll (edit)

Magic

Scroll

5

1

90-150

2 0.25

Very Far

Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicts AuroraAurora is a radiant damage over time status effect that deals 250% of radiant infliction damage as radiant damage 2 times per second for 10 seconds..

S
Auto Crossbows (edit)

Ranged

CrossbowCrossbows disable any non-quiver offhand.

3

2

55-105

5

Far

Primary attack deals thrusting damageAll thrusting damage is physical damage..

A D
Axe of Despair (edit)

Melee

Axe

4

1

445-915

3

Medium

Primary attack deals slashing damageAll slashing damage is physical damage..

Ballista Construction Manual (edit)

Magic

Spellbook

3

1

65-125

2 1

Far

Spawns up to 2 ballistas that deal thrusting damageAll thrusting damage is physical damage. with their primary attacks.

B C
Balloon Hammer (edit)

Melee

Mace

2

1

95-160

2

Short

Primary attack deals striking damageAll striking damage is physical damage. and intimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds. on hit.

E
Balrog Wand (edit)

Magic

Wand

5

1

145-485

1.25 0.25

Far

Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. .

S S
Banjo (edit)

Magic

Instrument

2

2

50-100

4

Medium

Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

C C
Banshee Tome (edit)

Magic

Spellbook

3

1

200-335

1 0.25

Far

Spawns a spooky totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. with its primary attack and fearsFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. on hit. [Totem Limit: 3]

D D A
Barbwire Staff (edit)

Magic

Stave

4

2

115-245

1.5 0.5

Medium

Primary attack deals thrusting damageAll thrusting damage is physical damage., can hit multiple times and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds..

A
Bardiche (edit)

Melee

Polearm

2

2

135-280

2

Far

Primary attack deals slashing damageAll slashing damage is physical damage..

On the tally of 3 Primary attacks, does a special Secondary attack that deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds..

C E
Baseball Bat (edit)

Melee

Mace

2

1

135-280

2

Short

Primary attack deals striking damageAll striking damage is physical damage..

This weapon gains 100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance with lucky hits Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit..

C
Bastard Sword (edit)

Melee

Two Handed Sword

1

2

95-200

2

Far

Primary attack deals slashing damageAll slashing damage is physical damage..

C
Battle Axe (edit)

Melee

Axe

2

1

115-230

2

Medium

Primary attack deals slashing damageAll slashing damage is physical damage..

B
Bazooka (edit)

Ranged

Cannon

3

2

245-640

1

Very Far

Primary attack deals explosion damageExplosion damage persists through the armor threshold..

B B
Beam Sword (edit)

Melee

Two Handed Sword

3

2

50-100 slashing
20-230 energy

3

Far

Primary attacks deal slashing damageAll slashing damage is physical damage. and have a 30%🍀 chance on-attack to shoot a beam Secondary attack that deals energy damage.

B C
Beetle Wand (edit)

Magic

Wand

3

1

175-185

2 0.25

Very Far

Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds. .

B
Bell (edit)

Magic

Instrument

3

1

110-230

2 0.25

Far

Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..

D C C
Berserker Axes (edit)

Melee

Axe

4

2

85-165

3

Medium

Primary attacks deal slashing damageAll slashing damage is physical damage..

Grants a stack of rageRage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. when both axes hit.

A C
Big Chomper (edit)

Melee

FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

3

1

285-595

0.5

Far

Primary attack spins a flail that deals striking damageAll striking damage is physical damage. and hits twice.

A
Bisento (edit)

Melee

Polearm

4

2

110-230

3

Far

Primary attack deals slashing damageAll slashing damage is physical damage..
On the tally of 3 primary attacks, does a special secondary attack that deals slashing damageAll slashing damage is physical damage..

S B
Blacksmith Hammer (edit)

Melee

Mace

3

1

140-270

2

Short

Primary attack deals striking damageAll striking damage is physical damage..

This weapon gains 25% more damage from weapon upgrade levels.

B
Blastbark (edit)

Ranged

BowBows disable any non-quiver offhand.

4

2

145-405

2

Very Far

Primary attack deals explosion damageExplosion damage persists through the armor threshold..

E A E
Blasting Wand (edit)

Magic

Wand

4

1

80-190

4 0.1

Far

Primary attack deals explosion damageExplosion damage persists through the armor threshold..

E A
Blight Wand (edit)

Magic

Wand

5

1

95-105

4 0.1

Far

Primary attacks deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and toxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times. .

S S
Blizzard Scroll (edit)

Magic

Scroll

2

1

165-215

2 0.25

Very Far

Primary attack deals cold damageChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
All cold damage is elemental damage and inflicts Chill.
.

E C
Blizzard Scroll (edit)

Magic

Scroll

2

1

165-215

2 0.25

Very Far

Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. .

E C
Blowgun (edit)

Ranged

Gun

2

1

210-230

1.5

Far

Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times..

D
Bola Crossbow (edit)

Ranged

CrossbowCrossbows disable any non-quiver offhand.

3

2

120-250

2

Far

Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks..

D B
Bombardment Tome (edit)

Magic

Spellbook

3

1

80-155

1 0.25

Far

Spawns a mortar totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals explosion damageExplosion damage persists through the armor threshold. with its primary attack. [Totem Limit: 3]

C C B
Bone Scythe (edit)

Melee

Scythe

3

2

90-180

3

Medium

Primary attack deals slashing damageAll slashing damage is physical damage..

critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon grant you a Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. .

Primary attacks consume 1 Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a bone spear that deals thrusting damageAll thrusting damage is physical damage..

E B
Bone Wand (edit)

Magic

Wand

2

1

70-140

3 0.2

Far

Primary attack deals striking damageAll striking damage is physical damage..

D C
Boneforce (edit)

Ranged

BowBows disable any non-quiver offhand.

5

2

50-110

4

Very Far

Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon gains +100% Crushing Hit Chance Crushing Hits are guaranteed to roll top end damage..

S S
BOOM-erang (edit)

Ranged

Throwing

4

1

115-235

2

Far

Primary attack deals striking damageAll striking damage is physical damage..

Triggers an explosionExplosion damage persists through the armor threshold. dealing explosion damageExplosion damage persists through the armor threshold..

A C
Brick (edit)

Ranged

Throwing

2

1

85-175

2

Medium

Primary attack deals striking damageAll striking damage is physical damage..

This weapon gains +100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance.

D D
Broadsword (edit)

Melee

One Handed Sword

1

1

80-165

2.5

Short

Primary attack deals slashing damageAll slashing damage is physical damage..

C E
Broken Hero Sword (edit)

Melee

One Handed Sword

1

1

80-155

2

Very Short

Primary attack deals Slashing DamageAll slashing damage is physical damage..

E E
Bubble Wand (edit)

Magic

Wand

2

1

65-90

4 0,1

Far

Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. .

C
Bubble Wand (edit)

Magic

Wand

2

1

65-90

4 0,1

Far

Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. .

C
Buriza (edit)

Ranged

CrossbowCrossbows disable any non-quiver offhand.

3

2

105-140

2

Far

Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. .

C B
Buster Blade (edit)

Melee

Two Handed Sword

3

2

65-135

2

Far

Primary attack deals slashing damageAll slashing damage is physical damage..
On defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor., gain Limit BreakLimit Break is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with this weapon and lasts 1 room..

B E
Butcher Cleaver (edit)

Melee

Axe

4

1

195-375

1.5

Medium

Primary attack deals slashing damageAll slashing damage is physical damage. and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds..

BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. inflicted by this weapon deals triple damage.

A
Cactus Flail (edit)

Melee

FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

2

1

195-405

1.5

Far

Primary attack spins a flail that deals thrusting damageAll thrusting damage is physical damage. and inflicts Cactus PricklesCactus Prickles is a stackable debuff that adds +5 to 10 to physical damage taken per stack. Stacks last 2 seconds decaying one after another. Up to 10 stacks..

A
Candy Scroll (edit)

Magic

Scroll

3

1

120-245

2 0.13

Very Far

Primary attack deals striking damageAll striking damage is physical damage..

On attack, gain a stack of Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks. .

B
Carnwennan (edit)

Melee

Dagger

5

1

115-235

4

Medium

Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon has +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance.

S S S
Ceremonial Knife (edit)

Melee

Dagger

3

1

205-230

2 0.1

Short

Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times..

This weapon inflicts maximum stacks of PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. with critical hits The damage from critical hits is multiplied with your critical hit multiplier..

C C
Chainsaw Katana (edit)

Melee

Two Handed Sword

3

2

75-155

3

Far

Primary attack deals slashing damageAll slashing damage is physical damage. and inflicts RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks..

A
Chakrams (edit)

Ranged

Throwing

1

1

70-145

3

Far

Primary attack deals slashing damageAll slashing damage is physical damage..

D E
Chloroblast Bow (edit)

Ranged

BowBows disable any non-quiver offhand.

4

2

90-200

4

Very Far

Primary attack deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflicts NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. .

S
Chrono Staff (edit)

Magic

Stave

2

2

140-255

2 0.25

Far

Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicts Chrono ShiftChrono Shift is a debuff that reduces movement speed by up to 30% and lasts 4 seconds. .

D C
Circus Knives (edit)

Melee

Dagger

1

2

110-205

2

Very Short

Primary attack deals thrusting damageAll thrusting damage is physical damage..

D
Claymore (edit)

Melee

Two Handed Sword

2

2

100-205

2.5

Far

Primary attack deals slashing damageAll slashing damage is physical damage..

C D
Clockwork Hammer (edit)

Melee

Mace

3

1

150-320

2.5

Short

Primary attack deals striking damageAll striking damage is physical damage..
Attacks with this weapon advance your periodical effects by 0.25 seconds.

B D
Club (edit)

Melee

Mace

1

1

105-215

2

Short

Primary attack deal striking damageAll striking damage is physical damage..

C
Cluckeye Bow (edit)

Ranged

BowBows disable any non-quiver offhand.

3

2

60-130 thrusting
610-1605 explosion

2

Far

Primary attack deals thrusting damageAll thrusting damage is physical damage..
Has a 20%🍀 chance to cluck on attack.

Cluck is a secondary attack that deals explosion damageExplosion damage persists through the armor threshold..

B
Colossus Machete (edit)

Melee

Axe

4

1

150-295

2

Medium

Primary attack deals slashing damageAll slashing damage is physical damage..

Each point of strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. grants +1% crushing hit Crushing Hits are guaranteed to roll top end damage. chance to this weapon.

S
Colossus Machete (edit)

Melee

Axe

4

1

150-295

2

Medium

Primary attack deals slashing damageAll slashing damage is physical damage..

Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. grants +1% Crushing Hits Crushing Hits deal guaranteed Top End Damage. chance to this weapon.

S
Comet Scroll (edit)

Magic

Scroll

3

1

90-155 radiant
160-330 magical

3 0.15

Primary attacks deal radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. . Has a 10% chance to instead cast a secondary attack that deals magical damage and leaves behind a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. on impact.

D B
Composite Bow (edit)

Ranged

BowBows disable any non-quiver offhand.

2

2

125-150

2

Very Far

Primary attack deals thrusting damageAll thrusting damage is physical damage..

This weapon has a +25% chance for attacks to repeatRepeated attacks deal 25% less damage. .

E C
Compound Bow (edit)

Ranged

BowBows disable any non-quiver offhand.

4

2

95-200

3

Very Far

Primary attack deals thrusting damageAll thrusting damage is physical damage..
This weapon has a 100% chance for attacks to repeatRepeated attacks deal 25% less damage. .

A C
Consecration Tome (edit)

Magic

Spellbook

2

1

55-95

2 0.25

Far

Spawns a holy totemTotem attacks count as your attacks.
Totems last 8 seconds.
Totems vanish on weapon swap.
that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. with its primary attack and inflicts a stack of Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. [Totem Limit: 3]

D C
Coral Flail (edit)

Melee

FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

3

1

85-175

0.5

Far

Primary attack spins 3 flails that deal striking damageAll striking damage is physical damage..

As a Secondary attack, shoots bubbles that deal cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. while spinning for 1.25 times per second.

C C
Crimson Staff (edit)

Magic

Stave

2

2

15-235

2 0.2

Primary attack deals energy damage and inflicts DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. .

B
Crop Scythe (edit)

Melee

Scythe

1

2

65-150

2

Medium

Primary attack deals slashing damageAll slashing damage is physical damage..

E C
Cross Glaive (edit)

Ranged

Throwing

3

1

40-90

2

Far

Primary attack deals slashing damageAll slashing damage is physical damage., can hit multiple times and inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds..

C B
Crossbow (edit)

Ranged

CrossbowCrossbows disable any non-quiver offhand.

1

2

135-280

1.5

Far

Primary attack deals thrusting damageAll thrusting damage is physical damage..

D
Crude Bow (edit)

Ranged

BowBows disable any non-quiver offhand.

1

2

100-200

2

Far

Primary attack deals thrusting damageAll thrusting damage is physical damage..

D
Crusader Mace (edit)

Melee

Mace

1

1

105-245

2

Short

Primary attack deals striking damageAll striking damage is physical damage.

D
Crystal Bow (edit)

Ranged

BowBows disable any non-quiver offhand.

2

2

70-140

3

Far

Primary attack deals thrusting damageAll thrusting damage is physical damage..
On the tally of 3 primary attacks additionally triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
crystals that deal thrusting damageAll thrusting damage is physical damage..

E C E
Crystal Chakrams (edit)

Ranged

Throwing

2

1

75-145

2

Far

Primary attack deals slashing damageAll slashing damage is physical damage..
TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
crystals that deal thrusting damageAll thrusting damage is physical damage. while flying 4 times per second.

C E
Crystal Flail (edit)

Melee

FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.

2

1

185-425

1

Medium

Primary attack spins a flail that deals striking damageAll striking damage is physical damage..

Triggers 3 crystals that deal thrusting damageAll thrusting damage is physical damage. each while spinning for every second.

C E E
Crystal Halberd (edit)

Melee

Polearm

2

2

110-235

2

Far

Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds..

On the tally of 5 primary attacks, does a special secondary attack that deals slashing damageAll slashing damage is physical damage..

On the tally of 5 primary attacks, additionally triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
crystals that deal thrusting damageAll thrusting damage is physical damage..

C D
Crystal Scepter (edit)

Magic

ScepterThis weapon is considered a channeling weapon.

2

1

50-95

5 0.1

Medium

Primary attack deals magical damage.
On draining an accumulated amount of 1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
3 crystals that deal thrusting damageAll thrusting damage is physical damage. each.

C
Crystal Sword (edit)

Melee

One Handed Sword

2

1

60-115

2.5

Medium

Primary attack deals slashing damageAll slashing damage is physical damage..

On the tally of 5 primary attacks, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a volley of crystals that deal thrusting damageAll thrusting damage is physical damage..

C C
Crystal Wand (edit)

Magic

Wand

2

1

70-140

3 0.2

Far

Primary attack deals thrusting damageAll thrusting damage is physical damage..
On draining an accumulated amount of 1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
3 crystals that deal thrusting damageAll thrusting damage is physical damage. each.

E E C
Cultist Sickles (edit)

Melee

Sickles

2

2

35-70

3

Medium

Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times.

This weapon gains +15% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against BleedingBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. enemies.

C E
Cupid Bow (edit)

Ranged

BowBows disable any non-quiver offhand.

3

2

115-145

3

Very Far

Primary attack deals thrusting damageAll thrusting damage is physical damage. and CharmsCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. on hit.

B C
Cutlass (edit)

Melee

One Handed Sword

1

1

60-125

2.5

Medium

Primary attack deals slashing damageAll slashing damage is physical damage..

On the tally of 5 Primary attacks, does a special Secondary attack that deals thrusting damageAll thrusting damage is physical damage..

E D
Cyber Sickles (edit)

Melee

Sickles

4

2

55-105

4 0.1

Medium

Primary attack deal slashing damageAll slashing damage is physical damage. and can hit multiple times.

Each point of mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance to this weapon.

A A
Dagger (edit)

Melee

Dagger

1

1

90-185

2

Short

Primary attack deals thrusting damageAll thrusting damage is physical damage..

C
Dark Wand (edit)

Magic

Wand

4

1

45-215

3 0.25

Far

Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflict corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack..

D A
Dark Wizard Staff (edit)

Magic

Stave

4

2

45-245

2 0.25

Far

Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. .
This weapon deals 25% more damage depending on how evil you are. (Up to 100%)

A A
Dark Wizard Staff (edit)

Magic

Stave

4

2

45-245

2 0.25

Far

Primary attack deals dark damageGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All dark damage inflicts Gloom.
.
This weapon deals 25% more damage depending on how Evil you are. (Up to 100%)

A A
Dartling Gun (edit)

Ranged

Gun

3

2

30-60

8

Far

Primary attacks deal thrusting damageAll thrusting damage is physical damage. and inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds..

D B
Death Sickles (edit)

Melee

Sickles

5

2

55-105

4

Medium

Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times.

This weapon gains +2.5% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance per Soul you have. (Up to 100%)

S S
Deck of Cards (edit)

Ranged

Throwing

4

1

105-215

3 0.2

Far

Primary attack deals slashing damageAll slashing damage is physical damage..

On Dash, swaps the thrown card.
Blue Card: Recovers 0.25 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. on hit.
Red Card: Deals area damage on hit.
Yellow Card: Seeks targets.

A A

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