Abyssal Bible (edit) |
Magic
|
BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.
|
4
|
1
|
120-245
|
1 |
0.25 |
Medium
|
[Show] Primary attack deals striking damageAll striking damage is physical damage..
cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. with this weapon summon an abyssal wraith companion that lasts 4 seconds.
Abyssal Wraiths: APS: 2.00 DMG:dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. Grants: +5% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. [0.1 seconds cooldown]
|
D |
|
A |
Abyssal Bible (edit) |
Magic
|
BibleThis weapon is considered a channeling weapon. Bibles are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.
|
4
|
1
|
120-245
|
1 |
0.25 |
Medium
|
[Show] Primary attack deals striking damageAll striking damage is physical damage..
cursed hits Curse increases cursed hit chance. Cursed hits roll damage 1 additional time, taking the lower roll and define a chance to trigger certain effects on hit. with this weapon summon an abyssal wraith companion that lasts 4 seconds.
Abyssal Wraiths: APS: 2.00 DMG:dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. Grants: +5% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. [0.1 seconds cooldown]
|
D |
|
A |
Accordion (edit) |
Magic
|
Instrument
|
3
|
2
|
65-130
|
2 |
0.1 |
Far
|
[Show] Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..
This weapon gains 10% more attack speed per stack of Tipsiness you have. (Up to 100%)
|
|
B |
C |
Acid Cloud Scroll (edit) |
Magic
|
Scroll
|
2
|
1
|
185-205
|
2 |
0.2 |
Very Far
|
Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times..
|
|
E |
C |
Acoustic Guitar (edit) |
Magic
|
Instrument
|
2
|
2
|
75-150
|
2.5 |
0.2 |
Far
|
Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..
|
|
C |
D |
Agony Staff (edit) |
Magic
|
Stave
|
3
|
2
|
130-265
|
2 |
0.2 |
Far
|
Primary attack deals wound damageAll wound damage is physical damage. and inflicts VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds..
|
E |
|
D |
Alchemical Concoction (edit) |
Ranged
|
Throwing
|
1
|
1
|
135-150
|
1.5 |
|
Medium
|
Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times..
|
|
E |
D |
Amazon Spear (edit) |
Melee
|
Spear
|
4
|
2
|
160-330
|
3 |
|
Medium
|
[Show] Primary attack deals thrusting damageAll thrusting damage is physical damage..
While wielding this weapon, your dexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. and strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. equal the higher of the two values.
|
A |
A |
|
Anchor Flail (edit) |
Melee
|
FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.
|
4
|
1
|
760-1550
|
0.5 |
|
Far
|
Primary attack spins a flail that deals striking damageAll striking damage is physical damage..
Wielding this weapon slows your movement speed by 20%.
|
S |
|
|
Apprentice Wand (edit) |
Magic
|
Wand
|
1
|
1
|
55-115
|
3 |
0.2 |
Medium
|
Primary attack deals striking damageAll striking damage is physical damage..
|
|
|
D |
Arc Staff (edit) |
Magic
|
Stave
|
2
|
2
|
5-500
|
2 |
0.2 |
Far
|
[Show] Primary attack is a chain lightning that deals lightning damageShock is a stackable lightning ailment that makes the target take 4% more damage from hits. Stacks last 4 seconds decaying at the same time. Up to 5 stacks. All lightning damage is elemental damage and inflicts Shock.. [Chains between 3 enemies.]
|
|
|
C |
Arcane Shuriken (edit) |
Ranged
|
Throwing
|
2
|
1
|
65-130
|
3 |
0.1 |
Very Far
|
Primary attack deals slashing damageAll slashing damage is physical damage..
|
|
C |
C |
Arcane Torrent Tome (edit) |
Magic
|
Spellbook
|
2
|
1
|
45-115
|
2.5 |
0.25 |
Far
|
Spawns an arcane totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals thrusting damageAll thrusting damage is physical damage. with its primary attack. [Totem Limit: 3]
|
|
E |
B |
Archon Scepter (edit) |
Magic
|
ScepterThis weapon is considered a channeling weapon.
|
4
|
1
|
45-95
|
5 |
0.1 |
Short
|
Primary attack deals magical damage and grants a stack of ArchonArchon is a stackable status effect that grants +3 intelligence per stack. Stacks last 1 second decaying one after another. Up to 10 stacks..
|
|
|
S |
Asteroid Defense Scepter (edit) |
Magic
|
ScepterThis weapon is considered a channeling weapon.
|
4
|
1
|
15-155
|
5 |
0.1 |
Medium
|
[Show] Primary attack deals energy damage. Periodically triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a beam that deals energy damage 2 times per second.
|
|
D |
A |
Aurora Scroll (edit) |
Magic
|
Scroll
|
5
|
1
|
90-150
|
2 |
0.25 |
Very Far
|
[Show] Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicts AuroraAurora is a radiant damage over time status effect that deals 250% of radiant infliction damage as radiant damage 2 times per second for 10 seconds..
|
|
|
S |
Auto Crossbows (edit) |
Ranged
|
CrossbowCrossbows disable any non-quiver offhand.
|
3
|
2
|
55-105
|
5 |
|
Far
|
Primary attack deals thrusting damageAll thrusting damage is physical damage..
|
|
A |
D |
Axe of Despair (edit) |
Melee
|
Axe
|
4
|
1
|
445-915
|
3 |
|
Medium
|
Primary attack deals slashing damageAll slashing damage is physical damage..
|
|
|
|
Ballista Construction Manual (edit) |
Magic
|
Spellbook
|
3
|
1
|
65-125
|
2 |
1 |
Far
|
Spawns up to 2 ballistas that deal thrusting damageAll thrusting damage is physical damage. with their primary attacks.
|
|
B |
C |
Balloon Hammer (edit) |
Melee
|
Mace
|
2
|
1
|
95-160
|
2 |
|
Short
|
Primary attack deals striking damageAll striking damage is physical damage. and intimidateIntimidate is a emotion debuff that makes non-bosses take 30% more damage and bosses take 15% more damage and lasts 8 seconds. on hit.
|
E |
|
|
Balrog Wand (edit) |
Magic
|
Wand
|
5
|
1
|
145-485
|
1.25 |
0.25 |
Far
|
Primary attack deals fire damageBurn is a fire damage over time ailment that deals 50% of fire infliction damage as fire damage 2 times per second. Lasts 8 seconds.All fire damage is elemental damage and inflicts Burn. .
|
S |
|
S |
Banjo (edit) |
Magic
|
Instrument
|
2
|
2
|
50-100
|
4 |
|
Medium
|
Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..
|
|
C |
C |
Banshee Tome (edit) |
Magic
|
Spellbook
|
3
|
1
|
200-335
|
1 |
0.25 |
Far
|
[Show] Spawns a spooky totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. with its primary attack and fearsFear is a emotion debuff that adds +100% to minimum damage taken roll and lasts 8 seconds. on hit. [Totem Limit: 3]
|
D |
D |
A |
Barbwire Staff (edit) |
Magic
|
Stave
|
4
|
2
|
115-245
|
1.5 |
0.5 |
Medium
|
Primary attack deals thrusting damageAll thrusting damage is physical damage., can hit multiple times and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds..
|
|
|
A |
Bardiche (edit) |
Melee
|
Polearm
|
2
|
2
|
135-280
|
2 |
|
Far
|
[Show] Primary attack deals slashing damageAll slashing damage is physical damage..
On the tally of 3 Primary attacks, does a special Secondary attack that deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds..
|
C |
E |
|
Baseball Bat (edit) |
Melee
|
Mace
|
2
|
1
|
135-280
|
2 |
|
Short
|
[Show] Primary attack deals striking damageAll striking damage is physical damage..
This weapon gains 100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance with lucky hits Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit..
|
C |
|
|
Bastard Sword (edit) |
Melee
|
Two Handed Sword
|
1
|
2
|
95-200
|
2 |
|
Far
|
Primary attack deals slashing damageAll slashing damage is physical damage..
|
C |
|
|
Battle Axe (edit) |
Melee
|
Axe
|
2
|
1
|
115-230
|
2 |
|
Medium
|
Primary attack deals slashing damageAll slashing damage is physical damage..
|
B |
|
|
Bazooka (edit) |
Ranged
|
Cannon
|
3
|
2
|
245-640
|
1 |
|
Very Far
|
Primary attack deals explosion damageExplosion damage persists through the armor threshold..
|
B |
B |
|
Beam Sword (edit) |
Melee
|
Two Handed Sword
|
3
|
2
|
50-100 slashing 20-230 energy
|
3 |
|
Far
|
Primary attacks deal slashing damageAll slashing damage is physical damage. and have a 30%🍀 chance on-attack to shoot a beam Secondary attack that deals energy damage.
|
B |
|
C |
Beetle Wand (edit) |
Magic
|
Wand
|
3
|
1
|
175-185
|
2 |
0.25 |
Very Far
|
[Show] Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and LocustLocustis a status effect that spawns up to 3 beetle when the affected target dies. Each stack lasts 4 seconds. .
|
|
|
B |
Bell (edit) |
Magic
|
Instrument
|
3
|
1
|
110-230
|
2 |
0.25 |
Far
|
Primary attack deals sound damageEcho is a stackable sound ailment that consumes all stacks to deal 75% of accumulated sound damage as sound damage upon reaching 2 stacks. A stack lasts 4 seconds. This damage counts as repeat damage.All sound damage inflicts Echo..
|
D |
C |
C |
Berserker Axes (edit) |
Melee
|
Axe
|
4
|
2
|
85-165
|
3 |
|
Medium
|
Primary attacks deal slashing damageAll slashing damage is physical damage..
Grants a stack of rageRage is a stackable emotion buff that grants 4% increased attack speed per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. when both axes hit.
|
A |
C |
|
Big Chomper (edit) |
Melee
|
FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.
|
3
|
1
|
285-595
|
0.5 |
|
Far
|
Primary attack spins a flail that deals striking damageAll striking damage is physical damage. and hits twice.
|
A |
|
|
Bisento (edit) |
Melee
|
Polearm
|
4
|
2
|
110-230
|
3 |
|
Far
|
Primary attack deals slashing damageAll slashing damage is physical damage.. On the tally of 3 primary attacks, does a special secondary attack that deals slashing damageAll slashing damage is physical damage..
|
S |
B |
|
Blacksmith Hammer (edit) |
Melee
|
Mace
|
3
|
1
|
140-270
|
2 |
|
Short
|
Primary attack deals striking damageAll striking damage is physical damage..
This weapon gains 25% more damage from weapon upgrade levels.
|
B |
|
|
Blastbark (edit) |
Ranged
|
BowBows disable any non-quiver offhand.
|
4
|
2
|
145-405
|
2 |
|
Very Far
|
Primary attack deals explosion damageExplosion damage persists through the armor threshold..
|
E |
A |
E |
Blasting Wand (edit) |
Magic
|
Wand
|
4
|
1
|
80-190
|
4 |
0.1 |
Far
|
Primary attack deals explosion damageExplosion damage persists through the armor threshold..
|
E |
|
A |
Blight Wand (edit) |
Magic
|
Wand
|
5
|
1
|
95-105
|
4 |
0.1 |
Far
|
[Show] Primary attacks deal poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and inflict PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. and toxicToxic is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 20 times. .
|
|
S |
S |
Blizzard Scroll (edit) |
Magic
|
Scroll
|
2
|
1
|
165-215
|
2 |
0.25 |
Very Far
|
Primary attack deals cold damageChill -20% Movement Speed Duration: 8 seconds Max Stacks: 1 [Ailment]All cold damage is elemental damage and inflicts Chill. .
|
E |
|
C |
Blizzard Scroll (edit) |
Magic
|
Scroll
|
2
|
1
|
165-215
|
2 |
0.25 |
Very Far
|
Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. .
|
E |
|
C |
Blowgun (edit) |
Ranged
|
Gun
|
2
|
1
|
210-230
|
1.5 |
|
Far
|
Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times..
|
|
D |
|
Bola Crossbow (edit) |
Ranged
|
CrossbowCrossbows disable any non-quiver offhand.
|
3
|
2
|
120-250
|
2 |
|
Far
|
Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts BolaBola is a stackable status effect that after not refreshing it for 1 seconds, consumes all stacks to deal 100% of accumulated infliction damage as explosion damage. Up to 5 stacks..
|
D |
B |
|
Bombardment Tome (edit) |
Magic
|
Spellbook
|
3
|
1
|
80-155
|
1 |
0.25 |
Far
|
Spawns a mortar totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals explosion damageExplosion damage persists through the armor threshold. with its primary attack. [Totem Limit: 3]
|
C |
C |
B |
Bone Scythe (edit) |
Melee
|
Scythe
|
3
|
2
|
90-180
|
3 |
|
Medium
|
[Show] Primary attack deals slashing damageAll slashing damage is physical damage..
critical hits The damage from critical hits is multiplied with your critical hit multiplier. with this weapon grant you a Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. .
Primary attacks consume 1 Bone SplinterBone Splinter is a stackable status effect that consumes one stack on primary attack to launch a bone spear projectile. to triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a bone spear that deals thrusting damageAll thrusting damage is physical damage..
|
E |
B |
|
Bone Wand (edit) |
Magic
|
Wand
|
2
|
1
|
70-140
|
3 |
0.2 |
Far
|
Primary attack deals striking damageAll striking damage is physical damage..
|
D |
|
C |
Boneforce (edit) |
Ranged
|
BowBows disable any non-quiver offhand.
|
5
|
2
|
50-110
|
4 |
|
Very Far
|
Primary attack deals thrusting damageAll thrusting damage is physical damage..
This weapon gains +100% Crushing Hit Chance Crushing Hits are guaranteed to roll top end damage..
|
S |
S |
|
BOOM-erang (edit) |
Ranged
|
Throwing
|
4
|
1
|
115-235
|
2 |
|
Far
|
Primary attack deals striking damageAll striking damage is physical damage..
Triggers an explosionExplosion damage persists through the armor threshold. dealing explosion damageExplosion damage persists through the armor threshold..
|
|
A |
C |
Brick (edit) |
Ranged
|
Throwing
|
2
|
1
|
85-175
|
2 |
|
Medium
|
Primary attack deals striking damageAll striking damage is physical damage..
This weapon gains +100% crushing hit Crushing Hits are guaranteed to roll top end damage. chance.
|
D |
D |
|
Broadsword (edit) |
Melee
|
One Handed Sword
|
1
|
1
|
80-165
|
2.5 |
|
Short
|
Primary attack deals slashing damageAll slashing damage is physical damage..
|
C |
E |
|
Broken Hero Sword (edit) |
Melee
|
One Handed Sword
|
1
|
1
|
80-155
|
2 |
|
Very Short
|
Primary attack deals Slashing DamageAll slashing damage is physical damage..
|
E |
E |
|
Bubble Wand (edit) |
Magic
|
Wand
|
2
|
1
|
65-90
|
4 |
0,1 |
Far
|
Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. .
|
|
|
C |
Bubble Wand (edit) |
Magic
|
Wand
|
2
|
1
|
65-90
|
4 |
0,1 |
Far
|
Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. .
|
|
|
C |
Buriza (edit) |
Ranged
|
CrossbowCrossbows disable any non-quiver offhand.
|
3
|
2
|
105-140
|
2 |
|
Far
|
Primary attack deals cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. .
|
C |
B |
|
Buster Blade (edit) |
Melee
|
Two Handed Sword
|
3
|
2
|
65-135
|
2 |
|
Far
|
[Show] Primary attack deals slashing damageAll slashing damage is physical damage.. On defy death Defy Death allows you to take an additional hit of damage before death. Refreshes each floor., gain Limit BreakLimit Break is a status effect that grants +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance with this weapon and lasts 1 room..
|
B |
E |
|
Butcher Cleaver (edit) |
Melee
|
Axe
|
4
|
1
|
195-375
|
1.5 |
|
Medium
|
[Show] Primary attack deals slashing damageAll slashing damage is physical damage. and inflicts BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds..
BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. inflicted by this weapon deals triple damage.
|
A |
|
|
Cactus Flail (edit) |
Melee
|
FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.
|
2
|
1
|
195-405
|
1.5 |
|
Far
|
Primary attack spins a flail that deals thrusting damageAll thrusting damage is physical damage. and inflicts Cactus PricklesCactus Prickles is a stackable debuff that adds +5 to 10 to physical damage taken per stack. Stacks last 2 seconds decaying one after another. Up to 10 stacks..
|
A |
|
|
Candy Scroll (edit) |
Magic
|
Scroll
|
3
|
1
|
120-245
|
2 |
0.13 |
Very Far
|
Primary attack deals striking damageAll striking damage is physical damage..
On attack, gain a stack of Sugar RushSugar Rush is a stackable buff that grants 10% increased attack and movement speed per stack. Stacks last 1 second decaying one after another. Up to 5 stacks. .
|
|
|
B |
Carnwennan (edit) |
Melee
|
Dagger
|
5
|
1
|
115-235
|
4 |
|
Medium
|
Primary attack deals thrusting damageAll thrusting damage is physical damage..
This weapon has +100% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance.
|
S |
S |
S |
Ceremonial Knife (edit) |
Melee
|
Dagger
|
3
|
1
|
205-230
|
2 |
0.1 |
Short
|
[Show] Primary attack deals poison damagePoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times..
This weapon inflicts maximum stacks of PoisonPoison is a stackable poison damage over time ailment that deals 10% of poison infliction damage as poison damage 2 times per second. Stacks last 8 seconds decaying at the same time. Stacks up to 10 times. with critical hits The damage from critical hits is multiplied with your critical hit multiplier..
|
|
C |
C |
Chainsaw Katana (edit) |
Melee
|
Two Handed Sword
|
3
|
2
|
75-155
|
3 |
|
Far
|
Primary attack deals slashing damageAll slashing damage is physical damage. and inflicts RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks..
|
|
A |
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Chakrams (edit) |
Ranged
|
Throwing
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1
|
1
|
70-145
|
3 |
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Far
|
Primary attack deals slashing damageAll slashing damage is physical damage..
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D |
E |
Chloroblast Bow (edit) |
Ranged
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BowBows disable any non-quiver offhand.
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4
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2
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90-200
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4 |
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Very Far
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[Show] Primary attack deals nature damageNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. All nature damage is considered elemental damage and inflicts Nettles. and inflicts NettlesNettles is a nature ailment that increases the effect of debuffs on the target by 50% and lasts 8 seconds. .
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S |
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Chrono Staff (edit) |
Magic
|
Stave
|
2
|
2
|
140-255
|
2 |
0.25 |
Far
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[Show] Primary attack deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. and inflicts Chrono ShiftChrono Shift is a debuff that reduces movement speed by up to 30% and lasts 4 seconds. .
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D |
C |
Circus Knives (edit) |
Melee
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Dagger
|
1
|
2
|
110-205
|
2 |
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Very Short
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Primary attack deals thrusting damageAll thrusting damage is physical damage..
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D |
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Claymore (edit) |
Melee
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Two Handed Sword
|
2
|
2
|
100-205
|
2.5 |
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Far
|
Primary attack deals slashing damageAll slashing damage is physical damage..
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C |
D |
|
Clockwork Hammer (edit) |
Melee
|
Mace
|
3
|
1
|
150-320
|
2.5 |
|
Short
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Primary attack deals striking damageAll striking damage is physical damage.. Attacks with this weapon advance your periodical effects by 0.25 seconds.
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B |
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D |
Club (edit) |
Melee
|
Mace
|
1
|
1
|
105-215
|
2 |
|
Short
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Primary attack deal striking damageAll striking damage is physical damage..
|
C |
|
|
Cluckeye Bow (edit) |
Ranged
|
BowBows disable any non-quiver offhand.
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3
|
2
|
60-130 thrusting 610-1605 explosion
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2 |
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Far
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Primary attack deals thrusting damageAll thrusting damage is physical damage.. Has a 20%🍀 chance to cluck on attack.
Cluck is a secondary attack that deals explosion damageExplosion damage persists through the armor threshold..
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B |
|
Colossus Machete (edit) |
Melee
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Axe
|
4
|
1
|
150-295
|
2 |
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Medium
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[Show] Primary attack deals slashing damageAll slashing damage is physical damage..
Each point of strengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. grants +1% crushing hit Crushing Hits are guaranteed to roll top end damage. chance to this weapon.
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S |
|
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Colossus Machete (edit) |
Melee
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Axe
|
4
|
1
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150-295
|
2 |
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Medium
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[Show] Primary attack deals slashing damageAll slashing damage is physical damage..
Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. grants +1% Crushing Hits Crushing Hits deal guaranteed Top End Damage. chance to this weapon.
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S |
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Comet Scroll (edit) |
Removed
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Scroll
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3
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1
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90-155 radiant 160-330 magical
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3 |
0.15 |
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[Show] Primary attacks deal Radiant DamageGlitter +5% Damage Taken from Lucky Hits  Duration: 4 seconds Max Stacks: 10 [Ailment]All radiant damage inflicts Glitter. . Has a 10% chance to instead cast a secondary attack that deals Magical Damage and leaves behind a mana starMana Flux is a mana star buff that grants 25% more attack speed and 25% mana drain refund and lasts 4 seconds.Mana Stars are pickups that are spawned after draining a total of 5 points of mana . Picking up a mana star grants Mana Flux. It also immediately stops mana burnout. on impact.
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D |
B |
Composite Bow (edit) |
Ranged
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BowBows disable any non-quiver offhand.
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2
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2
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125-150
|
2 |
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Very Far
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Primary attack deals thrusting damageAll thrusting damage is physical damage..
This weapon has a +25% chance for attacks to repeatRepeated attacks deal 25% less damage. .
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E |
C |
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Compound Bow (edit) |
Ranged
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BowBows disable any non-quiver offhand.
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4
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2
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95-200
|
3 |
|
Very Far
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Primary attack deals thrusting damageAll thrusting damage is physical damage.. This weapon has a 100% chance for attacks to repeatRepeated attacks deal 25% less damage. .
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|
A |
C |
Consecration Tome (edit) |
Magic
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Spellbook
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2
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1
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55-95
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2 |
0.25 |
Far
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[Show] Spawns a holy totemTotem attacks count as your attacks. Totems last 8 seconds. Totems vanish on weapon swap. that deals radiant damageGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. with its primary attack and inflicts a stack of Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds.. [Totem Limit: 3]
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D |
|
C |
Coral Flail (edit) |
Melee
|
FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.
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3
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1
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85-175
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0.5 |
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Far
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[Show] Primary attack spins 3 flails that deal striking damageAll striking damage is physical damage..
As a Secondary attack, shoots bubbles that deal cold damageChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. while spinning for 1.25 times per second.
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C |
|
C |
Crimson Staff (edit) |
Magic
|
Stave
|
2
|
2
|
15-235
|
2 |
0.2 |
|
Primary attack deals energy damage and inflicts DisintegrationDisintegration is a stackable energy damage over time ailment that deals 25% of energy infliction damage as energy damage 2 times per second. Stacks last 4 seconds decaying at the same time. Stacks up to 5 times. .
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|
|
B |
Crop Scythe (edit) |
Melee
|
Scythe
|
1
|
2
|
65-150
|
2 |
|
Medium
|
Primary attack deals slashing damageAll slashing damage is physical damage..
|
E |
C |
|
Cross Glaive (edit) |
Ranged
|
Throwing
|
3
|
1
|
40-90
|
2 |
|
Far
|
[Show] Primary attack deals slashing damageAll slashing damage is physical damage., can hit multiple times and inflicts JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds.. |
C |
B |
|
Crossbow (edit) |
Ranged
|
CrossbowCrossbows disable any non-quiver offhand.
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1
|
2
|
135-280
|
1.5 |
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Far
|
Primary attack deals thrusting damageAll thrusting damage is physical damage..
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D |
|
Crude Bow (edit) |
Ranged
|
BowBows disable any non-quiver offhand.
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1
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2
|
100-200
|
2 |
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Far
|
Primary attack deals thrusting damageAll thrusting damage is physical damage..
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|
D |
|
Crusader Mace (edit) |
Melee
|
Mace
|
1
|
1
|
105-245
|
2 |
|
Short
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Primary attack deals striking damageAll striking damage is physical damage.
|
D |
|
|
Crystal Bow (edit) |
Ranged
|
BowBows disable any non-quiver offhand.
|
2
|
2
|
70-140
|
3 |
|
Far
|
[Show] Primary attack deals thrusting damageAll thrusting damage is physical damage.. On the tally of 3 primary attacks additionally triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. crystals that deal thrusting damageAll thrusting damage is physical damage..
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E |
C |
E |
Crystal Chakrams (edit) |
Ranged
|
Throwing
|
2
|
1
|
75-145
|
2 |
|
Far
|
[Show] Primary attack deals slashing damageAll slashing damage is physical damage.. TriggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. crystals that deal thrusting damageAll thrusting damage is physical damage. while flying 4 times per second.
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C |
E |
Crystal Flail (edit) |
Melee
|
FlailThis weapon is considered a channeling weapon. Flails are considered orbitals but % modifiers to orbital speed only apply at 25% their value to attack speed.
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2
|
1
|
185-425
|
1 |
|
Medium
|
Primary attack spins a flail that deals striking damageAll striking damage is physical damage..
Triggers 3 crystals that deal thrusting damageAll thrusting damage is physical damage. each while spinning for every second.
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C |
E |
E |
Crystal Halberd (edit) |
Melee
|
Polearm
|
2
|
2
|
110-235
|
2 |
|
Far
|
[Show] Primary attack deals thrusting damageAll thrusting damage is physical damage. and inflicts Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds..
On the tally of 5 primary attacks, does a special secondary attack that deals slashing damageAll slashing damage is physical damage..
On the tally of 5 primary attacks, additionally triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. crystals that deal thrusting damageAll thrusting damage is physical damage..
|
C |
D |
|
Crystal Scepter (edit) |
Magic
|
ScepterThis weapon is considered a channeling weapon.
|
2
|
1
|
50-95
|
5 |
0.1 |
Medium
|
[Show] Primary attack deals magical damage. On draining an accumulated amount of 1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. 3 crystals that deal thrusting damageAll thrusting damage is physical damage. each.
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|
|
C |
Crystal Sword (edit) |
Melee
|
One Handed Sword
|
2
|
1
|
60-115
|
2.5 |
|
Medium
|
[Show] Primary attack deals slashing damageAll slashing damage is physical damage..
On the tally of 5 primary attacks, triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. a volley of crystals that deal thrusting damageAll thrusting damage is physical damage..
|
C |
C |
|
Crystal Wand (edit) |
Magic
|
Wand
|
2
|
1
|
70-140
|
3 |
0.2 |
Far
|
[Show] Primary attack deals thrusting damageAll thrusting damage is physical damage.. On draining an accumulated amount of 1 mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. , triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. E.g.: On lucky hit, trigger...Trigger damage scales with each point of EXP, up to 7x damage at level 6. 3 crystals that deal thrusting damageAll thrusting damage is physical damage. each.
|
E |
E |
C |
Cultist Sickles (edit) |
Melee
|
Sickles
|
2
|
2
|
35-70
|
3 |
|
Medium
|
[Show] Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times.
This weapon gains +15% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance against BleedingBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. enemies.
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|
C |
E |
Cupid Bow (edit) |
Ranged
|
BowBows disable any non-quiver offhand.
|
3
|
2
|
115-145
|
3 |
|
Very Far
|
Primary attack deals thrusting damageAll thrusting damage is physical damage. and CharmsCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. on hit.
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|
B |
C |
Cutlass (edit) |
Melee
|
One Handed Sword
|
1
|
1
|
60-125
|
2.5 |
|
Medium
|
Primary attack deals slashing damageAll slashing damage is physical damage..
On the tally of 5 Primary attacks, does a special Secondary attack that deals thrusting damageAll thrusting damage is physical damage..
|
E |
D |
|
Cyber Sickles (edit) |
Melee
|
Sickles
|
4
|
2
|
55-105
|
4 |
0.1 |
Medium
|
[Show] Primary attack deal slashing damageAll slashing damage is physical damage. and can hit multiple times.
Each point of mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. additionally grants +10% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance to this weapon.
|
|
A |
A |
Dagger (edit) |
Melee
|
Dagger
|
1
|
1
|
90-185
|
2 |
|
Short
|
Primary attack deals thrusting damageAll thrusting damage is physical damage..
|
|
C |
|
Dark Wand (edit) |
Magic
|
Wand
|
4
|
1
|
45-215
|
3 |
0.25 |
Far
|
[Show] Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. and inflict corruptionCorruption is a stackable dark ailment that permanently increases damage taken by 1% per stack..
|
D |
|
A |
Dark Wizard Staff (edit) |
Magic
|
Stave
|
4
|
2
|
45-245
|
2 |
0.25 |
Far
|
[Show] Primary attack deals dark damageGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. . This weapon deals 25% more damage depending on how evil you are. (Up to 100%)
|
A |
|
A |
Dark Wizard Staff (edit) |
Magic
|
Stave
|
4
|
2
|
45-245
|
2 |
0.25 |
Far
|
Primary attack deals dark damageGloom +10% Damage Taken from Cursed Hits  Duration: 4 seconds Max Stacks: 10 [Ailment]All dark damage inflicts Gloom. . This weapon deals 25% more damage depending on how Evil you are. (Up to 100%)
|
A |
|
A |
Dartling Gun (edit) |
Ranged
|
Gun
|
3
|
2
|
30-60
|
8 |
|
Far
|
Primary attacks deal thrusting damageAll thrusting damage is physical damage. and inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds..
|
D |
B |
|
Death Sickles (edit) |
Melee
|
Sickles
|
5
|
2
|
55-105
|
4 |
|
Medium
|
Primary attacks deal slashing damageAll slashing damage is physical damage. and can hit multiple times.
This weapon gains +2.5% critical hit The damage from critical hits is multiplied with your critical hit multiplier. chance per Soul you have. (Up to 100%)
|
|
S |
S |
Deck of Cards (edit) |
Removed
|
Throwing
|
4
|
1
|
105-215
|
3 |
0.2 |
Far
|
[Show] Primary attack deals Slashing DamageAll slashing damage is physical damage..
On Dash, swaps the thrown card. Blue Card: Recovers 0.25 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. on hit. Red Card: Deals area damage on hit. Yellow Card: Seeks targets.
|
|
A |
A |