On non-triggeredNon-triggered hits are hits that come from attacks that are not triggered themselves, e.g.: primary attacks or secondary attacks. lucky hitLuck increases lucky hit chance. Lucky hits roll 2 times for critical hits and define a chance to trigger certain effects on hit., throw a syringe at the target dealing thrusting damageAll thrusting damage is physical damage. and inflicting either VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds., FragilityFragility is a debuff that makes the target take 50% moredamage over time and lasts 4 seconds. or InstabilityInstability is a debuff that makes the target take 30% more top end damage and lasts 4 seconds.. [0.25 seconds cooldown]