Page values for "Missile Vest"

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"Equipment_Infobox" values

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FieldField typeValue
Equipment_TypeStringBody Armor
RarityString3
Equip_LoadString60
EffectWikitext

Every 5 seconds triggersTrigger damage is all damage that comes from effects that explicitly use the trigger keyword.
E.g.: On lucky hit, trigger...
Trigger damage scales with each point of EXP, up to 7x damage at level 6.
a MissileMissile
Damage Scaling:
0/40 : 0/40 : 0/40
Added Damage Effectiveness: 100%
[Trigger]
that deals 1500 to 3000 ExplosionExplosion damage persists through the armor threshold. Damage. [Tick]

SetEffectWikitext
SetNameWikitext
SetItemsWikitext
AttunementString1
ImageFile