View table: Equipment_Infobox
Table structure:
- Equipment_Type - String
- Rarity - String
- Equip_Load - String
- Effect - Wikitext
- SetEffect - Wikitext
- SetName - Wikitext
- SetItems - Wikitext
- Attunement - String
- Image - File
This table has 658 rows altogether.
Page | Equipment Type | Rarity | Equip Load | Effect | SetEffect | SetName | SetItems | Attunement | Image |
---|---|---|---|---|---|---|---|---|---|
Abyss Cloak (edit) | Body Armor | 4 | 40 | Grants a DarkAura that deals 10 to 30 DarkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. Damage |
1 | ||||
Abyssal Charm (edit) | Charm | 5 | +10 Curse Cursed Hits have x0.50 chance for Hit Effects to happen. |
1 | |||||
Aegis (edit) | Offhand | 5 | 40 | +2/2 Block Block prevents one hit of damage taken. |
1 | ||||
Alchemy Gloves (edit) | Gloves | 5 | 10 | +100% Potion Effect |
0 | ||||
Alien Mask (edit) | Helmet | 3 | 10 | + 100% triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword. |
0 | ||||
Amethyst Ring (edit) | Accessory | 1 | 0 | +1/1 heart |
1 | ||||
Amon's Grasp (edit) | Gloves | 5 | 25 | If you have 4 points of Evil : |
1 | ||||
Angel Boots (edit) | Boots | 2 | 10 | +5% Movement Speed per point of Good you have |
1 | ||||
Angel Charm (edit) | Charm | 4 | +5 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per point of Good you have |
1 | |||||
Angelic Hood (edit) | Helmet | 6 | 15 | +5% Damage per point of good you have. |
Gain +4 good |
2-Set: Angel Disguise |
Angelic Hood |
0 | |
Angelic Ring (edit) | Accessory | 6 | 0 | +10% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. per point of Good you have |
Gain +4 Good |
2-Set: Angelic Choir |
Angelic Hood |
1 | |
Ankh Emblem (edit) | Accessory | 4 | 10 | +1% Damage with Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen. per Gold you have |
1 | ||||
Anti Gravity Boots (edit) | Boots | 2 | 15 | You are immune to push and pull effects. |
1 | ||||
Apprentice Boots (edit) | Boots | 1 | 15 | +60% Damage |
1 | ||||
Aquamarine Ring (edit) | Accessory | 2 | 0 | +10% Damage per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have |
0 | ||||
Arcane Slippers (edit) | Boots | 2 | 5 | When you recover Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you also recover 1 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).. |
1 | ||||
Archangel Armor (edit) | Body Armor | 5 | 50 | +1/1 Armor |
1 | ||||
Archdevil Armor (edit) | Body Armor | 5 | 50 | +1/1 Armor |
1 | ||||
Archery Gloves (edit) | Gloves | 3 | 10 | +30% Attack Speed with Ranged Weapons while Standing Still |
1 | ||||
Architect's Boots (edit) | Boots | 4 | 10 | On Skill Used, grants +40% Movement Speed for 8 seconds. [Buff] |
1 | ||||
Architect's Gloves (edit) | Gloves | 4 | 10 | On Skill Used, grants +30% Attack Speed for 8 seconds. [Buff] |
1 | ||||
Architect's Hat (edit) | Helmet | 4 | 5 | On Skill Used, grants +30% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. for |
1 | ||||
Archwizard Hat (edit) | Helmet | 5 | 15 | If you have at least 30 Intelligence: Gain +100% Skill Effect. |
1 | ||||
Armor Charm (edit) | Charm | 3 | +1/1 armor |
1 | |||||
Armor of Agathys (edit) | Body Armor | 3 | 50 | +1/1 Armor |
1 | ||||
Armor of Avernus (edit) | Body Armor | 3 | 50 | +1/1 Armor |
1 | ||||
Armor of Favour (edit) | Body Armor | 3 | 50 | +1/1 Heart |
1 | ||||
Armor of Thorns (edit) | Body Armor | 2 | 50 | +1/1 Armor |
1 | ||||
Armored Quiver (edit) | Offhand | 3 | 20 | +1/1 Armor |
1 | ||||
Artemis Quiver (edit) | Offhand | 5 | 10 | +100% Weapon Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. |
1 | ||||
Artisan Gloves (edit) | Gloves | 4 | 5 | +20 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. |
0 | ||||
Assassin Gloves (edit) | Gloves | 6 | 5 | +10% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. |
Gain +25% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. per Dexterity Trait you have. |
2-Set: Fatal Fate |
Assassin Hood |
0 | |
Assassin Hood (edit) | Helmet | 6 | 15 | +10% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier. |
Gain +25% critical hit damage The damage from critical hits is multiplied with your critical hit multiplier. per Dexterity Trait you have. |
2-Set: Fatal Fate |
Assassin Hood |
0 | |
Aviator Cap (edit) | Helmet | 3 | 15 | +100% TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. Effect and Duration |
0 | ||||
Azure Charm (edit) | Charm | 2 | +3 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. |
0 | |||||
Ballet Shoes (edit) | Boots | 2 | 10 | On Dash, grants +10 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. for 4 seconds. [Buff] |
1 | ||||
Balloon Bundle 1 (edit) | Offhand | 2 | 0 | +10% Movement Speed |
0 | ||||
Balloon Bundle 2 (edit) | Offhand | 2 | 0 | +20% Movement Speed |
0 | ||||
Balloon Bundle 3 (edit) | Offhand | 2 | 0 | +30% Movement Speed |
0 | ||||
Balrog Heart (edit) | Body Armor | 5 | 80 | +3/3 Hearts |
1 | ||||
Bamboo Bracelet (edit) | Accessory | 1 | 0 | +10% Ranged Damage |
0 | ||||
Bandana (edit) | Helmet | 1 | 5 | +25% Effect of Debuffs |
1 | ||||
Bandit Armor (edit) | Body Armor | 2 | 40 | Gold Room Rewards additionally grant a Steak, Pear or Candy Pickup. |
1 | ||||
Bard Hat (edit) | Helmet | 3 | 10 | -20% gold Prices in Shops. |
2 | ||||
Barrier Belt (edit) | Accessory | 2 | 10 | +1/1 block Block prevents one hit of damage taken. |
1 | ||||
Bascinet (edit) | Helmet | 3 | 30 | +1/1 armor |
0 | ||||
Bascinet (edit) | Helmet | 3 | 30 | +1/1 armor |
0 | ||||
Baseball Cap (edit) | Helmet | 3 | 10 | +20% lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. with melee |
1 | ||||
Bat Wings (edit) | Helmet | 3 | 5 | +100% repeatRepeated attacks deal 25% less damage. Damage |
1 | ||||
Battle Robe (edit) | Body Armor | 3 | 40 | +1/1 Armor |
1 | ||||
Battle Vest (edit) | Body Armor | 1 | 30 | +20% Melee Damage. |
0 | ||||
Bear Claw Necklace (edit) | Accessory | 2 | 0 | +20 to 40 to Melee PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage |
1 | ||||
Bear Pelt Cape (edit) | Body Armor | 6 | 50 | +5 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. |
Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +1% Skill Effect |
2-Set: Grizzly Might |
Bear Pelt Hood |
0 | |
Bear Pelt Hood (edit) | Helmet | 6 | 20 | +5 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. |
Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. |
2-Set: Grizzly Might |
Bear Pelt Hood |
1 | |
Beetle Armor (edit) | Body Armor | 4 | 40 | +1/1 Armor |
1 | ||||
Big Brain Helmet (edit) | Helmet | 4 | +20 intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. |
1 | |||||
Bishop Hat (edit) | Helmet | 4 | 15 | Weapons at Upgrade Level 4 and higher inflict JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. on hit. |
1 | ||||
Blacksmith Helmet (edit) | Helmet | 4 | 25 | x.1.10 Damage per Weapon Upgrade Level |
1 | ||||
Blizzard Charm (edit) | Charm | 5 | Inflicts ChillChill |
1 | |||||
Block Charm (edit) | Charm | 3 | +1/1 block Block prevents one hit of damage taken. |
1 | |||||
Blossom Ring (edit) | Accessory | 2 | 0 | +1 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). |
1 | ||||
Blue Hoodie (edit) | Body Armor | 2 | 20 | On Boss Defeated, grants Candy. |
3 | ||||
Blue Oni Mask (edit) | Helmet | 3 | 20 | x1.05 Attack Speed per Weapon Upgrade Level |
0 | ||||
Blue Ribbon (edit) | Accessory | 1 | 0 | +25% stats from IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. |
0 | ||||
Blue Tearstone Ring (edit) | Accessory | 3 | 0 | +10 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. while in combat with a Boss |
3 | ||||
Bombardier Quiver (edit) | Offhand | 3 | 10 | Your Attacks gain a 25% chance to trigger a Explosive ArrowExplosive Arrow |
1 | ||||
Bomber Garb (edit) | Body Armor | 6 | 30 | -50% Bomb Detonation Delay |
Ready up a Mega Bomb every 8 seconds. |
2-Set: Boom! Boom! Boom! |
Bomber Helmet |
1 | |
Bomber Helmet (edit) | Helmet | 6 | 20 | +25% Bomb Area Radius |
Ready up a Mega Bomb every 8 seconds. |
2-Set: Boom! Boom! Boom! |
Bomber Helmet |
1 | |
Bone Armor (edit) | Body Armor | 2 | 40 | +1/1 Armor |
1 | ||||
Bone Charm (edit) | Charm | 3 | +20% PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage |
0 | |||||
Bone Gloves (edit) | Gloves | 1 | 15 | +20% Companion |
0 | ||||
Bone Talisman (edit) | Offhand | 2 | 10 | +50% BleedBleed |
1 | ||||
Bounty Hunter License (edit) | Charm | 4 | All Enemies count as Dragons and Fiends. |
1 | |||||
Boxing Charm (edit) | Charm | 2 | +20% Damage at Close Range Hits at Close Range deal x1.20 Damage. |
0 | |||||
Boxing Shorts (edit) | Body Armor | 3 | 20 | +35% Damage at Close Range Hits at Close Range deal x1.20 Damage. |
1 | ||||
Brass Knuckles (edit) | Gloves | 2 | 10 | +10 to 25 to PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage |
1 | ||||
Brawler Charm (edit) | Charm | 1 | +10% Melee Damage |
0 | |||||
Brawler Knuckles (edit) | Gloves | 3 | 20 | +25% Stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. |
1 | ||||
Breaker Gauntlets (edit) | Gloves | 3 | 25 | +1/1 Armor |
1 | ||||
Bubble Armor (edit) | Body Armor | 1 | 0 | +1/1 Suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor. |
3 | ||||
Bucket (edit) | Helmet | 2 | 25 | +3 missing armor |
1 | ||||
Buckler (edit) | Offhand | 1 | 20 | +1/1 block Block prevents one hit of damage taken. |
1 | ||||
Buff Upgrade (edit) | Charm | 3 | +20% Buff Effect |
1 | |||||
Bunny Ears (edit) | Helmet | 1 | 5 | +10% Movement Speed |
0 | ||||
Butcher Apron (edit) | Body Armor | 4 | 40 | Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. addtionally grants 5% BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. Damage. |
0 | ||||
Buttercup Circlet (edit) | Helmet | 1 | 5 | +1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed). |
1 | ||||
Cactus Orb (edit) | Offhand | 2 | 10 | +20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. |
1 | ||||
Cap' N' Bells (edit) | Helmet | 2 | 10 | On Dash, inflicts tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. to all Enemies. |
1 | ||||
Captain Boots (edit) | Boots | 3 | 10 | Modifiers to your Movement Speed also apply to Companion Damage at 200% value. |
1 | ||||
Carnage Loop (edit) | Accessory | 4 | 0 | Grants BleedBleed |
1 | ||||
Cat Ears (edit) | Helmet | 6 | 5 | +30% damage against Charmed Enemies |
On inflicting CharmCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. , inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds.. |
2-Set: Purrfect Service |
Cat Ears |
0 | |
Cerebro (edit) | Helmet | 4 | 15 | x1.10 companion Damage per Inelligence Trait you have |
1 | ||||
Chain Armor (edit) | Body Armor | 1 | 30 | +1/1 armor |
1 | ||||
Chain Coif (edit) | Helmet | 2 | 15 | +1/1 armor |
1 | ||||
Champion Armor (edit) | Body Armor | 3 | 40 | +1/1 Armor |
1 | ||||
Chance Ring (edit) | Accessory | 2 | 0 | +1 Boss Reward Offer |
5 | ||||
Channeler Gauntlets (edit) | Gloves | 4 | 15 | Attacking with a channeling weaponChanneling weapons are Flails, Bibles, and Scepters. grants a stack of Power FlowPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.Power Flow is a stackable status effect that grants +5 power per stack. Stacks last 1.1 seconds decaying one after another. Up to 10 stacks. . |
1 | ||||
Chaos Charm (edit) | Charm | 4 | +5 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per point of |
1 | |||||
Chef's Hat (edit) | Helmet | 2 | 10 | +30% chance for Food Rewards to upgrade |
2 | ||||
Chem-Tech Lantern (edit) | Offhand | 2 | 10 | x1.10 Damage Over Time per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have |
1 |