View table: Equipment_Infobox

From Tiny Rogues Wiki

Table structure:

  1. Equipment_Type - String
  2. Rarity - String
  3. Equip_Load - String
  4. Effect - Wikitext
  5. SetEffect - Wikitext
  6. SetName - Wikitext
  7. SetItems - Wikitext
  8. Attunement - String
  9. Image - File

This table has 658 rows altogether.

Recreate data.

Page Equipment Type Rarity Equip Load Effect SetEffect SetName SetItems Attunement Image
Abyss Cloak (edit) Body Armor 4 40

Grants a DarkAura that deals 10 to 30 DarkGloom is a stackable dark ailment that increases damage taken from cursed hits by 25% per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All dark damage inflicts Gloom. Damage
4 times per second.
[Tick]

1
Abyssal Charm (edit) Charm 5

+10 Curse Cursed Hits have x0.50 chance for Hit Effects to happen.

1
Aegis (edit) Offhand 5 40

+2/2 Block Block prevents one hit of damage taken.
Refreshes each floor.

+20% Damage per Armor Container you have
Your Block Block prevents one hit of damage taken.
Refreshes each floor.
counts as
Armor .

1
Alchemy Gloves (edit) Gloves 5 10

+100% Potion Effect

0
Alien Mask (edit) Helmet 3 10

+ 100% triggerTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
damage.

0
Amethyst Ring (edit) Accessory 1 0

+1/1 heart

1
Amon's Grasp (edit) Gloves 5 25

If you have 4 points of Evil :
+2 to Weapon Upgrade Level

1
Angel Boots (edit) Boots 2 10

+5% Movement Speed per point of Good you have

1
Angel Charm (edit) Charm 4

+5 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per point of Good you have

1
Angelic Hood (edit) Helmet 6 15

+5% Damage per point of good you have.

Gain +4 good

2-Set: Angel Disguise

Angelic Hood
Angelic Ring

0
Angelic Ring (edit) Accessory 6 0

+10% Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen. per point of Good you have

Gain +4 Good

2-Set: Angelic Choir

Angelic Hood
Angelic Ring

1
Ankh Emblem (edit) Accessory 4 10

+1% Damage with Cursed Hits Cursed Hits have x0.50 chance for Hit Effects to happen. per Gold you have

1
Anti Gravity Boots (edit) Boots 2 15

You are immune to push and pull effects.

1
Apprentice Boots (edit) Boots 1 15

+60% Damage
-10% Damage per level

1
Aquamarine Ring (edit) Accessory 2 0

+10% Damage per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have

0
Arcane Slippers (edit) Boots 2 5

When you recover Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you also recover 1 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed)..

1
Archangel Armor (edit) Body Armor 5 50

+1/1 Armor
If you have 4 points of
Good:
Grants an Archangel Companion .
Each Grants: +50 to 100 RadiantGlitter is a stackable radiant ailment that adds 2.5% chance to be lucky hit per stack. Stacks last 8 seconds decaying at the same time. Up to 10 stacks. All radiant damage inflicts Glitter. Damage

1
Archdevil Armor (edit) Body Armor 5 50

+1/1 Armor
If you have 4 points of Evil :
Grants an ArchdevilTemplate:KW/Archdevil Companion .
Each Grants: +50 to 100 DarkGloom
+10% Damage Taken from Cursed Hits
Duration: 4 seconds
Max Stacks: 10
[Ailment]
All dark damage inflicts Gloom.
Damage

1
Archery Gloves (edit) Gloves 3 10

+30% Attack Speed with Ranged Weapons while Standing Still

1
Architect's Boots (edit) Boots 4 10

On Skill Used, grants +40% Movement Speed for 8 seconds. [Buff]

1
Architect's Gloves (edit) Gloves 4 10

On Skill Used, grants +30% Attack Speed for 8 seconds. [Buff]

1
Architect's Hat (edit) Helmet 4 5

On Skill Used, grants +30% critical hit chance The damage from critical hits is multiplied with your critical hit multiplier. for
8 seconds. [Buff]

1
Archwizard Hat (edit) Helmet 5 15

If you have at least 30 Intelligence: Gain +100% Skill Effect.

1
Armor Charm (edit) Charm 3

+1/1 armor

1
Armor of Agathys (edit) Body Armor 3 50

+1/1 Armor
Grants an IcyOrbital that deals 105 to 145 ColdChill is a cold ailment that reduces movement speed by 25% and lasts 8 seconds. All cold damage is elemental damage and inflicts Chill. Damage.

1
Armor of Avernus (edit) Body Armor 3 50

+1/1 Armor
Grants Fiery OrbitalBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
Fiery Orbital
Damage Scaling:
0/40 : 0/10 : 0/40
Inflicts: Burn
that deals 55 to 205 FireBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
All fire damage is elemental damage and inflicts Burn.
Damage.

1
Armor of Favour (edit) Body Armor 3 50

+1/1 Heart
+1/1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.
+1 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).

1
Armor of Thorns (edit) Body Armor 2 50

+1/1 Armor
Grants a SpikyOrbital that deals 80 to 170 thrustingAll thrusting damage is physical damage. Damage and inflicts BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
.

1
Armored Quiver (edit) Offhand 3 20

+1/1 Armor
+10% Weapon Damage per Armor Container you have

1
Artemis Quiver (edit) Offhand 5 10

+100% Weapon Lucky Hit Chance Lucky Hits have x2.00 chance for Hit Effects to happen.

1
Artisan Gloves (edit) Gloves 4 5

+20 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats.

0
Assassin Gloves (edit) Gloves 6 5

+10% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.

Gain +25% Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier. per Dexterity Trait you have.

2-Set: Fatal Fate

Assassin Hood
Assassin Gloves

0
Assassin Hood (edit) Helmet 6 15

+10% Critical Hit Chance The damage from critical hits is multiplied with your critical hit multiplier.

Gain +25% critical hit damage The damage from critical hits is multiplied with your critical hit multiplier. per Dexterity Trait you have.

2-Set: Fatal Fate

Assassin Hood
Assassin Gloves

0
Aviator Cap (edit) Helmet 3 15

+100% TailwindTailwind is a stackable buff that grants 5% increased attack-, movement- and orbital speed per stack. Stacks last 8 seconds decaying at the same time. Up to 4 stacks. Effect and Duration
+100% SwiftnessSwiftness is a buff that grants 25% increased movement speed and lasts 8 seconds. Effect and Duration

0
Azure Charm (edit) Charm 2

+3 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.

0
Ballet Shoes (edit) Boots 2 10

On Dash, grants +10 DexterityDexterity increases damage dealt by weapons that scale off dexterity. Additionally dexterity grants attack speed, movement speed and potentially other stats. for 4 seconds. [Buff]

1
Balloon Bundle 1 (edit) Offhand 2 0

+10% Movement Speed
Pops on taking damage.

0
Balloon Bundle 2 (edit) Offhand 2 0

+20% Movement Speed
Pops on taking damage.

0
Balloon Bundle 3 (edit) Offhand 2 0

+30% Movement Speed
Pops on taking damage.

0
Balrog Heart (edit) Body Armor 5 100

+3/3 Hearts
+20% BurnBurn
Damage: 90 to 125 Fire
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Elemental] [Tick]
Damage per heart container you have.

1
Bamboo Bracelet (edit) Accessory 1 0

+10% Ranged Damage

0
Bandana (edit) Helmet 1 5

+25% Effect of Debuffs

1
Bandit Armor (edit) Body Armor 2 40

Gold Room Rewards additionally grant a Steak, Pear or Candy Pickup.

1
Bard Hat (edit) Helmet 3 10

-20% gold Prices in Shops.

2
Barrier Belt (edit) Accessory 2 10

+1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

1
Bascinet (edit) Helmet 3 30

+1/1 armor
+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.

0
Bascinet (edit) Helmet 3 30

+1/1 armor
+1/1 suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.

0
Baseball Cap (edit) Helmet 3 10

+20% lucky hit chance Luck increases lucky hit chance. Lucky hits roll damage 1 additional time, taking the higher roll and define a chance to trigger certain effects on hit. with melee

1
Bat Wings (edit) Helmet 3 5

+100% repeatRepeated attacks deal 25% less damage. Damage

1
Battle Robe (edit) Body Armor 3 40

+1/1 Armor
+1/1 Mana Mana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage.

1
Battle Vest (edit) Body Armor 1 30

+20% Melee Damage.

0
Bear Claw Necklace (edit) Accessory 2 0

+20 to 40 to Melee PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage

1
Bear Pelt Cape (edit) Body Armor 6 50

+5 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.

Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. additionally grants +1% Skill Effect
( )

2-Set: Grizzly Might

Bear Pelt Hood
Bear Pelt Cape

0
Bear Pelt Hood (edit) Helmet 6 20

+5 StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.

Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.
additionally grants
+1% Skill Effect.

2-Set: Grizzly Might

Bear Pelt Hood
Bear Pelt Cape

1
Beetle Armor (edit) Body Armor 4 40

+1/1 Armor
Grants 2 BeetleBeetle
Damage Scaling:
0/40 : 0/40 : 0/40
Attack Damage: 120 to 235 Striking
Attack Speed: 1.00
Each Grants: +25% Melee Damage
Companions .
Each Grants: +25% Melee Damage.

1
Big Brain Helmet (edit) Helmet 4

+20 intelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.

1
Bishop Hat (edit) Helmet 4 15

Weapons at Upgrade Level 4 and higher inflict JudgementJudgement is a stackable radiant ailment that consumes all stacks to deal 100% of accumulated radiant infliction damage as radiant damage upon reaching 3 stacks. A stack lasts 4 seconds. on hit.

1
Blacksmith Helmet (edit) Helmet 4 25

x.1.10 Damage per Weapon Upgrade Level

1
Blizzard Charm (edit) Charm 5

Inflicts ChillChill
-20% Movement Speed
Duration: 8 seconds
Max Stacks: 1
[Ailment]
to all Enemies.

1
Block Charm (edit) Charm 3

+1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

1
Blossom Ring (edit) Accessory 2 0

+1 Stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).

1
Blue Hoodie (edit) Body Armor 2 20

On Boss Defeated, grants Candy.
Grants Lollipop instead if you didn't take damage in the fight.

3
Blue Oni Mask (edit) Helmet 3 20

x1.05 Attack Speed per Weapon Upgrade Level

0
Blue Ribbon (edit) Accessory 1 0

+25% stats from IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats.

0
Blue Tearstone Ring (edit) Accessory 3 0

+10 IntelligenceIntelligence increases damage dealt by weapons that scale off intelligence. Additionally intelligence grants critical hit❗ chance, mana ✯ regeneration and potentially other stats. while in combat with a Boss

3
Bombardier Quiver (edit) Offhand 3 10

Your Attacks gain a 25% chance to trigger a Explosive ArrowExplosive Arrow
Damage Scaling:
0/40 : 0/40 : 0/40
Added Damage Effectiveness: 100%
[Trigger]
on hit that deals 155 to 295 ExplosionExplosion damage persists through the armor threshold. Damage.

1
Bomber Garb (edit) Body Armor 6 30

-50% Bomb Detonation Delay

Ready up a Mega Bomb every 8 seconds.

2-Set: Boom! Boom! Boom!

Bomber Helmet
Bomber Garb

1
Bomber Helmet (edit) Helmet 6 20

+25% Bomb Area Radius

Ready up a Mega Bomb every 8 seconds.

2-Set: Boom! Boom! Boom!

Bomber Helmet
Bomber Garb

1
Bone Armor (edit) Body Armor 2 40

+1/1 Armor
+20% Companion damage.

1
Bone Charm (edit) Charm 3

+20% PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage

0
Bone Gloves (edit) Gloves 1 15

+20% Companion
Attack Speed

0
Bone Talisman (edit) Offhand 2 10

+50% BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
Damage
+50% RuptureRupture is a stackable physical ailment that increases physical damage taken from hits by 10% per stack. Stacks last 4 seconds decaying at the same time. Up to 10 stacks. Effect

1
Bounty Hunter License (edit) Charm 4

All Enemies count as Dragons and Fiends.

1
Boxing Charm (edit) Charm 2

+20% Damage at Close Range Hits at Close Range deal x1.20 Damage.

0
Boxing Shorts (edit) Body Armor 3 20

+35% Damage at Close Range Hits at Close Range deal x1.20 Damage.

1
Brass Knuckles (edit) Gloves 2 10

+10 to 25 to PhysicalWound, Striking, Slashing and Thrusting are considered physical damage. Damage

1
Brawler Charm (edit) Charm 1

+10% Melee Damage

0
Brawler Knuckles (edit) Gloves 3 20

+25% Stats from StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats.

1
Breaker Gauntlets (edit) Gloves 3 25

+1/1 Armor
Your Melee Attacks inflict Armor BreakOn reaching 5 stacks of Armor Break on a normal enemy or 10 stacks on a boss enemy, fully break the target's armor . Lasts 4 seconds..

1
Bubble Armor (edit) Body Armor 1 0

+1/1 Suppression Suppression prevents one hit of damage taken only during boss fights. Refreshes each floor.

3
Bucket (edit) Helmet 2 25

+3 missing armor

1
Buckler (edit) Offhand 1 20

+1/1 block Block prevents one hit of damage taken.
Refreshes each floor.

1
Buff Upgrade (edit) Charm 3

+20% Buff Effect

1
Bunny Ears (edit) Helmet 1 5

+10% Movement Speed

0
Butcher Apron (edit) Body Armor 4 40

Each point of StrengthStrength increases damage dealt by weapons that scale off strength. Additionally strength grants more damage dealt, equip load capacity and potentially other stats. addtionally grants 5% BleedBleed is a physical damage over time ailment that deals 50% of physical infliction damage as wound damage 2 times per second. Lasts 8 seconds. Damage.

0
Buttercup Circlet (edit) Helmet 1 5

+1 stamina Stamina takes 3 seconds to start recovery (stamina recovery speed) and 0.5 seconds to regenerate per point (stamina regeneration speed).

1
Cactus Orb (edit) Offhand 2 10

+20 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.
Grants a CactusOrbital that deals 75 to 175 ThrustingAll thrusting damage is physical damage. Damage and inflicts PuncturePuncture is a stackable debuff that adds physical and nature damage taken per stack. Stacks last 4 seconds decaying at the same time. Up to 5 stacks..

1
Cap' N' Bells (edit) Helmet 2 10

On Dash, inflicts tauntTaunt is a emotion debuff that makes target take 35% more damage at close range and lasts 8 seconds. to all Enemies.

1
Captain Boots (edit) Boots 3 10

Modifiers to your Movement Speed also apply to Companion Damage at 200% value.

1
Carnage Loop (edit) Accessory 4 0

Grants BleedBleed
Damage: 105 to 150 Physical
Damage Scaling:
0/40 : 0/40 : 0/40
Maximum Stacks: 1
Tick Speed: 2
Duration: 8 seconds
[Damage Over Time] [Ailment] [Tick]
Damage equal to 50% of your bonus to Critical Hit Damage The damage from critical hits is multiplied with your critical hit multiplier..

1
Cat Ears (edit) Helmet 6 5

+30% damage against Charmed Enemies

On inflicting CharmCharm is a emotion debuff that makes the target take 25% more damage at far range and lasts 8 seconds. , inflict VulnerabilityVulnerability is a debuff that makes the target take 20% more damage and lasts 4 seconds..

2-Set: Purrfect Service

Cat Ears
Maid Costume

0
Cerebro (edit) Helmet 4 15

x1.10 companion Damage per Inelligence Trait you have

1
Chain Armor (edit) Body Armor 1 30

+1/1 armor

1
Chain Coif (edit) Helmet 2 15

+1/1 armor

1
Champion Armor (edit) Body Armor 3 40

+1/1 Armor
You count as having all
Boss Crowns collected.

1
Chance Ring (edit) Accessory 2 0

+1 Boss Reward Offer

5
Channeler Gauntlets (edit) Gloves 4 15

Attacking with a channeling weaponChanneling weapons are Flails, Bibles, and Scepters. grants a stack of Power FlowPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher.Power Flow is a stackable status effect that grants +5 power per stack. Stacks last 1.1 seconds decaying one after another. Up to 10 stacks. .

1
Chaos Charm (edit) Charm 4

+5 PowerPower increases damage and area radius. The value of each point of power slowly decreases as power gets higher. per point of
Chaos you have

1
Chef's Hat (edit) Helmet 2 10

+30% chance for Food Rewards to upgrade

2
Chem-Tech Lantern (edit) Offhand 2 10

x1.10 Damage Over Time per Mana ContainerMana grants stats to your mana-draining weapons. By default each point of mana✯ grants 10% more damage. you have

1

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